Weapon Lists/SSR/Fire
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
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Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
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| Ameno Habakiri | 4036 | 287 | Hellfire's Celere: Medium boost to Fire allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable) Hellfire's Trium: Medium boost to Fire allies' multiattack rate Gain Strength: 5,000. 4★: Slight chance~20% to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
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| Ancient Ecke Sachs | 2030 | 800 | Ironflame's Celere II: Medium boost to fire allies' ATK and critical hit rate Ironflame's Enmity: Small boost to ATK as fire allies' HP decreases Gain Strength: 15%. |
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| Antwerp | 2535 | 210 | Inferno's Might: Big boost to fire allies' ATK Preemptive Fire Blade: Boost to fire allies' ATK for first 8 turns of battle Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Arjunan Bow | 2505 | 230 | Hellfire's Restraint: Medium boost to fire allies' double attack rate and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG Inflict Duration: 180 seconds. |
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| Arvess Replica | 2411 | 235 | Inferno's Might: Big boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Gain . |
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| Aschallon | 2405 | 203 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped) |
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| Aschallon Incendo | 2830 | 240 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Crimsonic Liege: Reduce DMG taken from Wind when Awakening Blade is active (Effect is halved when sub-equipped) Strength: 20%. If : Recover 5 energy. |
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| Aschallon Rebirth | 2425 | 205 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped) |
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| Asura | 3230 | 225 | Inferno's Might II: Big boost to fire allies' ATK Hoarfrost's Might: Big boost to water allies' ATK Gain . |
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| Atma Axe | 2844 | 165 | Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP . |
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| Atma Blade | 2856 | 163 | Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP . |
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| Atma Bow | 2608 | 206 | Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP . |
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| Atma Dagger | 2402 | 224 | Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP . |
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| Atma Fist | 2328 | 237 | Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP . |
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| Atma Gun | 2857 | 157 | Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP . |
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| Atma Harp | 2245 | 224 | Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP . |
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| Atma Spear | 2350 | 238 | Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP . |
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| Atma Staff | 2162 | 270 | Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP . |
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| Atma Sword | 2594 | 195 | Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP . |
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| Avenger | 2519 | 180 | Swordmaster's Soul: Extend Rage Strength: SmallDuration: 3 turns. Strength: 20%Duration: 3 turns. Strength: 30%Duration: 3 turns. Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) buff duration for MC. Supreme Trepidation: Cut to Rage Strength: SmallDuration: 3 turns. Strength: 20%Duration: 3 turns. Strength: 30%Duration: 3 turns. Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) cooldown. Gain Strength: ?%. |
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| Avenger Incendo | 2960 | 213 | Swordmaster's Soul: Extend rage for caster Supreme Trepidation: Cut to rage cooldown |
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| Avenger Rebirth | 2540 | 182 | Swordmaster's Soul: Extend rage for caster Supreme Trepidation: Cut to rage cooldown |
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| Balanced Blade | 2015 | 173 | Strength: Big boost to Fire allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Balmung | 2380 | 200 | Inferno's Aegis: Big boost to fire allies' max HP Fire's Enmity: Small boost to ATK as fire allies' HP decreases Inflict Strength: 10%Duration: 180 secondsStacking: Charge Attack / Summon Side. |
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| Benedia | 3600 | 240 | Inferno's Might III: Massive boost to fire allies' ATK Hellfire's Restraint: Medium boost to fire allies' double attack rate and critical hit rate All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Bewitching Bouquet | 2020 | 174 | Inferno's Might: Big boost to fire allies' ATK Gain . |
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| Bird Eye | 3260 | 218 | Inferno's Might II: Big boost to fire allies' ATK Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. 4★: Additional damage during Break. |
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| Black Dragon's Maw | 3270 | 220 | Inferno's Might: Big boost to fire allies' ATK Fire's Mystery: Small boost to fire allies' C.A. DMG Inferno's Bloodshed: Big boost to Fire allies' ATK. / Take 20% of max HP as Plain Damage at battle start. Gain Strength: 15%-45%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Damage increased to 550%. Strength: 20%-60%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. strength increased. Also gain Strength: 20%. |
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| Blushing Blossom Pin | 2325 | 253 | Inferno's Might: Big boost to fire allies' ATK Fire's Dual-Edge: Small boost to double attack rate for fire allies Gain . |
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| Brahma Gauntlet | 2840 | 300 | Supremacy's Fist: Big boost to fire allies' ATK (Inferno's Might skill-type) / When main weapon: 15% boost to melee-specialty allies' double attack rate Preemptive Fire Blade: Boost to fire allies' ATK for first 8 turns of battle Gain (Effect removed on next all-foe all-ally attack) . 4★: Also gain Strength: 30%Duration: 3 turns. |
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| Brionac | 2710 | 298 | Hellfire's Might: Medium boost to fire allies' ATK Piercing Fang: Medium boost to Fire allies' max HP (Hellfire Skill-Type). When main weapon, medium boost to MC's critical hit rate for foes weak against Fire. Bonus Plain damage. 4★: Cut to overdrive. |
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| Caduceus | 3259 | 435 | Fire's Majesty: Small boost to Fire allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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| Chains of Caucasus | 2830 | 240 | Hellfire's Enmity: Medium boost to fire allies' ATK based on how low HP is Grand Epic: Boost to ATK based on how many Epic weapons are equipped Inflict Strength: 15%. 4★: Increased to Strength: 20%. |
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| Championship Belt | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.'s effect / Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
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| Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and 20% Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Strength: 10%Duration: 3 turns and 10% Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Colossus Blade Omega | 3030 | 210 | Ironflame's Enmity III: Big boost to fire allies' ATK based on how low HP is Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Colossus Cane Omega | 2450 | 324 | Ironflame's Might II: Big boost to fire allies' ATK Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Colossus Carbine Omega | 3060 | 201 | Ironflame's Aegis II: Medium boost to fire allies' max HP Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Colossus Fist Omega | 2670 | 280 | Ironflame's Clarity II: Slight chance to dodge and counter (big DMG) for fire allies Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Crimson Finger | 2850 | 300 | Inferno's Might II: Big boost to fire allies' ATK Hellfire's Enmity: Medium boost to ATK as fire allies' HP decreases Gain . |
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| Dainsleif | 3010 | 253 | Inferno's Might: Big boost to fire allies' ATK Strategist's Temperament: 7% boost to MC's charge bar gain. Restore MC's HP (Healing cap: 1500). 4★: Healing cap increased to 2000. |
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| Damascus Knife | 3728 | 640 | Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the limit of Bounty lvl to Scarlet Arts: Boost to Fire allies' skill DMG cap. Scarlet Hunt: 10% bonus Fire DMG to Fire allies against foes with . 4★: 2-hit, 450% bonus Fire DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise by 2. |
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| Deirdre's Heart | 2760 | 320 | Inferno's Garrison: Big boost to DEF as fire allies' HP decreases Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Delta Quartz | 3010 | 260 | Inferno's Trium: Big boost to fire allies' multiattack rate Hellfire's Clarity: Slight chance to dodge and counter (medium DMG) for fire allies Fire's Enmity: Small boost to fire allies' ATK based on how low HP is Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affect all allies. |
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| Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Strength: 20%Duration: 3 turns upon using Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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| Devil's Finger | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise Execution lvl by 1 |
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| Draco Claw | 2571 | 207 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG |
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| Draconic Harp | 3240 | 399 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level, max 25% Modifier: EX based on number of turns passed Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 5★: All allies also gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Dragon Spear | 1890 | 209 | Hellfire's Might: Medium boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Gain Strength: 7%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ecke Sachs | 2030 | 800 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Enmity: Small boost to ATK as fire allies' HP decreases Gain Strength: 15%. |
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| Eight-Life Katana Cardinal | 2990 | 210 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK Random 1-turn cut to skill cooldown. Gain Strength: 30%. |
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| Eight-Life Katana Incendo | 2720 | 190 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK |
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| Emberfire Longblade | 2420 | 168 | Dreadflame's Supremacy: Massive boost to Fire allies' ATK All allies gain Strength: 20%. |
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| Erichthonius | 2500 | 278 | Inferno's Tyranny: Big Boost to fire allies' ATK / 10% cut to fire allies' max HP Inferno's Trium: Big boost to fire allies' multiattack rate Chance to inflict . 4★: Debuff success rate of increased. |
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| Escalus Harp | 1790 | 192 | Inferno's Aegis: Big boost to fire allies' max HP Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Eurytos Bow | 3040 | 275 | Inferno's Might II: Big boost to fire allies' ATK Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies |
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| Excalibur | 3792 | 316 | Inferno's Garrison: Big boost to DEF as Fire allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Hellfire's Stamina: Medium boost to ATK as Fire allies' HP increases Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Faust Incendo | 2680 | 270 | Nature's Truth: Boost to A Little Pick-Me-Up Forbidden Training: Boost honors gained by all allies' skills Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Feendrache Pennant | 2295 | 261 | Hellfire's Primacy: Medium boost to fire allies' ATK and double attack rate Fire's Aegis: Small boost to fire allies' max HP All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Fire of Prometheus | 2430 | 320 | Inferno's Insignia: Big boost to fire allies' ATK / Take 5% damageBased on max HP. every turn. Hellfire's Primacy: Medium boost to fire allies' ATK / Medium boost to double attack rate for fire allies Strength: 15%. 4★: Increased to Strength: 20%. |
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| Fist of Destruction | 3141 | 327 | Inferno's Celere II: Big boost to fire allies' ATK and critical hit rate Fire's Trium: Small boost to fire allies' multiattack rate Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Five-Soul Staff Cardinal | 2420 | 320 | Inferno's Might: Big boost to fire allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Five-Soul Staff Incendo | 2200 | 290 | Inferno's Might: Big boost to fire allies' ATK Restore all allies' HP. All allies gain . |
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| Flohrenberk | 2115 | 209 | Insight of Elation: Honor gained from winning event battles is increased by 10%. Applies to story events but not Unite and Fight. Gain . |
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| Forbidden Inferno | 2200 | 280 | Inferno's Dual-Edge: Big boost to double attack rate for fire allies Fire's Might: Small boost to fire allies' ATK All allies gain . |
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| Four-Sky Blade Cardinal | 2680 | 268 | Inferno's Might: Big boost to fire allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Incendo | 2430 | 243 | Inferno's Might: Big boost to fire allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Freikugel | 4069 | 277 | Inferno's Tyranny: Big boost to Fire allies' ATK / 10% cut to Fire allies' max HP Golden Advent II: When main weapon (MC only): Deals triple attacks against foes in break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in break. Hellfire's Trium: Medium boost to Fire allies' multiattack rate Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance.Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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| Gae Bulg | 3496 | 391 | Inferno's Progression: Big boost to Fire allies' Fire ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 30% boost to critical hit DMG cap. Hellfire's Verity: Medium boost to Fire allies' critical hit rate Gain . 4★: now affects all allies. |
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| Gangsta Knife | 2950 | 280 | Inferno's Enmity: Big boost to fire allies' ATK based on how low HP is Fire's Verity: Small boost to fire allies' critical hit rate Hellfire's Garrison: Medium boost to fire allies' DEF based on how low HP is Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC is below 25% HP: Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. affect all allies.) |
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| Garnet Broadaxe | 2566 | 184 | Ironflame's Might II: Big boost to fire allies' ATK Ironflame's Progression II: Medium boost to fire allies' fire ATK based on number of turns passed All allies gain Strength: 50% chance of taking 50% less damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Glaive of Exultation | 1840 | 210 | Warrior's Assault: Big boost to fire allies' ATK Undefeated Hero: When main weapon (MC only): Gain Strength: 5% (Max: 30%)Multiplier: Unique Stackable and Strength: 5% (Max: 30%) upon multiattacks. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Golden Bell | 1780 | 194 | Good and Tasty: Big boost to Fire allies' ATK Fire's Healing: Small boost to healing cap for fire allies Restore 5% of all allies' max HP (Healing cap: 750). |
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| Grynoth Demiclone | 2321 | 253 | Inferno's Might: Big boost to fire allies' ATK Fire's Garrison: Small boost to fire allies' DEF based on how low HP is Gain Counter attacks grant 5% charge bar per hit. and . |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Gun of Eternal Splendor | 999 | 99 | ||||||
| Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of upon using Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Hand Axe | 2840 | 150 | Inferno's Might: Big boost to fire allies' ATK Hellfire's Verity: Medium boost to fire allies' critical hit rate Boost to all allies' critical hit rate. |
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| Hand of Brahman | 2550 | 270 | Ironflame's Gauntlet: Big boost to melee-specialty fire allies' ATK Ironflame's Clarity: Slight chance to dodge and counter (medium DMG) for fire allies Inflict and . All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Heat of The Sun | 2486 | 172 | Hierophant-Sun's Blessing: When main weapon: Massive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with . Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. 50% chance of gaining Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. |
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| Hellion Gauntlet | 2245 | 235 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.. Gain Strength: 20%. |
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| Hellion Gauntlet Incendo | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.. Gain and Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Hellion Gauntlet Rebirth | 2265 | 237 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.. Gain . |
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| Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Helmwige | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Hercules | 3806 | 345 | Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Fire's Celere: Small boost to Fire allies' ATK and critical hit rate 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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| Hollowsky Spear | 2870 | 320 | Voidforged Lance: 20% boostSize: Big Modifier: EX to spear- and katana-specialty allies' ATK 10% boostSize: Big to spear- and katana-specialty allies' HP Impervious Covenant: Supplemental damage to spear- and katana-specialty allies' attacks when HP is above 80% (Damage cap: 30,000) Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ifrit Halberd | 2170 | 241 | Inferno's Might: Big boost to fire allies' ATK Fire's Verity: Small boost to fire allies' critical hit rate Boost to ATK. |
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| Illusion Scepter | 2530 | 334 | Inferno's Might: Big boost to fire allies' ATK True Enchantment: ~5% boost to skill damage cap for Fire allies. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Debuff immunity (1 time). |
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| Ipetam Incendo | 2710 | 265 | Hunger for Chaos: Boost to skill hit rate The Butcher's Knife: Boost to DMG for stall |
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| Ixaba | 3620 | 236 | Inferno's Might III: Massive boost to fire allies' ATK Hellfire's Stamina: Medium boost to ATK as fire allies' HP increases Gain Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Jack-O'-Brand | 2450 | 242 | Inferno's Might: Big boost to fire allies' ATK |
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| John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
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| Kaladanda | 2428 | 320 | Hellfire's Verity: Medium boost to fire allies' critical hit rate Hellfire's Progression: Medium boost to fire allies' fire ATK based on number of turns passed Restore 5% of all allies' HP (Healing cap: 750). 4★: Healing cap increased to 1500. |
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| Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus Fire damage (Damage cap: ~130,000 per hit~520,000 total). |
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| Kapilavastu Incendo | 2410 | 320 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Kerak | 2952 | 364 | Inferno's Progression: Big boost to fire allies' fire ATK based on number of turns passed Hellfire's Majesty: Medium boost to fire allies' ATK and max HP All Fire allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Fire allies also gain Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Keraunos Incendo | 2570 | 265 | Thunder's Roar: Boost to ether blast Act of God: Boost to focus |
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| Kiss of The Devil | 2186 | 229 | Strength-Devil's Seduction: When main weapon: Massive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with (Damage cap: 50,000). Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. Gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Laevateinn | 2565 | 217 | Inferno's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18%, SL15 21% to fire allies' max HP |
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| Langeleik Incendo | 2480 | 266 | Lost Song of the Sages: Boost to bard song Banquet of Joy: Allies gain refresh upon using overture and concludere |
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| Lohengrin | 3050 | 260 | Loyalty's Flame: When main weapon (MC Only): 10% Bonus Fire DMG effect on one-foe attacks against foes. Big boost to fire allies' ATK (Inferno Skill-Type) Preemptive Fire Wall: Boost to DEF for fire allies for first 8 turns of battle Gain Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Luin | 2730 | 310 | Noble's Dance: Big boost to fire allies' critical hit rate (Inferno's Verity skill-type) When main weapon (MC only): Massive boost to multiattack rate against foes in overdrive Fire's Enmity: Small boost to fire allies' ATK based on how low HP is Inflict Strength: 10%Duration: 180 secondsStacking: Charge Attack / Character Side and Strength: 10%Duration: 180 secondsStacking: Charge Attack / Character Side. 4★: All allies gain Strength: 10%. |
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| Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. at end of turn |
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| Magma Gauntlet | 2400 | 252 | Inferno's Might: Big boost to fire allies' ATK Fire's Clarity: Slight chance to dodge and counter (small DMG) for fire allies Gain Duration: Indefinite. |
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| Magma Rush | 1770 | 232 | Inferno's Aegis: Big boost to fire allies' max HP Defender's Vanish: Gain 3-hit immunity to debuffs at defense order start |
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| Martial Steel of the Sovereign | 2150 | 150 | Foxflame's Glare: When main weapon (MC only): 10% bonus Fire DMG to one-foe attacks against burned foes. Foxflame's Flicker: Big boost to fire allies' ATK Inflict Strength: 2500 HPDuration: 180 seconds. |
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| Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Metal Destroyer | 3040 | 230 | Inferno's Might: Big boost to fire allies' ATK Volcanic Blade: Boost to Fire allies' damage cap. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mezieres | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus Elemental DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Misericorde Incendo | 2690 | 270 | Twilight: Slight chance to not use up Secret Gear. Wicked Fangs: Decrease strength from lvl rises by 1 upon consuming secret gear).. Self-inflict .. Gain Strength: 20%. 1-turn cut to MC's skill cooldown. |
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| Mjolnir | 3977 | 283 | Hellfire's Fandango: Medium boost to Fire allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap. Fire's Celere: Small boost to Fire allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mobius Strip | 2600 | 280 | Almost Alchemy: Big boost to fire allies' ATK (Inferno's Might skill-type) When main weapon (MC only): Boost to mode bar cut Terra's Might: Big boost to earth allies' ATK Gain Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 20%. |
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| Murakumo Incendo | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). Gain Strength: 20% and Strength: 10%. |
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| Muramasa Incendo | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| My Little Mim | 2228 | 272 | Hellfire's Fandango: Medium boost to fire allies' ATK / Medium boost to triple attack rate Fire's Mystery: Small boost to fire allies' C.A. DMG All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Mysterious Sword | 2065 | 174 | Mysterious ATK II: Big boost to fire allies' ATK |
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| Mystic Spray Gun | 3270 | 210 | Inferno's Might: Big boost to fire allies' ATK Fire's Mystery: Small boost to fire allies' C.A. DMG Arsus Excelsior: Boost to fire charge attack DMG cap Random buff to all allies. 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Nebuchad Incendo | 3040 | 200 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active |
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| New Year Kadomatsu Staff | 1860 | 204 | Hellfire's Might: Medium boost to fire allies' ATK Fire's Verity: Small boost to fire allies' critical hit rate |
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| Nilakantha | 2590 | 260 | Ironflame's Stamina II: Big boost to fire allies' ATK based on how high HP is Ironflame's Aegis: Small boost to fire allies' max HP All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Cardinal | 2470 | 275 | Inferno's Might: Big boost to fire allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Incendo | 2250 | 250 | Inferno's Might: Big boost to fire allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nirvana Incendo | 2420 | 322 | Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using panacea |
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| Oliver Incendo | 3030 | 200 | Loki's Wit: When main weapon: stack on a foe. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20% Inflict 1 stack. |
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| One-Rift Spear Cardinal | 2570 | 295 | Inferno's Might: Big boost to fire allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
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| One-Rift Spear Incendo | 2440 | 162 | Inferno's Might: Big boost to fire allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Phoenix Beakblade | 1930 | 190 | Inferno's Aegis: Big boost to fire allies' max HP Restore 5% HP (Max: 1500). |
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| Phoenix Wing-Axe | 2120 | 152 | Inferno's Aegis: Big boost to fire allies' max HP Restore 5% HP (Max: 1500). |
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| Pilum | 2610 | 291 | Inferno's Might: Big boost to fire allies' ATK Royal Wing Barrier: Massive boost to your double attack rate Infict Strength: SlightDuration: 180 secondsDamage cap: 2500. 4★: Additional damage during Break. |
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| Proximo Incendo | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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| Purifying Thunderbolt | 3373 | 295 | Inferno's Sentence: Big boost to Fire allies' C.A. damage and C.A. damage cap Inferno's Verity: Big boost to fire allies' critical hit rate Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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| Ray of Zhuque | 2530 | 175 | Inferno's Might II: Big boost to fire allies' ATK Gain . |
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| Ray of Zhuque Malus | 2530 | 175 | Inferno's Might II: Big boost to fire allies' ATK Essence of the South: Boost to Fire allies' damage cap. Gain . |
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| Ray of Zhuque Pontus | 2530 | 175 | Inferno's Might II: Big boost to fire allies' ATK Wings of Divinity: When main weapon (MC only): Immunity to Blind. Boost to dodge rate. Gain . |
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| Ray of Zhuque Regus | 2530 | 175 | Inferno's Might II: Big boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Gain . |
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| Red Cyclone | 2122 | 152 | A Thousand Dreams: Big boost to Fire allies' ATK. Ceaseless Striving: When main weapon (MC only): Gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite upon charge attack. Gain . |
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| Red Sphere | 2053 | 307 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG All allies gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Red Sun | 2150 | 150 | Mifune Style, Zen Impact: Big boost to fire allies' ATK / 7% cut to fire allies' max HP Mifune Style, Binary Star: Small boost to double attack rate for fire allies Gain . |
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| Reputable Red Relic | 2006 | 273 | Bountiful Influence: 10% boost to all allies' debuff resistance. Immunity to skill-sealing debuffs Bountiful Guidance: When main weapon (MC only): Boost to multiattack rate based on Bounty lvl |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Fire Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ringed Armguards | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Romulus Spear Incendo | 2580 | 290 | The Light in the Dark: Restore HP upon using lead drive Warlord's Lance: Add 1 to a foe's charge attack counter upon casting Resonating Surge |
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| Rose Crystal Bow | 2250 | 215 | Blood Rose Brier: Medium boost to Fire allies' ATK and max HP Blood Rose Bud: Lessen Water DMG taken for Fire allies |
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| Rose Crystal Wand | 2030 | 260 | Blood Rose Thorns: Big boost to Fire allies' ATK Blood Rose Barrier: Lessen Wind DMG for all allies Strength: 15%Duration: 180 seconds. |
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| Roseate Aetherial Bow | 3090 | 280 | Hellfire's Might: Medium boost to fire allies' ATK Master of the Arcane: Medium boost to fire allies' double attack rate (Hellfire's Dual-Edge skill-type) 4% boost to fire allies' skill DMG cap. Inflict Duration: 180 seconds. 4★: All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Rosenbogen Incendo | 2810 | 256 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| S.D. | 2025 | 170 | Exceed: Fire allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. upon taking damage. Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sacred Lance | 2240 | 270 | Inferno's Aegis: Big boost to fire allies' max HP Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies Inflict Duration: 180 seconds. |
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| Sacred Sword of the Guardian | 2007 | 175 | Spirit's Might: Big boost to fire allies' ATK Protector of Verona: When main weapon (MC only): Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. upon single attacks. 25% chance to gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Scarlet Crest Axe | 3090 | 222 | Inferno's Might: Big boost to fire allies' ATK Fire Barrier: Chance to remove 1 debuff from yourself at turn start Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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| Schoolbag | 2580 | 190 | Schoolmates: Big boost to Fire allies' ATK Aspire to Shine!: MC only: 20% boost to charge attack DMG when not debuffed Gain Strength: 10% (Max: 30%)Multiplier: NormalDuration: Indefinite. 4★: Gain Strength: 10%Duration: 1.5TVerification needed. . |
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| Scimitar of Brahman | 2730 | 230 | Ironflame's Primacy: Medium boost to fire allies' ATK / Medium boost to double attack rate for fire allies Ironflame's Aegis: Small boost to fire allies' max HP Inflict and . All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Scythe of Renunciation | 3870 | 277 | Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. Duration: Indefinite. Additional effect based on the pendulum. |
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| Scythe of Repudiation | 3870 | 277 | Inferno's Majesty: Big boost to Fire allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. Duration: Indefinite. Additional effect based on the pendulum. |
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| Sephira Emerald Dagger | 2608 | 257 | Ironflame's Might II: Big boost to fire allies' ATK Sephira Fire-Tek: Massive boost to fire allies' critical hit rate in Arcarum Deal bonus Fire damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Sephira Emerald Fork | 2503 | 278 | Ironflame's Might II: Big boost to fire allies' ATK Sephira Firesoul: Big boost to fire allies' max HP in Arcarum Deal bonus Fire damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Septian Burner | 1900 | 250 | Flames of Prosperity: When main weapon, boost to item drop rate Inflict . |
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| Seven-Star Sword Cardinal | 2810 | 242 | Inferno's Might: Big boost to fire allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Seven-Star Sword Incendo | 2550 | 220 | Inferno's Might: Big boost to fire allies' ATK All allies gain Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Shadowverse Gauntlet | 2303 | 237 | Shadowverse Player: Big boost to fire allies' ATK Trump Card: When main weapon (MC only): Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%, and Strength: 30% when almost knocked out at end of turn (1 time). Gain Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Damage increased to 450%. Also gain Strength: 25%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain upon using Inflict a random debuff on all foes.. Longstrider's Apex: When main weapon (MC only): Bonus Fire DMG effect based on number of foe's debuffs. Remove 1 buff. Inflict Duration: 180 seconds. |
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| SHRIMP Spreader | 2561 | 163 | Inferno's Might II: Big boost to fire allies' ATK Golden Night Fever: Massive boost to fire allies' ATK from 3 p.m. to 11:59 p.m. (JST) on Fridays Strength: 10%Duration: 180 seconds, Strength: 5000Duration: 180 seconds, or both) 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Sikinnis | 2193 | 279 | Inferno's Might: Big boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Hit to ATK (Stackable). |
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| Six-Ruin Fist Cardinal | 2630 | 280 | Inferno's Might: Big boost to fire allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Six-Ruin Fist Incendo | 2400 | 250 | Inferno's Might: Big boost to fire allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Skofnung Incendo | 2810 | 244 | Indomitable Loyalty: Boost to drive burst Sword of the Saviour: Boost to hostility |
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| Sky Piercer | 3562 | 382 | Inferno's Enmity: Big boost to ATK as Fire allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage Blood Red Blow: Bonus Fire DMG effect to third hit of Fire allies' triple attacks. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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| Snack Pole | 2185 | 283 | Inferno's Might: Big boost to fire allies' ATK |
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| Sol Remnant | 3272 | 236 | Heliacal Sovereign: Unworldly boost to fire allies' ATK Astral Blow II: 10% Bonus Fire DMG effect to Fire allies upon triple attacks. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Strength: 10%Multiplier: SeraphicDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Sombre Axe | 2490 | 175 | Mysterious ATK II: Big boost to fire allies' ATK |
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| Soul Echoer Incendo | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs Gain and Strength: 20%. |
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| Souval Gauntlet | 1900 | 197 | Feral Roar: When main weapon (MC only): Gain Duration: 5 turns and Duration: 5 turns after being targeted by a foe. Rachis of Fire: Big boost to Fire allies' ATK Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Starblaze Rings | 2550 | 340 | Inferno's Enmity: Big boost to ATK as fire allies' HP decreases Celestial Guidance: Small boost to healing cap for fire allies (Fire's Healing skill-type) / When main weapon (MC only): Boost to double attack rate when the field effect Flare is active (When Duration: 180 secondsField effect is active: Boost to C.A. DMG.) 4★: (When Duration: 180 secondsField effect is active: Also boosts C.A. DMG Cap.) |
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| Summer's Mirage | 2551 | 168 | Ironflame's Might: Medium boost to fire allies' ATK Ironflame's Sentence: Medium boost to fire allies' C.A. DMG and C.A. DMG cap Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buffs increased to Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Sunflower Wand | 2100 | 276 | Inferno's Might: Big boost to fire allies' ATK |
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| Sword of Michael (SSR) | 2465 | 206 | Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%. Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sword of Pallas | 2734 | 232 | Inferno's Might: Big boost to fire allies' ATK Hellfire's Aegis: Medium boost to fire allies' max HP All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Sword of Valorblaze | 2980 | 250 | Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%. Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tanzanite Blade | 3130 | 210 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Shall We Duel?: When main weapon (MC Only): Boost to charge attack DMG based on how high HP is Gain Strength: 20%Verification needed. . 4★: Strength: 20%Verification needed. Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain Strength: 20%Verification needed. Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ten-Wolf Gun Cardinal | 3020 | 200 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ten-Wolf Gun Incendo | 2740 | 180 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tetrastreamer | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Fire damage to all foes at end of turn) |
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| The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
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| Three-Tiger Axe Cardinal | 2950 | 215 | Inferno's Might: Big boost to fire allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
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| Three-Tiger Axe Incendo | 2680 | 195 | Inferno's Might: Big boost to fire allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Tiny Logger's Axe | 2656 | 186 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG All allies gain . |
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| Trick Serpent | 2790 | 310 | Inferno's Might: Big boost to fire allies' ATK Trick or Trick: When main weapon (MC only): Deal 2-hit DMG to random foes for every normal attack. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Trident of Brahman | 2500 | 280 | Ironflame's Might: Medium boost to fire allies' ATK Ironflame's Devastation: Small boost to fire allies' triple attack rate Inflict and . All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Tropical Fairy | 2630 | 340 | Inferno's Might: Big boost to fire allies' ATK Fire's Stamina: Small boost to fire allies' ATK based on how high HP is Balmy Healing Breeze: When main weapon (MC only): At end of turn when is at 5: Fire damage to all foes (Damage cap: ~635,000) and restore 10% of all allies' HP (Healing cap: 1000). Inflict . All allies gain . 4★: All allies also gain (Effect removed on next all-foe all-ally attack) . |
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| Tropical Winter | 2143 | 289 | Hellfire's Might: Medium boost to fire allies' ATK Hellfire's Aegis: Medium boost to fire allies' max HP Gain (Effect removed on next all-foe all-ally attack) . |
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| True Infernal Flamescythe | 3198 | 228 | True Dreadflame's Supremacy: Massive boost to fire allies' ATK / Small boost to max HP Dreadflame's Claws: When main weapon (MC only): 20% Bonus DMG against foes with upon normal attacks and charge attack Inflict Strength: 5000Base Accuracy: 25%Duration: 180 seconds. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Damage increased to 550%. Strength: 5000Duration: 180 seconds base accuracy increased. |
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| Two-by-Four | 2640 | 190 | Inferno's Tyranny: Big boost to fire allies' ATK / 10% cut to fire allies' max HP Fire's Mystery: Small boost to fire allies' C.A. DMG Gain Strength: SlightDuration: 3 turns and Strength: 20%. |
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| Two-Crown Bow Cardinal | 2800 | 255 | Inferno's Might: Big boost to fire allies' ATK All allies gain Duration: 4 turns. |
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| Two-Crown Bow Incendo | 2550 | 232 | Inferno's Might: Big boost to fire allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff when using first ability. Fire's Majesty: Small boost to Fire allies' ATK and max HP All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ultima Axe | 3317 | 193 | Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Blade | 3335 | 190 | Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Bow | 3042 | 241 | Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Claw | 2717 | 277 | Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Dagger | 2805 | 263 | Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Gun | 3332 | 184 | Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Harp | 2621 | 256 | Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Spear | 2746 | 278 | Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Staff | 2525 | 317 | Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Sword | 3029 | 228 | Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Unsigned Kaneshige | 3435 | 241 | Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
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| Urchin Fist | 1885 | 200 | Echinoderm: When main weapon: Boost to all allies' DEF Tube Feet: Big boost to Fire allies' ATK Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ushumgal | 2760 | 230 | Armed Blaze: Big boost to Fire allies' ATK Scarlet Arts: Boost to Fire allies' skill damage cap. 300% Bonus Fire damage (Damage cap: ~630,000). 4★: Also inflict Strength: 15%Base Accuracy: 90%Duration: 180 seconds. |
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| Vanguard | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: 1 turn , Strength: 20%Duration: Until used, and Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Way Flyer | 2695 | 193 | Inferno's Might: Big boost to fire allies' ATK Mad Alveolar: Cut to overdrive gauge is boosted Chance to gain . |
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| Wilnas's Finger | 2825 | 297 | Firestorm's Enmity: Massive boost to fire allies' ATK based on how low HP is Vermillion Covenant: Supplement Fire allies' damage based on how low HP is. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 debuff from all allies. |
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| Wrathfire Longblade | 2825 | 196 | Dreadflame's Supremacy: Massive boost to Fire allies' ATK Infernal's Rage: When main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation) All allies gain Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Xeno Infernal Flamescythe | 2795 | 199 | Dreadflame's Supremacy: Massive boost to Fire allies' ATK All allies gain and . |
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| Zhuque Lyrewings | 2020 | 220 | Inferno's Second Insignia: Big boost to ATK for a Fire ally in second position. Take damage every turn (5% of max HP). Inferno's Might: Big boost to fire allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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