Bonus Damage
Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down
Attack Types: Normal Attack | Critical Attack | Charge Attack
Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
Bonus Damage refers to an additional instances of damage that is dealt on top of another instance of damage , usually a Normal Attack. It inflicts a fixed percentage of the damage dealt by the original instance and will visibly be shown as an additional damage number. The most common sources of bonus damage are the various abilities that grant
buffs, but bonus damage effects can also be passively granted by character Support Skills and weapon skills.
Most instances of Bonus damage are the same element as the base attack, but when they vary they are subject to elemental strength/weakness modifiers on top of the base percentage.
Although useful at all levels, bonus damage effects are particularly sought after when operating at, or close to, the Damage cap. Not only do they directly increase damage by a certain percentage, but as they are a separate damage instance from the base attack they can allow attacks to significantly exceed the damage cap.
While
generally only applies to normal attacks, certain effects such as Zeta's
. or Silva's
also grant bonus damage to Charge Attacks as a fixed percentage of the Charge Attack damage. Although they have similar wording, these are distinct from other effects that deal an additional instance of skill damage when using a Charge Attack such as Juliet's
When 1
(Spirits recover every 5 turns)
is consumed: Also deal 300% Bonus Light damage (Damage cap: ~635,000)..
Bonus damage effects may be colloquially referred to by the community using the unofficial terms "Echo" or "Chaser". These terms are used in some other game communities to refer to similar mechanics, and
Strength: 20%Duration: 3 turns. is the name of a Warlock EMP skill that gives a
buff to the party.
Effect Stacking
Bonus damage sources are separated into several categories that will generally stack with each other. How different sources from the same category interact with each other depends on the category[1]:
- Skills are the most common source and have the greatest variety of bonus damage buffs. They are divided into 3 sub-categories:
- Fixed element bonus damage is the most common type of bonus damage. The bonus damage will always be of the stated element. Fixed bonuses of different elements will stack with each other. This category is further divided into several sub-categories:
- A, B, C, D & E side buffs will not stack with other buffs of the same element and the same letter. They will overwrite other existing buffs of the same side, regardless of strength.
- Special side bonus damage comes from special buffs such as Robomi's
Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
, and have only been verified to stack with other sources of bonus damage.
- Self element bonus damage gives bonus damage of the character's own element, rather than a fixed one. Currently, the Main Character is the only sources for those buffs, and they will not stack with each other.
- Superior element bonus damage is whatever element the target is weak to. This category is further divided into 2 sub-categories:
- A side buffs overwrite weaker ones of the same side.
- B side buffs currently only consist of character self-buffs, and therefore will never overlap with each other. Includes special buffs with superior element bonus, such as Narmaya's
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
.
- Fixed element bonus damage is the most common type of bonus damage. The bonus damage will always be of the stated element. Fixed bonuses of different elements will stack with each other. This category is further divided into several sub-categories:
- Charge Attacks can grant fixed element bonus damage. They follow the same stacking rules as described above in the Skills' Fixed Element section.
- However they are not the same category. Because of that, a side A buff obtained from a charge attack will stack with a side A buff obtained from a skill.
- Summon calls also can grant fixed element bonus damage. Buffs from summon calls have only one sideVerification needed. .
- Passive bonus damage effects can be granted by character support skills or weapon skills.
- A side. Only the strongest effect is applied, regardless of element.
- B side. Only the strongest effect is applied, regardless of element.
- Special side. Passives which are currently known to be stacking with everything else.
Which side (A/B) a buff belongs to can only be verified by testing, as there is otherwise no way of distinguishing them.
Stacking Table
| Stacking | Skills | Charge Attacks | Summon | Passive | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fixed | Self | Superior | Fixed | A | B | Special | |||||||||||
| A | B | C | D | E | Special | A | B | A | B | ||||||||
| Skills | Fixed | A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||||
| B | Yes | No | Yes | Yes | Yes | Yes | |||||||||||
| C | Yes | Yes | No | Yes | Yes | Yes | |||||||||||
| D | Yes | Yes | Yes | No | Yes | Yes | |||||||||||
| E | Yes | Yes | Yes | Yes | No | Yes | |||||||||||
| Special | Yes | Yes | Yes | Yes | Yes | N/A | |||||||||||
| Self | Yes | No | Yes | Yes | Yes | Yes | |||||||||||
| Superior | A | Yes | Yes | No | Yes | Yes | Yes | Yes | |||||||||
| B | Yes | N/A | |||||||||||||||
| Charge Attacks | Fixed | A | Yes | Yes | Yes | No | Yes | Yes | Yes | ||||||||
| B | Yes | Yes | |||||||||||||||
| Summon | Yes | Yes | Yes | Yes | No | Yes | |||||||||||
| Passive | A | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | ||||||||
| B | Yes | No | Yes | ||||||||||||||
| Special | Yes | Yes | N/A | ||||||||||||||
Sources of Bonus Damage
Filter tables
Skills
Fixed element
| Icon | Name | Rarity | Element | Skill | Targets | Cooldown | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aglovale | SchneetreibenGain Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) |
Self | 8 turns | 3 turns | B | ||||
| Alanaan | Renatian CreedAll allies gain Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turnsStacking: A. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) |
All allies | 14 turns Lvl 75: 12 turns |
4 turns | A | ||||
| Almeida (Summer) | Weapon ForgeGrant an ally Strength: 30%Duration: 3 turns, Strength: 60% chance of taking 30% less damage.Duration: 3 turns, and Strength: 30%. |
One ally | 7 turns | 3 turns | A | ||||
| Amira | Half-God Half-DemonActivate Half-God Half-Demon mode. Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage. (Uses 100% of charge bar) |
Self | 10 turns | 8 turns Lvl 90: 10 turns |
BVerification needed. Currently cannot be tested against other Fixed Light B side Bonus Damage. | (Uses 100% of charge bar) does not grant any visible buffs. The Bonus DMG effect is Dark element and is affected by Dark ATK boosts. | |||
| Amira (Promo) | Pivot Blow5-hit Light damage to random foes. Gain Duration: 3 turns. At level 65: Effect enhanced. At level 90: Also gain Duration: 3 turns. |
Self | 8 turns | 3 turns | ?Verification needed. | Requires level 90 (5★). | |||
| Anastasia | Star MagicGain Strength: 25%Duration: 3 turns. |
Self | 9 turns Lvl 45: 8 turns |
3 turns | A | ||||
| Andira | Sage of EternityGrant an ally Strength: 2500Duration: 3 turns for 3 turns and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute for 1 turn. At level 75: Shield endurance increased to Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants Strength: 30%Duration: Until hit (Ends upon taking damage). |
One ally | 6 turns | Indefinite | C | Requires level 90 (5★). Ends upon taking damage. | |||
| Arulumaya | Gaze into Crystal BallGaze into crystal ball. (Random effect based on the dream the crystal ball holds.) |
All allies | 6 turns | 3 turns | A | Grants Strength: 20%Duration: 3 turns when recast with or . See Gaze into Crystal Ball for more details. | |||
| Beatrix (SR) | Recurrent DriveEarth damage to a foe (Damage cap: ~290,000). Gain Strength: 50%Duration: 3 turns. (From 2nd cast onward: Also gain Strength: 20%Duration: 3 turns.) (From 3rd cast onward: Also gain Duration: 3 turns.) |
Self | 7 turns Lvl 65: 6 turns |
3 turns | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | From second cast onwards. | |||
| Cagliostro (Summer) | Ars NovaArs Nova: All Water allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns, and Duration: Indefinite. (Changes to Ars Notoria when Cagliostro's Duration: Indefinite is 5.) Ars Notoria: All Water allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. (Consumes 5 Duration: Indefinite.) |
Water allies | 7 turns Lvl 55: 6 turns |
3 turns | A | Cagliostro needs to have on self before casting skill. Consumes all crests. | |||
| Cailana | Hang TenGain Strength: 30%Duration: 5 turns.. |
Self | 8 turns Lvl 45: 7 turns |
5 turns | A | ||||
| Cailana (SR) | Hang TenGain Strength: 30%Duration: 5 turns. |
Self | 8 turns Lvl 45: 7 turns |
5 turns | A | ||||
| Conan Edogawa | Sleeping KogorōPut Kogorō to sleep and gain for 3 turns. At level 55: Effect enhanced. |
All allies | Ready in 3 turns3-turn cooldown at the start of battle / 11 turns11-turn cooldown upon use. |
2 turns | A | Grants Strength: 20%Duration: 2 turns after 3 turns. See Sleeping Kogorō for more details. | |||
| De La Fille | Jewel MirrorGain a Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and Strength: 30%Duration: Indefinite. (Bonus Light DMG effect ends upon taking damage.) At level 100: Also gain Duration: Indefinite. |
Self | 8 turns Lvl 55: 7 turns |
Indefinite | C | Ends upon taking damage. | |||
| Diantha | Find Your StarAll Earth allies gain one random buff. (Number of buffs gained increases based on Diantha's lvl.) |
Earth allies | 6 turns | 2 turns | A | One of serveral random buffs. See Find Your Star for more details. is granted by Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Duration: 3 turns. When Diantha's is at 4: Buffs increased to Strength: 35%Duration: 3 turns and Strength: 35%Duration: 3 turns. All allies also gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. and various other sources. | |||
| Dorothy and Claudia | Maximum ServiceGrant the Main Character Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 60%Duration: 3 turns, and Strength: 50%Duration: 3 turns. At level 75: Effect enhanced. |
Main Character | 5 turns | 3 turns | A | When cast as Dorothy. Starts battle as Dorothy and switches with Switch to Claudia. Gain Strength: 30%Multiplier: UniqueDuration: 4 turns.. | |||
| Europa | Pleiades700% Water damage to a foe (Damage cap: ~1,160,000). Gain Duration: 1 turn and Strength: 70%Duration: 1 turn . |
Self | 7 turns | 1 turn | A | ||||
| Ezecrain (Event) | Way of the AmethystAll allies gain a random effect. |
All allies | 6 turns | 1 turn | A | One of several possible effects (rare). See Way of the Amethyst for more details. | |||
| Farrah and Juri | Here to Assist!Gain Duration: 1 turn . Raise Duration: Indefinite lvl by 1. (When lvl is 5: Also gain Strength: 80%Duration: 1 turn .) |
Self | 3 turns | 1 turn | A | ||||
| Feather (Halloween) | Soulful FistGain Duration: 3 turns and Strength: 20%Duration: 3 turns. (Requires Duration: Indefinite lvl 3 or higher) |
Self | 8 turns Lvl 45: 7 turns |
3 turns | A | ||||
| Feather (SSR) | Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000). Gain Strength: 50%Duration: 1 turn . |
Self | 5 turns Lvl 55: 4 turns |
1 turn | D | ||||
| Ferry (SSR) | HinrichtenAll allies gain Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turns. Inflict Duration: 4 turns on all allies. (Uses 100% of all allies' charge bar.) |
All allies | 12 turns | 4 turns | A | ||||
| Freezie | FallschirmAll allies gain Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
All allies | 8 turns Lvl 75: 7 turns |
3 turns | A | ||||
| Gawain (Light) | OnslaughtGain Strength: 30%-90%Duration: 8 turns, Strength: 50%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of max HP.) |
Self | 5 turns Lvl 75: 4 turns |
1 turn | B | ||||
| Gemini Sunrise | Rallizes OverrunGain Strength: 30%Duration: 5 turns, Strength: 30%Duration: 5 turns and Duration: 5 turns. |
Self | 12 turns | 5 turns | ?Verification needed. | ||||
| Golden Knight | Sword in FluxReplicate caster's or an ally's skill. (Gains a buff based on the type of skill replicated.) |
Self | 6 turns | 2 turns | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | When copying a Damage-type (red border) skill. See Sword in Flux for more details. | |||
| Haaselia | Phases of the MoonAll Water allies gain Strength: 20%Duration: 2 turns, Duration: 2 turns, and Strength: 15%. Moon waxes. |
All allies | 5 turns | 2 turns | E/SpecialVerification needed. | grants 20% Bonus Water DMG effect to Water allies with or (granted by All Water allies gain Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. or | |||
| Hallessena (Halloween) | This Is Not a DrillGain Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar) |
Self | 7 turns Lvl 75: 6 turns |
2 turns | BVerification needed. Currently cannot be tested against other Fixed Light B side Bonus Damage. | ||||
| Halluel and Malluel (Summer) | PerpetuoAll allies gain Duration: Indefinite, Strength: 30%Duration: 3 turns, and Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (When is in effect: All allies also gain Strength: 20%Duration: 3 turns.) |
All allies | 7 turns Lvl 75: 6 turns |
3 turns | A | Requires (granted by (Gain Multiplier: UniqueDuration: Indefinite. [Effect ends upon taking damage 3 times.])). | |||
| Heles (Wind) | Reckoning DayGain Strength: Guaranteed TA / 15% Bonus Wind DMGDuration: Indefinite. (Guaranteed triple attacks and 15% Bonus Wind DMG effect. Ends upon taking damage.) |
Self | 8 turns Lvl 75: 7 turns |
Until hit | SpecialVerification needed. | ||||
| Ilsa (Light) | Midnight MoverAll allies gain Strength: 20%Duration: 4 turns Lvl 75: 5 turns. Ilsa gains Duration: Indefinite. (When : 2 Duration: Indefinite to caster at end of turn when an ally dodges.) At level 75: Strength: 20%Duration: 4 turns Lvl 75: 5 turns duration increased to 5 turns. |
All allies | 5 turns | 4 turns Lvl 75: 5 turns |
A | End cooldown for Ilsa's linked skills. Gain 1 Duration: Indefinite. ends the skill's cooldown. | |||
| Io (Summer) | Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500). Grant Strength: 30%Duration: 4 turnsStacking: A and Strength: 30%Duration: 4 turns. |
One ally | 5 turns | 4 turns | A | ||||
| Jessica (Yukata) | AussenseiterGrant an Earth ally a Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and Strength: 30%Duration: Indefinite. (Bonus Earth DMG effect ends upon taking damage.) |
One ally | 7 turns | Indefinite | C | Ends upon taking damage. | |||
| Juliet (Water) | Fulmine AzzurroAll Water allies gain Duration: Indefinite, (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Strength: 20%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.) |
Water allies | 9 turns Lvl 55: 8 turns |
Indefinite | CVerification needed. | Ends upon taking damage. | |||
| Katalina (Grand) | Enchanted Lands300%-400% Water damage to a foe (Damage cap: ~620,000). Gain Duration: 1 turn . At level 90: Damage cap increased to ~900,000. Also gain Strength: 20%Duration: 2 turns. Duration: 2 turns duration increased to 2 turns. |
Self | 6 turns | 2 turns | A | Requires level 90 (5★). | |||
| Lady Grey (Halloween) | Hands of NecroniaGrant a Dark ally a Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and Strength: 30%Duration: Indefinite. (Bonus Dark DMG effect ends upon taking damage.) |
One ally | 7 turns | Indefinite | C | Ends upon taking damage. | |||
| Lancelot | Wogenstrom2-hit, 150% Water damage to all foes (Damage cap: ~320,000 per hit~640,000 total). Gain Strength: 60%Duration: 3 turns and Duration: 3 turns. At level 90: Also gain Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 30%Duration: 3 turns. |
Self | 7 turns Lvl 75: 6 turns |
3 turns | A | Requires level 90 (5★). | |||
| Lancelot (Wind) | RitterordenAll allies gain Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
All allies | 7 turns | 3 turns | A | ||||
| Lecia (Grand) | Stalwart CommandGain Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.) On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns. |
All allies | 1 turn Recast: 3 turns |
2 turns | A | Grants when recast with Can't be removed. See Stalwart Command for more details. | |||
| Leona | MendingGrant an ally Strength: 2000Duration: 3 turns and Strength: 30%Duration: 3 turns. |
One ally | 6 turns | 3 turns | A | ||||
| Levin Sisters | Treble TroubleGain Duration: 3 turns. All allies gain Strength: 20%Duration: 3 turnsStacking: A. |
All allies | 9 turns | 3 turns | A | ||||
| Lucio | AwakeningsGain Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsDark Damage Cut., and Strength: 100%Duration: 2 turns. |
Self | 7 turns | 2 turns | B | ||||
| Lucio (Summer) | RevelationAll allies gain Strength: 20%Duration: 3 turns and Strength: 20%. |
All allies | 7 turns Lvl 55: 6 turns |
3 turns | A | ||||
Without YouGrant a Water ally Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsFire Damage Cut., and Strength: 100%Duration: 2 turns. |
One ally | 7 turns | 2 turns | B | |||||
| Mahira | Feather the NestAll allies gain Strength: 25%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
All allies | 7 turns | 3 turns | A | ||||
| Mary (Holiday) | Piece of CakeGrant an ally Strength: 20%, Strength: 100% chance of dealing 20% more damage.Duration: 4 turns, Strength: 50%Duration: 1 turn , and Strength: 50% / 50%Multiplier: NormalDuration: 4 turnsSpecial buff. |
One Ally | 5 turns Lvl 75: 4 turns |
1 turn | DVerification needed. | ||||
| Medusa | Medusiana ActionGain Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. Use 2 : Affects all allies. |
Self | 6 turns | 2 turns | A | Consumes 2 to target all allies. | |||
| Melleau | ImpelliteriGain Duration: 2 turns. At level 95: Also gain Strength: 20%Duration: 2 turns and Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. |
Self | 6 turns | 2 turns | BVerification needed. | Requires level 95 (5★). Activate Impelliteri. Gain Strength: 1000Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. auto-activates the skill. | |||
| Metera | Starry Sky5-hit Wind damage to random foes (Damage cap: ~100,000 per hit). Inflict Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes. Consume 1 : Activates twice. At level 75: Damage increased to 90% per hit. At level 100: Debuff increased to Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. Consume 1 : Also gain Strength: 80%Duration: 2 turns. |
Self | 5 turns | 2 turns | A | Requires level 100 (5★) and 1 . Starts battle with 2 and gains 2 additional stacks with Gain 2 stacks. (Next skill activates twice upon use.). | |||
| Mina | Aqua EdgeGain Strength: 30%Duration: 3 turns. |
Self | 7 turns Lvl 45: 6 turns |
3 turns | B | Overwrites Strength: 30%Duration: 3 turns granted by Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining... | |||
| Mireille and Risette | Force de la SagesseGain Strength: 15%Multiplier: SeraphicDuration: 3 turns, Strength: 10%-35%Duration: 3 turns, and Duration: Indefinite. (Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | ||||
| Mugen | Song of InnocenceAll allies gain a random buff effect and Strength: 20%. |
All allies | 7 turns Lvl 75: 6 turns |
Indefinite | Special | One of several possible effects. See Song of Innocence for more details. Can be overwritten by Strength: 50%Duration: Indefinite granted by Mugen gains a random buff effect. despite being a charge attack. End cooldown for Song of Innocence. ends the skill's cooldown. | |||
| Naoise | AusblendenGrant a Wind ally Duration: 5 turns, Strength: 30%Multiplier: UniqueDuration: 5 turns, Strength: 30%Duration: Indefinite, and Strength: 50%Duration: 5 turns. (Bonus Wind DMG effect ends upon taking damage.) |
One Ally | 7 turns | Indefinite | C | Ends upon taking damage. | |||
| Nicholas (Light) | Gigante Repulsion Slash1000% Light damage to all foes (Damage cap: ~1,200,000). Gain Duration: 2 turns and Strength: 90%Duration: 2 turns. (Can't recast.) |
Self | - | 2 turns | ?Verification needed. | When in Grand God Kaiser Mode. | |||
| Nier | World of Death and LoveTransform the field into a world of death and love. (Deploy the Strength: 20% ATK Up / 30% Bonus Dark DMGMultiplier: UniqueDuration: 3 turnsField effect Local status effect field effect.) |
All allies | 7 turns Lvl 55: 6 turns |
3 turns | Special | Field effect Local status effect is a field effect. Allies deal 30% bonus Dark damage while it is active. | |||
| Niyon | Nine-Realm's SecurityAll allies gain Strength: 100%Duration: 4 turns and Strength: 50%Duration: 4 turns. (Can't recast.) |
All allies | Ready in 10 turns10-turn cooldown at start of battle. Cannot be recast after one use. | 4 turns | E | Requires level 100 (5★). | |||
| Olivia | NevermoreGain Strength: 3000Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (Fallen Wings effect ends upon taking damage 3 times.) |
Self | 8 turns | Indefinite | Special | Ends upon taking damage 3 times. | |||
| Orchid | Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and Strength: 10%Duration: 3 turns. |
All allies | 6 turns | 3 turns | A | Requires level 90 (5★). | |||
| Owen | Enchanted ArmsGain Strength: 20%Duration: 5 turns. (Uses 20% of charge bar) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
| Percival | TraeumereiGain Strength: 60%-20%Duration: 3 turns. At level 100: Also gain Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of . |
Self | 8 turns | 3 turns | BVerification needed. Currently cannot be tested against other Fixed Fire B side Bonus Damage. | Requires level 100 (5★). | |||
| Percival (Light) | Koenig WurdeAll Light allies gain Duration: Indefinite and Strength: 20%Duration: 3 turns. |
All allies | 7 turns | 3 turns | A | ||||
| Percival (Summer) | GluehenGain Duration: 3 turns and Strength: 20%Duration: 3 turnsStacking: B. |
Self | 7 turns Lvl 75: 6 turns |
3 turns | B | ||||
| Robomi | Repulsor StormLight damage to a foe (Damage cap: ~400,000). Inflict Strength: 10% (Max: 20%)Duration: 180 seconds. Gain Strength: 100% / 50%Duration: Until used / 1 turns. (Uses 1 . Can't be used once runs out.) At level 55: Strength: 100% / 80%Duration: Until used / 1 turns's bonus Light damage effect increased to 80%. |
Self | 1 turn | 1 turn | Special | When cast with . Starts battle with 3 and can't recover . | |||
| Rosetta (Grand) | Elegant Rose BarrierActivate . Rose Barrier gains 1 stack when Rosetta is damaged (Max: 5 stacks). Drains charge bar based on stack level for each turn Rose Barrier is active. Recast skill to release Rose Barrier. When released, all allies gain buffs based on the number of stacks. (costs 5% charge bar). At level 55: Charge bar cost removed. |
All allies | 1 turn | 2 turns | A | Grants Strength: 50% when recast with 5 stacks of . See Elegant Rose Barrier for more details. | |||
| Rosetta (Summer) | Blue Rose BarrierGain Duration: Indefinite and a shield effect worth 70% of caster's max HP (Max: 4000). (When shield effect ends: Duration: Indefinite ends.) |
All allies | 8 turns Lvl 55: 7 turns |
2 turns | A | Grants Duration: 2 turns at Strength level 3 or more. Buffs are refreshed every turn as long as is active. See Blue Rose Barrier for more details. | |||
| Sakura Kinomoto | FlowerRandom buff to all allies. |
All allies | 4 turns | 3 turns | A | One of several random buffs. See Flower for more details. | |||
| Selfira | Rondo AppassionatoAll allies gain Strength: 30%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 10%Duration: 3 turns. From 3rd cast onward: All allies also gain Strength: 20%Duration: Indefinite / Until used. |
All allies | 8 turns Lvl 75: 7 turns |
3 turns | A | From second cast onwards. | |||
| Seox | Gate of SinGain Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain Strength: 60%Duration: 3 turns. |
Self | 7 turns Lvl 55: 6 turns |
3 turns | B | Requires level 95 (5★). | |||
| Societte | First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Strength: 500 HP or 10% charge barDuration: 3 turns and Strength: 10%Duration: 3 turns. |
One ally | 5 turns Lvl 55: 4 turns |
3 turns | A | Consumes to target all allies. | |||
| Spinnah (Holiday) | Rev UpGain Duration: 3 turns and Strength: 20%Duration: 3 turns. (Can't be used when lvl is 10.) |
Self | 4 turns Lvl 65: 3 turns |
3 turns | B | Can't be used when lvl is 10. Duration: Indefinite level is raised by 1 upon triple attacks. | |||
| Sturm | Silver TongueGrant a foe Strength: 100%Duration: 3 turnsLocal status effect and Strength: 40~50%Duration: 3 turnsLocal status effect. Sturm gains Strength: 50%Duration: 3 turns, Strength: 100% chance of dealing 50% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 6 turns Lvl 75: 5 turns |
3 turns | B | ||||
| Therese (SSR) | IndicumGain Strength: 100%Duration: 2 turns and Strength: 80%Duration: 2 turnsStacking: A. Self-inflict Strength: 10%Duration: IndefiniteCan't be removedAt 100%, leaves 1 max HP. |
Self | 6 turns Lvl 75: 5 turns |
2 turns | A | ||||
| Threo | Berserk ForgeInstantly perform a normal attack without using up a turn. At level 85: Before instantly performing a normal attack, also gain Duration: 1 turn and Strength: 30%Duration: 1 turn . |
Self | 6 turns | 1 turn | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | Requires level 85 (5★). | |||
| Tien | Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.). At level 95: Also gain Strength: 30%Duration: 2 turns and Duration: 2 turns. |
Self | 6 turns | 2 turns | E | Requires level 95 (5★). | |||
Ten-Wolf's TriumphAll allies gain Strength: 280%Multiplier: AssassinDuration: 1 turn , Strength: 20%Duration: 1 turn , Strength: 30%Duration: 2 turns, and Duration: 2 turns. (Can't recast.) |
All allies | Ready in 10 turns10-turn cooldown at start of battle. Cannot be recast after one use. | 2 turns | E | Requires level 100 (5★). | ||||
| Vania (SR) | Leuven BatGain 1 and Strength: 20%Duration: 3 turns. |
Self | 4 turns Lvl 45: 3 turns |
3 turns | A | ||||
| Vira (SSR) | Luminiera MergeGain Light-element qualities. (Consumes 50% of charge bar.) |
Self | 13 turns | 10 turns | A | The Bonus DMG effect is Light element and is affected by Light ATK boosts. (Consumes 50% of charge bar.) does not grant any visible buffs. The effect will last for the full duration even if other A-side buffs are cast. | |||
| Vira (Wind) | Nitro Force500% Wind damage to a foe (Damage cap: ~630,000). Gain Duration: 2 turns and Strength: ~25%Duration: 2 turns. (When Level 55: Boost to debuff resistance is in effect: Also gain Strength: 30%Duration: 2 turns.) |
Self | 4 turns | 2 turns | A | Requires Level 55: Boost to debuff resistance (granted by Gain Duration: 5 turnsLevel 55: Boost to debuff resistance. (Will be knocked out when effect ends / Can't recast) At level 55: Duration: 5 turnsLevel 55: Boost to debuff resistance also boosts debuff resistance.). | |||
| Walder (Event) | Walder the Super RangerSwitch to Super Ranger Mode (All skills change.) (Can't recast.) At level 90: When an ally is below 25% HP: End cooldown for Walder the Super Ranger at end of turn. |
Self | Ready in 8 turns8-turn cooldown at start of battle. Cannot be recast after one use. |
4 turns | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | See I Am a Hero for more details. | |||
| Wulf and Renie | Renie's TearsRenie's rallying cry grants Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns to Wulf. Remove all stacks. Restore 20% of caster's HP (Healing cap: 2000). (Requires 5 stacks. Uses all of charge bar) |
Self | 7 turns Lvl 75: 6 turns |
4 turns | Special | ||||
| Yngwie | No MercyGain Strength: 50% chance of dealing 50% more damage.Duration: 3 turns and Strength: 30%Duration: 3 turns. At level 95: Also gain Duration: 3 turns. |
Self | 7 turns | 3 turns | A | ||||
| Yuel | Guren250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict Duration: 3 turnsLocal status effect. At level 90: All allies gain Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
All allies | 7 turns Lvl 55: 6 turns |
3 turns | A | Requires level 90 (5★). | |||
| Zeta (Water) | Spear of Arvess300% Water damage to a foe (Damage cap: ~280,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. (When any foe has : Also gain Strength: 100%Duration: 3 turns.) |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | When any foe has | |||
| Zeta and Vaseraga (Halloween) | Magic HorizonsGain Triple attack rate is boosted / Deals bonus earth DMG / DEF is sharply lowered (Can't be removed) Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns Lvl 75: 9 turns. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 9 turns |
8 turns Lvl 55: 9 turns |
Special |
Self element
| Icon | Name | Skill | Targets | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|
| Apsaras | Dance of ZealGain Duration: 3 turns. All other allies gain Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
All allies except Apsaras | 8 turns | 5 turns | Grants Strength: 30% when cast while using | |
| Bandit Tycoon | Spring's GateInflict Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%) based on Bounty Level (Max: 60%). |
All allies | 5 turns | 1 turn | The strength of is dependent on the foe with the highest . A foe with will still only apply Strength: 60%. | |
| Berserker | UlfhedinnGain Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
Self | 5 turns | 4 turns | ||
| Cavalier | Horseman's DutyAll allies gain Strength: 15%Duration: 3 turns. Spear: Gain Strength: ?% chance of taking 30% less damage.Duration: 3 turns and Strength: SharpDuration: 1 turn . Gun: Gain Duration: Indefinite and Strength: SharpDuration: 1 turn . |
All allies | 7 turns | 3 turns | ||
| Chrysaor | DiptychGain Duration: 2 turns and Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
Self | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
2 turns | Can be used from battle start when using | |
| Elysian | OratorioHarp-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
All Harp-specialty allies | 6 turns | 4 turns | ||
| Glorybringer | Al DobleGain Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Duration: 3 turns. Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
Self | 8 turns | 3 turns | ||
| Lumberjack | Woodcutter's SongGain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. |
All allies | 6 turns | 3 turns | Rare effect granted upon MC using charge attack, while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is active. | |
| Runeslayer | Dragon BreakConsume all Magic Circles to grant all allies 10% x (Magic Circles ) Strength: 10% x (Magic Circles ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles .) |
All allies | 8 turns | 1 turn | ||
| Ullikummi | Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff when using first ability. |
All allies | 3 turns | Skill requires its level 150 upgrade. | ||
| Warlock | ChaserAll allies gain Strength: 20%Duration: 3 turns. |
All allies | 7 turns | 3 turnsIncreased to 5 turns while using |
Superior element
These will always inflict their echo damage in the target's elemental weakness if possible, or the same element as the base attack otherwise.
| Icon | Name | Rarity | Element | Skill | Targets | Cooldown | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Anila | All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit). Gain Strength: 20%Duration: 3 turns. At level 55: Damage increased to 150% per hit. At level 100: Now hits all foes. Damage increased to 200% per hit. Damage cap increased to ~107,000 per hit. Buff increased to Strength: 40%Duration: 3 turns. Also inflict all-elemental ATK Down and DEF Down Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 20%Base Accuracy: 100%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 20%Base Accuracy: 100%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds on all foes. |
Self | 7 turns Lvl 55: 6 turns |
3 turns | AVerification needed. | ||||
| Anila (Summer) | Puffy Summer TowersGrant an ally Strength: 30%Duration: 3 turns and Duration: Indefinite. |
One Ally | 7 turns | 3 turns | AVerification needed. | ||||
| Excalibur | King's SwordMassive Dark damage to a foe. Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. After 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
B | |||||
| Morphe and Phoebe (Event) | Light SleeperAll allies with Takes 25% more damage gain Strength: 25%Duration: 3 turns. Remove Takes 25% more damage from all allies. |
All allies | 6 turns Lvl 65: 5 turns |
3 turns | A | When cast as Morphe. | |||
| Narmaya | Butterfly EffectSwitch to Freeflutter stance. Gain Strength: 70%Duration: 4 turns and Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite. Self-inflict Strength: 20%Duration: 3 turns. At level 55: Effect enhanced. |
Self | 3 turns | 4 turns | B | Bonus damage can crit independently of main attack. | |||
| Narmaya (Summer) | Butterfly EffectGain Strength: 40/60/80%Duration: 3/4/5 turns. Self-inflict Strength: 20%Duration: 3 turns. (Boost to specs based on number of casts.) |
Self | 4 turns Lvl 55: 3 turns |
3 turns | B | ||||
| Narmaya (Valentine) | Butter FlutterFor my sweet captain: MC gains Strength: 20%Duration: 5 turns and Strength: 50%Duration: 5 turns. Use : Narmaya also gains Strength: 20%Duration: 5 turns and Duration: 5 turns. |
Main Character | 9 turns Lvl 45: 8 turns |
5 turns | BVerification needed. | Also self-target when affected by . | |||
| Vermeil | Enchanted FoilGain Strength: 50%Duration: 5 turns. (Consumes 25% of charge bar.) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
Enchanted Foil IIGain Strength: 60%Duration: Indefinite. (Ends upon taking damage.) |
Self | 7 turns | Until hit | B | |||||
| Vermeil (SR) | Enchanted FoilGain Strength: 50%Duration: 5 turns. (Consumes 25% of charge bar.) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
Enchanted Foil IIGain Strength: 60%Duration: Indefinite (Ends upon taking damage). |
Self | 7 turns Lvl 65: 6 turns |
Until hit | B | |||||
| Warlock | Aether Blast III400%-500% elemental damage to all foes. |
Self | 5 turns | 3 turns | ?Verification needed. | Grants Strength: 20%Duration: 3 turns when cast while using |
Charge Attacks
| Icon | Name | Rarity | Element | Charge Attack | Targets | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|
| Albert | Lord of BlitzMassive Light damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Effect increases to Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. at 5★. | |||
| Albert (Event) | Lightning StormBig Light damage to a foe. Gain Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
?Verification needed. | ||||
| Aliza (Water) | Azure FirestormBig Water damage to a foe. Gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
B | ||||
| Andira | Infinite DiversityGain Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite upon using charge attack (Effect ends upon dodging). |
Self | Indefinite | ?Verification needed. | Requires level 95 (5★). Ends upon dodging. Is of Charge Attack stacking despite being included in Support Skill. | |||
| Arthur and Mordred | Drachen KreuzBig Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | ||||
| Ayer | Deadly SinMassive Earth damage to a foe. Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Ayer (Summer) | Deadly SinBig Earth damage to a foe. Gain Strength: 20%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
B | ||||
| Cain (Grand) | Absolute AmbushAll allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon Cain using his charge attack against a foe with Local status effect. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Is of Charge Attack stacking despite being included in Support Skill. Local status effect is inflicted by Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and Strength: 10%Base Accuracy: 100%Duration: IndefiniteLocal status effect on a foe.. | |||
| Charlotta (Light) | Brilliant MoonMassive Light damage to a foe. Gain Strength: 150%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. when lvl is 5) |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | When used with level 5. level can be raised with Multiplier: UniqueDuration: Indefinite lvl. (Holy Knight lvl rises every turn by 1 and lowers by 2 upon taking damage / Max: 5) and Raise Multiplier: UniqueDuration: Indefinite lvl by 2.. | |||
| Diantha (Summer) | Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500). All allies gain Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 5.5 turnsSpecial buffApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
All allies | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Draconic Bow | Hurtling Boulder +Massive Earth damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★. | |||
| Fateless | Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Feower | Mors Certa550%Massive Water damage to a foe. Inflict Base Accuracy: 100%. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires Transcendence Stage 1. | |||
| Galactic Impact | Big Fang TheoryMassive Wind damage to a foe. Gain Strength: 20%Duration: Indefinite. (Ends upon taking damage.) |
Self | Until hit | ?Verification needed. | ||||
| Gungnir | Ragnarok BeckonsMassive Light damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
? | Targets all allies at 4★. Note that the Bonus DMG effect is Dark despite the weapon being Light element. | |||
| Lamretta (SSR) | Lam Goes Wham450%Massive Earth damage to a foe. Gain Strength: 60%Duration: 1 turn . |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
?Verification needed. | 1 Time | |||
| Lancelot (Wind) | EidesfluegelMassive Wind damage to a foe. Gain Strength: 20%Duration: 5 turns. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
?Verification needed. | ||||
| Le Fay | TethraMassive Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
? | ||||
| Mina | Waterblade BlossomBig Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
B | Overwrites Strength: 30%Duration: 3 turns granted by Strength: 30%Duration: 3 turns.. | |||
| Nezahualpilli | Sol Ruptura ++Massive Wind damage to a foe. Gain Strength: 20% and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★. | |||
| Nezahualpilli (SR) | Falcon TempestaBig Earth damage to a foe. Gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
B | ||||
| Parazonium | Resolute SoulMassive Dark damage to a foe. Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | Targets all allies at 4★. | |||
| Pendulum of Prosperity | Dark Opus Weapons | All Allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
AVerification needed. | Grants Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. of the Dark Opus weapon's element. | |||
| Mugen | Ballistic Big Boy1000%Unworldly Fire damage to a foe (Damage cap: ~3,000,000). Mugen gains a random buff effect. |
Self | Indefinite | B | One of several possible effects. See Ballistic Big Boy for more details. Overwrites Strength: 10%Duration: Indefinite granted by Strength: 20%. despite it being a charge attack. | |||
| Purifying Thunderbolt | BijliMassive Fire damage to a foe. / Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | Targets all allies at 4★. | |||
| Reinhardtzar | DoombringerBig Fire damage to a foe. Gain Strength: 30%Duration: 3 turns and 1 Duration: Indefinite stack (Max: 5). Self-inflict Strength: 10% (Max: 50%)Can't be removed.At 100%, leaves 1 max HP. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | ||||
| Sandalphon (Event) | Paradise LostMassive Light damage to a foe. Inflict Duration: IndefiniteLocal status effect. Consume . Gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: Indefinite. |
Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
?Verification needed. | Requires 5★. | |||
| Sandalphon (Summer) | Ain Soph AurMassive Water damage to a foe. Inflict Base Accuracy: 100%Local status effect. Consume 1 Duration: Indefinite: All allies also gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | When used with atleast 1 ; consumes 1 . | |||
| Sen (SSR) | Kitty-Cat Hurricane SlashMassive Wind damage to a foe. (Boost to C.A. specs based on lvl.) When lvl is 5: Also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | When used with lvl 5 . level can be raised with (Chance increases based on lvl. lvl rises by 1 upon dodging [Max: 5].) and Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, Base Accuracy: 90%Duration: 180 seconds, and Base Accuracy: 90%Duration: 180 seconds. Raise Duration: Indefinite lvl by 1.. | |||
| Shiki Ichinose | Arcane AromaThe time has come! |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | One of several random buffs. See Arcane Aroma for more details. | |||
| Societte (Fire) | Alabaster Dance: ZuikaMassive Fire damage to a foe. All allies gain Strength: 10%Duration: 5.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
All allies | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Taisai Spirit Bow | Divinity's Bow of RuinMassive Water damage to a foe. Inflict Duration: 180 seconds and Duration: 180 seconds. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also inflict Strength: 20%Duration: 180 seconds. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Xuanwu Shellfists | ShellshockMassive Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Yuel (Summer) | Crimson Dance: HanaarashiMassive Wind damage to a foe. All allies gain Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Deal 999,999 bonus Plain damage to a foe with Local status effect. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Yuisis | Skyblade Heavensbane450% Wind damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Can't be removed lvl by 1. |
Self | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
B | When used in Heavensbane mode. Starts battle in Starslayer mode and switches with | |||
| Yuisis (Yukata) | Skyblade EleganzaBig Wind damage to a foe. Various effects based on (After charge attack, gain various effects on based on Chivalry lvl) lvl. (Consumes all (After charge attack, gain various effects on based on Chivalry lvl) .) |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
B | When used with at least (After charge attack, gain various effects on based on Chivalry lvl) level 4. See Skyblade Eleganza for more details. (After charge attack, gain various effects on based on Chivalry lvl) level can be raised with (After charge attack, gain various effects on based on Chivalry lvl) Duration: Indefinite lvl when targeted by a foe. and Duration: 1 turn . Raise (After charge attack, gain various effects on based on Chivalry lvl) lvl by 2.. |
Summons
Currently all bonus damage effects from summon calls are fixed element and have only one sideVerification needed. .
| Icon | Name | Rarity | Element | Call | Targets | Initial Cooldown | Cooldown on Call | Duration | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Adramelech | Regal CataclysmMassive Light damage to all foes. All Light allies gain Strength: 20%Duration: 3 turns. |
All Light allies | 9 turns | 9 turns | 3 turns | ||||
| Artemis | Iokheira500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
All Light allies | 3 turns | 9 turns | 1 turn | At 3★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Charybdis | Abysmal Waters500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
All Water allies | 3 turns | 9 turns | 1 turn | At 3★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Mammoth | Great Stampede500% Earth damage to all foes. All Earth allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
All Earth allies | 3 turns | 9 turns | 1 turn | At 3★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Owlcat | Half-and-Half500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Duration: 2 turns and Duration: 2 turns. |
Wind allies in first and third positions | 3 turns | 9 turns | 2 turns | At 3★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Red Hare | Flaming Warhorse500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
All Fire allies | 3 turns | 9 turns | 1 turn | At 3★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Rose Queen (Summer) | Rose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique. and Strength: 20%Duration: 2 turns. |
All Wind allies | 3 turns | 9 turns | 3 turns | Requires 4★. | |||
| Sky Carriage SS Pew Pew | Spick and SpanI get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains Strength: 30%Multiplier: NormalDuration: 3 turns, Duration: 3 turns, and Strength: 20%Duration: 3 turns.) |
Main Character | 9 turns | 9 turns | 3 turns | Requires 3★ | |||
| Tezcatlipoca | MiccailhuitontliMassive Earth damage to all foes and inflict Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain Strength: 100%Duration: 1 turn . |
All allies | 9 turns | 9 turns | 1 turn | At 4★, Strength: 100%Duration: 1 turn can be guaranteed upon fulfilling certain conditions. See summon page for more details. | |||
| Thor | MjolnirMassive Light damage to all foes. Inflict Duration: 180 seconds, Duration: 180 seconds, Duration: 180 seconds, Duration: 180 seconds and Duration: 180 seconds. Remove 1 buff effect. All Light allies gain Strength: 50%Duration: 2 turns. |
All Light allies | 9 turns | - | 2 turns | Requires 4★. Can only be summoned once per battle. | |||
| Unrivaled Fighter | Fist of the Red LotusMassive Fire damage to all foes. All Fire allies gain Strength: 10%Duration: 3 turns. Hidden Effect: All Melee-specialty allies gain Strength: 20%. |
All Fire allies | 9 turns | 9 turns | 3 turns | ||||
| Zirnitra | Czarny Ryk500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
All Dark allies | 3 turns | 9 turns | 1 turn | At 3★, effect improved to Strength: 30%Duration: 1 turn . |
Passives
In addition to the passive effects listed below, normal attacks using certain weapons with the Sword Master or Glorybringer classes will trigger a bonus damage effect depending on the weapon. These are Special passive bonus damage effects. See the list of Sword Master weapons for weapons with bonus damage as an Attack skill. Note that the Glorybringer Class Champion Weapon Ridill does not work this way (see below).
| Icon | Name | Rarity | Element | Support Skill | Targets | Side | Notes |
|---|---|---|---|---|---|---|---|
| Albert (Summer) | Thunderswift Lord's TorchingDeal 2-hit damage to random foes from the second hit of each normal attack. Supplemental damage from third hit (Damage cap: 50,000). 50% Bonus Wind DMG effect to fourth hit. |
Self | A | ||||
| Anila (Summer) | Sunny Summer Sheep-Shift10% Bonus Wind DMG effect to Wind allies' triple attacks. |
Wind Allies | B | ||||
| Aoidos | DeathwingBonus Fire DMG effect to all allies based on their lvl. |
All allies | A | is granted by Duration: 3 turns. At level 100: Also gain Duration: 3 turns based on lvl. When Aoidos's is at 4: All other allies also gain ., Duration: 2 turns. and various other sources. | |||
| Apsaras | Swim Like a Bird, Fly Like a Fish5% boost to both ATKNormal modifier and DEF. Spear: Boost to multiattack rate. Axe: 80% bonus elemental damage for non-multiattacks. |
Main Character | Special | Single attacks will trigger the bonus damage only when using an axe as a Main Weapon. | |||
| Balurga | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in overdrive |
Self | ?Verification needed. | ||||
| Baal | Dual LeadsWhile is in effect: 50% boost to double attack rate, 25% boost to triple attack rate, 100% boost to DEF, boost to hostility, and 20% Bonus Earth DMG effect. (Grants the same effects to an ally with effect.) |
Self and one ally with |
A | is granted by Duration: 5 turns to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.). | |||
| Barawa (SR) | Case Closed!40% Bonus Light damage effect to all allies against foes with Local status effect effect. |
All allies | ?Verification needed. | Local status effect is inflicted by Duration: 4 turnsLocal status effect on a foe. Gain Duration: 4 turns. (Foe gains Duration: 1 turn Local status effect when failing to inflict Identification effect.). | |||
| Cagliostro (Summer) | Foundation of Cuteness10% Bonus Water DMG effect to Water allies' critical hits on one-foe attacks. |
Water allies | A | No bonus damage is granted on non-critical attacks. | |||
| Carren (Event) | Heat 'n' Beat10% bonus damage against foes with . |
Self | A | can be inflicted by Inflict Duration: 180 seconds. as well as various other sources. | |||
| Catherine | Extended Mastery Support SkillGain Bonus Elemental DMG effect against charmed or enticed foes |
Self | A | can be inflicted by Duration: 180 seconds and Duration: 3 turnsLocal status effect on a foe. (Inflict Duration: 180 seconds on a foe when failing to land Duration: 180 seconds.). can also be inflicted by Duration: 180 seconds and Duration: 3 turnsLocal status effect on a foe. (Inflict Duration: 180 seconds on a foe when failing to land Duration: 180 seconds.) as well as various other sources. | |||
| Charlotta (Summer) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in overdrive |
Self | ?Verification needed. | ||||
| Cerberus | Extended Mastery Support SkillBonus dark DMG with every non-multiattack (2 times) |
Self | ?Verification needed. | Single attacks will trigger two instances of bonus damage. | |||
| Chat Noir | Extended Mastery Support SkillGain Bonus Elemental DMG effect when Forewarning or Riddle is in effect |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | and (Effect removed on next all-ally attack) are granted by Duration: 3 turns. and on a foe. If Chat Noir has Duration: 3 turns: Inflict Ignores foe's Delay immunity instead. If successful, all allies gain Strength: 20%Unaffected by charge bar gain effects. is replaced with (Effect removed on next all-ally attack) Duration: 3 turns, dodging the next two one-ally attacks. (Riddle is removed after dodging twice or hit by an all-ally attack.), respectively. | |||
| Chop-Chop | It FollowsWhen main weapon (MC only): 15% Bonus Dark damage effect when under . |
Main Character | ?Verification needed. | ||||
| Damascus Knife | Unique Hunt10% bonus elemental DMG to weapon elementAka, same element as the weapon. allies against foes with . |
Allies of same element as the weapon | A | ||||
| Danua (Halloween) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against petrified foes |
Self | ?Verification needed. | Petrified Local status effect can be inflicted by Base Accuracy: 90%Local status effect (Damage cap: ~620,000). as well as various other sources. | |||
| Deliford | Extended Mastery Support SkillBonus DMG against a foe in overdrive. |
Self | A | ||||
| Diantha | Ballet of the BlossomsBonus Earth DMG effect to all allies based on their lvl. |
All allies | A | is granted by Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Duration: 3 turns. When Diantha's is at 4: Buffs increased to Strength: 35%Duration: 3 turns and Strength: 35%Duration: 3 turns. All allies also gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. and various other sources. | |||
| Ejaeli | So Long's Song20% bonus Water damage effect when Ejaeli's HP is 80% or above. |
Self | A | Requires level 80 (5★). | |||
| Elmott (Summer) | Extended Mastery Support SkillBonus elemental DMG for one-foe attacks against burned foes |
Self | ?Verification needed. | can be inflicted by Inflict Duration: 180 seconds. Gain Duration: 5 turns. as well as various other sources. | |||
| Eustace (Dark) | Close CombatWhile is in effect: 50% boost to double attack rate, 25% boost to triple attack rate, 30% boost to dodge rate, and 20% Bonus Dark DMG effect. (Grants the same effect to an ally with effect.) |
Self and one ally with |
A | is granted by Duration: 5 turns effect to caster and an ally. (Can't grant Duration: 5 turns effect to more than 1 other ally at a time.). Although 's buff description mentions bonus Dark damage, the actual effect is granted to both characters by Eustace's Support Skill. | |||
| Ezecrain (Event) | Binding Chains10% bonus Light damage effect against foes. |
Self | ?Verification needed. | can be inflicted by Duration: 180 seconds. (Damage enhanced when foe has .) At level 65: Effect enhanced. as well as various other sources. | |||
| Ferry (Grand) | Ghostly Call10% Bonus Dark DMG effect to all allies against foes with Local status effect. |
All allies | A | Local status effect is inflicted by Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When the foe uses a special attack: Ghost Cage is removed and deals 999,999 Plain damage to all foes.). | |||
| Ferry (Halloween) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in Break. |
Self | ?Verification needed. | ||||
| Fiorito | Muscles Don't LieGain these effects in order based on how many melee weapons are equipped: 30% boost to ATKUnique modifier, 100% boost to DEF, deal multiattacks, 20% boost to damage cap, 30% Bonus Earth DMG effect. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | With 5 or more Melee weapons equiped. | |||
| Fraux | Lonely Figure2% boost to Fraux's skill DMG cap per turn passed (Max: 20%). 20% Bonus Fire DMG effect against foes with Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999. |
Self | A | is inflicted by Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Base Accuracy: 100%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. as well as Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes.. | |||
| Garma | Extended Mastery Support SkillBonus elemental DMG against poisoned foes |
Self | ?Verification needed. | can be inflicted by Duration: 180 seconds. as well as various other sources. | |||
| Gorilla | All allies | A | Allies with both and Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) will deal 30% Bonus Earth Damage. is granted to all allies when 4★ | ||||
| Grea | Flame Arts20% bonus Fire damage and 50% boost to ATKUnique modifier against foes with Local status effect. |
Self | A | Local status effect is inflicted by Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. At level 55: Damage increased to 400%-500%.. | |||
| Grea (Event) | Flame Arts20% bonus Fire damage and 50% boost to damage against foes with Local status effect. |
Self | A | Local status effect is inflicted by Duration: 2 turnsLocal status effect. At level 45: Damage increased to 250%-350%.. | |||
| Grea (Summer) | Flame ArtsUpon attacking foes with Local status effect: 20% Bonus Water DMG effect and 50% boost to ATKUnique modifier. |
Self | A | Local status effect is inflicted by Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.. | |||
| Heles | Scarlet Ribboned Lance40% boost to ATKUnique modifier and 20% Bonus Fire DMG effect against foes in Overdrive. |
Self | A | ||||
| Herja | Extended Mastery Support SkillBonus earth DMG against a foe in overdrive |
Self | ?Verification needed. | ||||
| Jamil (Dark) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in break |
Self | ?Verification needed. | ||||
| Jeanne d'Arc (Grand) | Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack. 10% Bonus Light DMG effect to Light allies' triple attacks. |
Light allies | B | ||||
| Kallen Kouzuki | Zero Squad Commander Duration: Indefinite rises every turn (Max: 5). (Supplemental damage effect and Bonus Fire DMG effect based on lvl.) |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | is recovered per turn, and can be granted by Strength: 50%Duration: 3 turns and Strength: 30% chance of dealing 50% more damage.Duration: 3 turns. Duration: Indefinite lvl rises by 1.. | |||
| Karin | V-TriggerUpon using Guren no Kata, gain bonus Fire damage effect and boost to multiattack rate. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | Duration: 9 turns. (Uses 50% of charge bar). Although | |||
| Lecia (Summer) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against charmed foes |
Self | ?Verification needed. | can be inflicted by Duration: 180 seconds. At level 65: Damage increased. as well as various other sources. | |||
| Levin Sisters | Three Valiant SistersGuaranteed double attacks. 15% Bonus Light DMG effect upon triple attack. |
Self | B | ||||
| Lucio | The Morning Star3% boost to Lucio's Bonus Light DMG effect per turn passed (Max: 30%). 3% reduced Dark DEF per turn passed (Max: -30%). |
Self | Special | ||||
| Maria Theresa | The Empress UprightWhen Switching to Main Ally: All Water allies gain Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite. (Can't be reactivated.) |
Water allies | A | provides 20% Bonus Water Damage to all allies against foes with . is inflicted by Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect.. | |||
| Martial Steel of the Sovereign | Foxflame's GlareWhen main weapon (MC only): 10% Bonus Fire damage to one-foe attacks against foes. |
Main Character | A | ||||
| Medusa (Promo) | Forsaken Fang10% bonus Earth damage against enemies with Duration: 1-2 turnsTakes 10% more damage Local status effect. |
Self | ?Verification needed. | Takes 10% more damage Local status effect is inflicted by Base Accuracy: 70%?Duration: 2-3 turnsTakes 10% more damage Local status effect on a foe.. | |||
| Metera | Extended Mastery Support SkillGain Bonus Elemental DMG effect against charmed foes |
Self | A | can be inflicted by Inflict Base Accuracy: 50%Duration: 180 seconds. Consume 1 : Activates twice. At level 55: Damage increased to 300%. At level 90: Damage cap increased to ~630,000. Base Accuracy: 90%Duration: 180 seconds base accuracy increased to 90%. Consume 1 : Also inflict Strength: 100%Base Accuracy: 100%Duration: 1-2 turnsLocal status effect. as well as various other sources. | |||
| Metera (Fire) | Complete Arcane BowNormal attacks consume for 80% bonus Fire damage. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | Gains 5 stacks of with Gain . At level 55: Damage increased to 90% per hit.. Normal attacks consume 1 stack to gain bonus Fire damage. | |||
| Metera (Holiday) | Complete Arcane BowNormal attacks consume for 80% bonus Light damage. |
Self | Special | Gains 5 stacks of with Gain 5 stacks.. Normal attacks consume 1 stack to gain bonus Light damage. | |||
| Mezieres | Dragoon's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on lvl. |
Main Character | A | Must be used as a Main Weapon. Deals bonus damage of the weapon's element. | |||
| Mika Jougasaki | Extended Mastery Support SkillBonus elemental DMG for one-foe attacks against blinded foes |
Self | ?Verification needed. | can be inflicted by Duration: 180 seconds. At level 45: Damage increased. At level 80: Also deal bonus Fire damage to foes. as well as various other sources. | |||
| Milleore and Sahli Lao | Spray and PrayDeal 2-hit damage to random foes on second hit of each normal attack. 50% Bonus Water DMG effect to third hit. |
Self | A | 50% Bonus Water DMG effect only applies to the third hit. | |||
| Mishra (SSR) | Secret Serum10% Bonus Light DMG effect to Light allies with . |
Light allies | A | 10% Bonus Light DMG effect to Light allies with . | |||
| Mizuki Kawashima | Extended Mastery Support SkillBonus elemental DMG for one-foe attacks against charmed foes |
Self | ?Verification needed. | can be inflicted by Duration: 180 seconds. At level 45: Damage increased. as well as various other sources. | |||
| Nekomancer | Black Cat RobeWhen Cat's Meow is not active: One-foe attacks become all-foe attacks / Gain Bonus Elemental DMG effect based on amount of (5% per up to 75%) |
Main Character | Special | is recovered per turn, and can be granted by . or .. | |||
| Nectar | Shinsha's PrayerWhile is in effect: Guaranteed triple attacks, 20% Bonus Wind DMG effect, 10% Uplift effect, and +20 boost to hostility. |
Self | ?Verification needed. | While is in effect. | |||
| Niyon | Extended Mastery Support SkillGain Bonus Elemental DMG against tuned foes. |
Self | A | is inflicted by Strength: 9999Base Accuracy: 100% on all foes. All allies gain Strength: 30% chance of dealing 30% more damage.. At level 85: All allies also gain Strength: 2000Duration: 3 turns.. | |||
| Olivia | A New Dusk Shall DawnReduced Light DEF based on number of turns passed (3% per turn; Max: 30%). Bonus Dark DMG effect based on number of turns passed (3% per turn; Max: 30%). |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Olivia (Event) | Angel of the DuskBonus Dark DMG effect to Olivia (3% boost to effect per turn passed [Max: 20%]). |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Rackam (Grand) | Sleight of Hand10% Bonus Fire DMG effect against foes with . At level 95: Bonus Fire DMG effect against foes with increased to 20%. Upon chain burst activation when foe has : 400% Fire damage to all foes (Damage cap: ~500,000). Inflict Duration: 180 seconds. |
Self | A | is inflicted by Strength: 35% and Duration: 180 seconds on all foes in Overdrive. Gain Strength: 50%Duration: 3 turns. At level 75: Effect enhanced. At level 100: Also remove 1 buff from a foe. Strength: 50%Duration: 3 turns now affects all allies.. | |||
| Randall (SR) | One Kick, One Kill80% bonus dark DMG for single attacks |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Ridill | Paragon's NatureWhen main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. |
Main Character | A | Must be used as a Main Weapon. Deals bonus damage of the weapon's element. This does not work the same way as the bonus damage triggered by the Attack skill when using certain weapons with the Sword Master or Glorybringer classes. See above for more information. | |||
| Rika Jougasaki | Extended Mastery Support SkillBonus elemental DMG for attacks against foes in overdrive |
Self | ?Verification needed. | ||||
| Romeo (Event) | Extended Mastery Support SkillBonus elemental DMG for attacks against foes in overdrive |
Self | ?Verification needed. | ||||
| Rosamia (SSR) | Mask SynchronizationDeal 40% Bonus Light damage while is active. |
Self | Special | is self-inflicted by Duration: 2 turns. Self-inflict Duration: 4 turns. (Uses 25% of max HP) and 400% Bonus Light damage to enemy if is active (Damage cap: ~1,160,000). Self-inflict for 4 turns.. | |||
| Sandalphon (Summer) | Vacationing PrimarchNormal attacks consume 1 for 80% Bonus Water DMG effect. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | can be gained from Gain 5 Duration: Indefinite (Max: 5).. Additionally, 1 is restored every 3 turns. | |||
| Scathacha | Eternal WisdomBoost to Scathacha's ATK and multiattack rate when buffed by . At level 95: 10% Bonus Wind DMG effect to allies with . |
Allies with |
A | can be granted by Strength: 25% of caster's max HP (Max: 5,000)Duration: Indefinite worth 25% of caster's max HP (Max: 5,000). (Consumes 25% of max HP) as well as various other sources. | |||
| Scathacha (Valentine) | Tea for Two10% bonus Fire damage effect to allies with effect. |
Allies with |
A | can be granted by Strength: 25% of their max HP (Max: 5000)Duration: Indefinite to each ally worth 25% of their HP (Max: 5000) (Consumes 25% of each ally's max HP) as well as various other sources. | |||
| Shooting of The Star | Chariot-Star's WishWhen main weapon: Massive boost to light allies' ATK and Bonus DMG effect to light allies with . |
Light allies with |
A | ||||
| Shinobu Kocho | Extended Mastery Support SkillBonus Elemental DMG effect against foes with Poison effect. |
Self | ?Verification needed. | can be inflicted by Inflict Strength: 10,000Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (Boost to specs based on lvl. Also inflict Duration: 1-2 turnsLocal status effect at lvl 5.) as well as various other sources. | |||
| Shura | Lexicon of WarfareWhile Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn is in effect: Guaranteed triple attacks and 50% Bonus Water DMG effect. (Consumes 30% of charge bar every turn to maintain Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn effect.) |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | is granted by Gain Duration: IndefiniteEnds upon not having enough charge bar to consume. (Consumes instead of charge bar to activate.). | |||
| Sig | Extended Mastery Support SkillGain Bonus Elemental damage effect against foes in Overdrive. |
Self | ?Verification needed. | ||||
| Sig (Event) | Extended Mastery Support SkillBonus elemental DMG for attacks against foes in overdrive |
Self | ?Verification needed. | ||||
| Skull | Hyahaaa!20% Bonus Dark DMG effect upon triple attacks. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Skull (Event) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in overdrive |
Self | ?Verification needed. | ||||
| Sky Piercer | Apocalyptic Power IIWhen main weapon (MC only): Deal triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus weapon elementAka, same element as the weapon. DMG. |
Main Character | Special | ||||
| Sky Piercer | Elemental Blow20% Bonus weapon elementAka, same element as the weapon. DMG effect to third hit of elemental allies' triple attacks. |
Allies of same element as the weapon | A | ||||
| Sol Remnant | Astral BlowWhen main weapon: 10% Bonus Fire DMG effect to Fire allies upon triple attacks. |
Fire allies | A | Loses main weapon requirement at level 200. | |||
| Stan | Extended Mastery Support SkillBonus elemental DMG for attacks against foes in overdrive |
Self | ?Verification needed. | ||||
| Sturm (Grand) | Impetuous BladeWhen is active: Chance to gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 9.5 turnsApplied during the attack phase. On the next turn, it'll have 9 turns remaining. with every one-foe attack. 20% Bonus Fire Damage effect against foes with . |
Self | A | ||||
| Sutera (Event) | Incomplete Arcane BowNormal attacks consume for 25% bonus damage. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | Gains 5 stacks of with stacks. At level 45: Damage increased.. Normal attacks consume 1 stack to gain bonus Fire damage. | |||
| Sutera (Fire) | Incomplete Arcane BowUpon one-foe attack, consume 1 to gain 50% Bonus Fire DMG effect. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | Gains 5 stacks of with Duration: Indefinite stacks. At level 45: Effect enhanced. Normal attacks consume 1 stack to gain bonus Fire damage. | |||
| Tanya (SR) | Extended Mastery Support SkillGain Bonus Elemental DMG effect against foes in Break. |
Self | ?Verification needed. | ||||
| Tanya (Summer) | Extended Mastery Support SkillBonus Elemental DMG for attacks against foes in Break. |
Self | ?Verification needed. | ||||
| Tetrastreamer | Tetra's HumanityWhen main weapon: 10% Bonus Elemental damage effect to allies whose elemental ATK is boosted. |
See notes | A | Requires an Emblem of Humanity and must be used as a main weapon. Grants bonus damage of the affected ally's element. Any elemental ATK buff will activate the effect. | |||
| True Infernal Flamescythe | Dreadflame's ClawsWhen main weapon, 20% bonus damage for your normal attacks and charge attacks against foes |
Main Character | A | Must be used as a main weapon. can be inflicted by Inflict Strength: 5000Base Accuracy: 25%Duration: 180 seconds. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. Strength: 5000Duration: 180 seconds base accuracy increased. as well as various other sources. | |||
| Tsubasa | We're Squad10% bonus Fire damage effect to all allies' against foes with Petrified Local status effect effect. |
All allies | A | Petrified Local status effect can be inflicted by Inflict Base Accuracy: 90%Duration: 3 turnsLocal status effect. as well as various other sources. | |||
| Unsigned Kaneshige | Kengo's DivinityWhen main weapon (MC only): 50% Bonus Elemental damage effect when charge bar is 100% or above. |
Main Character | A | Requires an Emblem of Divinity, must be used as a main weapon, and must have 100% charge bar or higher. | |||
| Vania | Queen’s Charge IIStarts battle with 1 . When Vania has : Bonus Dark DMG effect / Boost to attack specs based on number of Vampyr Drops. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | Requires level 90 (5★). Gains 2 additional stacks of with .) Gain 2 (Max: 2).. | |||
Extended Mastery Support SkillGain Bonus Elemental DMG effect against charmed foes |
Self | A | can be inflicted by Strength: 35%Base Accuracy: 80% on a foe. When Vania has 0 : Gain Strength: 20%Multiplier: NormalDuration: 3 turns, Strength: 20%Duration: 3 turns, Strength: 20%Duration: 3 turns, and Strength: 10%Duration: 3 turns. At level 95: Strength: 20%Duration: 3 turns increased to Duration: 3 turns. Also gain Strength: Healing cap: 700Duration: 3 turns. Consume 1 : Gain Duration: 3 turns and Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. Base Accuracy: 100% success rate increased to 100%. as well as various other sources. | ||||
| Vikala | Extended Mastery Support SkillWhen the field effect Field effect Local status effect is active: Bonus Elemental DMG effect. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Walder | Extended Mastery Support SkillBonus DMG against blinded foes |
Self | ?Verification needed. | can be inflicted by | |||
| Xuanwu Shellfists | Hoarfrost's Fourth PursuitBonus Water DMG effect to fourth-positioned water / 30% hit to charge bar gain. |
Ally in 4th position | A | This only applies to the bonus damage granted by the weapon skill. | |||
| Yodarha | Extended Mastery Support SkillBonus elemental DMG for attacks against foes in overdrive |
Self | ?Verification needed. | ||||
| You (Event) | Vessel for AffectionAgainst foes with Local status effect: 50% boost to ATKUnique modifier and 20% Bonus DMG effect. |
Self | A | Local status effect is inflicted by Duration: 3 turnsLocal status effect and Strength: 2000Duration: 180 seconds on a foe.. | |||
| Yuel (Water) | Scarlet Robe10% Bonus Water DMG effect to all allies against foes with Local status effect. |
All allies | A | Local status effect is inflicted by Strength: 25% / 1% of Max HP (Up to 50,000)Base Accuracy: 90%Duration: 3 turnsLocal status effect, Strength: 10%Base Accuracy: 100%Duration: 180 seconds, and Strength: 25%Base Accuracy: 100%Duration: 180 seconds on all foes. (Uses 10% of charge bar) and Inflict Strength: 25% / 1% of Max HP (Up to 50,000)Base Accuracy: 90%Duration: 3 turnsLocal status effect.. | |||
| Yuisis (Fire) | Sakura before the GraveWhen below 25% HP: Guaranteed triple attacks. 20% Bonus Fire DMG effect. Additional effects to skills and charge attacks. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Zehek | Extended Mastery Support SkillBonus elemental DMG for one-foe attacks against blinded foes |
Self | ?Verification needed. | can be inflicted by . as well as various other sources. | |||
| Zehek (Event) | Extended Mastery Support SkillGain Bonus Elemental DMG effect when blinded |
Self | ?Verification needed. | can be self-inflicted by Duration: 180 seconds on all foes. Self-inflict Duration: 3 turns.. | |||
| Zeta | Arvess Pact10% boost to damage cap on critical hits. 20% Bonus Fire DMG effect to triple attacks. |
Self | SpecialVerification needed. Currently cannot be tested against any Side B passive. | ||||
| Zeta (Dark) | Arvess Invol20% bonus damage for normal attacks and 25% bonus damage for charge attacks against foes with . |
Self | A | can be inflicted by Strength: 2000 damageBase Accuracy: 140%Duration: 180 seconds, Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. as well as various other sources. | |||
| Zeta (Event) | Arvess Invol10% bonus Light damage effect against foes |
Self | A | can be inflicted by Duration: 3 turns and Duration: 180 seconds on a foe. as well as various other sources. | |||
| Zeta (Water) | Arvess ResonanceGuaranteed triple attacks. Charge bar fills up 20% slower. 10% Bonus Water DMG effect to Water allies' triple attacks. |
Water allies | B | ||||
| Zooey (Promo) | Extended Mastery Support SkillGain Bonus Elemental DMG effect when Spacial Rupture is in effect. |
Self | ?Verification needed. | The Field effect field effect is applied by Duration: 180 secondsField effect field effect, modifying multiattack rates over time.. | |||
| Zwei Schaedel | Royal Purple Blow20% Bonus Dark DMG effect to third hit of dark allies' triple attacks. |
Dark allies | A |
References
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- ↑ Gamewith Bonus Damage https://グランブルーファンタジー.gamewith.jp/article/show/52191