Nekomancer

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line MysticNekomancer
Description Draw upon the power of night to bolster your magic, bring chaos to your foes, and look absolutely adorable.
Style Specialty  
Prerequisites CP ×3,000
Mystic Distinction ×20
Master of MeowOld Cat Teaches New Tricks
Rewards
Crystal ×50
- Clear Chapter 34 (71/120) Quest: Old Cat Teaches New Tricks

Change the Kapilavastu's Element
Clear Chapter 63 Story: Boundless Joy

Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 HP +1000   Total:
HP +3000
Double attack rate +5%
Triple attack rate +5%
Lvl 5 Double attack rate +5%
Lvl 10  HP +1000
Lvl 15 Triple attack rate +5%
Lvl 20 HP +1000
Master Bonuses ATK Boost to main weapon's ATK when main weapon is a staff +3%
Class Weapon Lunatic Broom
Release date 2018-03-22 Other sites gbf-wiki
(Japanese wiki)
GamewithKamigame
Support Skills
Black Cat Robe When Cat's Meow is not active: One-foe attacks become all-foe attacks / Gain Bonus Elemental DMG effect based on amount of MPMagic power is amplified
(5% per MPMagic power is amplified
up to 75%)
Meow Points Consume all MPMagic power is amplified
to boost charge attack specs upon using charge attack
(10% boost to C.A. DMG and 2% boost to C.A. DMG cap per MPMagic power is amplified
)
(Recover 1 MPMagic power is amplified
every turn / Max: 15)
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 9%[1] Base TA RateIncluding Support Skills/Level Bonuses 6%[1]
Recommended Extended Mastery Perks
Attack, Double Attack, Debuff Success, Charge Attack Damage
Recommended Subskills

Extended Mastery Skills:
 MoonshadowConvert your charge bar to MPMagic power is amplified
.
: Helps manage and replenish MP.
 Black Cat's PathEnd Cat's Meow and inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.
: Used to end Cat's MeowGain Cat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).
without incurring penalties.
 Paws of PowerGain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.
: Boosts multiattack and damage, especially on-element.
Subskills:
 Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Manages charge bar, either to convert to MP or to enable usage of a charge attack after conversion.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Cat's Meow Gain Cat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).
2T No 1
  • Stat boost (applied only on the turn of the attack):
  • Caster debuff: ATK DownATK is lowered
    Duration: 3 turns
    , DEF DownDEF is lowered
    Duration: 3 turns
    , DA DownDouble attack rate is lowered
    Duration: 3 turns
    , TA DownTriple attack rate is lowered
    Duration: 3 turns
    , 100% Debuff Res. DownDebuff resistance is lowered
    Strength: 100%Duration: 3 turns
    , Hostility UpMore likely to be attacked
    Duration: 3 turns
  • Caster debuffs will still be inflicted after reviving if affected by AutoreviveRecovers once from a knockout while in effect
    .

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Black Cat's Path End Cat's Meow and inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.[2][3]
7T 180s 25
  • Cannot be used unless Cat's Meow is active
  • Adds 3T to Cat's Meow's current cooldown
  • Will not trigger Cat's Meow debuffs upon removal
Moonshadow Convert your charge bar to MPMagic power is amplified
.
4T 30
  • 1.5 MPMagic power is amplified
    per 10% Charge Bar (MPMagic power is amplified
    converted is rounded up)
  • Only consumes charge bar necessary to reach maximum (15) MPMagic power is amplified
Paws of Power Gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.[2]
8T 3T 20

Assessment

The Nekomancer is a hybrid class with two distinct playstyles depending on whether or not  Cat's MeowGain Cat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).
is active. When the skill is active, the class becomes a team buffer, offering a wide set of virtually undispellable stats to the entire party. When the skill is inactive, the class becomes a selfish attacker, with the ability to hit all enemies with bonus damage and dishes out strong charge attacks. Regardless of the playstyle, however, the Nekomancer is a fairly micro-intensive unit as it relies on proper management of the charge bar and its unique status, the MPMagic power is amplified
.

More mundanely, the Nekomancer can also be seen as direct upgrade of the Mystic, and can be used similar to the class for farming content on auto, such as Angel Halo.

As the Nekomancer is only proficient to staff weapons, it has a more limited amount of weapon options compared to other staff-class counterparts, the Warlock, Sage, and Monk classes. Still, it does have access to a few good weapons. The best option is its class weapon, the Lunatic Broom, which is a superb main hand due to making MPMagic power is amplified
management more efficient. The non-upgraded version, the Kapilavastu is also a decent option, especially when using  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
as the method of regaining MPMagic power is amplified
. Other examples include Hollowsky Staff, Ultima Staff, Obscuritas and True Glacial Dream Staff.

When choosing subskills, consider the following:

  •  Black Cat's PathEnd Cat's Meow and inflict 20% ATK DownATK is lowered
    Strength: 20%Base Accuracy: 100%Stacking: Dual
    , TA DownTriple attack rate is lowered
    Base Accuracy: 100%
    , DA DownDouble attack rate is lowered
    Base Accuracy: 100%
    , and 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%
    on all enemies.
    — A good option for ending Cat's MeowGain Cat's MeowUsing MP to gain buffs
    . Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
    every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
    is 0).
    due to its ability to prevent the latter from self-inflicting debuffs to the class. It also provides a small defensive measure as well as a boost to debuffers in a raid.
  •  MoonshadowConvert your charge bar to MPMagic power is amplified
    .
    — Provides an efficient way to regain MPMagic power is amplified
    at the cost of charge bar.
  •  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
    .
    — Though less efficient than MoonshadowConvert your charge bar to MPMagic power is amplified
    .
    , using up the entire charge bar as well as only being limited to convert up to 10 MPMagic power is amplified
    , its main draw is its designation as a Base Skill, allowing it to be paired with any number of skills, including EMP skills. Its efficiency increases with Kapilavastu.
  •  Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. — Boosts charge bar which can either be used to convert to MPMagic power is amplified
    via MoonshadowConvert your charge bar to MPMagic power is amplified
    .
    or Fate ForeseenConvert entire charge bar to MPMagic power is amplified
    .
    , or to use for a standard Charge Attack. Its ability to reduce HP also makes it a decent enabler for Enmity. Its efficiency increases with Kapilavastu.
  •  Paws of PowerGain 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    . Consumes 3 MPMagic power is amplified
    .
    — A decent option for attackers, the skill provides a good boost to multiattack and effectively a 30% boost to damage, provided when fighting on-element. When paired with Cat's MeowGain Cat's MeowUsing MP to gain buffs
    . Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
    every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
    is 0).
    , it provides a near guaranteed multiattack, allowing for quick charge bar generation.
  •  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain 10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and 5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict DA DownDouble attack rate is lowered
    and TA DownTriple attack rate is lowered
    on one enemy.
    — Another good option for attackers, as well as an alternative for  Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. for gaining charge bar.
  •  Third EyeGrant an ally 100% TA UpTriple attack rate is boosted
    Strength: 100%
    .
    — The Mystic EMP skill is a good alternative for Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain 10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and 5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict DA DownDouble attack rate is lowered
    and TA DownTriple attack rate is lowered
    on one enemy.
    . Although it has a slightly longer cooldown, it is also capable of buffing any other unit in the party, allowing for powerful attacks and charge bar boosts.

Other standard subskill options include:

Resources

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References

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