Bard
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Spin tales to distract foes in overdrive and heal allies | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Lvl 20 Harpist and Enhancer |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Release date | ? | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Cantabile | Cut to damage received from foes in Overdrive. | ||||||||||||||
| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | Base TA RateIncluding Support Skills/Level Bonuses | ||||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Do not invest EMP in Row I or Row II classes. | |||||||||||||||
| Recommended Subskills | |||||||||||||||
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Overture | Harp: All parties gain Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%. |
7T | 3T | No | 1 | ||
| Angelic Voice II | Harp: Inflict Strength: 55% on a foe. Others: Inflict Strength: 25% on a foe. |
5T | 180s | Yes | 5 | ||
| Bard Song | Harp: All allies gain Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP). |
8T | 5T | Yes | 15 |
Assessment
Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.
- Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: InflictCharmedAttacks are slightly limited
Strength: 25% on a foe. is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot.OvertureHarp: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25% andHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%.
Dagger: All parties gainHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10% andHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%. andBard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gainRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP). provide respectable healing with less risk of over-healing (compared to eg.Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]).). - Elysian still renders both Bard and Superstar obsolete.
Ultimately, Bard is viable over Superstar in battles where
Strength: 55% on a foe.
Others: Inflict
Strength: 25% on a foe.,
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gain
Strength: 3% maximum HP
(Healing cap: 150 HP)., and a powerful subskill (such as
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.) are desirable over the combined value of Appassionato,
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain
Strength: 5%Base Accuracy: 90%Duration: 3 turns. and
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain
Strength: 20%Duration: 3 turns..
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |