Class Skills
About classes | Class list | Skill list | Extended Mastery
Fighter line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Full Arsenal | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
- | 5T | Fighter Warrior |
- | 1 | ||
| Rage | All parties gain Strength: SmallDuration: 3 turns. |
3T | 5T | Fighter | Yes | 10 | ||
| Rage II | All parties gain Strength: 20%Duration: 3 turns. |
3T | 5T | Warrior | Yes | 5 | ||
| Armor Break | 100% elemental damage to a foe. Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | Warrior | Yes | 15 | ||
| Full Arsenal II | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Strength: 25%Duration: 1 turn . |
1T | 5T | Weapon Master | - | 1 | ||
| Rampage | Gain Strength: 20%Duration: 3 turns and Strength: 10%Duration: 3 turns. |
3T | 6T | Weapon Master | Yes | 5 | ||
| Rage III | All parties gain Strength: 30%Duration: 3 turns. |
3T | 5T | Weapon Master | Yes | 15 | ||
| Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . |
1T | 5T | Berserker | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Brave Soul | Gain Duration: 3 turns. |
3T | 7T | Fighter Warrior Weapon Master Berserker | 10 | Fighter Warrior Weapon Master at lvl 20 | For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP. | |
| Power Raise | Gain Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
3T | 7T | 8 | ||||
| Armor Break II | Elemental damage to one foe. Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | 30 | Berserker at lvl 20 | |||
| Rage IV | All parties gain Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 25 | ||||
| Rampage II | Gain Strength: 100% and Strength: 50%. Self-inflict Strength: 30%. |
3T | 6T | 15 | ||||
| Ulfhedinn | Gain Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
4T | 5T | 50 | ||||
Knight line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Phalanx | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Knight Sentinel |
- | 1 | ||
| Overdrive Surge | 300% elemental damage to a foe in Overdrive. | - | 6T | Knight | Yes | 10 | ||
| Overdrive Surge II | 400% elemental damage to a foe in Overdrive. | - | 6T | Sentinel | Yes | 5 | ||
| Centurion | Gain Duration: 3 turns. Self-inflict Duration: 1 turn . |
3T | 8T | Sentinel | Yes | 15 | ||
| Phalanx II | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Holy Saber | - | 1 | ||
| Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | - | 6T | Holy Saber | Yes | 5 | ||
| Substitute | Gain (Excludes all-foe all-ally attacks) Duration: 1 turn . |
1T | 6T | Holy Saber | Yes | 15 | ||
| Phalanx III | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . |
1T | 5T | Spartan | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Reflection | Gain 3-hit Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
1T | 6T | Knight Sentinel Holy Saber Spartan | 3 | Knight Sentinel Holy Saber at lvl 20 | ||
| Testudo | Gain Duration: 5 turns. |
5T | 2T | 10 | ||||
| Guardian | Gain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 15 | Spartan at lvl 20 | |||
| Centurion II | Target ally gains Duration: 3 turns or 1 hit. |
3T | 8T | 10 | ||||
| Hardened Shield | Gain Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict Duration: 3 turns. Inflict on a foe. |
3T | 6T | 20 | ||||
Priest line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Panacea | Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). | - | 5T | Priest Cleric |
- | 1 | ||
| Grace | All parties gain Strength: 15%Stacking: Single. |
3T | 5T | Priest | Yes | 10 | ||
| Clarity | Remove 1 debuff from all parties. | - | 4T | Cleric | Yes | 5 | ||
| Blessing | 200%-300% Light damage to all foes. | - | 5T | Cleric | Yes | 15 | ||
| Panacea II | Restores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]). | - | 5T | Bishop | - | 1 | ||
| Dispel | Removes 1 buff from a foe. | - | 5T | Bishop | Yes | 5 | ||
| Revive | Resurrects one party member at 25% Max HP and places them in sub slot 1. | - | 12T | Bishop | Yes | 15 | Healing amount is affected by Master and Level Bonuses, EMP, , and Support Skills. |
|
| Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). | - | 5T | Sage | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Veil | All allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | Priest Cleric Bishop Sage | 10 | Priest Cleric Bishop at lvl 20 | ||
| White Wall | All allies gain Strength: 1500Duration: 3 turns. |
3T | 7T | 12 | ||||
| Blessing II | 350%-500% Light damage to all foes. Inflict Strength: 5000 DMG per turnDuration: 180 seconds. |
180s | 7T | 10 | Sage at lvl 20 | |||
| Dispel Deluge | Remove 1 buff from all foes. | - | 5T | 25 | ||||
| Peace of Mind | Remove 1 debuff from all allies. All allies gain Strength: 500Duration: 3 turns. |
3T | 5T | 15 | ||||
Wizard line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Aether Blast | 200%-300% elemental damage to a foe. | - | 5T | Wizard Sorcerer |
- | 1 | ||
| Fire | 200%-250% Fire damage to all foes. | - | 5T | Wizard | Yes | 10 | ||
| Freeze | 200%-250% Water damage to all foes. | - | 5T | Sorcerer | Yes | 5 | ||
| Blind | Inflict Duration: 180 seconds on a foe. |
180s | 5T | Sorcerer | Yes | 15 | ||
| Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
- | 5T | Hermit | - | 1 | ||
| Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Strength: 4000Duration: 180 seconds. |
180s | 5T | Hermit | Yes | 5 | ||
| Laser Focus | Gain Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn . |
1T | 3T | Hermit | Yes | 15 | ||
| Aether Blast III | 400%-500% elemental damage to all foes. | - | 5T | Warlock | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Bounce | Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | - | 7T | Wizard Sorcerer Hermit Warlock | 8 | Wizard Sorcerer Hermit at lvl 20 | ||
| Choke | All allies gain Duration: 3 turns. |
3T | 7T | 5 | ||||
| Dark Haze | Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Duration: 180 seconds, and Strength: 9999Duration: 180 seconds on all foes. |
180s | 5T | 30 | Warlock at lvl 20 | |||
| Aether Bane | Inflict (Maximum level: 20) on a foe. |
- | 5T | 10 | ||||
| Chaser | All allies gain Strength: 20%Duration: 3 turns. |
3T | 7T | 25 | ||||
| Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
- | Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
50 | See Gameplay Notes. | |||
Thief line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Crack Shot | Gain . |
1T | 5T | Thief Raider |
- | 1 | ||
| Bounty Hunter | Inflict 1 stack on a foe. |
- | 3T | Thief | Yes | 10 | ||
| Bounty Hunter II | Inflict 2 stacks on a foe. |
- | 3T | Raider | Yes | 5 | See Drop rate boosts. | |
| Tricky Moves | Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
- | 5T | Raider | Yes | 15 | ||
| Crack Shot II | Gain Strength: 15%Multiplier: NormalDuration: 1 turn and Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
1T | 5T | Hawkeye | - | 1 | ||
| Bounty Hunter III | Inflict 3 stacks of on a foe. |
- | 3T | Hawkeye | Yes | 5 | ||
| Lethal Aim | Gain Strength: 25%Duration: 4 turns. |
4T | 12T | Hawkeye | Yes | 15 | ||
| Crack Shot III | Gain Strength: 20%Multiplier: NormalDuration: 1 turn , Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and Strength: 50%Duration: 1 turn . |
1T | 5T | Bandit Tycoon | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Extend Break | Inflict and on a foe. |
Varies | 6T | Thief Raider Hawkeye Bandit Tycoon | 5 | Thief Raider Hawkeye at lvl 20 | Duration scales with 's stacks, being around 120 seconds at . |
|
| Force Snatch | Remove 1 buff from a foe. Gain Duration: 1 turn . |
1T | 6T | 15 | ||||
| Bounty Hunter IV | 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of . |
- | 5T | 25 | Bandit Tycoon at lvl 20 | stacks are applied before damage is dealt. |
||
| White Smoke | All allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and (Effect removed on next all-foe all-ally attack) . |
- | 8T | 30 | ||||
| Rupie Flip | Plain damage to one enemy. | - | 0T | 10 | Uses rupies. 1 Rupie = 1 Damage. Choose: 1000, 3000, or 10000 Rupies. Up to 100000 Rupies can be used per battle. Remaining Rupies available are displayed when choosing how much to spend. |
|||
| Spring's Gate | Inflict Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%) based on Bounty Level (Max: 60%). |
3T / 1T | 5T | 50 | The strength of Strength: 15% + 5% per level (Max: 60%) is dependent on the foe with the highest . It will grant Strength: 15% without increasing by 5% per stack, up to 60% at 9 . |
|||
Enhancer line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Stall | Elemental damage to a foe. Inflict . |
- | 5T | Enhancer Arcana Dueler |
- | 1 | ||
| Elemental Focus | All parties gain Strength: 40%. |
3T | 5T | Enhancer | Yes | 10 | ||
| Elemental Focus II | All parties gain Strength: 60%Duration: 3 turns. |
3T | 5T | Arcana Dueler | Yes | 5 | ||
| Quick Strike | All allies gain Strength: 5%Duration: 3 turns and Strength: 5%Duration: 3 turns. |
3T | 7T | Arcana Dueler | Yes | 15 | ||
| Stall II | 200% elemental damage to a foe. Inflict . |
- | 5T | Dark Fencer | - | 1 | ||
| Miserable Mist | Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
180s | 5T | Dark Fencer | Yes | 5 | ||
| Gravity Wave | Inflict Duration: 180 seconds on a foe. |
180s | 9T | Dark Fencer | Yes | 15 | ||
| Stall III | Elemental damage to a foe. Inflict . |
- | 5T | Chaos Ruler | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Quick Down | Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. |
180s | 6T | Enhancer Arcana Dueler Dark Fencer Chaos Ruler | 3 | Enhancer Arcana Dueler Dark Fencer at lvl 20 | ||
| Blood Sword | Gain Duration: 3 turns(Healing cap: 500 HP). |
3T | 9T | 10 | ||||
| Uprising | Target ally gains Strength: 50%Duration: 3 turns, Strength: 30~35%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
3T | 8T | 30 | Chaos Ruler at lvl 20 | |||
| Unpredictable | Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
180s | 6T | 15 | Random debuffs are: , , , , Duration: 3 turnsTakes 25% more damage Local status effect, , This type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff., and This type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff.. |
|||
| Chaos | Deploy the Field effect field effect, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
180s | 16T | 20 | With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds. |
|||
| Absorption | All allies gain Strength: 30%Duration: 2 turns. |
2T | 6T | 20 | Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn. |
|||
Grappler line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Counter | Gain Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns. |
2T | 5T | Grappler Kung Fu Artist |
- | 1 | ||
| Taking Chances | Gain Duration: 5 turns. Self-inflict Duration: 5 turnsCan't be removed. |
5T | 6T | Grappler | Yes | 10 | ||
| Taking Chances II | Gain Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict Strength: 20%Duration: 5 turns. |
5T | 6T | Kung Fu Artist | Yes | 5 | ||
| Chi Channeler | Restore caster's HP (Healing cap: 1500). Gain Duration: 3 turns. |
3T | 5T | Kung Fu Artist | Yes | 15 | ||
| Counter II | Gain Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. |
2T | 5T | Ogre | - | 1 | ||
| Fighting Spirit | 200%-300% elemental damage to a foe. Gain Strength: 20%. |
- | 5T | Ogre | Yes | 5 | ||
| Pandemonium | Gain Strength: 70%Duration: 3 turns. |
3T | 8T | Ogre | Yes | 15 | ||
| Knifehand Strike | Gain Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. |
2T | 5T | Luchador | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Spirit of Training | Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
5T | 2T | Grappler Kung Fu Artist Ogre Luchador | 8 | Grappler Kung Fu Artist Ogre at lvl 20 | ||
| Horizontal Solace | Gain Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
1T | 7T | 5 | ||||
| Ring Ruler | Gain . |
Varies | 8T | 5 | Luchador at lvl 20 | |||
| Mic Hype | All parties gain Strength: 10%Duration: 3 turns. |
3T | 8T | 25 | ||||
| Tag Team | All allies attack without using up a turn. | - | 15T | 40 | Allies will not use Charge Attacks. Buffs such as Duration: 1 turn will not take effect. |
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Ranger line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Quick Step | Gain Duration: 1 turn . |
1T | 5T | Ranger Archer |
- | 1 | ||
| Rain of Arrows | 150-300% elemental damage to all foes. | - | 5T | Ranger | Yes | 10 | ||
| Rain of Arrows II | Elemental damage to all foes. Inflict Strength: SmallDuration: 180 seconds. |
180s | 5T | Archer | Yes | 5 | ||
| Hard Line | Big elemental damage to a foe with a debuff. | - | 7T | Archer | Yes | 15 | ||
| Quick Step II | Gain Duration: 1 turn and Strength: 100%Duration: 1 turn . |
1T | 5T | Sidewinder | - | 1 | ||
| Rain of Arrows III | 300% elemental damage to all foes. Inflict Strength: 25%Duration: 180 seconds. |
180s | 5T | Sidewinder | Yes | 5 | ||
| Bullseye Run | (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). | - | 7T | Sidewinder | Yes | 15 | ||
| Evasive Maneuvers | 800% elemental damage to a foe. gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes.. |
1T | 5T | Nighthound | - | 1 | Duration: 1 turn Will deal large damage and inflict blind on all foes. will deal elemental damage and inflict Duration: 180 seconds on all foes. Even if you dodge multiple times it only triggers once. |
|
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Steady Aim | Inflict Duration: 180 seconds on a foe. Gain Strength: 20%. |
180s | 5T | Ranger Archer Sidewinder Nighthound | 5 | Ranger Archer Sidewinder at lvl 20 | Duration: 180 seconds has no actual effect. Its value lies in boosting the damage of skills like and activating |
|
| Change | Switches position with a sub member. | - | 2T | 8 | ||||
| Tactical Relocation | Switch positions of any two allies of your choice. | - | 20T | 30 | Nighthound at lvl 20 | |||
| Frequency Jam | All allies gain Strength: ~35%Duration: 2 turns and Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
2T | 7T | 20 | ||||
| Twilight Zone | Deploy the Field effect field effect. |
180s | 16T | 30 | When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks. | |||
| Judicious Shot | 300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 25 | ||||
| Time On Target | 300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
- | 15T | 50 | See Gameplay Notes. | |||
Harpist line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Overture | All parties gain Duration: 3 turns and Duration: 3 turns. Harps enhance effect when equipped. |
3T | 7T | Harpist Bard |
- | 1 | ||
| Angelic Voice | Inflict Duration: 180 seconds on one enemy. Harps enhance effect when equipped. |
180s | 5T | Harpist | Yes | 10 | ||
| Angelic Voice II | Harp: Inflict Strength: 55% on a foe. Others: Inflict Strength: 25% on a foe. |
180s | 5T | Bard | Yes | 5 | ||
| Bard Song | Harp: All allies gain Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP). |
5T | 8T | Bard | Yes | 15 | ||
| Overture II | Harp: All parties gain Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
3T | 7T | Superstar | - | 1 | ||
| Soul Soloist | Harp: Inflict Strength: 30%Base Accuracy: 200% on all foes. All allies gain Strength: 30%Base Accuracy: 200%Duration: 3 turns. Strength: 20%Base Accuracy: 200% on all foes. All allies gain Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict Strength: 5%Base Accuracy: 90% on all foes. All allies gain Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
3T | 5T | Superstar | Yes | 5 | ||
| Sky Realm Song | Harp: All allies gain Strength: 60%Duration: 3 turns. Other weapons: All allies gain Strength: 20%Duration: 3 turns. |
3T | 6T | Superstar | Yes | 15 | ||
| Concludere | Harp: All parties gain Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. |
3T | 7T | Elysian | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Sheep Song | Harp: Inflict Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and on a foe. Other weapons: Inflict Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and on a foe. |
3T | 6T | Harpist Bard Superstar Elysian | 8 | Harpist Bard Superstar at lvl 20 | ||
| Tremor Round | All allies gain Duration: 3 turns and Duration: 3 turns. |
3T | 6T | 5 | Boost to buff strength based on numbers of parties. | |||
| Dirge for the Dead | Inflict Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
180s | 6T | 20 | Elysian at lvl 20 | |||
| Voice Unveiled | Grant Duration: 5 turns and Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
5T | 8T | 10 | ||||
| Call of the Abyss | Harp: All allies gain Strength: 80%, Strength: 30%, and Strength: 35%. Dagger: All allies gain Strength: 40%, Strength: 10%, and Strength: 35%. |
3T | 5T | 14 | The Strength: 35% debuff can be removed with Clarity or other debuff removal skills. Veil does not circumvent self-inflicted debuffs. |
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| Oratorio | Harp-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
4T | 6T | 50 | ||||
Lancer line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Drive It In | 200%-250% elemental damage to a foe. Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive. |
- | 7T | Lancer Dragoon |
- | 1 | ||
| Double Trouble | Gain Strength: 100%Duration: 1 turn . Spear: All parties gain Strength: SmallDuration: 3 turns. Axe: Inflict Strength: Small on a foe. |
1T | 5T | Lancer | Yes | 10 | ||
| Double Trouble II | Gain Strength: 100%Duration: 1 turn . Spear: All parties gain Strength: MediumDuration: 3 turns. Axe: Inflict Strength: MediumDuration: 3 turns on a foe. |
1T | 5T | Dragoon | Yes | 5 | ||
| Battle Scar | Elemental damage based on charge bar to a foe. Gain Duration: 3 turns, Duration: 3 turns, and self-inflict Duration: 1 turn . |
3T | 6T | Dragoon | Yes | 15 | ||
| Drive It In II | 300% elemental damage to one enemy. Spear: Inflict on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive. |
- | 7T | Valkyrie | - | 1 | ||
| Double Trouble III | Gain Strength: 100%Duration: 1 turn . Spear: All parties gain Strength: 10%Duration: 3 turnsWithout other buffs and Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict and on one enemy. |
1T / 3T | 5T | Valkyrie | Yes | 5 | Spear: Effect enhanced based on caster's number of buffs (Maximum effect at 2 buffs for DA and at 3 buffs for TA). Axe: Effect enhanced based on target's number of debuffs. |
|
| Resonating Surge | Elemental damage to one enemy and gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
6T | 5T | Valkyrie | Yes | 15 | ||
| Thunder on the Water | 300% elemental damage to one enemy. (Damage cap: ~640,000.) Spear: Inflict to one enemy in Break. All parties gain Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain Strength: 20%. |
2T | 5T | Apsaras | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Randgrith | Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. |
180s | 5T | Lancer Dragoon Valkyrie Apsaras | 10 | Lancer Dragoon Valkyrie at lvl 20 | ||
| Einherjar | Gain Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. |
Until hit | 4T | 8 | Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit will be removed when hit. |
|||
| Swan Song | All parties gain Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. |
3T | 9T | 20 | Apsaras at lvl 20 | |||
| Dance of Zeal | Gain Duration: 3 turns. All other allies gain Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
3T | 8T | 5 | The Strength: 20%Duration: 3 turns debuff can be removed with Veil does not circumvent self-inflicted debuffs. |
|||
| Springwater Robe | Gain (Effect removed on next all-foe all-ally attack) and Duration: 3 turns or until a skill with Spear/Axe effects is used. |
3T | 6T | 10 | ||||
| Crestfallen Flower | Gain Strength: 50%Duration: 3 turns. Spear: All allies gain Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
3T | 6T | 30 | ||||
| Lightning Strike | Spear-specialty allies gain Duration: 1 turn . Axe-specialty allies gain Strength: 15%Duration: 3 turns. |
1T / 3T | 6T | 50 | ||||
Gladiator line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Blade Swap | Gain Duration: 1 turn and Duration: 1 turn . (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
1T | 5T | Gladiator | - | 1 | Switches all charge attacks to the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's while Duration: 1 turn is in effect. |
|
| Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | - | 6T | Gladiator | Yes | 5 | ||
| Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
- | 6T | Gladiator | Yes | 15 | Uses the main hand's element if the target is non-elemental. | |
| Blade Swap II | Gain Duration: 1 turn , Strength: 20%Duration: Until used, and Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
1T / Until used | 4T | Chrysaor | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Cross Guard | All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
1T | 5T | Gladiator Chrysaor | 35 | Gladiator at lvl 20 | ||
| Chase Blade | Gain Strength: 100%Duration: 2 turns and Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T | 7T | 30 | ||||
| Dual Arts | Gain Duration: 2 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
2T | 5T | 35 | Chrysaor at lvl 20 | |||
| Diptych | Gain Duration: 2 turns and Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
2T | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
40 | ||||
| Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: 20%. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
- | 7T | 30 | ||||
Lumberjack line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Woodcutter's Song | Gain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. |
3T | 6T | Lumberjack | - | 1 | See Gameplay Notes. | |
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. |
3T | 5T | Lumberjack | 35 | Lumberjack at lvl 20 | ||
| Leaf Burning | Gain Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.) |
- | 10T | 40 | ||||
| Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | 30 | ||||
Cavalier line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Horseman's Duty | All allies gain Strength: 15%Duration: 3 turns. Spear: Gain Strength: ?% chance of taking 30% less damage.Duration: 3 turns and Strength: SharpDuration: 1 turn . Gun: Gain Duration: Indefinite and Strength: SharpDuration: 1 turn . |
3T/1T | 7T | Cavalier | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite. |
- | 5T | Cavalier | 30 | Cavalier at lvl 20 | ||
| Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict . (At Equestrian Affinity lvl 3: Activates twice.) |
- | 7T | 35 | ||||
| High Command | Spear: Gain Duration: Indefinite. Gun: Gain Strength: 30% DA Up / 20% TA UpDuration: Indefinite. |
- | 12 | 40 | Ends upon taking damage 2 times. | |||
Monk line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Ascetic Stance | Gain Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. |
2T | 5T | Monk | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. | - | 5T | Monk | 35 | Monk at lvl 20 | ||
| Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, Strength: 100%Duration: 2 turns, and Strength: 100%Duration: 2 turns. |
2T | 6T | 40 | ||||
| Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain Strength: 25%Duration: 4 turns, Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
4T | 7T | 30 | ||||
Robin Hood line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. |
3T | 5T | Robin Hood | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Ignores foe's Delay immunity. If successful, gain Strength: 20%Unaffected by charge bar gain effects. |
- | 6T | Robin Hood | 35 | Robin Hood at lvl 20 | ||
| Emerald Fog | Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect. |
180s | 7T | 30 | ||||
| Return of the Fox | End cooldown for caster's other skills. Gain Strength: 50%. |
- | 9T | 40 | ||||
Alchemist line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Alchemize Green Potion | Create one green potion. | - | 7T | Alchemist | - | 1 | ||
| Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | - | 7T | Alchemist | Yes | 5 | ||
| A Little Pick-Me-Up | All parties gain Strength: 5%. |
- | 10T | Alchemist | Yes | 15 | ||
| Potion Refinement | Create 1 green potion. All allies gain Duration: 1 turn . |
1T | 6T | Doctor | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Fury Capsule | Gain Duration: 3 turns: After 3 turns all allies gain Strength: 50%Duration: 3 turns. |
3T | 6T | Alchemist Doctor | 10 | Alchemist at lvl 20 | ||
| Nutrients | All allies gain Strength: 45%-15%Duration: 3 turns and Strength: 1000Duration: 3 turns. |
3T | 6T | 25 | Doctor at lvl 20 | |||
| Maddening Vitality | Grant another ally Duration: 4 turns, Strength: 70%Duration: 4 turns, and Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally. |
4T | 3T | 40 | Can't target MC. Can't be used on characters with less than 20% of their max HP. | |||
| Adrenaline Rush | All allies gain Strength: 100%Duration: 2 turns. Inflict Duration: 3 turns on all allies after effect ends. |
2T | 9T | 30 | ||||
Ninja line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Ninjutsu | Bonus effects from seal combo. | - | 6T | Ninja | - | 1 | ||
| Fuma Shuriken | 100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to Melee: Gain Strength: 50%Duration: 3 turns and Duration: 3 turns. |
3T | 8T | Ninja | Yes | 5 | ||
| Haze | Elemental damage to a foe. Katana: Self-inflict Strength: 50%Duration: 2 turns. Gain Strength: 50%Duration: 1 turn . Melee: Gain Strength: 60%Duration: 3 turns, Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
3T | 6T | Ninja | Yes | 15 | Strength: 50%Duration: 2 turns cannot be removed with Veil does not circumvent self-inflicted debuffs. Mainhanding Strength: 50%Duration: 2 turns. |
|
| Runeweaving | Call forth the power of the tetra-elements to cast a spell. | - | 5T | Runeslayer | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Home-Made Bomb | Gain Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.) |
5T | 7T | Ninja Runeslayer | 10 | Ninja at lvl 20 | ||
| Mana Burst | Big damage to all foes based on Caster's Magic Circles . (Damage cap: ~1,160,000.) |
- | 6T | 15 | Runeslayer at lvl 20 | +200% damage per Magic Circle , up to 1000%. |
||
| Dragon Break | Consume all Magic Circles to grant all allies 10% x (Magic Circles ) Strength: 10% x (Magic Circles ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles .) |
1T | 8T | 25 | ||||
| Spell Boost | Set Magic Circles currently on caster to 2. 2-turn cut to |
- | 7T | 40 | Can be cast without Magic Circles and without |
|||
Ninjutsu effects
| Combo Name | First Seal | Second Seal | Effects | Duration |
|---|---|---|---|---|
| Fire Evade | Fire damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Strength: 30%Duration: 180 seconds instead. |
180s / 180s | ||
| Encount | Gain Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
1t | ||
| Thunderswift | Light damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 30 seconds instead. |
180s / 30s | ||
| Tight Spot | Gain Strength: 100%Duration: 2 turns. |
2t | ||
| Cast-off | Gain Duration: 1 turn . |
1t | ||
| Water Escape | Water damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Curse Bind | Dark damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Poison Evade | Elemental damage to all enemies and inflict Strength: 4000Duration: 180 seconds. |
180s | ||
| Plover | Inflict Strength: LargeDuration: 90 seconds and Strength: LargeDuration: 90 seconds on all enemies. |
90s | ||
| Aisha | Cuts one enemy's mode bar if they are in overdrive. | |||
| Wind Evade | Wind damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Raccoon Retreat | Gain Duration: 1 turn , reducing the chance of being targeted to 0%. |
1t | ||
| Eye of the Tiger | Gain Strength: 80%Duration: 2 turns, increasing attack by 80% when inflicted with . |
2t | ||
| Life or Death | Heal self and remove all debuffs. (Costs 50% of charge bar.) | |||
| Firefly's Light | Remove 1 debuff from all allies. | |||
| Earth Entomb | Earth damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict instead. |
180s |
Fuma Shuriken effects
| Active Seals | Additional Effects |
|---|---|
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Strength: 10%. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. |
Runeweaving effects
| Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
|---|---|---|---|---|
| Burning Blade | Fire damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack and Duration: 3 turns. |
3T | ||
| Cyclonic Blade | Wind damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Duration: 3 turns and Strength: 20%Duration: 3 turns. |
3T | ||
| Earthen Blade | Earth damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Strength: 40%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
3T | ||
| Aquatic Blade | Water damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns , and Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T | ||
| Thunderous Blade | Light damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack and (Effect removed on next all-foe all-ally attack) . |
3T | ||
| Shadowy Blade | Dark damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Strength: 50%Duration: 3 turns and Strength: 25%Duration: 3 turns. |
3T | ||
| Flaming Saber | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. : All allies gain Duration: 3 turns. |
3T | ||
| Freezing Shackles | Water damage to a foe. : Inflict Duration: 2 turnsLocal status effect. |
2T | ||
| Energizing Gust | All allies gain Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. : Gain Strength: 10%Duration: 2 turns. |
2T | ||
| Blackened Sand | Earth damage to a foe. : Inflict Duration: 2 turnsLocal status effect. |
2T | ||
| Lava Shield | All parties gain Duration: 2 turns. |
2T | ||
| Aqueous Breeze | Restore all parties' HP. (Healing cap: 2500 [1150 for other parties].) | |||
| Searing Wind | All allies gain Strength: 15%Duration: 3 turns. Gain Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain Duration: 1 turn upon activation). |
3T | ||
| Icy Draft | Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element: Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s | ||
| Elemental Break | Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s | ||
| Cleanse Soul | Remove 1 debuff from all allies. All allies gain Strength: 15%Duration: 3 turns. |
3T | ||
- Sources: Gamewith[1]
Samurai line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Finishing Touch | Gain Strength: DA: Guaranteed / TA: ??%Duration: Until hit. |
- | 5T | Samurai | - | 1 | ||
| Self Reflection | Gain Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.) |
1T | 1T | Samurai | Yes | 5 | ||
| Quiet Strategy | Gain Duration: 2 turns. (Consumes 30% of charge bar.) Katana: Also gain (Effect removed on next all-foe all-ally attack) . Self-inflict Duration: 2 turnsCan't be removed. Bow: Also gain Duration: 3 turns. Self-inflict Duration: 5 turns and Duration: 5 turns. |
2T | 7T | Samurai | Yes | 15 | ||
| One with the Blade | Gain (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
3T | 5T | Kengo | - | 1 | (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff ends upon taking damage. |
|
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Into Thin Air | Dodge all foes' attacks. | 1T | 5T | Samurai Kengo | 10 | Samurai at lvl 20 | ||
| Eagle Reversal | Gain Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
2T | 6T | 30 | Kengo at lvl 20 | |||
| No More Doubt | Gain Duration: 1 turn . (Consumes 40% of charge bar.) |
1T | 7T | 40 | ||||
| Rending Flash | 700% elemental damage to a foe (Damage cap: 820,000). Gain Strength: 100%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
3T | 6T | 25 | ||||
Sword Master line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Awakening Blade | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum stacks.) |
- | 10T | Sword Master | - | 1 | ||
| Resonating Blade | Casts mainhand's Resonance skill. | - | - | Sword Master | - | 5 | Can only be used with enough available. |
|
| Energize | Restore to maximum. (Consumes 30% of charge bar.) |
- | 3T | Sword Master | - | 15 | Can only be used while . |
|
| Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum stacks.) |
- | 8T | Glorybringer | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Contrablade | Gain Duration: 2 turns, Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and Duration: 2 turns. |
2T | 6T | Sword Master Glorybringer | 35 | Sword Master at lvl 20 | ||
| Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). | - | 6T | 15 | Glorybringer at lvl 20 | |||
| Al Doble | Gain Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Duration: 3 turns. Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
3T | 8T | 20 | ||||
| Colmillos | Gain Duration: Until recast. (Recast to end.) Duration: Until recast: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate. |
- | 7T | 25 | ||||
Gunslinger line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Early Shot | Instantly perform a normal attack. | - | 4T | Gunslinger | - | 1 | Will not use Charge Attacks. | |
| Triple Threat | Gain Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. |
6T | 4T | Gunslinger | - | 5 | ||
| Lock 'n' Load | Discard remaining bullets and reload. | - | 8T | Gunslinger | - | 15 | ||
| Three-Round Burst | Gain Duration: 1 turn and perform a one-foe attack with no turn progression. (Consumes bullets.) |
1T | 4T | Soldier | - | 1 | buffs will not activateVerification needed. upon casting. Cannot be activated if MC has no bullets. |
|
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Blitzburst | Use all bullets to gain Strength: 15% per bullet spent. Gain Duration: 1 turn : Gain Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
1T | 10T | Gunslinger Soldier | 30 | Gunslinger at lvl 20 | ||
| Open Fire | Deal one-foe attacks until all bullets are consumed. | - | 7T | 35 | Soldier at lvl 20 | |||
| Fortitude | Gain Strength: 10%Multiplier: SeraphicDuration: 5 turns, Strength: 7%-20%Duration: 5 turns, and Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.. |
5T | 8T | 30 | ||||
| Guerrilla Tactics | Gain Strength: 50%Duration: 2 turns, Strength: 30%Duration: 2 turns and Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
2T | 5T | 20 | ||||
Mystic line
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Omnipotent Eye | Gain , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 per turn. When ends, self-inflict debuffs to stats. Recast to end. |
- | 2T | Mystic | - | 1 | Stat increases only apply during attack: Strength: 30%, Strength: 80%, Strength: 60% and Strength: 50%. Self debuff lasts 1 turn and can't be removed: Duration: 1 turn , Duration: 1 turn , Duration: 1 turn , Duration: 1 turn , Strength: 100%Duration: 1 turn , Duration: 1 turn |
|
| Fate Foreseen | Convert entire charge bar to . |
- | 4T | Mystic | - | 5 | 10% charge bar = 1 . Maximum is 10. Remaining charge bar rounds up from 5 (e.g. 55% = 6 ) and rounds down below 5 (e.g. 54% = 5 ) |
|
| Splitting Spirit | Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. | - | 8T | Mystic | Yes | 15 | Charge bar boost is not affected by effects. |
|
| Cat's Meow | Gain . Sharp boost to allies' stats (Consumes 3 every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when is 0). |
- | 2T | Nekomancer | - | 1 |
|
|
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Third Eye | Grant an ally Strength: 100%. |
1T | 6T | Mystic Nekomancer | 25 | Mystic at lvl 20 | ||
| Black Cat's Path | End Cat's Meow and inflict Strength: 20%Base Accuracy: 100%Stacking: Dual, Base Accuracy: 100%, Base Accuracy: 100%, and Strength: 20%Base Accuracy: 100% on all enemies. |
180s | 7T | 25 | Nekomancer at lvl 20 |
|
||
| Moonshadow | Convert your charge bar to . |
- | 4T | 30 | ||||
| Paws of Power | Gain Strength: 40%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 . |
3T | 8T | 20 | ||||
Assassin
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Selectively Skilled | Use a secret gear (item is used up). | - | 1T | Assassin | - | 1 | ||
| Out of Sight | Gain Strength: -10. Target ally gains Strength: +30. |
3T | 8T | Assassin | Yes | 5 | ||
| Retaliation Reprise | End cooldown for lvl rises by 1 upon consuming secret gear).. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. |
1T | 8T | Assassin | - | 15 | ||
| Execute | Use secret gear (Consumes secret gear / lvl rises by 1 upon consuming secret gear). |
Varies | 1T | Tormentor | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Conceal | Boost to caster's dodge rate and multiattack rate | 3T | 7T | Assassin Tormentor | 20 | Assassin at lvl 20 | ||
| Devotion | Grant Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Duration: 3 turns to another ally. |
1T / 3T | 6T | 20 | Tormentor at lvl 20 |
|
||
| Recursive Nightmare | Restore remaining times secret gear can be used by 1 (Consumes 10 lvls). |
- | 10T | 30 |
|
|||
| Barbed Wire | Inflict Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
5T | 12T | 25 |
|
|||
Drum Master
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Drum Roll | All allies gain Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn . |
1T | 8T | Drum Master | - | 1 | ||
| Never Miss a Beat | Distribute charge bar to all other allies. All other allies gain Strength: 20%. (Uses 30% of charge bar.) |
3T | 5T | Drum Master | - | 5 | ||
| Resounding Rhythm | Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
180s | 6T | Drum Master | - | 15 | ||
| Rising Force | All allies gain Strength: 30% and Strength: 15%. MC also gains Strength: 70%. |
- | 7T | Rising Force | - | 1 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Resonate Rhythm | Strength: 40% to an ally. |
- | 7T | Drum Master Rising Force | 25 | Drum Master at lvl 20 | ||
| Mosh Pit | Deploy the Field effect Local status effect field effect. |
5T | 9T | 25 | Rising Force at lvl 20 | |||
| Jet To Jet | Gain . (Recast to end.) |
- | 5T | 20 | MC absorbs 5% charge bar from all allies at the end of each turn. Unaffected by charge bar speed effects. |
|||
| Unleash the Fury | Elemental damage to a foe. Consume all on all allies. (Boost to DMG specs and charge bar based on the number of consumed.) |
- | 7T | 30 | See Gameplay Notes. | |||
Dancer
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Spellbound Salsa | Gain Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Can't be removed.At 100%, leaves 1 max HP. |
1T | 5T | Dancer | - | 1 | Can't be used if max HP has already been lowered to 1. Also causes plain damage to self to lower current HP to new max HP if applicable. |
|
| Classical Lead | Gain Duration: 1 turn . |
1T | 9T | Dancer | - | 5 | Can be used after 3 turns of the battle. Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. |
|
| Two to Tango | Gain Duration: 4 turns. |
4T | 16T | Dancer | - | 15 | copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn. One-hit buffs, like Shiva (Summon)'s , , or , will be consumed on the first part of the attack. |
|
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Pas Seul | Speed up caster's charge bar / Boost to hostility | 2T | 5T | Dancer | 25 | Dancer at lvl 20 | ||
Mechanic
| Normal skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
| Activate | Activate your companion. Gain full Will be used up every turn while companion is active. Companion will shut down when none are left. . |
- | 8T | Mechanic | - | 1 | ||
| Customized Action | Effects change based on what Action Parts are equipped. | - | ? | Mechanic | - | 5 | ||
| Refuel | All allies gain Strength: 15%Duration: 3 turnsStacking: Single and Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active. |
3T | 6T | Mechanic | - | 15 | ||
| Extended mastery skills | ||||||||
|---|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
| Actuation | Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Will be used up every turn while companion is active. Companion will shut down when none are left. . Can only be used when companion is active. |
- | 7T | Mechanic | 25 | Mechanic at lvl 20 | ||
References
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