Class Skills

About classes | Class list | Skill list | Extended Mastery


Fighter line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Full Arsenal Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Rage All parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
3T 5T Fighter Yes 10
Rage II All parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
3T 5T Warrior Yes 5
Armor Break 100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T Warrior Yes 15
Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and 25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
1T 5T Weapon Master - 1
Rampage Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Weapon Master Yes 5
Rage III All parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
3T 5T Weapon Master Yes 15
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Brave Soul Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP.
Power Raise Gain 50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 7T 8
Armor Break II Elemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T 30 Berserker
at lvl 20
Rage IV All parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 25
Rampage II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
3T 6T 15
Ulfhedinn Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
4T 5T 50

Knight line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Phalanx All parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1
Overdrive Surge 300% elemental damage to a foe in Overdrive. - 6T Knight Yes 10
Overdrive Surge II 400% elemental damage to a foe in Overdrive. - 6T Sentinel Yes 5
Centurion Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Self-inflict ATK DownATK is lowered
Duration: 1 turn
.
3T 8T Sentinel Yes 15
Phalanx II All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1
Overdrive Surge III 500% elemental damage to a foe in Overdrive. (200% otherwise). - 6T Holy Saber Yes 5
Substitute Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
1T 6T Holy Saber Yes 15
Phalanx III All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
1T 5T Spartan - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Reflection Gain 3-hit 25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Testudo Gain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
5T 2T 10
Guardian Gain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 15 Spartan
at lvl 20
Centurion II Target ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
3T 8T 10
Hardened Shield Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's charge diamonds by 1
on a foe.
3T 6T 20

Priest line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Panacea Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). - 5T Priest
Cleric
- 1
Grace All parties gain 15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
3T 5T Priest Yes 10
Clarity Remove 1 debuff from all parties. - 4T Cleric Yes 5
Blessing 200%-300% Light damage to all foes. - 5T Cleric Yes 15
Panacea II Restores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]). - 5T Bishop - 1
Dispel Removes 1 buff from a foe. - 5T Bishop Yes 5
Revive Resurrects one party member at 25% Max HP and places them in sub slot 1. - 12T Bishop Yes 15 Healing amount is affected by Master and Level Bonuses, EMP, Healing UpHeal skill's healing amount is boosted
, and Support Skills.
Panacea III Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). - 5T Sage - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Veil All allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
White Wall All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
3T 7T 12
Blessing II 350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
180s 7T 10 Sage
at lvl 20
Dispel Deluge Remove 1 buff from all foes. - 5T 25
Peace of Mind Remove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
3T 5T 15

Wizard line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Aether Blast 200%-300% elemental damage to a foe. - 5T Wizard
Sorcerer
- 1
Fire 200%-250% Fire damage to all foes. - 5T Wizard Yes 10
Freeze 200%-250% Water damage to all foes. - 5T Sorcerer Yes 5
Blind Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
180s 5T Sorcerer Yes 15
Aether Blast II 300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
- 5T Hermit - 1
Venom 200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict PoisonedHP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s 5T Hermit Yes 5
Laser Focus Gain Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
1T 3T Hermit Yes 15
Aether Blast III 400%-500% elemental damage to all foes. - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Bounce Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
Choke All allies gain Attack AllAttacks each foe
Duration: 3 turns
.
3T 7T 5
Dark Haze Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
180s 5T 30 Warlock
at lvl 20
Aether Bane Inflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on a foe.
- 5T 10
Chaser All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
3T 7T 25
Resounding Chant 300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
- Ready in
3 turns3-turn cooldown at start of battle.
/
12 turns12-turn cooldown upon use.
50 See Gameplay Notes.

Thief line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Crack Shot Gain Salted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Bounty Hunter Inflict 1 BountyItem drop rate is boosted
stack on a foe.
- 3T Thief Yes 10
Bounty Hunter II Inflict 2 BountyItem drop rate is boosted
stacks on a foe.
- 3T Raider Yes 5 See Drop rate boosts.
Tricky Moves Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
- 5T Raider Yes 15
Crack Shot II Gain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn
and Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn
.
1T 5T Hawkeye - 1
-
Bounty Hunter III Inflict 3 stacks of BountyItem drop rate is boosted
on a foe.
- 3T Hawkeye Yes 5
Lethal Aim Gain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
4T 12T Hawkeye Yes 15
Crack Shot III Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50%Duration: 1 turn
.
1T 5T Bandit Tycoon - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Extend Break Inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Duration scales with BountyItem drop rate is boosted
's stacks, being around 120 seconds at Bounty lvl 9Item drop rate is boosted
.
Force Snatch Remove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
1T 6T 15
Bounty Hunter IV 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
BountyItem drop rate is boosted
stacks are applied before damage is dealt.
White Smoke All allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- 8T 30
Rupie Flip Plain damage to one enemy. - 0T 10 Uses rupies. 1 Rupie = 1 Damage.
Choose: 1000, 3000, or 10000 Rupies.
Up to 100000 Rupies can be used per battle.
Remaining Rupies available are displayed when choosing how much to spend.
Spring's Gate Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)
based on Bounty Level (Max: 60%).
3T / 1T 5T 50 The strength of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)
is dependent on the foe with the highest BountyItem drop rate is boosted
.
It will grant 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%
without BountyItem drop rate is boosted
increasing by 5% per BountyItem drop rate is boosted
stack, up to 60% at 9 BountyItem drop rate is boosted
.

Enhancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Stall Elemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Elemental Focus All parties gain 40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
3T 5T Enhancer Yes 10
Elemental Focus II All parties gain 60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
3T 5T Arcana Dueler Yes 5
Quick Strike All allies gain 5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and 5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
3T 7T Arcana Dueler Yes 15
Stall II 200% elemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
- 5T Dark Fencer - 1
Miserable Mist Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
180s 5T Dark Fencer Yes 5
Gravity Wave Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
180s 9T Dark Fencer Yes 15
Stall III Elemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
- 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Quick Down Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
on a foe.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Blood Sword Gain DrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
3T 9T 10
Uprising Target ally gains 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Unpredictable Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
180s 6T 15 Random debuffs are: DA DownDouble attack rate is lowered
, TA DownTriple attack rate is lowered
, BlindedAttacks have a slight chance to miss
, BurnedHP is lowered on every turn
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, CharmedAttacks are slightly limited
, ParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and PetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Chaos Deploy the ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
180s 16T 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Absorption All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
2T 6T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.

Grappler line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Counter Gain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Taking Chances Gain ATK UpATK is boosted
Duration: 5 turns
.
Self-inflict DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
5T 6T Grappler Yes 10
Taking Chances II Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
5T 6T Kung Fu Artist Yes 5
Chi Channeler Restore caster's HP (Healing cap: 1500).
Gain DEF UpDEF is boosted
Duration: 3 turns
.
3T 5T Kung Fu Artist Yes 15
Counter II Gain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
2T 5T Ogre - 1
Fighting Spirit 200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
- 5T Ogre Yes 5
Pandemonium Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
3T 8T Ogre Yes 15
Knifehand Strike Gain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
2T 5T Luchador - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Spirit of Training Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
.
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
Horizontal Solace Gain Hostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
1T 7T 5
Ring Ruler Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Varies 8T 5 Luchador
at lvl 20
Mic Hype All parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3T 8T 25
Tag Team All allies attack without using up a turn. - 15T 40 Allies will not use Charge Attacks.
Buffs such as Double StrikeAttacks twice each turn
Duration: 1 turn
will not take effect.

Ranger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Quick Step Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Ranger
Archer
- 1
Rain of Arrows 150-300% elemental damage to all foes. - 5T Ranger Yes 10
Rain of Arrows II Elemental damage to all foes.
Inflict ATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
180s 5T Archer Yes 5
Hard Line Big elemental damage to a foe with a debuff. - 7T Archer Yes 15
Quick Step II Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
1T 5T Sidewinder - 1
Rain of Arrows III 300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
180s 5T Sidewinder Yes 5
Bullseye Run (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). - 7T Sidewinder Yes 15
Evasive Maneuvers 800% elemental damage to a foe.
gain 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
1T 5T Nighthound - 1 Bonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
will deal elemental damage and inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on all foes.
Even if you dodge multiple times it only triggers once.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Steady Aim Inflict Steady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Steady AimTargeted by a skill
Duration: 180 seconds
has no actual effect.
Its value lies in boosting the damage of skills like  Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).
and activating Maverick's Emblem of Divinity effect.
Change Switches position with a sub member. - 2T 8
Tactical Relocation Switch positions of any two allies of your choice. - 20T 30 Nighthound
at lvl 20
Frequency Jam All allies gain ~35% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: ~35%Duration: 2 turns
and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
2T 7T 20
Twilight Zone Deploy the Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
field effect.
180s 16T 30 When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks.
Judicious Shot 300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
180s 5T 25
Time On Target 300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
- 15T 50 See Gameplay Notes.

Harpist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Overture All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Duration: 3 turns
and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Duration: 3 turns
. Harps enhance effect when equipped.
3T 7T Harpist
Bard
- 1
Angelic Voice Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
180s 5T Harpist Yes 10
Angelic Voice II Harp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
180s 5T Bard Yes 5
Bard Song Harp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
5T 8T Bard Yes 15
Overture II Harp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
3T 7T Superstar - 1
Soul Soloist Harp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
3T 5T Superstar Yes 5
Sky Realm Song Harp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
3T 6T Superstar Yes 15
Concludere Harp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
3T 7T Elysian - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Sheep Song Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.
3T 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Tremor Round All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
3T 6T 5 Boost to buff strength based on numbers of parties.
Dirge for the Dead Inflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
180s 6T 20 Elysian
at lvl 20
Voice Unveiled Grant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
5T 8T 10
Call of the Abyss Harp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
3T 5T 14 The Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Oratorio Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
4T 6T 50

Lancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Drive It In 200%-250% elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
- 7T Lancer
Dragoon
- 1
Double Trouble Gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: Small
on a foe.
1T 5T Lancer Yes 10
Double Trouble II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
1T 5T Dragoon Yes 5
Battle Scar Elemental damage based on charge bar to a foe.
Gain ATK UpATK is boosted
Duration: 3 turns
, DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict OverheatedHP is lowered on every turn
Duration: 1 turn
.
3T 6T Dragoon Yes 15
Drive It In II 300% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
- 7T Valkyrie - 1
Double Trouble III Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie Yes 5 Spear: Effect enhanced based on caster's number of buffs (Maximum effect at 2 buffs for DA and at 3 buffs for TA).
Axe: Effect enhanced based on target's number of debuffs.
Resonating Surge Elemental damage to one enemy and gain 25% Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
6T 5T Valkyrie Yes 15
Thunder on the Water 300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Break Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain 10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Randgrith Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
.
180s 5T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Einherjar Gain 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
.
Until hit 4T 8 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
will be removed when hit.
Swan Song All parties gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Dance of Zeal Gain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
3T 8T 5 The 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
debuff can be removed with  ClarityRemove 1 debuff from all parties. or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Springwater Robe Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
3T 6T 10
Crestfallen Flower Gain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
3T 6T 30
Lightning Strike Spear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns
.
1T / 3T 6T 50

Gladiator line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Blade Swap Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
1T 5T Gladiator - 1 Switches all charge attacks to the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's while Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
is in effect.
Twin Coil 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). - 6T Gladiator Yes 5
Decimate 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
- 6T Gladiator Yes 15 Uses the main hand's element if the target is non-elemental.
Blade Swap II Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
1T / Until used 4T Chrysaor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Cross Guard All allies gain 40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
1T 5T Gladiator
Chrysaor
35 Gladiator
at lvl 20
Chase Blade Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T / 3T 7T 30
Dual Arts Gain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T 5T 35 Chrysaor
at lvl 20
Diptych Gain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T Ready in
2 turns2-turn cooldown at start of battle.
/
8 turns8-turn cooldown upon use.
40
Aurum Flow 300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- 7T 30

Lumberjack line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Woodcutter's Song Gain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
3T 6T Lumberjack - 1 See Gameplay Notes.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Laughing Logger 400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
.
3T 5T Lumberjack35 Lumberjack
at lvl 20
Leaf Burning Gain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
- 10T 40
Dappled Sunlight Restore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T 30

Cavalier line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Horseman's Duty All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain ?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
3T/1T 7T Cavalier - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
- 5T Cavalier30 Cavalier
at lvl 20
Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
- 7T 35
High Command Spear: Gain Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.
- 12 40 Ends upon taking damage 2 times.

Monk line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ascetic Stance Gain Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
2T 5T Monk - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. - 5T Monk35 Monk
at lvl 20
Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
2T 6T 40
Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
4T 7T 30

Robin Hood line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Opening Shot 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
3T 5T Robin Hood - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Acrobatic Volley 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
Inflict Delay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity
. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
- 6T Robin Hood35 Robin Hood
at lvl 20
Emerald Fog Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
.
180s 7T 30
Return of the Fox End cooldown for caster's other skills.
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
- 9T 40

Alchemist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Just the Cure Restore 25% of all allies' HP (Healing cap: 1500). - 7T Alchemist Yes 5
A Little Pick-Me-Up All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
- 10T Alchemist Yes 15
Potion Refinement Create 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
1T 6T Doctor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Fury Capsule Gain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
3T 6T Alchemist
Doctor
10 Alchemist
at lvl 20
Nutrients All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
3T 6T 25 Doctor
at lvl 20
Maddening Vitality Grant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Counters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP
(Max: 90%) on ally.
4T 3T 40 Can't target MC. Can't be used on characters with less than 20% of their max HP.
Adrenaline Rush All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
2T 9T 30

Ninja line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ninjutsu Bonus effects from seal combo. - 6T Ninja - 1
Fuma Shuriken 100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to  NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and DA UpDouble attack rate is boosted
Duration: 3 turns
.
3T 8T Ninja Yes 5
Haze Elemental damage to a foe.
Katana: Self-inflict BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain 60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Ninja Yes 15 BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
cannot be removed with  ClarityRemove 1 debuff from all parties. or other debuff removal effects.
Veil does not circumvent self-inflicted debuffs.
Mainhanding Ray of Zhuque Pontus circumvents the effects of BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Runeweaving Call forth the power of the tetra-elements to cast a spell. - 5T Runeslayer - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Home-Made Bomb Gain Readying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
5T 7T Ninja
Runeslayer
10 Ninja
at lvl 20
Mana Burst Big damage to all foes based on Caster's Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
- 6T 15 Runeslayer
at lvl 20
+200% damage per Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
, up to 1000%.
Dragon Break Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
1T 8T 25
Spell Boost Set Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to  RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
- 7T 40 Can be cast without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
and without  RuneweavingCall forth the power of the tetra-elements to cast a spell. being on cooldown, to partial or no effect.

Ninjutsu effects

Combo Name First Seal Second Seal Effects Duration
Fire Evade Fire damage to one enemy and inflict Fire SealFire Seal is cast
Duration: 180 seconds
. If Fire Seal IIFire Seal II is cast
is active, consume it and inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
instead.
180s / 180s
Encount Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
1t
Thunderswift Light damage to one enemy and inflict Lightning SealLightning Seal is cast
Duration: 180 seconds
. If Lightning Seal IILightning Seal II is cast
is active, consume it and inflict ParalysisCan't attack
Duration: 30 seconds
instead.
180s / 30s
Tight Spot Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
2t
Cast-off Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1t
Water Escape Water damage to one enemy and inflict Water SealWater Seal is cast
Duration: 180 seconds
. If Water Seal IIWater Seal II is cast
is active, consume it and inflict DEF DownDEF is lowered
Duration: 180 seconds
instead.
180s / 180s
Curse Bind Dark damage to one enemy and inflict Shadow SealShadow Seal is cast
Duration: 180 seconds
. If Shadow Seal IIShadow Seal II is cast
is active, consume it and inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
instead.
180s / 180s
Poison Evade Elemental damage to all enemies and inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s
Plover Inflict DA DownDouble attack rate is lowered
Strength: LargeDuration: 90 seconds
and TA DownTriple attack rate is lowered
Strength: LargeDuration: 90 seconds
on all enemies.
90s
Aisha Cuts one enemy's mode bar if they are in overdrive.
Wind Evade Wind damage to one enemy and inflict Wind SealWind Seal is cast
Duration: 180 seconds
. If Wind Seal IIWind Seal II is cast
is active, consume it and inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat Gain ScurryLess likely to be attacked
Duration: 1 turn
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger Gain Tiger EyeATK is boosted when blinded
Strength: 80%Duration: 2 turns
, increasing attack by 80% when inflicted with BlindedAttacks have a slight chance to miss
.
2t
Life or Death Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light Remove 1 debuff from all allies.
Earth Entomb Earth damage to one enemy and inflict Earth SealEarth Seal is cast
Duration: 180 seconds
. If Earth Seal IIEarth Seal II is cast
is active, consume it and inflict DelayReduce a foe's charge diamonds by 1
instead.
180s

Fuma Shuriken effects

Active Seals Additional Effects
Fire SealFire Seal is cast
Consume Fire SealFire Seal is cast
. Inflict 30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 180 seconds
and Fire Seal IIFire Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 3 turns
. Gain ATK UpATK is boosted
Duration: 3 turns
.
Water SealWater Seal is cast
Consume Water SealWater Seal is cast
. Inflict 30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 180 seconds
and Water Seal IIWater Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 3 turns
. Gain DEF UpDEF is boosted
Duration: 3 turns
.
Earth SealEarth Seal is cast
Consume Earth SealEarth Seal is cast
. Inflict 30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 180 seconds
and Earth Seal IIEarth Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 3 turns
. Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Wind SealWind Seal is cast
Consume Wind SealWind Seal is cast
. Inflict 30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 180 seconds
and Wind Seal IIWind Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 3 turns
. Gain DA UpDouble attack rate is boosted
Duration: 3 turns
.
Lightning SealLightning Seal is cast
Consume Lightning SealLightning Seal is cast
. Inflict 30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 180 seconds
and Lightning Seal IILightning Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 3 turns
. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
Shadow SealShadow Seal is cast
Consume Shadow SealShadow Seal is cast
. Inflict 30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 180 seconds
and Shadow Seal IIShadow Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 3 turns
. Gain Overdrive InhibitedOverdrive is curbed
Duration: 3 turns
.

Runeweaving effects

Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade Fire damage to a foe and gain Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and ArmoredChance of lowering DMG taken
Duration: 3 turns
.
3T
Cyclonic Blade Wind damage to a foe and gain Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Skill DMG UpSkill DMG is boosted
Duration: 3 turns
and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade Earth damage to a foe and gain Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain 30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade Water damage to a foe and gain Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Water SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Light SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Fire DMG LoweredFire DMG is lowered
Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Wind DMG LoweredWind DMG is lowered
Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Earth DMG LoweredEarth DMG is lowered
Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Water DMG LoweredWater DMG is lowered
Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Light DMG LoweredLight DMG is lowered
Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Dark DMG LoweredDark DMG is lowered
Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade Light damage to a foe and gain Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade Dark damage to a foe and gain Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and 25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
.
3T
Freezing Shackles Water damage to a foe.
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict ColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand Earth damage to a foe.
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield All parties gain Debuff Res. UpDebuff resistance is boosted
Duration: 2 turns
.
2T
Aqueous Breeze Restore all parties' HP. (Healing cap: 2500 [1150 for other parties].)
Searing Wind All allies gain 15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain Readying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul Remove 1 debuff from all allies. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: Gamewith[1]

Samurai line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Finishing Touch Gain NimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Until hit
.
- 5T Samurai - 1
Self Reflection Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
1T 1T Samurai Yes 5
Quiet Strategy Gain DEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict ATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Also gain ATK UpATK is boosted
Duration: 3 turns
.
Self-inflict DA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and TA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
2T 7T Samurai Yes 15
One with the Blade Gain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 5T Kengo - 1 Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
ends upon taking damage.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Into Thin Air Dodge all foes' attacks. 1T 5T Samurai
Kengo
10 Samurai
at lvl 20
Eagle Reversal Gain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
2T 6T 30 Kengo
at lvl 20
No More Doubt Gain Tri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
1T 7T 40
Rending Flash 700% elemental damage to a foe (Damage cap: 820,000).
Gain 100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
3T 6T 25

Sword Master line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Awakening Blade Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 10T Sword Master - 1
Resonating Blade Casts mainhand's Resonance skill. - - Sword Master - 5 Can only be used with enough EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
available.
Energize Restore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
- 3T Sword Master - 15 Can only be used while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Glory Arts Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 8T Glorybringer - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Contrablade Gain Lethal Attack Dodged (25% HP) (1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Counters on DMG (2 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, and Hostility UpMore likely to be attacked
Duration: 2 turns
.
2T 6T Sword Master
Glorybringer
35 Sword Master
at lvl 20
Espada Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). - 6T 15 Glorybringer
at lvl 20
Al Doble Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
3T 8T 20
Colmillos Gain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate.
- 7T 25

Gunslinger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Will not use Charge Attacks.
Triple Threat Gain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
6T 4T Gunslinger - 5
Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15
Three-Round Burst Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and perform a one-foe attack with no turn progression. (Consumes bullets.)
1T 4T Soldier - 1 Double StrikeAttacks twice each turn
buffs will not activateVerification needed. upon casting.
Cannot be activated if MC has no bullets.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Blitzburst Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain ATK Sharply Boosted (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
1T 10T Gunslinger
Soldier
30 Gunslinger
at lvl 20
Open Fire Deal one-foe attacks until all bullets are consumed. - 7T 35 Soldier
at lvl 20
Fortitude Gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
5T 8T 30
Guerrilla Tactics Gain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
2T 5T 20

Mystic line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Omnipotent Eye Gain Omnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified
per turn. When Omnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1 Stat increases only apply during attack: 30% ATK UpATK is boosted
Strength: 30%
, 80% DEF UpDEF is boosted
Strength: 80%
, 60% DA UpDouble attack rate is boosted
Strength: 60%
and 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%
.
Self debuff lasts 1 turn and can't be removed: ATK DownATK is lowered
Duration: 1 turn
, DEF DownDEF is lowered
Duration: 1 turn
, DA DownDouble attack rate is lowered
Duration: 1 turn
, TA DownTriple attack rate is lowered
Duration: 1 turn
, 100% Debuff Res. DownDebuff resistance is lowered
Strength: 100%Duration: 1 turn
, Hostility UpMore likely to be attacked
Duration: 1 turn
Fate Foreseen Convert entire charge bar to MPMagic power is amplified
.
- 4T Mystic - 5 10% charge bar = 1 MPMagic power is amplified
.
Maximum MPMagic power is amplified
is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 MPMagic power is amplified
) and rounds down below 5 (e.g. 54% = 5 MPMagic power is amplified
)
Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15 Charge bar boost is not affected by Charge Bar Gain UpCharge bar gain is boosted
effects.
Cat's Meow Gain Cat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).
- 2T Nekomancer - 1
  • Stat boost (applied only on the turn of the attack):
  • Caster debuff: ATK DownATK is lowered
    Duration: 3 turns
    , DEF DownDEF is lowered
    Duration: 3 turns
    , DA DownDouble attack rate is lowered
    Duration: 3 turns
    , TA DownTriple attack rate is lowered
    Duration: 3 turns
    , 100% Debuff Res. DownDebuff resistance is lowered
    Strength: 100%Duration: 3 turns
    , Hostility UpMore likely to be attacked
    Duration: 3 turns
  • Caster debuffs will still be inflicted after reviving if affected by AutoreviveRecovers once from a knockout while in effect
    .
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Third Eye Grant an ally 100% TA UpTriple attack rate is boosted
Strength: 100%
.
1T 6T Mystic
Nekomancer
25 Mystic
at lvl 20
Black Cat's Path End Cat's Meow and inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.
180s 7T 25 Nekomancer
at lvl 20
  • Cannot be used unless Cat's Meow is active
  • Adds 3T to Cat's Meow's current cooldown
  • Will not trigger Cat's Meow debuffs upon removal
Moonshadow Convert your charge bar to MPMagic power is amplified
.
- 4T 30
  • 1.5 MPMagic power is amplified
    per 10% Charge Bar (MPMagic power is amplified
    converted is rounded up)
  • Only consumes charge bar necessary to reach maximum (15) MPMagic power is amplified
Paws of Power Gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.
3T 8T 20

Assassin

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Out of Sight Gain Hostility DownLess likely to be attacked
Strength: -10
. Target ally gains Hostility UpMore likely to be attacked
Strength: +30
.
3T 8T Assassin Yes 5
Retaliation Reprise End cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
1T 8T Assassin - 15
Execute Use secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
Varies 1T Tormentor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Conceal Boost to caster's dodge rate and multiattack rate 3T 7T Assassin
Tormentor
20 Assassin
at lvl 20
Devotion Grant Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and DEF UpDEF is boosted
Duration: 3 turns
to another ally.
1T / 3T 6T 20 Tormentor
at lvl 20
  • The character granted Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    by this skill will have a 100% chance to be targeted by all foes.
  • DEF UpDEF is boosted
    Duration: 3 turns
    equals 10% per ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
    lvl (Max: 100%).
Recursive Nightmare Restore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
- 10T 30
  • Cannot increase secret gear uses above the maximum limit at the start of the battle.
Barbed Wire Inflict PilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
5T 12T 25
  • Turn-based damage is based on an foe's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000.
  • if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory

Drum Master

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Drum Roll All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
1T 8T Drum Master - 1
Never Miss a Beat Distribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
3T 5T Drum Master - 5
Resounding Rhythm Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
180s 6T Drum Master - 15
Rising Force All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
- 7T Rising Force - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Resonate Rhythm Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
- 7T Drum Master
Rising Force
25 Drum Master
at lvl 20
Mosh Pit Deploy the MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
field effect.
5T 9T 25 Rising Force
at lvl 20
Jet To Jet Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
. (Recast to end.)
- 5T 20 MC absorbs 5% charge bar from all allies at the end of each turn.
Unaffected by charge bar speed effects.
Unleash the Fury Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
- 7T 30 See Gameplay Notes.

Dancer

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Spellbound Salsa Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Can't be removed.At 100%, leaves 1 max HP
.
1T 5T Dancer - 1 Can't be used if max HP has already been lowered to 1.
Also causes plain damage to self to lower current HP to new max HP if applicable.
Classical Lead Gain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
1T 9T Dancer - 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.

If the main character is not in first position, only the characters placed after them will copy their attack(s).
Two to Tango Gain Routine StepAttacks twice each turn
Duration: 4 turns
.
4T 16T Dancer - 15 EtoileAllies positioned after you will copy your attack
copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.
One-hit buffs, like Shiva (Summon)'s Path of DestructionATK is boosted
, Salted WoundATK is boosted when foe is in break mode
, or DefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Pas Seul Speed up caster's charge bar / Boost to hostility 2T 5T Dancer25 Dancer
at lvl 20

Mechanic

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Activate Activate your companion.
Gain full Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
- 8T Mechanic - 1
Customized Action Effects change based on what Action Parts are equipped. - ? Mechanic - 5
Refuel All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
3T 6T Mechanic - 15
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Actuation Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
Can only be used when companion is active.
- 7T Mechanic25 Mechanic
at lvl 20

References

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