Elemental Switch
Elemental Switch is a defensive buff which causes all incoming non-Plain Damage to be changed to the given element prior to other damage calculations.
Main Character
| Icon | Name | Skill | Elemental Switch |
Target | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
RuneweavingCall forth the power of the tetra-elements to cast a spell. |
AnyOne of the following based on the element inferior to your main weapon's element: Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns |
All allies | 3 turns | 5 turns | Aquatic Blade ( |
Characters
All character abilities grant Elemental Switch to the element weak to the character's own.
| Icon | Name | Rarity | Element | Source | Target | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Athena | Shield of the Gods: AigisAll allies gain Duration: 1 turn Wind Damage Cut., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. | All allies | 3 turns | 8 turns Lvl 55: 7 turns | ||||
| Europa | Tyros AggerisAll allies gain Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite. (Effect ends upon taking damage 2 times.) | All allies | Until damage is taken twice | 14 turns Lvl 75: 12 turns | is equivalent to . | |||
| Erin | Crystal WallAll allies gain Strength: 25%Duration: 2 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. and Duration: 2 turns. | All allies | 2 turns | 8 turns | ||||
| Alexiel (Summer) | Uncrossable WatersRemove all debuffs from Alexiel. Gain Duration: Up to 3 turns. (Consumes 1 every turn. Ends when no are deployed / Max: 3 turns) | Self | 3 turns | 8 turns Lvl 55: 7 turns | is equivalent to . | |||
| Caim | Diamond TrickAll allies gain Strength: 15%. Raise caster's Duration: Indefinite Rank by 1 (Max: 4). | Self | Indefinite | 5 turns | is equivalent to . | |||
| Sara | Graphos's TeachingsGain these effects in order upon taking DMG: Convert DMG taken to Water DMG, boost to C.A. DMG, boost to C.A. DMG cap, debuff immunity, and Tank-and-Counter effect (3 times). |
Self | Indefinite | - | Any level of Convert DMG taken to water DMG / Boost to C.A. DMG / Boost to C.A. DMG cap / Debuff immunity / Counter on DMG effect (3 hits) is equivalent to . | |||
| Siegfried | Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000). Gain Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Duration: 3 turns. |
All allies | 3 turns | 6 turns | is obtained at level 90. | |||
| Florence | ArmoniaAll allies gain Duration: 1 turn Earth Damage Cut., Duration: 3 turns, and Duration: Indefinite. (When Florence's is 3 or more: All allies also gain Strength: (Healing cap: 400)Duration: 3 turns.) | All allies | 3 turns | - | ||||
| Katzelia | Orbital Breeze450%Massive Wind damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | All allies | 3.5 turns | - | ||||
| Nicholas (Light) | Area Repulsion ShieldGain Duration: 2 turnsDark Damage Cut. and Duration: 2 turns. (Can't recast.) | Self | 2 turns | Can't recast | Only in Grand God Kaiser Mode | |||
| Cagliostro (Halloween) | Paranormal PhantasmAll allies gain Strength: 20% ATK Up / 20% DEF Up / 30% DA Up / 15% TA UpMultiplier: NormalDuration: 3 turnsCan't be removedSpecial buff and Duration: Indefinite. From 8th turn onward: All allies also gain Duration: 3 turns. | All allies | 3 turns | 8 turns Lvl 75: 7 turns | From 8th turn onward. | |||
Weapons
| Icon | Name | Rarity | Element | Type | Source | Target | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Last Sahrivar | Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | All allies | 3.5 turns | |||||
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