Caim

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Evokers
[Forgotten Fool]This title is an unofficial, amateur translation.
Caim

MAX HP N/A
MAX ATK N/A
Element ???
RaceOfficially called "Type" in-game. ???
Style ???
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. ???
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. ???
Voice Actor ???
How to Recruit

ID
Char ID
Uncap Limit
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute.
NameJP
TitleJP
Voice ActorJP
Release Date

Better and more beautiful than any other. And thus always alone. This is how a fool is born. But one day, all his fragile mind had ever known was tossed into a forgotten abyss. Whether that has turned out for better or worse is anyone's guess. But when the upside down smile of a certain figure now peers into his eyes, the purity within almost seems to lighten up the skies.

Charge Attack
Icon Name Effect
Golden Dawn Massive Earth damage to a foe.
Caim's third skill resets to Blank Face.

Skills
Icon Name Cooldown Duration Obtained Effect
Double Deal Ready in
4 turns4-turn cooldown at start of battle.

Lvl 55:
Ready in
3 turns3-turn cooldown at start of battle.
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
All Earth allies gain Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)
Beginning of Joker /
End of Joker
8 turns
Lvl 75:
7 turns
End of Joker:
3 turns
Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Beginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.[1]
(Skill changes to Beginning of Joker upon casting.)
Blank Face - - Lvl 1
Skill effect changes based on the type of skill that is first used by a main ally.
Blank Face SkillsBlank Face transforms into one of these skills based on the type of skill that is first used by a main ally.
Icon Name Cooldown Duration Obtained Effect
Spade Trick 5 turns - - Attack without using up a turn.
Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
Rank by 1 (Max: 4).
Heart Trick 5 turns - - Restore 20% of all allies' HP (Healing cap: 2000).[1]
Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).
Diamond Trick 5 turns - - All allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
Raise caster's DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).
Club Trick 5 turns 180 sec - Inflict DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
on all foes.[1]
Raise caster's ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Wild Card Lvl 1
Subject to all specialty weapon-, style-, and raceOfficially called "type" in-game-related weapon skills.
The Hanged Man Reversed Lvl 1
When Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap.[1]
The Fool Upright Lvl 1
When Switching to Main Ally: SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
all rise by a random number.
(Can't be reactivated.)

Extended Mastery Perks
Style DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Healing
★☆☆★★☆★★★
10%15%20%
RaceCalled "Type" in-game. DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Healing
★☆☆★★☆★★★
10%15%20%
Individual Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Hostility Up
★☆☆★★☆★★★
+5+8+10
Hostility Up
★☆☆★★☆★★★
+5+8+10
Over Mastery Aetherial Mastery
Permanent Mastery

‎‎

Gameplay Notes

Double Deal

  • The initial cooldown will not count down if Caim is a sub party member.
  • Any remaining cooldown stays intact when switched into a sub party slot during battle.
  • Double DealNext skill can be recast with no cooldown (Can't be removed)
    doesn't apply to skills that have no cooldown or skills that can only be used once during a battle. (This effect won't be consumed when casting those skills.)

Beginning of Joker

  • Certain skills cannot be copied. A "SKILL COPY FAILED" / "NO EFFECT" message will appear if Beginning of Joker is used after one of these skills.
    • Commonly this applies to skills that can only be used once or change depending on character/class specific mechanics. As a result, he also cannot copy his other skills.
  • Even if Beginning of Joker fails, the skill still changes to End of Joker.

End of Joker

  • Provides all of the buffs that a 4/5 The Hanged Man (SSR) can grant.
  • 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Stacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Stacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barStacking: Summon
    , and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Stacking: Summon
    are in the Summon stacking frame.[1]

Blank Face

  • Skill effect and name change based on the type of skill that was first used by a main ally.
    • This includes Caim's other skills, although he can only turn it into Diamond Trick.
  • A skill's type can be distinguished by the color of its icon border.
  • The changed skill names are as follows. (This skill can only be used after it changes to one of the following.)
    • When a damage skill (red border) is used: Spade Trick
    • When a healing skill (green border) is used: Heart Trick
    • When a buff skill (yellow border) is used: Diamond Trick
    • When a debuff skill (blue border) is used: Club Trick
  • When Blank Face changes to a Trick, the skill stays as that Trick permanently until Caim uses a charge attack.
  • Cooldown is reset upon Caim using his charge attack.
  • SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    ranks last indefinitely and can't be removed. Each rank's maximum lvl is 4.
    • Ranks are shown in-game as J, Q, K, A (Ranks 1, 2, 3, 4 respectively)

Spade Trick

  • Spade Trick performs a normal attack and takes into account any active buffs that would affect a normal attack.
  • It will not perform a charge attack.
  • All SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: Perpetuity
    ranks enable Caim to deal damage and critically hit as if he has elemental advantage (+50% elemental modifier). This applies even against Wind-element foes.[1]
  • Caim gains a boost to ATK based on Spade rank:[1]
Rank Status ATKPerpetuity modifier Up
1 Jack of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
10%
2 Queen of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
20%
3 King of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
35%
4 Ace of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
50%

Heart Trick

  • All HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    ranks also grant a Drain effect to Caim's attacks. The Drain effect is affected by boosts to healing specs.[1]
  • Caim gains a boost to healing and healing cap based on Heart rank:[1]
Rank Status Healing SpecsHealing and healing cap Up Drain
1 Jack of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
10% Restore HP based on 10% of
one-foe attack damage dealt
(Healing cap: 500)
2 Queen of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
20%
3 King of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
35%
4 Ace of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
50%

Diamond Trick

  • DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    's damage conversion effect is equivalent to Water SwitchElemental DMG from foes turns into water DMG
    .
Rank Status DEF Up
1 Jack of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
25%
2 Queen of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
50%
3 King of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
75%
4 Ace of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
100%

Club Trick

  • The DelayReduce a foe's charge diamonds by 1
    effect from Club Trick is affected by ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Caim gains a boost to debuff success rate based on Club rank:[1]
Rank Status DSRDebuff Success Rate Up Bonus Earth DMG
1 Jack of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
10% 10%
2 Queen of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
20%
3 King of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
35%
4 Ace of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
50%

The Hanged Man Reversed

  • To meet the requirement, all equipped weapons must have different ID numbers. Weapons of the same type are allowed.
    • An empty slot on the grid can also fulfill the requirement.[1]
  • Does not stack with Diantha's  Never Ending Fantasy5% boost to Earth MC's damage cap.
    (Takes effect even when Diantha is a sub ally.)
    . Only the highest boost takes effect.

The Fool Upright

  • Caim randomly gains 1 to 4 ranks of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    .
  • The chances for each rank are:[1]
    • 10% to gain Rank J
    • 20% to gain Rank Q
    • 30% to gain Rank K
    • 40% to gain Rank A
  • This support skill activates when Caim switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as  ChangeSwitches position with a sub member. or  Tactical RelocationSwitch positions of any two allies of your choice..
    • Starting the battle in a sub ally position is not a requirement to activate this support skill.
  • The following conditions will activate this support skill:
    • When a main ally is knocked out due to damage, which causes Caim to switch in
    • Player-controlled effects that knock out a main ally, which causes Caim to switch in (e.g. Death's summon call, Luna's  Soul ConversionKnock out another ally.)
    • Enemy special attacks that force Caim to switch in with a main ally (e.g. Ultimate Bahamut's Virtuous Verse)
    • Switching in using the Switch Party command in the Tower of Babyl.
  • Can only activate once per battle, even if Caim is revived after being knocked out.

Outfits

Treat Hunters

A boy slips into his Halloween outfit, ready to enjoy the night's festivities. Licking his lollipop, he appears no different from any other child—just as long as you pay no heed to his upside-down friend, who flashes a grin at every passerby.
Outfit Name Treat Hunters
How to Get Treat Hunters Outfit Set
(Limited-time in-game purchase)
Release Date 2020-10-17
Charge Attack Midnight Trick
ID 3710152000

References

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