Revitalize

Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil


Recover HP each turn. Boost to charge bar if HP is full.

About Revitalize

Revitalize is a heal-over-time buff that activates at the end of the turn. If the character's HP is full or the character is unable to receive healing (e.g. Strong ArmedCan't be healed
), they will receive a Charge Boost instead.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Most Revitalize effects grant 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full. This number is affected by Charge Bar Gain UpCharge bar gain is boosted
and Charge Bar Gain LoweredCharge bar gain is lowered
effects.

Multiple Revitalize buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with RefreshHP is restored on every turn
, other buffs with Revitalize effects, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.

At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount. Charge boosts from Revitalize effects, if HP is full, will also be displayed as a single amount.

Example:
All Allies: + 500 HP from  Kaede Takagaki Divine Breeze 450%Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh + 500 HP or 10% Charge Boost from  Lennah RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize (character side) + 150 HP from  Sevastien Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from  FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP or 10% Charge Boost from  Rose QueenRose Palace All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
's Revitalize (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses. Allies with full HP gain 20% Charge BoostInstantly boosts Charge Bar by 20%
Strength: 20%
, before factoring charge bar speed effects.
Kaede only: + 500 HP or 10% Charge Boost from  Verdure LadyRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
(Revitalize effect) = 2250 HP recovered or 30% Charge BoostInstantly boosts Charge Bar by 30%
Strength: 30%
gained at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3 (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Revitalize Sources

Main Character

Class Skill Targets Amount Cap Dur C/D Sub?Can be used as a subskill on other classes Notes
Elysian  Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
All Allies ? 250 HP 5T 8T No Also grants Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
.
Runeslayer  RuneweavingCall forth the power of the tetra-elements to cast a spell. ( + = Energizing GustAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
.
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
)
All Allies 5% 700 HP 3T 5T No
Mechanic  Customized ActionEffects change based on what Action Parts are equipped. - Healing Aura Maneuver All Allies 10% 500 HP 3T 4T No Requires equipping a Support Frame. Costs 2 Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.

Character Skills and Charge Attacks

CharacterElementSourceTargetsAmountCapDurC/DNotes
Charioce XVII  Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000) and grant RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
and Supplemental DMGDMG dealt is supplemented
Strength: 1% of enemy's max HP (Damage cap: 30,000)Duration: 3 turns
.
One ally 5% 500 HP 3T 4T Also directly heals (Healing cap: 2000).
Zahlhamelina  Sunlight RadiumAll Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500Verification needed. )Duration: 5 turns
(Healing cap: 500Verification needed. ), Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 5 turns
, and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
All allies ? 500 HP 5T 10T
Aqours Second-Years  Omoiyo HitotsuninareAll allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 5 turns
and 5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 5 turns
.
At level 90:
All allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 5 turns
.
All allies 10% 300 HP 5T 8T Requires level 90 (5).
Aglovale  SchneetreibenGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self ? 1000 HP 3T 6T Requires 2 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
Arulumaya (Holiday)  Tabula RasaAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies ? 500 HP 3T 8T
Izmir  FarewellAll allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Consumes 20% of charge bar.)
At level 100:
No longer consumes charge bar.
All allies also gain KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
.
All allies ? 500 HP 3T 5T Requires Level 100 (5).
Societte  First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns
.
One ally / All allies ? 500 HP 3T 4T Also directly heals (Healing cap: 2000). Affects all allies upon consuming Advent of SerenityNext First Dance: Kagura affects all allies
.
Ejaeli  Acqua SerenataAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns
.
All allies 5% 350 HP 4T 8T
Caim  End of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
All allies ? 500 HP 3T 7T
Jeanne d'Arc (Summer)  Banner of the BraveAll allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 3 turns
.
Restore 10% of all allies' HP (Healing cap: 1500).
All allies ? 400 HP 3T 6T Grants 10% charge bar if HP is full.
Also directly heals (Healing cap: 1500).
Lennah  RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 500 HP 3T 6T Requires level 95 (5). Also directly heals (Healing cap: 2000).
Selfira  Symphonie ReveuseMassive Wind damage to a foe.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 400) or 10% Charge BarDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 5% 400 HP 2.5T -
Yaia (Holiday)  Present from YaiaI got you something!
(Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One ally 5% 300 HP 3T 7T Grants 25% charge bar if HP is full.
Aglovale (Valentine)  Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and a random buff.
(Gain additional buffs based on Aglovale's number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.)
All allies ? 1000 HP 3T 7T Possible effect. Guaranteed when Aglovale has 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
. See character page for details.
De La Fille  RegenerationRestore all allies' HP (Healing cap: 1500).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
/
 Benedictive LightRestore all allies' HP (Healing cap: 1500).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
All allies ? 500 HP /
700 HP
3T 7T Also directly heals (Healing cap: 1500). Skill name changes and Revitalize's healing cap increases at level 90 (5).
Fif  SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 500 HP 3T 5T Requires level 95 (5). Also directly heals (Healing cap: 4000).
Juliet  VangeloGrant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
and 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
.
When 1 Spirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
is consumed:
Also grant Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns
.
One ally ? 500 HP 3T 5T
Mishra (SSR)  Rune Sylphate450%Massive Light damage to a foe.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 700) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 700 HP 2.5T -
Lucio  Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies ? 500 HP 3T 6T
Sevilbarra (Event)  Nocturnal DescentBig Light damage to a foe.
Gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 300 HP or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Self ? 300 HP 2.5T -
Ferry (Grand)  Benediction IIRestore 15% of all allies' HP (Healing cap: 1500).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns
.
All allies 5% 400 HP 3T 6T
Marquiares  Mystic MoonGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
Use 3 MPMagic power is amplified
:
Also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 2 turns
and 50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 2 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
.
Self ? 400 HP 2T 6T

Support Skills

CharacterElementSourceTargetsAmountCapNotes
Satyr  Primal Pals Unite!Gain these effects in order based on number of Primal main allies upon attacking:
20% reduced Wind damage taken, charge bar fills up 100% faster from damage taken, RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Self ? 500 HP Requires 3 Primal-race main allies.
Kaede Takagaki  Verdure LadyRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
Self ? 500 HP
Sandalphon (Event)  DefianceChance to remove 1 debuff at the start of each turn.
At level 95:
Debuff removal chance increased to 100%.
Also recover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Self ? 500 HP Requires level 95 (5).

Weapon Charge Attacks

Weapon + C.A.ElementTypeTargetsAmountCapDurNotes
 Hallowed Pilgrimage Dharmic Doctrine Massive Dark DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
All allies ? 200 HP 3.5T Can only be equipped by Sage. Also directly heals (Healing cap: 840700 base + 20% boost from Sage's support skill).
 Hollowsky Spear Hollow Thrust Massive Fire damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain DrainDamage dealt is partially absorbed to HP
Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies ? 500 HP 3.5T After 4, also grants DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
 Kerak Scorched Paradise Massive Fire damage to a foe.
All Fire allies gain 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Fire allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Fire allies 10% 1000 HP 2.5T Requires 4.
 Tiny Logger's Axe Full-Bore Blow Massive Fire damage to a foe.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
All allies ? ? ?
 Crystal Bellflowers Crystal Flos Massive Water damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 500 HP 2.5T
 Tlepilli Loudness Small Water damage to a foe.
All allies gain Water ATK UpWater ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies ? 500 HP 2.5T
 True Judgement Lyre Sefrou Dakhma 450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.
All allies ? 200 HP 3.5T Also directly heals (Healing cap: 700 HP).

Weapon Skills

WeaponElementTypeSourceTargetsAmountCapDurNotes
Psycho Syringe Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite
, DEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
One ally (Green Potion)
All allies (Blue Potion)
? 500 HP 3T Requires equipping as a main weapon (Doctor only). Activates upon using a potion.
Auguste Commemorative Staff Nostalgic SummerWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Requires equipping as a main weapon. Unlocked at level 100 (3).
Rainbow Bracelet Rainbow-Colored LightWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Requires equipping as a main weapon.

Summon Calls

Summon + CallElementTargetsAmountCapDurC/DNotes
 Athena (Summer)Goddess's Vacation All Fire allies gain VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Fire allies ? ? ? 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4.
 MukkuMu-mu-mu-mu-mu! All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
All allies ? 300 HP 4T 9T Requires 4.
 UrkinInfinite Needles Massive Fire damage to all enemies.
Plain damage to all allies equal to 10% of current health.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
All allies ? 300 HP 4T 9T Requires 3. Call also damages all allies for 10% max HP.
 The Hanged Man (SSR)Golden Dawn 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Earth allies ? 500 HP 3T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4. Possible effect; see summon page for details.
 Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes.
All allies gain 10% Healing UpHeal skill's healing amount is boosted
Strength: 10%Duration: 3 turns
, 10% Healing Cap UpHeal skill's healing cap is boosted
Strength: 10%Duration: 3 turns
, and 1 random buff effect.
All allies ? 4: 330 HP300 base + 10% Healing Cap UpHeal skill's healing cap is boosted
Strength: 10%Duration: 3 turns

5: 550 HP500 base + 10% Healing Cap UpHeal skill's healing cap is boosted
Strength: 10%Duration: 3 turns
3T 9T Requires 4. Possible effect; see summon page for details.
 Yggdrasil (Summer)Terra Merita All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Earth allies ? 500 HP 4T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call
 Clay GolemGroundbreaker Massive Earth damage to all foes.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% maximum HP (Healing cap: 400 HP) or 10% charge barDuration: 3 turns
All allies 10% 400 HP 3T 8T
 Rose QueenRose Palace All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
All allies ? 300 HP
400 HP (3)
500 HP (4)
3T 9T
 LuciferParadise Lost Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Restore 30% of all allies' max HP (Healing cap: 3000).
All allies 5% 500 HP 4T 8T Requires 5.

Equivalent Buffs

The following buffs have Revitalize effects. They stack with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.

Status EffectGranted ByElementSourceTargetsAmountCapDurC/DNotes
DopeGains a buff based on Dope type (Can't be removed)
Illnott  King of the NightGain DopeOne of the following:
DopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

DopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

DopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
Self ? 500 HP - - Gained upon using a green-border skill, and randomly from yellow-border skills.
RenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
La Coiffe (SR)  RenonculeAll female allies gain RenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
Strength: 30% Earth ATK Up / 50% DEF Up / (Healing cap: 300) or 10% charge barDuration: 5 turns
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Female allies ? 300 HP 5T 9T

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