Elysian

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line HarpistBardSuperstarElysian
Description Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Style Specialty  
Prerequisites CP ×2,500
Troubadour Distinction ×20
Superior SongsmithClear the quest Search for an Heir with a Harpist-type class.
Rewards
Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +6%   Total:
DEF +18%
Debuff resistance +20%
Lvl 5 Debuff resistance +10%
Lvl 10  DEF +6%
Lvl 15 Debuff resistance +10%
Lvl 20 DEF +6%
Master Bonuses Cut to DMG from a foe in overdrive +1%
Healing +1%
Class Weapon Chanteuse Angelique
Release date 2017-03-20 Other sites Gamewith
Support Skills
Misterioso Lessen DMG from a foe in overdrive.
When superior element: 10% Boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.
Appassionato Boost to  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count;
Unique modifier
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, Debuff Success Rate, Double Attack Up
Recommended Subskills
Extended Mastery Skills:

 Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
: One of the few Classes that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
is generally better
 Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
: Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed.
 Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
: Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT.
Subskills:
 Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Pairs well with  Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
to also apply attack down
 Armor Break100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[2]
: For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: For when  Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
's elemental resist down is not needed
 Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
: Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those
 Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
: improve your team's debuff hitrate against HL bosses whose resistance grows over time.

 ClarityRemove 1 debuff from all parties.: Removes  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
's penalty

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Concludere Harp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.[3]
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.[3]
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
7T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Dirge for the Dead Inflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
6T 180s 20
Voice Unveiled Grant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
8T 5T 10
Call of the Abyss Harp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
5T 3T 14 The Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Oratorio Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[4]
6T 4T 50

Assessment

A versatile and powerful class, Elysian focuses on healing and buffing the raid/party. It provides many unique buffs and debuffs that aren't found in other classes, both natively and carried forward from Superstar.

  •  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    is notable for the fact that it boost the entire raid's damage for your MC's element, as well as enhances all healing in the raid. Has the most use when cooperating with others to defeat a tough enemy that has a single element, such as in Unite and Fight Nightmare raids.
  •  Dirge for the DeadInflict 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    inflicts Elemental DEF down, which can be difficult to obtain otherwise, as well as the standard DEF down.
  •  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
    Strength: 80%
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain 40% DA UpDouble attack rate is boosted
    Strength: 40%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    grants powerful multiattack, though you need to deal with the self-inflicted charge bar penalty. Consider taking a character with a status clear,  ClarityRemove 1 debuff from all parties. or a weapon such as Qilin Lyre with clear on CA. The debuff can even be ignored sometimes since the DATA will compensate for the slow bar gain rate. Not worth taking when using a dagger mainhaind.  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    is an alternative for those who don't wish to deal with the debuff or clearing it.
  •  Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    Duration: 5 turns
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
    is very weak for healing, but does enable different strategies where the enemy has strong DOT abilities.
  •  OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    is an alternative to  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
    Strength: 80%
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain 40% DA UpDouble attack rate is boosted
    Strength: 40%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    or  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    for Harp-based Ultima Weapon parties. The lower DATA rate is compensated for by a strong Bonus Damage buff. Which DATA buff is appropriate depends on your party setup.


Notable Main Weapons

Though Daggers can be used, it is highly advisable to use a Harp so that you get the enhanced versions of your skills. Only use a dagger if it has a very powerful charge attack and you are not using  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
or other harp-enhanced skills. Taking a weapon that improves debuff success rates is a good idea to help  Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
to land.

Main weapons that combo with Elysian's skills or provide debuff success rate improvements include:

  • Chanteuse Angelique - The Elysian Class Champion weapon gives small healing and protection capabilities to  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    , rather than just improving the healing cap as the skill usually does. An acceptable but not outstanding choice, players may find it better to just use another farmable harp instead of spending the resources to make this.
    • Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take  ClarityRemove 1 debuff from all parties. or  VeilAll allies gain VeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
      instead.
    • Virtuoso's Divinity -  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
      Strength: 80%
      , 30% TA UpTriple attack rate is boosted
      Strength: 30%
      , and Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      Dagger: All allies gain 40% DA UpDouble attack rate is boosted
      Strength: 40%
      , 10% TA UpTriple attack rate is boosted
      Strength: 10%
      , and Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      no longer debuffs the party, significantly improving the skill and freeing up a slot that may have been used by  ClarityRemove 1 debuff from all parties..
    • Virtuoso's Devilry - Bonus damage against sleeping foes. Only of use if you're taking  Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and DelayReduce a foe's charge diamonds by 1
      on a foe.
      Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and DelayReduce a foe's charge diamonds by 1
      on a foe.
      .
  • Ullikummi 🛑🛑This weapon requires many Gold Moons to acquire, and will realistically involve the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases debuff success chance after charge attacking, and the bonus damage to party members works well with Elysian's multiattack buff skills.
  • Nine-Realm Harp Sterling (and element-changed options) ⚠️⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick before choosing to get it. - Increases debuff success and heals the party on charge attack. Combos well with  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  • Qilin Lyre - Increases debuff success chance when wielded as a main weapon, and will clear the self-debuff from  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
    Strength: 80%
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain 40% DA UpDouble attack rate is boosted
    Strength: 40%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    when the MC charge attacks.
  • Dante Alighieri - Increases debuff success chance after charge attacking.
  • Cords of Heaven Lyre ⚠️⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Increases debuff success chance when wielded as a main weapon, though requires 4 to do so.
  • Ultima Harp - A strong option for harp-only teams taking  OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    .
  • True Judgement Lyre - "Adjudicator's Doctrine" skill provides a significant boost to multiattack rates when High Voltage (ATK Up)ATK is boosted
    /High Voltage (DEF Up)DEF is boosted
    is active.  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    can now cover for the downtime in your other multiattack EMP skills you take, ensuring 100% uptime for multiattack boosts.

Resources

Class Navigation
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References

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