Elysian
About classes | Class list | Skill list | Extended Mastery
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| Class line | |||||||||||||||
| Description | Strum a mystical melody that fades the border between reality and delusion on the battlefield. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Rewards |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2017-03-20 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Misterioso | Lessen DMG from a foe in overdrive. When superior element: 10% Boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible. |
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| Appassionato | Boost to Strength: 60%Duration: 3 turns. Other weapons: All allies gain Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count; Unique modifier and Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 7%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 3%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, Debuff Success Rate, Double Attack Up | |||||||||||||||
| Recommended Subskills | |||||||||||||||
| Extended Mastery Skills:
Strength: 80%, Strength: 30%, and Strength: 35%. Dagger: All allies gain Strength: 40%, Strength: 10%, and Strength: 35%.'s penalty |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Concludere | Harp: All parties gain Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns.[3] All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.[3] All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. |
7T | 3T | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Dirge for the Dead | Inflict Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
6T | 180s | 20 | ||
| Voice Unveiled | Grant Duration: 5 turns and Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
8T | 5T | 10 | ||
| Call of the Abyss | Harp: All allies gain Strength: 80%, Strength: 30%, and Strength: 35%. Dagger: All allies gain Strength: 40%, Strength: 10%, and Strength: 35%. |
5T | 3T | 14 | The Strength: 35% debuff can be removed with Clarity or other debuff removal skills. Veil does not circumvent self-inflicted debuffs. |
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| Oratorio | Harp-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns, and Strength: 20%Duration: 4 turns.[4] |
6T | 4T | 50 |
Assessment
A versatile and powerful class, Elysian focuses on healing and buffing the raid/party. It provides many unique buffs and debuffs that aren't found in other classes, both natively and carried forward from Superstar.
ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. is notable for the fact that it boost the entire raid's damage for your MC's element, as well as enhances all healing in the raid. Has the most use when cooperating with others to defeat a tough enemy that has a single element, such as in Unite and Fight Nightmare raids.Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds. inflicts Elemental DEF down, which can be difficult to obtain otherwise, as well as the standard DEF down.Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. grants powerful multiattack, though you need to deal with the self-inflicted charge bar penalty. Consider taking a character with a status clear,ClarityRemove 1 debuff from all parties. or a weapon such as Qilin Lyre with clear on CA. The debuff can even be ignored sometimes since the DATA will compensate for the slow bar gain rate. Not worth taking when using a dagger mainhaind. Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. is an alternative for those who don't wish to deal with the debuff or clearing it.Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns andRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. is very weak for healing, but does enable different strategies where the enemy has strong DOT abilities.OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns,30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns, and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns. is an alternative toCall of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. orSky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. for Harp-based Ultima Weapon parties. The lower DATA rate is compensated for by a strong Bonus Damage buff. Which DATA buff is appropriate depends on your party setup.
Notable Main Weapons
Though Daggers can be used, it is highly advisable to use a Harp so that you get the enhanced versions of your skills. Only use a dagger if it has a very powerful charge attack and you are not using
Strength: 80%,
Strength: 30%, and
Strength: 35%.
Dagger: All allies gain
Strength: 40%,
Strength: 10%, and
Strength: 35%. or other harp-enhanced skills. Taking a weapon that improves debuff success rates is a good idea to help
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds. to land.
Main weapons that combo with Elysian's skills or provide debuff success rate improvements include:
Chanteuse Angelique - The Elysian Class Champion weapon gives small healing and protection capabilities to ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element., rather than just improving the healing cap as the skill usually does. An acceptable but not outstanding choice, players may find it better to just use another farmable harp instead of spending the resources to make this.- Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take
ClarityRemove 1 debuff from all parties. or VeilAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". instead. - Virtuoso's Divinity -
Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. no longer debuffs the party, significantly improving the skill and freeing up a slot that may have been used byClarityRemove 1 debuff from all parties.. - Virtuoso's Devilry - Bonus damage against sleeping foes. Only of use if you're taking
Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: InflictSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's charge diamonds by 1
on a foe..
- Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take
Ullikummi 🛑 🛑This weapon requires many Gold Moons to acquire, and will realistically involve the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases debuff success chance after charge attacking, and the bonus damage to party members works well with Elysian's multiattack buff skills. Nine-Realm Harp Sterling (and element-changed options) ⚠️ ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick before choosing to get it. - Increases debuff success and heals the party on charge attack. Combos well with ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.Qilin Lyre - Increases debuff success chance when wielded as a main weapon, and will clear the self-debuff from Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. when the MC charge attacks.Dante Alighieri - Increases debuff success chance after charge attacking. Cords of Heaven Lyre ⚠️ ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Increases debuff success chance when wielded as a main weapon, though requires 4★ to do so. Ultima Harp - A strong option for harp-only teams taking OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns,30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns, and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns..True Judgement Lyre - "Adjudicator's Doctrine" skill provides a significant boost to multiattack rates when High Voltage (ATK Up)ATK is boosted
/High Voltage (DEF Up)DEF is boosted
is active.ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. can now cover for the downtime in your other multiattack EMP skills you take, ensuring 100% uptime for multiattack boosts.
Resources
- Reddit Class Discussion (2019-11-01)
- Reddit Class Discussion (2020-04-19) (post-March 2020 EMP Update)
| Class Navigation | |
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| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
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| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- 1 2 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ Dashi, https://docs.google.com/spreadsheets/d/18QlXwzSN0QpaW2kRg_t8VRELF8w2woWRyvR1zUTV-B8/edit?usp=sharing
- 1 2 kogare_a, Concludere. https://twitter.com/kogare_a/status/979238237674745856
- ↑ GameWith, Elysian. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/53581