Ogre

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line GrapplerKung Fu ArtistOgreLuchador
Description Pummel foes with monstrous attack boosts that stack.
Style Specialty  
Prerequisites CP ×300
Lvl 20 Kung Fu Artist and Raider
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +400 HP +40 DA +10%   Total:
ATK +2000
HP +200
DA +20%
Lvl 5 ATK +400 HP +40
Lvl 10  ATK +400 HP +40 DA +10%
Lvl 15 ATK +400 HP +40
Lvl 20 ATK +400 HP +40
Master Bonuses HP +3%
Class Weapon Hellion Gauntlet
Release date ? Other sites
Support Skills
Tigerstrike Solace Boost to ATK
War God's Wrath 30% boost to  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
2-turn cut to  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Charge Attack Damage
Recommended Subskills

 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
 Self ReflectionGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
: Charge cost counteracted by  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
 Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
: Burst; nearly fills charge bar with  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
 RampageGain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
: Less reliable but potentially more damage than  Double TroubleGain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: Small
on a foe.
.
 Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Can fill charge bar on turn 1 with 30% charge crew power-up. Also activates enmity.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Counter II Gain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
5T 2T No 1
Fighting Spirit 200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.[1]
5T - Yes 5
Pandemonium Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
8T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Spirit of Training Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
.[2]
2T 5T 8
Horizontal Solace Gain Hostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
7T 1T 5

Assessment

As a very selfish attacker with middling subskills, an underwhelming Master Bonus, and only one weapon proficiency, Ogre is useless to players without a good Fist mainhand and characters with self-sufficient utility. As a result, it is often the lowest-priority Row III class for newbies, although it is actually very powerful when the right conditions are met.

  •  Counter IIGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 20% ATK UpATK is boosted
    Strength: 20%Duration: 2 turns
    .
    mixes some convenient self-defense with an outrageous amount of damage but has no Hostility UpMore likely to be attacked
    , making it much less reliable than the staple skills of other classes.
  •  Fighting Spirit200%-300% elemental damage to a foe.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    and  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
    (combined with Ogre's passive 10% double-attack) give Ogre frequent charge attacks, allowing it to indirectly boost ally charge bars as well as frequently active charge attack effects.
  • The Six-Ruin Fist may as well be considered part of the class and is what generally keeps it afloat while players work toward Luchador. Ogre's frequent charge attacks grant allies nearly constant counters, which adds up over the course of a battle to rival or even surpass the effective damage of many other classes.

Overall, Ogre's peak, while high, is often too conditional compared to classes like Dark Fencer, Holy Saber, or even its closest analogue Weapon Master, and many players will not have the inventory to use it effectively for quite some time. That said, Dark players seeking to recruit Seox and building a grid of Celeste Claws may be able to take advantage of the class much earlier.

  • Neither Extended Mastery Skill is worth buying;  Rage IIIAll parties gain 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    and  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    replace their particular utilities and the recommended subskills are generally better anyway.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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