Gunslinger

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line GunslingerSoldier
Description Call the shots with uniquely crafted bullets that will blow your enemies away.
Style Specialty  
Prerequisites CP ×1,000
Mage Creed ×5
Defying the FlamesRewards
Crystal ×30
- host and clear the co-op quest EX4-5: Amidst the Flames.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +200 Double attack rate +1%   Total:
ATK +1000
Double attack rate +5%
Lvl 5 ATK +200 Double attack rate +1%
Lvl 10  ATK +200 Double attack rate +1%
Lvl 15 ATK +200 Double attack rate +1%
Lvl 20 ATK +200 Double attack rate +1%
Master Bonuses Dodge +1%
Class Weapon Nebuchad
Release date 2015-12-15 Other sites Gamewith
Support Skills
Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel.
Long range 10% increased critical hit rate. (30% damage.)
-20% DEF.[1][2]
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 15%[3] Base TA RateIncluding Support Skills/Level Bonuses 5%[3]
Recommended Extended Mastery Perks
Bullet Casting, ATK, Double Attack, HP
Recommended Subskills
  •  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain 10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and 5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict DA DownDouble attack rate is lowered
    and TA DownTriple attack rate is lowered
    on one enemy.
    : When paired with Early Shot, fires six bullets and fills charge bar in one turn
  •  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    : Massive increase to effective damage and survivability

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Early Shot Instantly perform a normal attack. 4T - No 1 Will not use Charge Attacks.
Triple Threat Gain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
4T 6T No 5
Lock 'n' Load Discard remaining bullets and reload. 8T - No 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Blitzburst Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
10T 1T 30

Gameplay Notes

Class Mechanics

  • You must have Gunslinger unlocked to be able to view the bullet menu.

To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.

  • Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
  • Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
  • If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
  • Bullets are not consumed on use.
  • Unloaded bullets are sent back to your inventory.
  • Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
  • You cannot attack more times than you have bullets.
  • If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like CharmedAttacks are slightly limited
    and ParalyzedCan't attack
    .
  • Charge attacks don't consume bullets and can be performed even without them.
  • If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
  • The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
  • A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
    *A 30 ATK bullet does 60% DMG.
    *A 50 ATK bullet does 100% DMG.
    *A 75 ATK bullet does 150% DMG.
    *A 100 ATK bullet does 200% DMG.
    *A 300 ATK bullet does 600% DMG.
    The formula for this is therefore DMG%=BulletATK*2.

Crafting Bullets

Parabellum[edit]

Iron Bullet
90 ATK
Hits all: No
Iron Bullet II
100 ATK
Hits all: No
Iron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV
130 ATK
Hits all: No
Iron Bullet V
150 ATK
Hits all: No
Rapid Bullet
60 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]
Flame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet
70 ATK
Hits all: No
Chance to inflict CharmedAttacks are slightly limited
on a foe.
Shield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet
80 ATK
Hits all: No
~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Healing Bullet
80 ATK
Hits all: No
All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Rifle[edit]

Full Metal Jacket
60 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II
80 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III
100 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]
Exploder
50 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II
75 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III
105 ATK
Hits all: No
Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Armor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet
30 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II
50 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III
80 ATK
Hits all: No
Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]
Gold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Gold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]

Cartridge[edit]

Fire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell
35 ATK
Hits all: Yes
Shotshell II
50 ATK
Hits all: Yes
Shotshell III
70 ATK
Hits all: Yes
Shotshell IV
105 ATK
Hits all: Yes
Shotshell V
120 ATK
Hits all: Yes
Water Cylinder
50 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell
90 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II
135 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder
50 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II
80 ATK
Hits all: Yes
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]
Dark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaser Shell
60 ATK
Hits all: Yes
~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with  Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[10]
Enhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]

Aetherial[edit]

Ifrit Point
80 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II
100 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III
120 ATK
Hits all: No
Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[13]
Agni Point
65 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II
100 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III
120 ATK
Hits all: No
All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[14]
Cocytus Point
80 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II
100 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III
120 ATK
Hits all: No
Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point
65 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III
120 ATK
Hits all: No
All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Vohu Manah Point
80 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II
100 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III
120 ATK
Hits all: No
Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[15]
Titan Point
65 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II
100 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III
120 ATK
Hits all: No
All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Sagittarius Point
80 ATK
Hits all: No
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II
100 ATK
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III
120 ATK
Hits all: No
Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Corow Point
80 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II
100 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III
120 ATK
Hits all: No
Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point
65 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III
120 ATK
Hits all: No
All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Diablo Point
80 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II
100 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III
120 ATK
Hits all: No
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point
65 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II
100 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III
120 ATK
Hits all: No
All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[16]

Icon Name ATK Hits All Description EMP Cost
Iron Bullet 90
Rapid Bullet 60 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet 50 Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet 70 Chance to inflict CharmedAttacks are slightly limited
on a foe.
Full Metal Jacket 60 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder 50 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet 30 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell 35 Yes
Strike Shell 90 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder 50 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder 50 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder 50 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder 50 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder 50 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder 50 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point 80 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point 80 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point 80 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point 80 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point 80 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point 80 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point 65 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point 65 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point 65 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point 65 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II 100
★☆☆
Iron Bullet III 110
★★☆
Iron Bullet IV 130
★★★
Iron Bullet V 150
★☆☆
Rapid Bullet II 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Rapid Bullet III 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.

★★☆
Rapid Bullet IV 80 ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]

★★☆
Paralyze Bullet 80 ~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]

★★★
Healing Bullet 80 All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

★★★
Full Metal Jacket II 80 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.

★☆☆
Full Metal Jacket III 100 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.

★★☆
Full Metal Jacket IV 130 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.

★★★
Full Metal Jacket V 150 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]

★☆☆
Exploder II 75 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.

★☆☆
Exploder III 105 Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[2]

★★☆
Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
★☆☆
Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
★★☆
Silver Bullet II 50 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Silver Bullet III 80 Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]

★★★
Gold Bullet 80 ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]

★★☆
Gold Bullet II 100 ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]

★★★
Shotshell II 50 Yes
★☆☆
Shotshell III 70 Yes
★★☆
Shotshell IV 105 Yes
★★★
Shotshell V 120 Yes
★☆☆
Strike Shell II 135 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.

★☆☆
Fire Cylinder II 90 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.

★☆☆
Water Cylinder II 90 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.

★☆☆
Earth Cylinder II 90 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.

★☆☆
Wind Cylinder II 90 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.

★☆☆
Light Cylinder II 90 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.

★☆☆
Dark Cylinder II 90 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.

★☆☆
Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable)
★☆☆
Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable)
★☆☆
Sticky Shell II 80 Yes Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]

★★☆
Chaser Shell 60 Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with  Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[10]

★★★
Enhancing Shell 90 Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]

★★★
Ifrit Point II 100 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Ifrit Point III 120 Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[13]

★★☆
Cocytus Point II 100 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Cocytus Point III 120 Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.

★★☆
Vohu Manah Point II 100 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Vohu Manah Point III 120 Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[15]

★★☆
Sagittarius Point II 100 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Sagittarius Point III 120 Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.

★★☆
Corow Point II 100 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Corow Point III 120 Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.

★★☆
Diablo Point II 100 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Diablo Point III 120 Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.

★★☆
Agni Point II 100 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Agni Point III 120 All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[14]

★★★
Neptune Point II 100 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Neptune Point III 120 All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.

★★★
Titan Point II 100 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Titan Point III 120 All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.

★★★
Zephyrus Point II 100 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Zephyrus Point III 120 All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.

★★★
Zeus Point 65 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Zeus Point II 100 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.

★★☆
Zeus Point III 120 All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.

★★★
Hades Point 65 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.

★☆☆
Hades Point II 100 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.

★★☆
Hades Point III 120 All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[16]

★★★

  1. 1.0 1.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
  3. 3.0 3.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
  4. 4.0 4.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
  5. 5.0 5.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
  6. 6.0 6.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
  7. 7.0 7.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
  8. 8.0 8.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
  9. 9.0 9.1 https://twitter.com/ULTZZ/status/1138103242812903424
  10. 10.0 10.1 https://twitter.com/ULTZZ/status/1136991472459214848
  11. 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
  12. 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
  13. 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
  14. 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
  15. 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
  16. 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216

See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing

Assessment

A powerful attacker class but requires a mainhand with 6 slots and its bullets to be effective. As your mainhand options are limited and bullets require considerable farm to acquire, the class is usually only recommended as a stepping stone for its EX2 class, Soldier.

Once set up, it does offers massive attack damage via  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
and  BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain ATK Sharply Boosted (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
, alongside bullet effects.

The weaknesses of Gunslinger are that it must occasionally skip an attack to reload and low defense due to Long Range and  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
. As a result, it requires a powerful support team, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load.

The optimal mainhand for Gunslinger is its CCW, Nebuchad, as it has 3-6 bullets and reloads bullets on charge attacks. Effectively supplying infinite ammo when managed correctly and thus eliminating the class's major weakness. It also increases the power of  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
. While not strictly mandatory, once fully upgraded it will outperform any other gun by a considerable margin.
Once upgraded into John Doe, however, it sheds the synergy with  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
and becomes even more powerful alongside Gunslinger EX2 upgrade, Soldier.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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