Gunslinger
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Call the shots with uniquely crafted bullets that will blow your enemies away. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | |||||||||||||||
| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2015-12-15 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Bullet arts | Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel. | ||||||||||||||
| Long range | 10% increased critical hit rate. (30% damage.) -20% DEF.[1][2] |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 15%[3] | Base TA RateIncluding Support Skills/Level Bonuses | 5%[3] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Bullet Casting, ATK, Double Attack, HP | |||||||||||||||
| Recommended Subskills | |||||||||||||||
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Early Shot | Instantly perform a normal attack. | 4T | - | No | 1 | Will not use Charge Attacks. | |
| Triple Threat | Gain Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. |
4T | 6T | No | 5 | ||
| Lock 'n' Load | Discard remaining bullets and reload. | 8T | - | No | 15 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Blitzburst | Use all bullets to gain Strength: 15% per bullet spent. Gain Duration: 1 turn : Gain Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
10T | 1T | 30 |
Gameplay Notes
Class Mechanics
- You must have Gunslinger unlocked to be able to view the bullet menu.
To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.
- Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
- Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
- If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
- Bullets are not consumed on use.
- Unloaded bullets are sent back to your inventory.
- Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
- You cannot attack more times than you have bullets.
- If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
andParalyzedCan't attack
. - Charge attacks don't consume bullets and can be performed even without them.
- If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
- The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
- A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
*A 30 ATK bullet does 60% DMG.
*A 50 ATK bullet does 100% DMG.
*A 75 ATK bullet does 150% DMG.
*A 100 ATK bullet does 200% DMG.
*A 300 ATK bullet does 600% DMG.
The formula for this is therefore DMG%=BulletATK*2.
Crafting Bullets
Parabellum[edit]
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No ATK: 110 |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] | |||
90 ATK Hits all: No Chance to burn a foe |
90 ATK Hits all: No Chance to poison a foe |
70 ATK Hits all: No Chance to put a foe to sleep |
70 ATK Hits all: No Chance to inflict CharmedAttacks are slightly limited on a foe. |
50 ATK Hits all: No Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
80 ATK Hits all: No All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Rifle[edit]
60 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
| Exploder 50 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
30 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
50 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] | ||
80 ATK Hits all: No ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
100 ATK Hits all: No ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
Cartridge[edit]
50 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
Shotshell 35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Hit to foe's multiattack rate |
80 ATK Hits all: Yes Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] | ||||
50 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
Aetherial[edit]
80 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
65 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
80 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
65 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
| Icon | Name | ATK | Hits All | Description | EMP | Cost |
|---|---|---|---|---|---|---|
| Iron Bullet | 90 |
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| Rapid Bullet | 60 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
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| Flame Bullet | 90 | Chance to land Burn effect to a foe |
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| Poison Bullet | 90 | Chance to land Poison effect to a foe |
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| Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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| Shield Bullet | 50 | Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Charm Bullet | 70 | Chance to inflict CharmedAttacks are slightly limited on a foe. |
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| Full Metal Jacket | 60 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
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| Exploder | 50 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
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| Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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| Silver Bullet | 30 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
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| Shotshell | 35 | Yes | ||||
| Strike Shell | 90 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
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| Fire Cylinder | 50 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
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| Water Cylinder | 50 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
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| Earth Cylinder | 50 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
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| Wind Cylinder | 50 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
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| Light Cylinder | 50 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
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| Dark Cylinder | 50 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
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| Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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| Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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| Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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| Ifrit Point | 80 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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| Cocytus Point | 80 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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| Vohu Manah Point | 80 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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| Sagittarius Point | 80 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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| Corow Point | 80 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
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| Diablo Point | 80 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
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| Agni Point | 65 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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| Neptune Point | 65 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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| Titan Point | 65 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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| Zephyrus Point | 65 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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| Iron Bullet II | 100 | ★☆☆ |
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| Iron Bullet III | 110 | ★★☆ |
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| Iron Bullet IV | 130 | ★★★ |
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| Iron Bullet V | 150 | ★☆☆ |
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| Rapid Bullet II | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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| Rapid Bullet III | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
★★☆ |
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| Rapid Bullet IV | 80 | ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] |
★★☆ |
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| Paralyze Bullet | 80 | ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
★★★ |
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| Healing Bullet | 80 | All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
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| Full Metal Jacket II | 80 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★☆☆ |
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| Full Metal Jacket III | 100 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★☆ |
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| Full Metal Jacket IV | 130 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★★ |
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| Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
★☆☆ |
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| Exploder II | 75 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
★☆☆ |
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| Exploder III | 105 | Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[2] |
★★☆ |
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| Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
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| Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
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| Silver Bullet II | 50 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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| Silver Bullet III | 80 | Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] |
★★★ |
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| Gold Bullet | 80 | ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
★★☆ |
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| Gold Bullet II | 100 | ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
★★★ |
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| Shotshell II | 50 | Yes | ★☆☆ |
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| Shotshell III | 70 | Yes | ★★☆ |
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| Shotshell IV | 105 | Yes | ★★★ |
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| Shotshell V | 120 | Yes | ★☆☆ |
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| Strike Shell II | 135 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
★☆☆ |
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| Fire Cylinder II | 90 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
★☆☆ |
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| Water Cylinder II | 90 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
★☆☆ |
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| Earth Cylinder II | 90 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
★☆☆ |
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| Wind Cylinder II | 90 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
★☆☆ |
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| Light Cylinder II | 90 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
★☆☆ |
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| Dark Cylinder II | 90 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
★☆☆ |
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| Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
| |
| Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
| ||
| Sticky Shell II | 80 | Yes | Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] |
★★☆ |
| |
| Chaser Shell | 60 | Yes | ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] |
★★★ |
| |
| Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
★★★ |
| |
| Ifrit Point II | 100 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Ifrit Point III | 120 | Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
★★☆ |
| ||
| Cocytus Point II | 100 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Cocytus Point III | 120 | Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Vohu Manah Point II | 100 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Vohu Manah Point III | 120 | Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
★★☆ |
| ||
| Sagittarius Point II | 100 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Sagittarius Point III | 120 | Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Corow Point II | 100 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Corow Point III | 120 | Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Diablo Point II | 100 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Diablo Point III | 120 | Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Agni Point II | 100 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Agni Point III | 120 | All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
★★★ |
| ||
| Neptune Point II | 100 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Neptune Point III | 120 | All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Titan Point II | 100 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Titan Point III | 120 | All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zephyrus Point II | 100 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zephyrus Point III | 120 | All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zeus Point | 65 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zeus Point II | 100 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Zeus Point III | 120 | All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Hades Point | 65 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Hades Point II | 100 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Hades Point III | 120 | All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
★★★ |
|
- ↑ 1.0 1.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 3.0 3.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 4.0 4.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 5.0 5.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 6.0 6.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 7.0 7.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 8.0 8.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 9.0 9.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 10.0 10.1 https://twitter.com/ULTZZ/status/1136991472459214848
- ↑ 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing
Assessment
A powerful attacker class but requires a mainhand with 6 slots and its bullets to be effective. As your mainhand options are limited and bullets require considerable farm to acquire, the class is usually only recommended as a stepping stone for its EX2 class, Soldier.
Once set up, it does offers massive attack damage via
Duration: 6 turns or until used for 1 hit.
Gain
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict
Strength: 7% (Max: 20%)Duration: 6 turns. and
Strength: 15% per bullet spent.
Gain
Duration: 1 turn : Gain
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn., alongside bullet effects.
The weaknesses of Gunslinger are that it must occasionally skip an attack to reload and low defense due to Long Range and
Duration: 6 turns or until used for 1 hit.
Gain
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict
Strength: 7% (Max: 20%)Duration: 6 turns.. As a result, it requires a powerful support team, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load.
The optimal mainhand for Gunslinger is its CCW,
Duration: 6 turns or until used for 1 hit.
Gain
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict
Strength: 7% (Max: 20%)Duration: 6 turns.. While not strictly mandatory, once fully upgraded it will outperform any other gun by a considerable margin.
Once upgraded into
Duration: 6 turns or until used for 1 hit.
Gain
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict
Strength: 7% (Max: 20%)Duration: 6 turns. and becomes even more powerful alongside Gunslinger EX2 upgrade, Soldier.
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
- ↑ zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html