Cavalier

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Class Data
Class line Cavalier
Description Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Style Specialty  
Prerequisites Spartan Lvl 20
Nighthound Lvl 20
CP ×4,000
Dragoon's Distinction ×20
Granblue DerbyClear the quest Dauntless Equestrian
Rewards
Crystal ×50
- Clear Chapter 102 Quest: Dauntless Equestrian.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +10%   Total:
DEF +30%
ATK +1800
Lvl 5 ATK +900
Lvl 10  DEF +10%
Lvl 15 ATK +900
Lvl 20 DEF +10%
Master Bonuses Boost to main weapon's ATK when main weapon is a spear +3%
Class Weapon Vanguard
Mezieres
Release date 2020-03-10 Other sites Gamewith
Support Skills
Order of the Heavy Cavalry Spear: Charge bar fills up 25% slower.
Counters upon taking damage (2 hits).
Raise Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl by 1 upon being targeted (Max: 3).[1]
Order of the Dragoon Gun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ?% Base TA RateIncluding Support Skills/Level Bonuses ?%
Recommended Extended Mastery Perks
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Horseman's Duty All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain ?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.[1]
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
7T 3T/1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
5T - 30
Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
7T - 35
High Command Spear: Gain Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.[1]
12 - 40 Ends upon taking damage 2 times.

Gameplay Notes

Order of the Dragoon

Cavalier's HP Party ATK BoostStacks additively with Normal Stamina[2]
100%15%
95%~12.7%
90%~10.6%
85%~8.8%
80%~7.2%
75%~5.8%
70%~4.7%
65%~3.7%
60%~2.8%
55%~2.1%
50%~1.5%
<50%0%

High Command

  • When counterattacking with full force, all remaining counterattack hits are consumed at once.[3]
  • Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.

Assessment

With a Gun weapon, Cavalier acts as a powerful party buffer as long as it can avoid taking damage, offering Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Duration: 3 turns
, multiattack from  High CommandSpear: Gain Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.
, and up to a 15% Normal Stamina attack boost at high HP. The ability to inflict DelayReduce a foe's charge diamonds by 1
twice may also have uses in high-difficulty content. It may have difficulty against foes with all-targeting attacks.

With a Spear, the class instead acts as an off-tank, drawing attacks with increased Hostility and Defense, and counterattacking when hit. It suffers from poor multitattack rate and reduced charge bar gain, though this is somewhat balanced by the ability to counterattack. The ability to strip multiple buffs at once may prove useful in fights where the enemy "hides" a stronger buff earlier in the list behind another buff. While it doesn't offer as much protection/utility as a pure defensive class like Spartan, it does offer better offensive support.

Notable Main Weapons

  • Guns
    • Mezieres - The Gun CCW, most notable for the party-wide charge bar boost when using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
      Spear: Restore 20% of MC's HP (Healing cap: 3000).
      Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
      Strength: 40% (Max: 120%)Duration: Indefinite
      and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
      Strength: 15% (Max: 45%)Duration: Indefinite
      .
      and the party-wide 30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      on charge attack. Also has minor bonus damage in longer battles.
    • Flamma Orbis - Most notable for the MC gaining Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
      Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      on charge attack. The party-wide Mirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      from charge attack, as well as the buffs from  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 15%Duration: 3 turns
      .
      Spear: Gain ?% / 30% ArmoredChance of lowering DMG taken
      Strength: ?% chance of taking 30% less damage.Duration: 3 turns
      and Hostility UpMore likely to be attacked
      Strength: SharpDuration: 1 turn
      .
      Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
      Duration: Indefinite
      and Hostility DownLess likely to be attacked
      Strength: SharpDuration: 1 turn
      .
      will help Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
      Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      activate every turn for significant skill damage.
  • Spears
    • Vanguard - Useful utility weapon.  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
      Spear: Restore 20% of MC's HP (Healing cap: 3000).
      Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
      Strength: 40% (Max: 120%)Duration: Indefinite
      and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
      Strength: 15% (Max: 45%)Duration: Indefinite
      .
      now has increased healing potential, and the party-wide StrengthATK is greatly boosted based on how high HP is
      on charge attack should be active on the rest of your team since the MC will be taking the majority of hits. Also has minor damage amplification in longer battles.
    • Bident - Stacking Supplemental Damage on being hit, improved counter damage, and additional charge bar gain when hit after charge attacking. An excellent fit for Cavalier.
    • Advocatus Diaboli - Has a unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility.
    • Hollowsky Spear - The Drain and Refresh effects from this spear can recover the HP lost from tanking hits.
    • Galilei's Insight ⚠️⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Shield (3500)Next ATK received will be ineffective for a fixed amount
      Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      and UnchallengedNext DMG received will be ineffective
      on charge attack will help reduce the pain from tanking.

Resources

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References

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