Strength

Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


About Strength

Boosts ATK based on how high remaining HP is.

StrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK (HypeATK is boosted
, ATK UpATK is boosted
, etc).
However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses.
For its counterpart, see JammedATK is greatly boosted based on how low HP is
.

Mechanics behind StrengthATK is greatly boosted based on how high HP is
change a bit based on its type.

  • Regular StrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP % of a character with the status.
    • StrengthATK is greatly boosted based on how high HP is
      is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Source of StrengthATK is greatly boosted based on how high HP is
        (charge attack, skill, etc) does not affect its stacking.
      • Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target".
    • Override stacking rules apply to all StrengthATK is greatly boosted based on how high HP is
      sourcessame side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
    • StrengthATK is greatly boosted based on how high HP is
      is usually at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it being as follows min% + (Current HP / Max HP) * (max%-min%).
      • Some sources will only decrease in strength once the character with the status is below 50% HP, changing formula showed above but still decreasing linearly once the 50% HP threshold is passed.
  • Party-relying Strength (Party)ATK is greatly boosted based on how high total party HP is
    will use total % of current HP of all frontline allies to determinate its potency.
    • As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.

Strength Sources

Main Character

Icon Name Source Target Stacking Side Strength Duration Cooldown Notes
Apsaras  
Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
All Allies Teamwide 20%-10% 3 turns 6 turns Requires Spear mainhand or Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
if Axe is mainhanded.
Doctor  
NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
All Allies Teamwide 45%-15% 3 turns 6 turns
Lumberjack  
Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
All Allies Teamwide 20%-10% 3.5 turns 6 turns Only gained if MC uses a charge attack while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
is active.
Weapon Master  
Brave SoulGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 7 turns

Characters

Icon Name Element Source Targets Stacking Strength Duration Cooldown Notes

Abby  
Raging Arm DXGain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 6 turns
, and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 6 turns
.
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 6 turns
.)
Self Single Target 45%-15% 6 turns 13 turns Abby's HP needs to be 50% or above.

Anila  
Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015).
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2 turnsStacking: Teamwide
.
All allies Teamwide 15%-5% 2 turns 6 turns Requires level 90 (5).

Percival  
TraeumereiGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
At level 100:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and additional buffs based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Self Single Target 60%-20% 3 turns 8 turns

Anila (Event)  
AllianceGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
for up to a 30% boost to ATK as HP increases and DEF BoostedDEF is greatly boosted as HP is lowered
Duration: 3 turns
for up to a 50% boost to DEF as HP decreases.
Self Single Target 30%-?%Verification needed. 3 turns 8 turns

Percival (Event)  
TraumereiGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Aglovale  
SchneetreibenGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self Single Target 60%-20% 3 turns 8 turns

Anre  
Thousand-Spear Void500%Massive Water damage to a foe.
Inflict Mode Bar CutCut to foe's mode bar
.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns - Requires 5.

Aliza (Water)  
Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000).
Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Owen  
Doom SlashGain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turnsStacking: Single Target
.
Self Single Target 45%-15% 3 turns 8 turns

Pengy (Event)  
Penguin!Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Vane (Event)  
Fight OverGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Baal  
ResonanceResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
All allies Teamwide 15%-5% 2.5 turns -

Vira (Summer)  
Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
All allies Teamwide 15%-5% 6 turns 3 turns Vira's HP needs to be above 50%.

Soriz (SSR)  
Tectonic Rush450%Massive Earth damage to a foe.
Gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Self Single Target 30%-10% 5.5 turns -

Anila (Summer)  
First InitiationGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
Self
With Ram RondoNext First Initiation affects all allies
:

All allies
Teamwide 20%-10% 3 turns 6 turns Performing charge attack resets cooldown and grants Anila Ram RondoNext First Initiation affects all allies
.

Stan and Aliza  
Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 8 turns

Yaia (Holiday)  
Present from YaiaI got you something!
(Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One Ally Single Target 45%-15% 3 turns 7 turns

Fif  
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies Teamwide 20%-10% 3 turns 5 turns Requires 5.

Io (Grand)  
Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies Teamwide 20%-10% 3.5 turns - Requires at least 2 Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.

Jeanne d'Arc  
Advent EternalGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
At level 95:
Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 6 turns Requires 5.

Jeanne d'Arc (Grand)  
SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
Self
With Holy BannerNext Sanctify affects all allies (Can't be removed)
:

All allies
Teamwide 20%-10% 3 turns 6 turns Performing charge attack resets cooldown and grants Jeanne Holy BannerNext Sanctify affects all allies (Can't be removed)
.

Lucio  
Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies Teamwide 20%-10% 3 turns 6 turns

μ's Second-Years  
Fight!All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%
.
All allies Teamwide 20%-10% 3 turns 7 turns

Baotorda  
OverbattleGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Bridgette and Cordelia  
Rallying CheerAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.
(From 2nd cast onward: All allies also gain 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 7 turns

Sevilbarra (Event)  
Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000).
Gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2 turns
.
Self Single Target 30%-10% 2 turns 5 turns

Anthuria (Yukata)  
Flowering LilyAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and HypeATK is boosted
Duration: 3 turns
.
(When Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
is in effect:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.)
All allies Teamwide 15%-5% 3 turns 7 turns Requires Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
(granted by  Bonfire DanceGain Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns
, 30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 3 turns
, and Hostility UpMore likely to be attacked
Duration: 3 turns
.
).

Lady Grey (Halloween)  
Sweet Death WaltzMassive Dark damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns -

Shao  
Beguiling IndigoMassive Dark damage to a foe.
Inflict Poisoned (25000)HP is lowered on every turn
Strength: 25,000Duration: 180 seconds
.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 15%-5% 3.5 turns - Requires 5.

Character Extended Mastery Perks

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3 (Big) it's 6%-2%.[1]

(Collection tracker filter applies to this table as well.)
Element Character

Abby
Kyojuro Rengoku
Nemone (Holiday)
Vaseraga (Fire)
Zahlhamelina
Mio Honda
Percival (Event)

Anre
Europa
Europa (Summer)
Romeo
Vania and Malinda
Joel (SR)
Leona (Yukata)
Pengy (Event)

Vira (Summer)

Anila (Summer)
Florence
Selfira
Seruel (Holiday)
Μ's First-Years
Hazen

Baotorda (SSR)
Fif
Lily (Holiday)
Baotorda
Cordelia
Rosamia

Lelouch Lamperouge
Rei

Strength (Party)

See Strength#About Strength.

Icon Name Element Source Duration Cooldown

Bridgette  
I've Got Your Back!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 7 turns
 
I've Got Your Back Till The End!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 8 turns

Weapons

Weapon Skills

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes

Original Sin Vigilante's Divinity Teamwide 5% 15% 3 turns Can be used only by Chaos Ruler class.
Requires an Emblem of Divinity.

Charge Attacks

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes

Guardian's Xiphos  
Herculean FeatMassive Dark DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Teamwide ?%Verification needed. 20% 3.5 turns Can be used only by Spartan class.

Dante Alighieri  
Disperazione FinaleMassive Water damage to a foe.
All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 10% 30% 2.5 turns

Soldier Bow  
Stealth ShotMassive Earth damage to a foe.
Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Single Target ?% ?% 3.5 turns

Reunion  
Set SailMassive Wind damage to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 5% 15% 2.5 turns Requires 4.

Festive Frying Pan  
Carol for FryingSmall Wind damage to a foe.
Restore all allies' HP.
Gain StrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Single Target ?%Verification needed. ?%Verification needed. 2.5 turns

Sword Energy Effects - Resonance

  • Resonance: Each sword and katana weapon has a special skill that can be cast via  Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon Name Element Energy Cost Stacking Side Lowest % Highest % Duration Cooldown Notes

Excalibur EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Balmung EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Lohengrin EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Mysterious Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Blast Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Keeper of Hallowed Ground EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Greatsword Andalius EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Ilhoon EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Dragon Slayer EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Electro Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Blade of Light EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Summon Calls

Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.
Icon Name Element Cooldown Notes
Gorilla 9T

About Stamina

Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise.
Stamina modifier is mainly acquired from weapons with Stamina skill. Such skills can be boosted by aura of a summon that matches their skill type, increasing the mod's potency. For details, see Weapon Skills#ATK up as HP increases.

Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as Eden's. However, they cannot be boosted by any summon auras.

Stamina Sources

Unboostable Skills

Only the highest ATK boost takes precedence.

Element Source

Cavalier1Requires a gun to be used as main weapon.

 Abby Split 'Em in Two! Big boost to all allies' ATK based on how high Abby's HP is.

 Izmir (Summer) Dreams and Midsummer Nights Boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Izmir only: 20% reduced DEF and 15% reduced max HP.

 Jeanne d'Arc The Battle Standard Boost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
 Sakura Kinomoto I'm Sure I'll Be All Right! Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is.

True Purity Sunblade

 Lelouch Lamperouge Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is.
 Arulumaya (Yukata) Summer Memories Big boost to all allies' ATK based on how high Arulumaya's HP is
Cherubim's Lance

1 Requires a gun to be used as main weapon.

Boostable Skills

Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Inferno's Garrison: Big boost to DEF as Fire allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Hellfire's Stamina: Medium boost to ATK as Fire allies' HP increases
King's Sword: Massive Fire damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Ixaba 3620 236
Inferno's Might III: Massive boost to fire allies' ATK
Hellfire's Stamina: Medium boost to ATK as fire allies' HP increases
Peerless Draw: Massive Fire damage to a foe.
Gain 25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Also gain 50% ATK Sharply Boosted (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Hoarfrost's Garrison: Big boost to DEF as Water allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Tsunami's Stamina: Medium boost to ATK as Water allies' HP increases
King's Sword: Massive Water damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Fimbul 2370 220
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Water's Aegis: Small boost to water allies' max HP
Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff.
Galilei's Insight 3044 345
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Tyros Wonder: Massive Water damage to a foe.
Gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and UnchallengedNext DMG received will be ineffective
.
4★: Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
Savior of Hallowed Ground 2420 320
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Staff Resonance: Boost to multiattack rate based on how many staffs are equipped
Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.

Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Terra's Garrison: Big boost to DEF as Earth allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Mountain's Stamina: Medium boost to ATK as Earth allies' HP increases
King's Sword: Massive Earth damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Ichigo Hitofuri 3512 257
Terra's Might III: Massive boost to earth allies' ATK
Mountain's Stamina: Medium boost to ATK as earth allies' HP increases
Serration Wave: Massive Earth damage to a foe.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: 50% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Innocent Doll 2060 305
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Silent Cry: Massive Earth damage to a foe.
Putrefy effect.
Boost to all allies' DEF (Stackable).
Macho Hunter Weapon 1553 186
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is
Macho Buster: Big Earth damage to a foe.
Inflict ATK DownATK is lowered
Duration: 180 seconds
and DEF DownDEF is lowered
Duration: 180 seconds
.
Rainbow Hand 2329 252
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Rainbow Blow: Massive Earth damage to a foe.
Tank-and-Counter effect to MC until end of turn (2 times)
Boost to DEF and hostility

Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Ventosus's Garrison: Big boost to DEF as Wind allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Whirlwind's Stamina: Medium boost to ATK as Wind allies' HP increases
King's Sword: Massive Wind damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Last Storm Harp 2400 260
Stormwyrm's Stamina: Medium boost to ATK as wind allies' HP increases
Stormwyrm's Verity II: Big boost to wind allies' critical hit rate
Flash Ruination: Massive Wind damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vortex of the Void 3107 333
Ventosus's Stamina: Big boost to wind allies' ATK based on how high HP is
Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance
Holy Ray of Decimation: Massive Wind damage to a foe.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
4★: All allies gain 30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Icon Name R El Type ATK HP Skills
Bow of Iliad 2810 260
Zion's Stamina: Big boost to light allies' ATK based on how high HP is
Thunder's Dual-Edge: Medium boost to double attack rate for light allies
Dread Shot: Massive Light damage to a foe. / All allies gain 15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
4★: Buff increased to 20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Eden 3140 340
Zion's Might III: Massive boost to light allies' ATK
Thunder's Stamina: Medium boost to ATK as light allies' HP increases
Sail On: Massive Light damage to a foe.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to 25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Excalibur 3792 316
Zion's Garrison: Big boost to DEF as Light allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Thunder's Stamina: Medium boost to ATK as Light allies' HP increases
King's Sword: Massive Light damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Mittron's Bow 2710 250
Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is
Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Pleiades: Massive Light DMG to a foe.
All allies gain 30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Porculius 2690 180
Zion's Mystery: Big boost to light allies' C.A. DMG
Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is
Virtue of the Boar: Massive Light damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Name R El Type ATK HP Skills
Excalibur 3792 316
Oblivion's Garrison: Big boost to DEF as Dark allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Hatred's Stamina: Medium boost to ATK as Dark allies' HP increases
King's Sword: Massive Dark damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Fallen Sword 3319 292
Oblivion's Might III: Massive boost to dark allies' ATK
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Fallen Slash: Massive Dark damage to a foe.
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and 30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to 30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Forbidden Memories 2180 281
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate
Ti Amo: Massive Dark damage to a foe.
Restore HP of allies in first and second positions (Healing cap: 2000) and grant Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Rodentius 2711 175
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Hatred's Dual-Edge: Medium boost to double attack rate for dark allies
Virtue of the Rat: Massive Dark damage to a foe.
Gain C.B. DMG UpChain burst DMG is boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and C.B. DMG Cap UpChain Burst DMG Cap Boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Summer Genesis 2184 281
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Celere: Small boost to dark allies' ATK and critical hit rate
Soul Convergence: Massive dark DMG to a foe / Drain effect to all allies

5★ Dark Opus Weapons if equipped with Pendulum of Strength.

References

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