Strength
Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down
About Strength
Boosts ATK based on how high remaining HP is.
is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK (
,
, etc).
However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses.
For its counterpart, see
.
Mechanics behind
change a bit based on its type.
- Regular
StrengthATK is greatly boosted based on how high HP is
's ATK boost depends on current HP % of a character with the status.StrengthATK is greatly boosted based on how high HP is
is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.- Source of
StrengthATK is greatly boosted based on how high HP is
(charge attack, skill, etc) does not affect its stacking. - Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target".
- Source of
- Override stacking rules apply to all
StrengthATK is greatly boosted based on how high HP is
sources—same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT". StrengthATK is greatly boosted based on how high HP is
is usually at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it being as followsmin% + (Current HP / Max HP) * (max%-min%).- Some sources will only decrease in strength once the character with the status is below 50% HP, changing formula showed above but still decreasing linearly once the 50% HP threshold is passed.
- Party-relying
Strength (Party)ATK is greatly boosted based on how high total party HP is
will use total % of current HP of all frontline allies to determinate its potency.- As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.
Strength Sources
Main Character
| Icon | Name | Source | Target | Stacking Side | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Apsaras | Crestfallen FlowerGain Strength: 50%Duration: 3 turns. Spear: All allies gain Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
All Allies | Teamwide | 20%-10% | 3 turns | 6 turns | Requires Spear mainhand or Duration: 3 turns or until a skill with Spear/Axe effects is used if Axe is mainhanded. | |
| Doctor | NutrientsAll allies gain Strength: 45%-15%Duration: 3 turns and Strength: 1000Duration: 3 turns. |
All Allies | Teamwide | 45%-15% | 3 turns | 6 turns | ||
| Lumberjack | Woodcutter's SongGain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. |
All Allies | Teamwide | 20%-10% | 3.5 turns | 6 turns | Only gained if MC uses a charge attack while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns is active. | |
| Weapon Master | Brave SoulGain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 7 turns | ||
Characters
| Icon | Name | Element | Source | Targets | Stacking | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Abby | Raging Arm DXGain Strength: 100%Multiplier: NormalDuration: 6 turns, Strength: 10%Duration: 6 turns, Strength: 100%Duration: 6 turns, and Strength: 10%Duration: 6 turns. (When HP is 50% or above: Also gain Strength: 45%-15%Duration: 6 turns.) |
Self | Single Target | 45%-15% | 6 turns | 13 turns | Abby's HP needs to be 50% or above. | ||
| Anila | Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015). All allies gain Strength: 15%-5%Duration: 2 turnsStacking: Teamwide. |
All allies | Teamwide | 15%-5% | 2 turns | 6 turns | Requires level 90 (5★). | ||
| Percival | TraeumereiGain Strength: 60%-20%Duration: 3 turns. At level 100: Also gain Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of . |
Self | Single Target | 60%-20% | 3 turns | 8 turns | |||
| Anila (Event) | AllianceGain Duration: 3 turns for up to a 30% boost to ATK as HP increases and Duration: 3 turns for up to a 50% boost to DEF as HP decreases. |
Self | Single Target | 30%-?%Verification needed. | 3 turns | 8 turns | |||
| Percival (Event) | TraumereiGain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Aglovale | SchneetreibenGain Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) |
Self | Single Target | 60%-20% | 3 turns | 8 turns | |||
| Anre | Thousand-Spear Void500%Massive Water damage to a foe. Inflict Mode Bar CutCut to foe's mode bar . All allies gain Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires 5★. | ||
| Aliza (Water) | Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000). Gain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Owen | Doom SlashGain Strength: 45%-15%Duration: 3 turnsStacking: Single Target. |
Self | Single Target | 45%-15% | 3 turns | 8 turns | |||
| Pengy (Event) | Penguin!Gain Duration: 3 turns. At level 65: Effect enhanced |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Vane (Event) | Fight OverGain Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Baal | Resonance lvl rises by 1 upon chain burst activation (Max: 3). Buffs to all allies upon chain burst activation based on Resonance lvl. |
All allies | Teamwide | 15%-5% | 2.5 turns | - | |||
| Vira (Summer) | Estrella SpriteEarth damage to a foe. Restore 60% of all allies' HP (Healing cap: 1500). (When Vira is above 50% HP: All allies also gain Strength: 15%-5%Duration: 3 turns.) At level 75: Damage increased to 500% (Damage cap: ~600,000). |
All allies | Teamwide | 15%-5% | 6 turns | 3 turns | Vira's HP needs to be above 50%. | ||
| Soriz (SSR) | Tectonic Rush450%Massive Earth damage to a foe. Gain Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | Single Target | 30%-10% | 5.5 turns | - | |||
| Anila (Summer) | First InitiationGain Duration: 1 turn and Strength: 20%-10%Duration: 3 turns. |
Self With : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Performing charge attack resets cooldown and grants Anila . | ||
| Stan and Aliza | Firestorm BlossomGain Duration: 2 turns and Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 8 turns | |||
| Yaia (Holiday) | Present from YaiaI got you something! (Grant an ally Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns and Strength: 45%-15%Duration: 3 turns.) |
One Ally | Single Target | 45%-15% | 3 turns | 7 turns | |||
| Fif | SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Strength: 300 HPDuration: 3 turns. At level 55: Effect enhanced. At level 95: Healing cap increased to 4000. Strength: 300 HPDuration: 3 turns upgraded to Strength: 500 HP or 10% charge barDuration: 3 turns. All allies also gain Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 20%-10% | 3 turns | 5 turns | Requires 5★. | ||
| Io (Grand) | Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Can't be removed lvl.) All allies gain buff effects based on Can't be removed lvl. Consumes all Can't be removed lvl. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires at least 2 Can't be removed. | ||
| Jeanne d'Arc | Advent EternalGain Strength: 100%Duration: 2 turns. At level 95: Also gain Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 6 turns | Requires 5★. | ||
| Jeanne d'Arc (Grand) | SanctifyGain Duration: 1 turn and Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
Self With : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Performing charge attack resets cooldown and grants Jeanne . | ||
| Lucio | Walls of BabylonAll allies gain Strength: 2000Duration: Indefinite, Strength: (Healing cap: 500)Duration: 3 turns, and Strength: 20%-10%Duration: 3 turns. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | |||
| μ's Second-Years | Fight!All allies gain Strength: 20%-10%. |
All allies | Teamwide | 20%-10% | 3 turns | 7 turns | |||
| Baotorda | OverbattleGain Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Bridgette and Cordelia | Rallying CheerAll allies gain Strength: 15%-5%Duration: 3 turns. (From 2nd cast onward: All allies also gain Strength: 30%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | |||
| Sevilbarra (Event) | Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000). Gain Strength: 30%-10%Duration: 2 turns. |
Self | Single Target | 30%-10% | 2 turns | 5 turns | |||
| Anthuria (Yukata) | Flowering LilyAll allies gain Strength: 10%Duration: 3 turns and Duration: 3 turns. (When is in effect: All allies also gain Strength: 15%-5%Duration: 3 turnsStacking: Teamwide.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | Requires (granted by Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns, Strength: 30%Duration: 3 turns, and Duration: 3 turns.). | ||
| Lady Grey (Halloween) | Sweet Death WaltzMassive Dark damage to a foe. All allies gain Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | |||
| Shao | Beguiling IndigoMassive Dark damage to a foe. Inflict Strength: 25,000Duration: 180 seconds. All allies gain Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 15%-5% | 3.5 turns | - | Requires 5★. | ||
Character Extended Mastery Perks
Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]
| Element | Character |
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Strength (Party)
| Icon | Name | Element | Source | Duration | Cooldown |
|---|---|---|---|---|---|
| Bridgette | I've Got Your Back!Grant one ally Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 7 turns | ||
I've Got Your Back Till The End!Grant one ally Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 8 turns |
Weapons
Weapon Skills
| Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Original Sin | Vigilante's Divinity | Teamwide | 5% | 15% | 3 turns | Can be used only by Chaos Ruler class. Requires an Emblem of Divinity. | ||
Charge Attacks
| Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Guardian's Xiphos | Herculean FeatMassive Dark DMG to a foe. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Teamwide | ?%Verification needed. | 20% | 3.5 turns | Can be used only by Spartan class. | ||
| Dante Alighieri | Disperazione FinaleMassive Water damage to a foe. All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 10% | 30% | 2.5 turns | |||
| Soldier Bow | Stealth ShotMassive Earth damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Single Target | ?% | ?% | 3.5 turns | |||
| Reunion | Set SailMassive Wind damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 5% | 15% | 2.5 turns | Requires 4★. | ||
| Festive Frying Pan | Carol for FryingSmall Wind damage to a foe. Restore all allies' HP. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Single Target | ?%Verification needed. | ?%Verification needed. | 2.5 turns |
Sword Energy Effects - Resonance
- Resonance: Each sword and katana weapon has a special skill that can be cast via
Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
| Icon | Name | Element | Energy Cost | Stacking Side | Lowest % | Highest % | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Excalibur | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Balmung | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Lohengrin | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Mysterious Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Blast Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Keeper of Hallowed Ground | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Greatsword Andalius | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Ilhoon | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Dragon Slayer | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Electro Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Blade of Light | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
Summon Calls
| Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources. |
| Icon | Name | Element | Cooldown | Notes |
|---|---|---|---|---|
| Gorilla | 9T |
About Stamina
| Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise. |
Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as
Stamina Sources
Unboostable Skills
Only the highest ATK boost takes precedence.
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- 1 Requires a gun to be used as main weapon.
Boostable Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Excalibur | 3792 | 316 | ▶ |
Inferno's Garrison: Big boost to DEF as Fire allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Hellfire's Stamina: Medium boost to ATK as Fire allies' HP increases King's Sword: Massive Fire damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Ixaba | 3620 | 236 | ▶ |
Inferno's Might III: Massive boost to fire allies' ATK Hellfire's Stamina: Medium boost to ATK as fire allies' HP increases Peerless Draw: Massive Fire damage to a foe. Gain 25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain 50% ATK Sharply Boosted (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Excalibur | 3792 | 316 | ▶ |
Hoarfrost's Garrison: Big boost to DEF as Water allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Tsunami's Stamina: Medium boost to ATK as Water allies' HP increases King's Sword: Massive Water damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Fimbul | 2370 | 220 | Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases Water's Aegis: Small boost to water allies' max HP Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff. |
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| Galilei's Insight | 3044 | 345 | Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Tyros Wonder: Massive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and UnchallengedNext DMG received will be ineffective . 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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| Savior of Hallowed Ground | 2420 | 320 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Excalibur | 3792 | 316 | ▶ |
Terra's Garrison: Big boost to DEF as Earth allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Mountain's Stamina: Medium boost to ATK as Earth allies' HP increases King's Sword: Massive Earth damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Ichigo Hitofuri | 3512 | 257 | ▶ |
Terra's Might III: Massive boost to earth allies' ATK Mountain's Stamina: Medium boost to ATK as earth allies' HP increases Serration Wave: Massive Earth damage to a foe. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: 50% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Innocent Doll | 2060 | 305 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Silent Cry: Massive Earth damage to a foe. Putrefy effect. Boost to all allies' DEF (Stackable). |
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| Macho Hunter Weapon | 1553 | 186 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Macho Buster: Big Earth damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds and DEF DownDEF is lowered Duration: 180 seconds. |
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| Rainbow Hand | 2329 | 252 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Rainbow Blow: Massive Earth damage to a foe. Tank-and-Counter effect to MC until end of turn (2 times) Boost to DEF and hostility |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Excalibur | 3792 | 316 | ▶ |
Ventosus's Garrison: Big boost to DEF as Wind allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Whirlwind's Stamina: Medium boost to ATK as Wind allies' HP increases King's Sword: Massive Wind damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina: Medium boost to ATK as wind allies' HP increases Stormwyrm's Verity II: Big boost to wind allies' critical hit rate Flash Ruination: Massive Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Vortex of the Void | 3107 | 333 | Ventosus's Stamina: Big boost to wind allies' ATK based on how high HP is Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Holy Ray of Decimation: Massive Wind damage to a foe. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. 4★: All allies gain 30% DMG CutTaking 30% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Bow of Iliad | 2810 | 260 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Thunder's Dual-Edge: Medium boost to double attack rate for light allies Dread Shot: Massive Light damage to a foe. / All allies gain 15% DMG CutTaking 15% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buff increased to 20% DMG CutTaking 20% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Eden | 3140 | 340 | ▶ |
Zion's Might III: Massive boost to light allies' ATK Thunder's Stamina: Medium boost to ATK as light allies' HP increases Sail On: Massive Light damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to 25% ATK UpATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies also gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500. |
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| Excalibur | 3792 | 316 | ▶ |
Zion's Garrison: Big boost to DEF as Light allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Thunder's Stamina: Medium boost to ATK as Light allies' HP increases King's Sword: Massive Light damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Mittron's Bow | 2710 | 250 | Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG) Pleiades: Massive Light DMG to a foe. All allies gain 30% DMG CutTaking 30% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Porculius | 2690 | 180 | Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Virtue of the Boar: Massive Light damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Excalibur | 3792 | 316 | ▶ |
Oblivion's Garrison: Big boost to DEF as Dark allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Hatred's Stamina: Medium boost to ATK as Dark allies' HP increases King's Sword: Massive Dark damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Fallen Sword | 3319 | 292 | ▶ |
Oblivion's Might III: Massive boost to dark allies' ATK Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Fallen Slash: Massive Dark damage to a foe. Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and 30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to 30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Forbidden Memories | 2180 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate Ti Amo: Massive Dark damage to a foe. Restore HP of allies in first and second positions (Healing cap: 2000) and grant Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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| Rodentius | 2711 | 175 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies Virtue of the Rat: Massive Dark damage to a foe. Gain C.B. DMG UpChain burst DMG is boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and C.B. DMG Cap UpChain Burst DMG Cap Boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Summer Genesis | 2184 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Celere: Small boost to dark allies' ATK and critical hit rate Soul Convergence: Massive dark DMG to a foe / Drain effect to all allies |
5★ Dark Opus Weapons if equipped with Pendulum of Strength.
References
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