Class Champion Weapons
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Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective classes or class lines. They are forged through the Shop (Weapon Series > Class Champion Weapons). Forging these weapons are required to unlock Row IV and Extra II classes.
There are two main types of Class Champion Weapons, distinguished by their starting point: Replica Weapons or Rusted Weapons. Replicas can be obtained from Co-op Extra Stages or by trading them from the Shop.
Row IV classes do not require forging their respective Class Champion Weapons as part of the unlock process. Forging any Class Champion Weapon for any class grants access to the unlock quest for all Row IV classes. Meanwhile, each Extra II class has its own class quest, unlocked by element-changing its respective Class Champion Weapon. It is highly recommended to first forge an Extra II Class Champion Weapon, as it will unlock both the class' quest and the Row IV class quest Search for an Heir.
List of Class Champion Weapons
- See: Class Weapons
Forging from a Replica Weapon
First-time weapon stone discount
Weapon Stone requirements are discounted the first time you forge each Class Champion Weapon.
- Step 3: Rebuilding the Weapon: 50 Weapon Stones (instead of 256)
- Step 4: Changing its Element: 150 Weapon Stones (instead of 512)
For example, this means that after forging a
Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.
Obtaining a Replica Weapon
| Extra Stage | Possible Replica Drops |
|---|---|
| 1-1 | Avenger, Nirvana, Oliver |
| 1-2 | Avenger, Hellion Gauntlet, Skofnung |
| 1-3 | Ipetam, Keraunos, Skofnung, Proximo |
| 1-4 | Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeleik |
| 1-5 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
| 2-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
| 2-2 | Keraunos, Faust (Earth replicas) |
| 2-3 | Avenger, Hellion Gauntlet (Fire replicas) |
| 2-4 | Nirvana, Romulus Spear, Murakumo (Light replicas) |
| 3-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
| 3-2 | Skofnung, Langeleik (Water replicas) |
| 3-3 | Oliver, Rosenberg (Wind replicas) |
| 3-4 | Ipetam, Muramasa, Nebuchad, Proximo |
| 4-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
| 4-2 | Oliver, Langeleik, Romulus Spear, Kapilavastu |
| 4-3 | Langeleik, Faust, Misericorde |
| 4-4 | Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum |
| 4-5 | Ipetam, Nebuchad, Murakumo, Proximo |
| 5-1 | All Row IV Replicas |
| 5-2 | All Row IV Replicas |
| 5-3 | All EX I Replicas |
| 5-4 | All Replicas |
| 6-1 | 0★ SSR Class Champion Weapons |
| 6-2 | 0★ SSR Class Champion Weapons |
The weapon you choose to craft does not dictate which class you must use to complete the class quest for the first time.
In order to upgrade your replica weapon, it needs to be level 75. It is highly recommended to use
Note that while SSR Class Champion Weapon drops from EX 6-1 and 6-2 can theoretically bypass the Replica and SSR Upgrade steps, the drops come at 0★. As such, you need four identical drops to make a 3★ uncapped one before progressing any further—a feat that makes it far less practical than starting from an SR Replica. Using a Damascus Ingot or Gold Brick on these is extremely unwise.
Reforging the Replica
After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a [Skybound]
| Class Champion Weapon | Co-op Material Needed |
|---|---|
Warrior Creed ×10 or Mage Creed ×10 Antique Cloth ×20 Tome ×70
Prism Chip ×50 Blue Sky Crystal ×5
Rebuilding the Weapon
After reforging, upgrade the weapon to Level 100. Then, rebuild it using the following items, corresponding to the weapon's type and element:
- Class Distinction ×10
Weapon Stone ×256 (×50 first time)
Elemental Quartz ×50
Warrior Creed ×25 or Mage Creed ×25 (dependent on weapon) Champion Merit ×30 Prism Chip ×120 Steel Brick ×2 Blue Sky Crystal ×5
Changing its Element
Changing the weapon's element is the last step needed to unlock the class quest. You will need the following materials in the desired element:
- Class Distinction ×30
Weapon Stone ×512 (×150 first time)
Silver Centrum ×3 Blue Sky Crystal ×15 Centrum ×30
Grimoire ×30
- Light and Dark need 15 each of Fire/Wind and Water/Earth, respectively.
Class Quest
Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.
The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.
Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.
Total Materials Needed to Unlock Class Quests
| Item | Amount |
|---|---|
| 2 | |
| 20 | |
| 3 | |
| 170 | |
| 30 | |
| 25 | |
| Weapon-dependent Items | |
| 70 | |
| 768 (200 first time) | |
| 50 | |
| 35 | |
| Class Distinction | 40 |
| 50 | |
| Element-dependent Items | |
| 30 | |
| 100 | |
| 30 | |
| NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class. |
5★ Uncap
Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.
In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.
Otherworldly Darkblade ×3 Primeval Horn ×1 Weapon Stone ×255
Blue Sky Crystal ×20 Silver Centrum ×3 Knight Esteem ×10 or Sage Esteem ×10 (dependent on weapon) Centrum ×30
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- 3 of Michael Anima and Raphael Anima each for Light weapons, and 3 of Gabriel Anima and Uriel Anima each for Dark weapons
Emblems
Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.
| Inventory | ||||||
|---|---|---|---|---|---|---|
| Item | Step | Limit | Material 1 | Material 2 | Material 3 | Material 4 |
Emblem of Humanity | 1 | 1 | - | |||
Emblem of Divinity | 1 | 1 | - | |||
Emblem of Devilry | 1 | 1 | ||||
Forging from a Rusted Weapon
Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes.
These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.
Forging a Relic
Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.
- Rusted Weapon ×1 (3★, Level 75)
Low Orb ×250
Whorl ×250
Flawed Prism ×250
Forging the Weapon
- Silver Relic Shard ×15
- Class Distinction ×40
Knight Esteem ×20 or Sage Esteem ×20 (dependent on weapon) Weapon Stone ×280
Astaroth Anima ×10 Otherworldly Darkblade ×10 Centrum ×40
Silver Centrum ×6 Blue Sky Crystal ×60
Class Champion Weapon Effects
3★ and 4★ Weapons
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Aschallon | 2405 | 203 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped) |
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| Avenger | 2519 | 180 | Swordmaster's Soul: Extend Rage Strength: SmallDuration: 3 turns. Strength: 20%Duration: 3 turns. Strength: 30%Duration: 3 turns. Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) buff duration for MC. Supreme Trepidation: Cut to Rage Strength: SmallDuration: 3 turns. Strength: 20%Duration: 3 turns. Strength: 30%Duration: 3 turns. Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) cooldown. Gain Strength: ?%. |
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| Faust | 2276 | 229 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20%. |
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| Hellion Gauntlet | 2245 | 235 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.. Gain Strength: 20%. |
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| Ipetam | 2301 | 224 | Hunger for Chaos: Boost to skill hit rate The Butcher's Knife: Boost to DMG for stall |
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| Kapilavastu | 2040 | 276 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost Gain Strength: 20%. |
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| Keraunos | 2105 | 231 | Thunder's Roar: Boost to Aether Blast Act of God: Boost to Focus |
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| Langeleik | 2100 | 232 | Lost Song of the Sages: Boost to Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).. Banquet of Joy: Allies gain upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and 20% Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Strength: 10%Duration: 3 turns and 10% Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and 20% Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Strength: 10%Duration: 3 turns and 10% Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. |
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| Misericorde | 2285 | 227 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: lvl rises by 1 upon consuming secret gear).. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. |
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| Murakumo | 2543 | 179 | Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). Gain Strength: 20%. |
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| Muramasa | 2563 | 175 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20%. |
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| Nebuchad | 2585 | 167 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns Consecrated Sacrifice: Critical effect when is active |
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| Nirvana | 2053 | 274 | Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using Panacea |
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| Oliver | 2571 | 170 | Loki's Wit: When main weapon: stack on a foe. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. |
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| Proximo | 2387 | 203 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Romulus Spear | 2189 | 246 | The Light in the Dark: Restore HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., Spear: Inflict on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and Spear: Inflict to one enemy in Break. All parties gain Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain Strength: 20%.Verification needed. . Warlord's Lance: Inflict Duration: ? upon casting Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%. |
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| Rosenbogen | 2388 | 217 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| Skofnung | 2385 | 207 | Indomitable Loyalty: Boost to Sword of the Saviour: Boost to hostilityVerification needed. Strength unknown. . Gain Strength: ?%. |
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| Soul Echoer | 2094 | 230 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs Gain Strength: 20%. |
5★ Weapons
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Berserker's Barrage | Any | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Championship Belt | Any | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.'s effect / Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
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| Chanteuse Angelique | Any | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and 20% Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Strength: 10%Duration: 3 turns and 10% Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Demonic Longstaff | Any | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Strength: 20%Duration: 3 turns upon using Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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| Devil's Finger | Any | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise lvl by 1 |
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| Guardian's Xiphos | Any | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Hallowed Pilgrimage | Any | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of upon using Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Helmholtz | Any | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Helmwige | Any | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| John Doe | Any | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
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| Kanabo | Any | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total). |
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| Lunatic Broom | Any | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. at end of turn |
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| Maverick | Any | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Mezieres | Any | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Original Sin | Any | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Psycho Syringe | Any | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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| Ridill | Any | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ringed Armguards | Any | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rip Van Winkle | Any | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sherwood Bow | Any | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain upon using Inflict a random debuff on all foes.. Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs. Remove 1 buff. Inflict Duration: 180 seconds. |
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| Tall-Tale Teller | Any | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tetrastreamer | Any | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (elemental damage to all foes at end of turn) |
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| The Storyteller | Any | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
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| Unsigned Kaneshige | Any | 3435 | 241 | Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
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| Vanguard | Any | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wasserspeier | Any | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: 1 turn , Strength: 20%Duration: Until used, and Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |