Warlock
About classes | Class list | Skill list | Extended Mastery
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| Class line | |||||||||||||||
| Description | Approach the limits of mortal knowledge and obtain world-rattling powers of destruction. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | |||||||||||||||
| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2016-06-28 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Arcane Master | 20% boostAdditive modifier to skill damage.[1] 30% boost to Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .'s cooldown reduced. |
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| Metaphysics | Boost to skill damage cap. | ||||||||||||||
| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 7%[2] | Base TA RateIncluding Support Skills/Level Bonuses | 3%[2] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Debuff Success (vital for landing Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Duration: 180 seconds, and Strength: 9999Duration: 180 seconds on all foes.), Attack, Double Attack Up |
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| Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Aether Blast III | 400%-500% elemental damage to all foes. | 5T | - | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Dark Haze | Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Duration: 180 seconds, and Strength: 9999Duration: 180 seconds on all foes. |
5T | 180s | 30 | ||
| Aether Bane | Inflict (Maximum level: 20) on a foe. |
5T | - | 10 | ||
| Chaser | All allies gain Strength: 20%Duration: 3 turns. |
7T | 3T | 25 | ||
| Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain Strength: 20%.[4] (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
- | 50 | See Gameplay Notes. |
Gameplay Notes
Resounding Chant
- Elemental damage and charge bar boost are based on the total number of Staff-specialty allies in the party, including sub allies.[4]
| Staff Allies | Elemental DMG | |
|---|---|---|
| 1 | 300% (Damage cap: ~400,000) | 20% |
| 2 | 600% (Damage cap: ~800,000) | 40% |
| 3 | 900% (Damage cap: ~1,200,000) | 60% |
| 4 | 1200% (Damage cap: ~1,600,000) | 80% |
| 5 | 1500% (Damage cap: ~2,000,000) | 100% |
| 6 | 1800% (Damage cap: ~2,400,000) | 120% |
Assessment
Warlock is an alternative to Chaos Ruler, primarily for players seeking a source of
or who can effectively utilize Chaser.
Aether Blast200%-300% elemental damage to a foe. deals more damage compared to Stall IIIElemental damage to a foe.
InflictDelayReduce a foe's charge diamonds by 1
., but does not apply Delay.Dark HazeInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual,BlindedAttacks have a slight chance to miss
Duration: 180 seconds, andPoisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds on all foes. consistently applies a strongBlindedAttacks have a slight chance to miss
compared toUnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.'s random (but potentially very powerful) debuffs. Note also that because Warlock lacks Chaos Ruler's Debuff Success level bonuses, Dark Haze is more likely to Miss.ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. can indirectly raise the normal attack damage cap and capitalize on damage bursts (such as Assassin skills) by providing the team withBonus DMGDeals bonus DMG for one-foe one-ally attacks
. It is the primary reason to use Warlock over Chaos Ruler, but usually requires a team to already be operating near the damage cap, as well as considerable DA/TA to fully optimize.ChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns. is rarely optimal for difficult content, but is excellent for accumulating honors when MVP racing by attacking multiple foes at a time, such as in Tiamat Omega Impossible or Grand Order.Aether BaneInflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20) on a foe. is terrible as the damage increase is not significant and Aether Blast will usually hit its damage cap regardless.Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) is an excellent option forUltima Staff teams.
For most players, Warlock should be a lower priority than Chaos Ruler because of the importance of landing ATK/DEF Down and the value of Delay in many fights, but Warlock can be the better choice for players who can use both Chaser and Dark Haze, or for providing both a direct Blind and backup ATK/DEF Down in HL content where a Chaos Ruler is already present.
Notable Main Weapons
Warlock does not have any real main weapon dependence, and can take whatever weapon suits the fight and team.
Demonic Longstaff is significantly worse than many other class champion weapons, due to its focus being on Warlock's relatively poor damage skills. Its value improves if the rest of your team relies on skill damage, however, due to the partywide buff to skill specs on charge attack. The only emblem worth considering is Arcanist's Devilry, which will extend the duration of ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns..Ultima Staff is of use for teams taking Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.).
Resources
- Reddit Class Discussion (2019-09-20)
- Reddit Class Discussion (2020-04-16) (post-March 2020 EMP Update)
| Class Navigation | |
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| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ zekasyuz, https://twitter.com/zekasyuz/status/946586899719659521
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ Dashi, https://docs.google.com/spreadsheets/d/18QlXwzSN0QpaW2kRg_t8VRELF8w2woWRyvR1zUTV-B8/edit?usp=sharing
- 1 2 GameWith, Warlock. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/33949