Alchemist
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Distill alchemical potions and rejuvenate allies. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | |||||||||||||||
| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | ? | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Alchemical Expertise | Boost to green and blue potions' effects. | ||||||||||||||
| Inspired Knowledge | 5% boost to Strength: 5%.. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 4%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 1%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| - | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Alchemize Green Potion | Create one green potion. | 7T | - | No | 1 | ||
| Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | 7T | - | Yes | 5 | ||
| A Little Pick-Me-Up | All parties gain Strength: 5%. |
10T | - | Yes | 15 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Fury Capsule | Gain Duration: 3 turns: After 3 turns all allies gain Strength: 50%Duration: 3 turns. |
6T | 3T | 10 |
Assessment
Allows you to be a healer without a staff or spear mainhand.
Gives the only all-allies direct heal subskill in game.
.
Strength: 5%.: Could be useful for specific 1st turn C.A. setups when you just need an additional party-wide
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Mechanic, Berserker, Apsaras,
Duration: 3 turns: After 3 turns all allies gain
Strength: 50%Duration: 3 turns.: Gives 20% more attack than
Strength: 30%Duration: 3 turns. but has a longer cooldown and requires you to plan 3 turns ahead.
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
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| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |