Drum Master

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line Drum MasterRising Force
Description Strike up a thunderous rhythm to spur allies and march away enemies.
Style Specialty  
Prerequisites CP ×1,000
Champion Merit ×10
March to a Macho BeatRewards
Crystal ×30
– Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +200 HP +200   Total:
ATK +1000
HP +1000
Lvl 5 ATK +200 HP +200
Lvl 10  ATK +200 HP +200
Lvl 15 ATK +200 HP +200
Lvl 20 ATK +200 HP +200
Master Bonuses Triple attack rate +1%
Class Weapon Soul Echoer
Release date 2017-05-17 Other sites Gamewith
Support Skills
Beat Keeper 90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.[1]
Festival Drummer Based on number of chains in chain burst: Gain Charge Bar +15% / 30% / 50%Instantly boosts Charge Bar by 15% / 30% / 50%
Strength: 15% / 30% / 50%2, 3, and higher chains in chain burst respectively
and all allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
Duration: 1 turn / 3 turns / 5 turns2, 3, and higher chains in chain burst respectively
.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count;
Unique modifier
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count
upon using  Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
.[1]
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 90%[2] Base TA RateIncluding Support Skills/Level Bonuses 90%[2]
Recommended Extended Mastery Perks
Debuff Success Rate, Attack
Recommended Subskills
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
 Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
: Massive damage and charge bar generation via double-attacks.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Drum Roll All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
8T 1T No 1
Never Miss a Beat Distribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
5T 3T No 5
Resounding Rhythm Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
6T 180s No 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Resonate Rhythm Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
7T 25

Gameplay Notes

Festival Drummer

  • Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst Effect
2 Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 1 turn.
3 Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 3 turns.
4+ Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 5 turns.
  • In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
    • The music change can be toggled in the class screen.

Fever

  • Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration 5 Turns 4 Turns 3 Turns 2 Turns 1 Turn
ATK Up 30% 25% 20% 15% 10%
DA Up 50% 40% 30% 20% 10%
TA Up 25% 20% 15% 10% 5%

Assessment

This class brings a different take on the support provided by the Harpist line, focusing on charge attacks. This can provide powerful burst damage when coupled with characters with strong charge attacks and/or skills that further accelerate charge bar gains.
While two of its skills cost charge bar, its high innate multiattack rate and charge bar gain after a chain burst generally makes this a non-issue.

Resources

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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