Soldier
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Use the physique and skills honed on the harshest battlefields to wear down your enemies. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Rewards Change the Clear Chapter 63 Story: Boundless Joy |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2019-05-27 | Other sites | (Japanese wiki) |
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| Support Skills | |||||||||||||||
| Seasoned Survivalist | Bonus effect for one-foe attacks based on bullet type loaded into main weapon's current barrel. 10% boost to one-foe attack DMG cap.[1]. |
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| One-Person Army | 3% boost to ATKNormal multiplier (Max: 30%) and dodge rate (Max: 15%) based on number of turns passed.[1]. | ||||||||||||||
| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 10%[2] | Base TA RateIncluding Support Skills/Level Bonuses | 15%[2] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Three-Round Burst | Gain Duration: 1 turn and perform a one-foe attack with no turn progression. (Consumes bullets.) |
4T | 1T | No | 1 | buffs will not activateVerification needed. upon casting. Cannot be activated if MC has no bullets. |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Open Fire | Deal one-foe attacks until all bullets are consumed. | 7T | - | 35 | ||
| Fortitude | Gain Strength: 10%Multiplier: SeraphicDuration: 5 turns, Strength: 7%-20%Duration: 5 turns, and Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.[1]. |
8T | 5T | 30 | ||
| Guerrilla Tactics | Gain Strength: 50%Duration: 2 turns, Strength: 30%Duration: 2 turns and Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.)[1] |
5T | 2T | 20 |
Gameplay Notes
Open Fire
- Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
- Assassin buffs are consumed by the first volley.
Bullets
- Main article: Bullets
Gunslinger and Soldier load Bullets into their main weapons to augment their abilities. A bullet's damage and effects (if any) depends on what you have crafted and loaded. Each gun has its own number of bullet slots and restrictions on bullet types.
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed three ways:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
- By selecting the desired gun on the Inventory screen. (Works regardless of your current class.)
Bullets can be unloaded and added to a different gun. Multiple copies of the same gun will have the same loadout. If a gun's upgrade will cause it to change names (for example,
In Battle:
- Every hit in a normal attack uses one bullet, in the same sequence they are loaded in. You can only attack as many times as you have bullets remaining.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- Once you run out of bullets, you will have to reload on the next turn (or through
John Doe Defender of the Peace Massive Dark damage to a foe.
GainCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect). - If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
Crafting Bullets
Parabellum[edit]
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No ATK: 110 |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] | |||
90 ATK Hits all: No Chance to burn a foe |
90 ATK Hits all: No Chance to poison a foe |
70 ATK Hits all: No Chance to put a foe to sleep |
70 ATK Hits all: No Chance to inflict CharmedAttacks are slightly limited on a foe. |
50 ATK Hits all: No Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
80 ATK Hits all: No All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Rifle[edit]
60 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
| Exploder 50 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
30 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
50 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] | ||
80 ATK Hits all: No ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
100 ATK Hits all: No ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
Cartridge[edit]
50 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
Shotshell 35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Hit to foe's multiattack rate |
80 ATK Hits all: Yes Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] | ||||
50 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
Aetherial[edit]
80 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
65 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
80 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
65 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
| Icon | Name | ATK | Hits All | Description | EMP | Cost |
|---|---|---|---|---|---|---|
| Iron Bullet | 90 |
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| Rapid Bullet | 60 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
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| Flame Bullet | 90 | Chance to land Burn effect to a foe |
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| Poison Bullet | 90 | Chance to land Poison effect to a foe |
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| Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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| Shield Bullet | 50 | Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Charm Bullet | 70 | Chance to inflict CharmedAttacks are slightly limited on a foe. |
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| Full Metal Jacket | 60 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
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| Exploder | 50 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
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| Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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| Silver Bullet | 30 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
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| Shotshell | 35 | Yes | ||||
| Strike Shell | 90 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
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| Fire Cylinder | 50 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
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| Water Cylinder | 50 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
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| Earth Cylinder | 50 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
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| Wind Cylinder | 50 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
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| Light Cylinder | 50 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
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| Dark Cylinder | 50 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
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| Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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| Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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| Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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| Ifrit Point | 80 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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| Cocytus Point | 80 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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| Vohu Manah Point | 80 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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| Sagittarius Point | 80 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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| Corow Point | 80 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
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| Diablo Point | 80 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
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| Agni Point | 65 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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| Neptune Point | 65 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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| Titan Point | 65 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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| Zephyrus Point | 65 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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| Iron Bullet II | 100 | ★☆☆ |
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| Iron Bullet III | 110 | ★★☆ |
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| Iron Bullet IV | 130 | ★★★ |
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| Iron Bullet V | 150 | ★☆☆ |
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| Rapid Bullet II | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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| Rapid Bullet III | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
★★☆ |
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| Rapid Bullet IV | 80 | ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] |
★★☆ |
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| Paralyze Bullet | 80 | ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
★★★ |
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| Healing Bullet | 80 | All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
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| Full Metal Jacket II | 80 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★☆☆ |
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| Full Metal Jacket III | 100 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★☆ |
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| Full Metal Jacket IV | 130 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★★ |
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| Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
★☆☆ |
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| Exploder II | 75 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
★☆☆ |
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| Exploder III | 105 | Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[2] |
★★☆ |
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| Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
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| Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
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| Silver Bullet II | 50 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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| Silver Bullet III | 80 | Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] |
★★★ |
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| Gold Bullet | 80 | ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
★★☆ |
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| Gold Bullet II | 100 | ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
★★★ |
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| Shotshell II | 50 | Yes | ★☆☆ |
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| Shotshell III | 70 | Yes | ★★☆ |
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| Shotshell IV | 105 | Yes | ★★★ |
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| Shotshell V | 120 | Yes | ★☆☆ |
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| Strike Shell II | 135 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
★☆☆ |
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| Fire Cylinder II | 90 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
★☆☆ |
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| Water Cylinder II | 90 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
★☆☆ |
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| Earth Cylinder II | 90 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
★☆☆ |
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| Wind Cylinder II | 90 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
★☆☆ |
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| Light Cylinder II | 90 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
★☆☆ |
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| Dark Cylinder II | 90 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
★☆☆ |
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| Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
| |
| Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
| ||
| Sticky Shell II | 80 | Yes | Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] |
★★☆ |
| |
| Chaser Shell | 60 | Yes | ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] |
★★★ |
| |
| Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
★★★ |
| |
| Ifrit Point II | 100 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Ifrit Point III | 120 | Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
★★☆ |
| ||
| Cocytus Point II | 100 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Cocytus Point III | 120 | Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Vohu Manah Point II | 100 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Vohu Manah Point III | 120 | Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
★★☆ |
| ||
| Sagittarius Point II | 100 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Sagittarius Point III | 120 | Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Corow Point II | 100 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Corow Point III | 120 | Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Diablo Point II | 100 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Diablo Point III | 120 | Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Agni Point II | 100 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Agni Point III | 120 | All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
★★★ |
| ||
| Neptune Point II | 100 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Neptune Point III | 120 | All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Titan Point II | 100 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Titan Point III | 120 | All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zephyrus Point II | 100 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zephyrus Point III | 120 | All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zeus Point | 65 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zeus Point II | 100 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Zeus Point III | 120 | All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Hades Point | 65 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Hades Point II | 100 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Hades Point III | 120 | All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
★★★ |
|
- ↑ 1.0 1.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 3.0 3.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 4.0 4.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 5.0 5.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 6.0 6.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 7.0 7.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 8.0 8.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 9.0 9.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 10.0 10.1 https://twitter.com/ULTZZ/status/1136991472459214848
- ↑ 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing
Assessment
Soldier is an all-in-one attacker, debuffer, and buffer that requires a large investment cost—the materials needed for bullet crafting—to run optimally but is well worth the effort.
Notable Main Weapons
- Gunslinger's Humanity - Dodging a lethal attack can be useful, but the effect can be acquired elsewhere, such as from Titan calls.
- Gunslinger's Divinity - The absolute standout option, providing 760K damage every turn as long as you can avoid being hit, and that's before any Supplemental Damage or skill cap up is considered. Users may have trouble with bosses that have high multi-attack rates and/or all-ally attacks. For best results, bring some method of redirecting attacks away from the MC.
- Gunslinger's Devilry - Bonus damage can be strong, but requires manual reloading or charge bar acceleration from another source to gain the full effect of the buff. Bonus damage can also be relatively easily acquired from other sources such as summon calls or character abilities.
For another weapon to even begin to be considered, it must pass all the following tests:
- Can I afford losing a turn to reloading, and/or a skill slot to
Lock 'n' LoadDiscard remaining bullets and reload.? Is the charge attack effect on the new gun powerful enough to compensate? - Is it really worth losing the enormous damage from the Divinity Emblem? Can something else about this new gun replace it, like a high damage modifier or special weapon skill?
- Does the gun have six bullet slots, and a bullet layout worth investing materials in?
Very few guns in the game even come close to meeting these standards. Guns below may be worth considering in some circumstances (especially if you do not have a
Flamma Orbis - Has a similar effect to the Divinity emblem, with the same trigger effect of not being hit that turn. Deals 600K damage in one go instead of Divinity's split 720K damage, so does not work as well with Supplemental Damage. Has a 23.0% boost to ATK for the whole team vs John Doe's MC-only 20%. The Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
on charge attack helps protect the team and ensure the end-of-turn nuke goes off in fights whereJohn Doe may have trouble reliably activating it. Bullet layout is focused almost entirely on quickly ramping up Elemental Attack, and your only real debuff capability comes from Full Metal Jackets and Exploders. The boost to skill damage specs for the whole team is also worth considering if you have a skill-damage heavy team composition. Arachne ⚠️ ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - The "Femme Fatale" skill gives a chance to stack Def Down on every attack, effectively acting like an extra Full Metal Jacket bullet effect for every bullet slot. Loses significant damage in comparison to John Doe with the Divinity Emblem due to no replacement for the nuke and only a passable attack modifier. DrainDamage dealt is partially absorbed to HP
andDelayReduce a foe's charge diamonds by 1
on charge attack will be helpful against some enemies. Only gains its full strength at 4 stars, and is not worth spending Damascus Ingots on. Consider use if you happen to have acquired 4 copies and need an alternate dark gun.Galleon's Jaw - Has exactly the same bullet layout as a John Doe, as well as the same charge bar boost on charge attack. Loses personal damage due to no Divinity Emblem equivalent, but adds significantly to team damage by boosting charge attack damage by 25% for the whole team, as well as supplementing charge attack damage by up to 400K for each team member. Also applies an effect similar to Gold Bullets, but to the entire team after each charge attack instead of how Gold Bullets apply it to just the MC. A decent option if you have a charge-attack focused Earth team with methods of accelerating the team's Charge Bar.
Other guns can be viewed sorted by bullet count and arrangement at Bullets#Gun List but are not recommended.
Recommended John Doe Loadout
The following are bullets commonly used in John Doe.
| Slot | Type | Bullet | ATK | Effect | Notes | |
|---|---|---|---|---|---|---|
| 1 | Cartridge | Enhancing Shell |
90 | ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
||
Cylinder II |
90 | Chance to inflict Elemental DEF Down (Stackable) on all foes. |
Cheaper than Enhancing Shell and allows MC to fill the DEF Down role on their own (with Full Metal Jacket), but loses out in damage to Enhancing Shell. | |||
| 2 | Rifle | Gold Bullet II |
100 | ~70% chance to gain Strength: 10% (Max: 50%)Duration: Indefinite. Gain Strength: 4% (Max: 20%)Duration: Indefinite. |
||
Full Metal Jacket V |
150 | 95%Verification needed.
chance to inflict Strength: 5% (Max: 25%)Duration: 180 seconds. |
||||
| 3 | Parabellum | Iron Bullet V |
150 | None | ||
| 4 | Parabellum | Healing Bullet |
80 | All allies gain Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Only if healing is needed. Otherwise use Iron Bullet V. | |
| 5 | Aetherial | Primal Point III |
120 | All allies gain 5% Elemental ATK Boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite Strength: 5% (Max: 25%)Duration: Indefinite Strength: 5% (Max: 25%)Duration: Indefinite Strength: 5% (Max: 25%)Duration: Indefinite Strength: 5% (Max: 25%)Duration: Indefinite Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
||
| 6 | Aetherial | |||||
Resources
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |