Spartan
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Cultivate athletic strength to exercise defensive skills with an offensive edge. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Rewards |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2016-06-28 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Aegis Boon | 50% DMG cut if (Excludes all-foe all-ally attacks) is in effect. Gain Duration: 1 turn Unique ATK Buff upon using Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn .. |
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| Undauntable | Chance to cut DMG taken by 50%. Chance to remove 1 debuff at turn start. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 7%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 3%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, HP, Debuff Success Rate | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
| Phalanx III | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . |
5T | 1T | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
| Guardian | Gain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 15 | ||
| Centurion II | Target ally gains Duration: 3 turns or 1 hit. |
8T | 3T | 10 | ||
| Hardened Shield | Gain Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict Duration: 3 turns. Inflict on a foe. |
6T | 3T | 20 |
Assessment
Skills
A defensive-oriented class, Spartans excel at preventing and mitigating strong single-turn damage from enemy charge attacks. Spartans retain their utility all the way into end game, with parties of multiple Spartans taking turns preventing damage for the raid being a common tactic. Its only weakness is lower-value EMP skills compared to other classes.
Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. The damage cut is still 70%, likePhalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!., and thus requires additional help to reach full Damage Cut. Consider taking Carbuncles or another character with a shield skill that stacks withPhalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . if the enemy will use a party wipe attack.Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . is raid-wide as well. If all raid members co operate, skill use can be shared round-robin style so that the raid always operates under a 70% damage cut. Some late game raids have mechanics that ignore All-Element Damage Cut, so care should be taken before choosing to bring a Spartan to an end game raid.GuardianGain DEF UpDEF is boosted
Duration: 3 turns andHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns.
(Consumes 30% of charge bar.) provides some hostility-based protection to the rest of the party, but is very expensive in terms of charge bar cost relative to the benefit it gives. It can function as an additionalSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
when used withGuardian's Xiphos. Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit. has use to protect a party member whose buffs will be dispelled on hit or who is operating in red HP. It can also be combined withSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
to provide a limited party invincibility to strong single-target attacks. Situationally useful, depending on the fight and team.Hardened ShieldGain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single.
Self-inflictDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns.
InflictDelayReduce a foe's charge diamonds by 1
on a foe. provides a strong ATK up and Delay, which is a good combination for a single skill. The DEF down penalty is mitigated by the Spartan's innate DEF boost.Hardened ShieldGain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single.
Self-inflictDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns.
InflictDelayReduce a foe's charge diamonds by 1
on a foe. is usually Spartan's leading pick for the mandatory EMP skill.
In most circumstances it is recommended to take the minimum required EMP skills and instead bring utility skills such as
Strength: 100%Duration: 1 turn .
Spear: All parties gain
Strength: 10%Duration: 3 turnsWithout other buffs and
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict
and
on one enemy. or
(Excludes all-foe all-ally attacks)
Duration: 1 turn . is also an option to provide more party protection as Aegis Boon will lessen how much it hurts the MC.
Notable Main Weapons
Guardian's Xiphos is a decent choice for a Spartan mainhand that synergises well with Stamina-based teams. Its charge attack provides a damage boost and shields to the whole team. Provides Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
and has a chance to gainSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
on every turn and Spartan's support skills will help mitigate some of the damage taken from that activation.- Legionnaire's Humanity - Adds more HP to your MC. Always useful and provides a safety buffer to counteract the extra damage you'll be taking due to the random Substitute activations from the Xiphos's innate skill.
- Legionnaire's Divinity - Adds
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn toGuardianGain DEF UpDEF is boosted
Duration: 3 turns andHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns.
(Consumes 30% of charge bar.) -- turning the skill into an expensiveSubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . with more defense and hostility for 2 extra turns. This will provide a 50% DMG Cut via Aegis Boon whileSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is in effect. - Legionnaire's Devilry - Enhances
Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit. with shields, allowing the protection to extend beyond one turn. Useful for certain teams, but requires committing toCenturion IITarget ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit. as your skill of choice.
Given Spartan's defensive nature, it is best paired with Swords or Spears that heal the party, provide extra defensive options, or
-like effects. Strong candidates include:
Hollowsky Spear requires a team of spear and katana users, but provides a significant amount of health regeneration power to the team on charge attack, as well as Supplemental Damage once team members are above 80% health. Last Sahrivar helps turn random elemental damage into consistently mitigatable Water damage for an Earth team, as well as providing more power through its Massive ATK multiplier. Consider bringing SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . orGuardianGain DEF UpDEF is boosted
Duration: 3 turns andHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns.
(Consumes 30% of charge bar.) to help activate its stacking passive Supplemental Damage.True Purity Sunblade provides additional damage to your team as long as you keep the MC's health high, a Massive ATK multiplier, party-wide Uplift, and a strong blind for defensive purposes. Bringing a form of healing for the MC will help keep up the damage bonus. Autumn's Transformation gives a strong Armored bonus to the whole team on charge attack, helping to reduce incoming damage. Lower damage than some other options, but its multiattack is decent and its crit multiplier can complement a developing crit-based Earth grid. Sword of Pallas provides a small but reliable Damage Cut on charge attack, which can help mitigate the damage on turns where Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . is on cooldown.Rhongomyniad - Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. to the whole party on charge attack is a strong combination. The Unworldly ATK multiplier is the strongest EX multiplier available. Consider bringing a skill-damage heavy team to take advantage of the Skill Damage Cap Up.
Trivia
- While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
- If Lyria is in the front row of the party, she will not join the shield wall.
References
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html