Spartan

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line KnightSentinelHoly SaberSpartan
Description Cultivate athletic strength to exercise defensive skills with an offensive edge.
Style Specialty  
Prerequisites CP ×2,500
Guardian Distinction ×20
Superior DefenderClear the quest Search for an Heir with a Knight-type class.
Rewards
Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +10%   Total:
DEF +30%
HP +1500
Lvl 5 HP +750
Lvl 10  DEF +10%
Lvl 15 HP +750
Lvl 20 DEF +10%
Master Bonuses DEF +1%
HP +1%
Class Weapon Guardian's Xiphos
Release date 2016-06-28 Other sites Gamewith
Support Skills
Aegis Boon 50% DMG cut if SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is in effect.
Gain Enchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
.
Undauntable Chance to cut DMG taken by 50%.
Chance to remove 1 debuff at turn start.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, HP, Debuff Success Rate
Recommended Subskills

Extended Mastery Skills:
 Hardened ShieldGain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's charge diamonds by 1
on a foe.
: The best choice for Spartan's Extended Mastery Skill slot. The delay is overall very useful while the damage boost helps improve your offense. The defense down is mitigated by the class's bonus.
Subskills:
 Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches ATK Down cap with Miserable Mist. Deal some damage along with Phalanx or Hardened Shield.
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Overall useful utility to have. If someone in your raid already has it, then it's okay to forgo.
 DispelRemoves 1 buff from a foe. /  ClarityRemove 1 debuff from all parties.: High utility skill for a defensive oriented class to have. Bring as needed if boss has annoying buffs/debuffs.
 Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
: Very useful when equipped with a spear. Charge your CA faster while supporting the entire raid.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Phalanx III All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Guardian Gain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 15
Centurion II Target ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
8T 3T 10
Hardened Shield Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's charge diamonds by 1
on a foe.
6T 3T 20

Assessment

Skills

A defensive-oriented class, Spartans excel at preventing and mitigating strong single-turn damage from enemy charge attacks. Spartans retain their utility all the way into end game, with parties of multiple Spartans taking turns preventing damage for the raid being a common tactic. Its only weakness is lower-value EMP skills compared to other classes.

  •  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. The damage cut is still 70%, like  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , and thus requires additional help to reach full Damage Cut. Consider taking Carbuncles or another character with a shield skill that stacks with  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    if the enemy will use a party wipe attack.  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is raid-wide as well. If all raid members co operate, skill use can be shared round-robin style so that the raid always operates under a 70% damage cut. Some late game raids have mechanics that ignore All-Element Damage Cut, so care should be taken before choosing to bring a Spartan to an end game raid.
  •  GuardianGain DEF UpDEF is boosted
    Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    provides some hostility-based protection to the rest of the party, but is very expensive in terms of charge bar cost relative to the benefit it gives. It can function as an additional SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    when used with Guardian's Xiphos.
  •  Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
    Duration: 3 turns or 1 hit
    .
    has use to protect a party member whose buffs will be dispelled on hit or who is operating in red HP. It can also be combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to provide a limited party invincibility to strong single-target attacks. Situationally useful, depending on the fight and team.
  •  Hardened ShieldGain 50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict DEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict DelayReduce a foe's charge diamonds by 1
    on a foe.
    provides a strong ATK up and Delay, which is a good combination for a single skill. The DEF down penalty is mitigated by the Spartan's innate DEF boost.  Hardened ShieldGain 50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict DEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict DelayReduce a foe's charge diamonds by 1
    on a foe.
    is usually Spartan's leading pick for the mandatory EMP skill.

In most circumstances it is recommended to take the minimum required EMP skills and instead bring utility skills such as  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
or  ClarityRemove 1 debuff from all parties..  SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
is also an option to provide more party protection as Aegis Boon will lessen how much it hurts the MC.

Notable Main Weapons

  • Guardian's Xiphos is a decent choice for a Spartan mainhand that synergises well with Stamina-based teams. Its charge attack provides a damage boost and shields to the whole team. Provides Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    and has a chance to gain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    on every turn and Spartan's support skills will help mitigate some of the damage taken from that activation.
    • Legionnaire's Humanity - Adds more HP to your MC. Always useful and provides a safety buffer to counteract the extra damage you'll be taking due to the random Substitute activations from the Xiphos's innate skill.
    • Legionnaire's Divinity - Adds SubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      to  GuardianGain DEF UpDEF is boosted
      Duration: 3 turns
      and Hostility UpMore likely to be attacked
      Strength: 50Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      -- turning the skill into an expensive  SubstituteGain SubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      .
      with more defense and hostility for 2 extra turns. This will provide a 50% DMG Cut via Aegis Boon while SubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      is in effect.
    • Legionnaire's Devilry - Enhances  Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
      Duration: 3 turns or 1 hit
      .
      with shields, allowing the protection to extend beyond one turn. Useful for certain teams, but requires committing to  Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
      Duration: 3 turns or 1 hit
      .
      as your skill of choice.

Given Spartan's defensive nature, it is best paired with Swords or Spears that heal the party, provide extra defensive options, or StrengthATK is greatly boosted based on how high HP is
-like effects. Strong candidates include:

  • Hollowsky Spear requires a team of spear and katana users, but provides a significant amount of health regeneration power to the team on charge attack, as well as Supplemental Damage once team members are above 80% health.
  • Last Sahrivar helps turn random elemental damage into consistently mitigatable Water damage for an Earth team, as well as providing more power through its Massive ATK multiplier. Consider bringing  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    or  GuardianGain DEF UpDEF is boosted
    Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    to help activate its stacking passive Supplemental Damage.
  • True Purity Sunblade provides additional damage to your team as long as you keep the MC's health high, a Massive ATK multiplier, party-wide Uplift, and a strong blind for defensive purposes. Bringing a form of healing for the MC will help keep up the damage bonus.
  • Autumn's Transformation gives a strong Armored bonus to the whole team on charge attack, helping to reduce incoming damage. Lower damage than some other options, but its multiattack is decent and its crit multiplier can complement a developing crit-based Earth grid.
  • Sword of Pallas provides a small but reliable Damage Cut on charge attack, which can help mitigate the damage on turns where  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is on cooldown.
  • Rhongomyniad - Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and 30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole party on charge attack is a strong combination. The Unworldly ATK multiplier is the strongest EX multiplier available. Consider bringing a skill-damage heavy team to take advantage of the Skill Damage Cap Up.

Trivia

  • While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
    • If Lyria is in the front row of the party, she will not join the shield wall.

References

Class Navigation
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References

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