Bullets
Bullets are a gimmick used by the
About Bullets
Each gun has a preset configuration of 1 to 6 bullet slots, and each slot can only be loaded with a specific type of bullet. The types that can be loaded and their order cannot be changed.
| Parabellum | Rifle | Cartridge | Aetherial |
|---|---|---|---|
Bullet Loader
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed three ways:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
- By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
Bullets that are unloaded or swapped out of a gun will be returned to your inventory.
Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.
Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing
On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.
In Battle
- The main character will have a
Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack. - During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- You cannot attack more times than you have bullets. For example, if you have
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
but only 2Bullets, you will perform a double attack.
- Once you run out of bullets, you will have to reload through one of three ways:
- Skipping a normal attack turn
- Using
Lock 'n' LoadDiscard remaining bullets and reload. - Through
John Doe Defender of the Peace Massive Dark damage to a foe.
GainCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect - Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
andParalyzedCan't attack
.
- If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
- Bullets are not permanently consumed on use like Secret Gear are.
Crafting Bullets
This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Bullet Crafting Tree
Bullet List
Parabellum[edit]
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No ATK: 110 |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] | |||
90 ATK Hits all: No Chance to burn a foe |
90 ATK Hits all: No Chance to poison a foe |
70 ATK Hits all: No Chance to put a foe to sleep |
70 ATK Hits all: No Chance to inflict CharmedAttacks are slightly limited on a foe. |
50 ATK Hits all: No Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
80 ATK Hits all: No All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Rifle[edit]
60 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
| Exploder 50 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
30 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
50 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] | ||
80 ATK Hits all: No ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
100 ATK Hits all: No ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
Cartridge[edit]
50 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
Shotshell 35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Hit to foe's multiattack rate |
80 ATK Hits all: Yes Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] | ||||
50 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
Aetherial[edit]
80 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
65 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
80 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
65 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
| Icon | Name | ATK | Hits All | Description | EMP | Cost |
|---|---|---|---|---|---|---|
| Iron Bullet | 90 |
| ||||
| Rapid Bullet | 60 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
| |||
| Flame Bullet | 90 | Chance to land Burn effect to a foe |
| |||
| Poison Bullet | 90 | Chance to land Poison effect to a foe |
| |||
| Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
| |||
| Shield Bullet | 50 | Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |||
| Charm Bullet | 70 | Chance to inflict CharmedAttacks are slightly limited on a foe. |
| |||
| Full Metal Jacket | 60 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
| |||
| Exploder | 50 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
||||
| Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
| |||
| Silver Bullet | 30 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
| |||
| Shotshell | 35 | Yes | ||||
| Strike Shell | 90 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
| ||
| Fire Cylinder | 50 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
| ||
| Water Cylinder | 50 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
| ||
| Earth Cylinder | 50 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
| ||
| Wind Cylinder | 50 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
| ||
| Light Cylinder | 50 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
| ||
| Dark Cylinder | 50 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
| ||
| Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
| ||
| Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
| |||
| Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
| ||
| Ifrit Point | 80 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Cocytus Point | 80 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Vohu Manah Point | 80 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Sagittarius Point | 80 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Corow Point | 80 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Diablo Point | 80 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Agni Point | 65 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Neptune Point | 65 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Titan Point | 65 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Zephyrus Point | 65 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
| |||
| Iron Bullet II | 100 | ★☆☆ |
| |||
| Iron Bullet III | 110 | ★★☆ |
| |||
| Iron Bullet IV | 130 | ★★★ |
| |||
| Iron Bullet V | 150 | ★☆☆ |
| |||
| Rapid Bullet II | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Rapid Bullet III | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Rapid Bullet IV | 80 | ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] |
★★☆ |
| ||
| Paralyze Bullet | 80 | ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
★★★ |
| ||
| Healing Bullet | 80 | All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
| ||
| Full Metal Jacket II | 80 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★☆☆ |
| ||
| Full Metal Jacket III | 100 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★☆ |
| ||
| Full Metal Jacket IV | 130 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★★ |
| ||
| Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
★☆☆ |
| ||
| Exploder II | 75 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
★☆☆ |
| ||
| Exploder III | 105 | Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[2] |
★★☆ |
| ||
| Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
| ||
| Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
| ||
| Silver Bullet II | 50 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Silver Bullet III | 80 | Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[5] |
★★★ |
| ||
| Gold Bullet | 80 | ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
★★☆ |
| ||
| Gold Bullet II | 100 | ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
★★★ |
| ||
| Shotshell II | 50 | Yes | ★☆☆ |
| ||
| Shotshell III | 70 | Yes | ★★☆ |
| ||
| Shotshell IV | 105 | Yes | ★★★ |
| ||
| Shotshell V | 120 | Yes | ★☆☆ |
| ||
| Strike Shell II | 135 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
★☆☆ |
| |
| Fire Cylinder II | 90 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
★☆☆ |
| |
| Water Cylinder II | 90 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
★☆☆ |
| |
| Earth Cylinder II | 90 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
★☆☆ |
| |
| Wind Cylinder II | 90 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
★☆☆ |
| |
| Light Cylinder II | 90 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
★☆☆ |
| |
| Dark Cylinder II | 90 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
★☆☆ |
| |
| Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
| |
| Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
| ||
| Sticky Shell II | 80 | Yes | Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[9] |
★★☆ |
| |
| Chaser Shell | 60 | Yes | ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed. .[10] |
★★★ |
| |
| Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
★★★ |
| |
| Ifrit Point II | 100 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Ifrit Point III | 120 | Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
★★☆ |
| ||
| Cocytus Point II | 100 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Cocytus Point III | 120 | Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Vohu Manah Point II | 100 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Vohu Manah Point III | 120 | Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
★★☆ |
| ||
| Sagittarius Point II | 100 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Sagittarius Point III | 120 | Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Corow Point II | 100 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Corow Point III | 120 | Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Diablo Point II | 100 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Diablo Point III | 120 | Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
| Agni Point II | 100 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Agni Point III | 120 | All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
★★★ |
| ||
| Neptune Point II | 100 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Neptune Point III | 120 | All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Titan Point II | 100 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Titan Point III | 120 | All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zephyrus Point II | 100 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zephyrus Point III | 120 | All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Zeus Point | 65 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Zeus Point II | 100 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Zeus Point III | 120 | All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
| Hades Point | 65 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
| Hades Point II | 100 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
| Hades Point III | 120 | All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
★★★ |
|
- ↑ 1.0 1.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 3.0 3.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 4.0 4.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 5.0 5.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 6.0 6.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 7.0 7.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 8.0 8.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 9.0 9.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 10.0 10.1 https://twitter.com/ULTZZ/status/1136991472459214848
- ↑ 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
Gun List
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Abyss Gaze | Dark | 5 | 0 | 2 | 3 | 0 | ||
| Acid Bolt Shooter | Water | 6 | 2 | 0 | 4 | 0 | ||
| AK-4A | Earth | 6 | 0 | 2 | 1 | 3 | ||
| Arachne | Dark | 6 | 0 | 2 | 2 | 2 | ||
| Beach-Camouflage Vlisragna | Earth | 6 | 0 | 2 | 0 | 4 | ||
| Benedia | Fire | 6 | 1 | 2 | 0 | 3 | ||
| Bird Eye | Fire | 5 | 0 | 2 | 0 | 3 | ||
| Cerberus Order | Dark | 5 | 1 | 1 | 1 | 2 | ||
| Clarion | Water | 6 | 3 | 0 | 0 | 3 | ||
| Colossus Carbine Omega | Fire | 5 | 1 | 2 | 0 | 2 | ||
| Commander's Sidearm | Water | 6 | 2 | 2 | 1 | 1 | ||
| Compact Automatic Pistol | Wind | 5 | 0 | 0 | 5 | 0 | ||
| Far Away | Wind | 6 | 0 | 0 | 6 | 0 | ||
| Flamma Orbis | Light | 6 | 4 | 0 | 0 | 2 | ||
| Freikugel | Any | 6 | 2 | 2 | 1 | 1 | ||
| Galleon's Jaw | Earth | 6 | 2 | 1 | 2 | 1 | ||
| Gastraphetes | Earth | 5 | 0 | 2 | 1 | 2 | ||
| Gigante Launcher | Dark | 3 | 1 | 2 | 0 | 0 | ||
| God of a Thousand Demons | Dark | 5 | 0 | 0 | 5 | 0 | ||
| Golden Gun Relic | Light | 1 | 0 | 0 | 1 | 0 | ||
| Golden SHRIMP Spreader | Light | 2 | 1 | 1 | 0 | 0 | ||
| Gun of Eternal Splendor | Fire | ? | ? | ? | ? | ? | ? | |
| Ishtar | Dark | 6 | 0 | 3 | 3 | 0 | ||
| Jewel Modele | Wind | 6 | 2 | 0 | 4 | 0 | ||
| John Doe | Any | 6 | 2 | 1 | 2 | 1 | ||
| Jolly Starcracker | Light | 5 | 1 | 3 | 1 | 0 | ||
| Luminiera Bolt Omega | Light | 4 | 1 | 0 | 0 | 3 | ||
| Meteora | Water | 5 | 1 | 1 | 0 | 3 | ||
| Meteor's Light | Light | 5 | 2 | 0 | 0 | 3 | ||
| Mystic Spray Gun | Fire | 6 | 2 | 4 | 0 | 0 | ||
| Nebuchad | Dark | 4 | 0 | 1 | 2 | 1 | ||
| Nebuchad Aqua | Water | 6 | 2 | 1 | 2 | 1 | ||
| Nebuchad Incendo | Fire | 6 | 2 | 1 | 2 | 1 | ||
| Nebuchad Lumen | Light | 6 | 2 | 1 | 2 | 1 | ||
| Nebuchad Nyx | Dark | 6 | 2 | 1 | 2 | 1 | ||
| Nebuchad Rebirth | Dark | 5 | 1 | 1 | 2 | 1 | ||
| Nebuchad Terra | Earth | 6 | 2 | 1 | 2 | 1 | ||
| Nebuchad Ventus | Wind | 6 | 2 | 1 | 2 | 1 | ||
| New Year Kadomatsu Gun | Wind | 5 | 2 | 0 | 0 | 3 | ||
| Nightmare Mobilizer | Earth | 5 | 1 | 2 | 0 | 2 | ||
| Peridot Crossbow | Wind | 5 | 3 | 2 | 0 | 0 | ||
| Phantasmas | Dark | 5 | 0 | 2 | 3 | 0 | ||
| Pistol of Bahamut Coda | Dark | 6 | 3 | 0 | 0 | 3 | ||
| Pistol of Bahamut Nova | Dark | 5 | 2 | 0 | 0 | 3 | ||
| Plasma Ripper | Dark | 4 | 2 | 2 | 0 | 0 | ||
| Railgun | Light | 6 | 0 | 6 | 0 | 0 | ||
| Raphael (Weapon) | Light | 4 | 0 | 0 | 3 | 1 | ||
| Ray Gun | Wind | 6 | 3 | 1 | 1 | 1 | ||
| Rodentius | Dark | 6 | 3 | 3 | 0 | 0 | ||
| Ruler of Fate | Light | 5 | 0 | 2 | 1 | 2 | ||
| Sephira Emerald Blaster | Water | 5 | 1 | 2 | 0 | 2 | ||
| SHRIMP Spreader | Fire | 4 | 2 | 2 | 0 | 0 | ||
| Silver Gun Relic | Light | 1 | 0 | 0 | 1 | 0 | ||
| Sol Flamma | Light | 6 | 4 | 0 | 0 | 2 | ||
| Spymur's Vision | Earth | 4 | 0 | 2 | 0 | 2 | ||
| Stratomizer | Earth | 5 | 2 | 2 | 0 | 1 | ||
| Summer's Mirage | Fire | 5 | 3 | 0 | 0 | 2 | ||
| Takeminakata | Light | 6 | 2 | 2 | 1 | 1 | ||
| Ten-Wolf Gun | Light | 3 | 0 | 0 | 0 | 3 | ||
| Ten-Wolf Gun Aqua | Water | 5 | 1 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Cardinal | Fire | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Cobalt | Water | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Ecru | Earth | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Incendo | Fire | 5 | 1 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Ivory | Light | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Lumen | Light | 5 | 1 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Nyx | Dark | 5 | 1 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Obsidian | Dark | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Sage | Wind | 6 | 1 | 1 | 1 | 3 | ||
| Ten-Wolf Gun Sterling | Light | 4 | 0 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Terra | Earth | 5 | 1 | 1 | 0 | 3 | ||
| Ten-Wolf Gun Ventus | Wind | 5 | 1 | 1 | 0 | 3 | ||
| Tiamat Bolt Omega | Wind | 4 | 0 | 0 | 3 | 1 | ||
| Tiamat Bolt Prime | Wind | 5 | 0 | 2 | 1 | 2 | ||
| Tribunal Thunder | Earth | 4 | 1 | 0 | 0 | 3 | ||
| V.A.R.I.S. | Wind | 5 | 2 | 0 | 0 | 3 | ||
| Vlisragna | Water | 4 | 0 | 0 | 0 | 4 | ||
| White Hawk | Water | 6 | 0 | 2 | 1 | 3 | ||
| Wicked Sick Blaster | Water | 5 | 1 | 1 | 0 | 3 |
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Albacore Rifle | Dark | 3 | 3 | 0 | 0 | 0 | ||
| Albedo Blaster | Light | 3 | 1 | 0 | 1 | 1 | ||
| Amber Gun Relic | Earth | 1 | 0 | 0 | 1 | 0 | ||
| Archangel Gun | Light | 1 | 0 | 0 | 1 | 0 | ||
| Arquebus | Fire | 2 | 1 | 1 | 0 | 0 | ||
| Avaritia Pistol | Earth | 4 | 0 | 0 | 3 | 1 | ||
| Candy Cane Rifle | Earth | 3 | 0 | 0 | 2 | 1 | ||
| Celeste Rifle | Dark | 4 | 0 | 2 | 0 | 2 | ||
| Cloudbolt | Wind | 3 | 0 | 3 | 0 | 0 | ||
| Colorful Crackerjack | Water | 4 | 1 | 0 | 0 | 3 | ||
| Cork Rifle | Water | 3 | 0 | 3 | 0 | 0 | ||
| Crosswind | Wind | 3 | 0 | 3 | 0 | 0 | ||
| Custom Arquebus | Fire | 2 | 1 | 1 | 0 | 0 | ||
| Desert Arms | Earth | 6 | 0 | 0 | 0 | 6 | ||
| Desperation Rifle | Wind | 3 | 0 | 2 | 1 | 0 | ||
| Dolphin | Fire | 5 | 0 | 0 | 5 | 0 | ||
| Dragon Tail | Fire | 3 | 0 | 2 | 1 | 0 | ||
| Dreyse | Earth | 4 | 0 | 0 | 0 | 4 | ||
| Drill Shooter | Earth | 4 | 0 | 0 | 0 | 4 | ||
| Fire Piece | Fire | 2 | 0 | 2 | 0 | 0 | ||
| Fraud Fire | Water | 3 | 0 | 1 | 0 | 2 | ||
| Genius Squared | Dark | 3 | 0 | 3 | 0 | 0 | ||
| Goldie | Dark | 4 | 0 | 0 | 4 | 0 | ||
| Grass Musket | Wind | 3 | 0 | 0 | 0 | 3 | ||
| Handy Arquebus | Earth | 3 | 1 | 1 | 1 | 0 | ||
| Hekatonkheir Muzzle | Light | 6 | 0 | 0 | 2 | 4 | ||
| Hunter's Rifle | Dark | 3 | 0 | 0 | 0 | 3 | ||
| Iron Cannon | Fire | 3 | 0 | 3 | 0 | 0 | ||
| Jade Gun Relic | Wind | 1 | 0 | 0 | 1 | 0 | ||
| Leviathan Muzzle | Water | 3 | 0 | 0 | 0 | 3 | ||
| Machine Crossbow | Light | 4 | 2 | 2 | 0 | 0 | ||
| Monochrome Crackerjack | Water | 4 | 1 | 0 | 0 | 3 | ||
| Mysterious Shooter | Fire | 3 | 1 | 2 | 0 | 0 | ||
| Mythril Bolt | Fire | 3 | 0 | 0 | 3 | 0 | ||
| Nebuchad Replica | Dark | 3 | 0 | 1 | 1 | 1 | ||
| Odajumoki Gun | Water | 2 | 0 | 2 | 0 | 0 | ||
| Onyx Gun Relic | Dark | 1 | 0 | 0 | 1 | 0 | ||
| Pearl Gun Relic | Light | 1 | 0 | 0 | 1 | 0 | ||
| Piercing Bolt of Midgardsormr | Earth | 4 | 0 | 0 | 2 | 2 | ||
| Pina Colata Pistol | Dark | 3 | 1 | 2 | 0 | 0 | ||
| Pistol of Bahamut | Dark | 4 | 1 | 0 | 0 | 3 | ||
| Quarrel | Water | 5 | 0 | 0 | 0 | 5 | ||
| Regulon | Wind | 4 | 0 | 0 | 4 | 0 | ||
| Revolvyrn | Light | 3 | 3 | 0 | 0 | 0 | ||
| Ruby Gun Relic | Fire | 1 | 0 | 0 | 1 | 0 | ||
| Samsara | Dark | 4 | 0 | 1 | 1 | 2 | ||
| Sapphire Gun Relic | Water | 1 | 0 | 0 | 1 | 0 | ||
| Sharom Carbine | Dark | 4 | 1 | 0 | 0 | 3 | ||
| Signal Flare | Fire | 3 | 1 | 1 | 1 | 0 | ||
| Skirnir | Water | 3 | 2 | 0 | 1 | 0 | ||
| Snaphance | Wind | 5 | 0 | 0 | 5 | 0 | ||
| Standard Albion Bolt | Wind | 4 | 0 | 0 | 4 | 0 | ||
| Swallowtail | Light | 2 | 2 | 0 | 0 | 0 | ||
| Tiamat Bolt | Wind | 2 | 0 | 1 | 0 | 1 | ||
| Torador | Water | 3 | 0 | 0 | 0 | 3 | ||
| Verona Rifle | Water | 3 | 1 | 0 | 0 | 2 | ||
| Wheellock Axe | Earth | 4 | 0 | 2 | 0 | 2 | ||
| White Dragon Rifle | Fire | 3 | 0 | 0 | 0 | 3 | ||
| Winter Wonderbow | Light | 3 | 0 | 1 | 2 | 0 |
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Angel Gun | Light | 1 | 0 | 0 | 1 | 0 | ||
| Derringer | Fire | 1 | 0 | 0 | 1 | 0 | ||
| Firecracker | Fire | 1 | 1 | 0 | 0 | 0 | ||
| Flame Bolt | Fire | 1 | 0 | 1 | 0 | 0 | ||
| Grenade | Fire | 1 | 0 | 1 | 0 | 0 | ||
| Hand Pistol | Wind | 2 | 0 | 0 | 2 | 0 | ||
| Jezail | Dark | 2 | 0 | 0 | 0 | 2 | ||
| Matchlock | Fire | 2 | 0 | 0 | 2 | 0 | ||
| Petronel | Wind | 3 | 0 | 0 | 3 | 0 | ||
| Rainbow Scale Pistol | Water | 3 | 1 | 0 | 2 | 0 | ||
| Ranger Pistol | Earth | 2 | 0 | 0 | 2 | 0 | ||
| Sawed-Off Shotgun | Fire | 1 | 0 | 1 | 0 | 0 | ||
| Self Defender | Water | 1 | 0 | 0 | 1 | 0 | ||
| Serpentine | Dark | 3 | 0 | 0 | 3 | 0 | ||
| Shining Barrel | Light | 3 | 0 | 0 | 2 | 1 | ||
| Straight Anchor | Water | 2 | 0 | 0 | 0 | 2 |
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Eagle Tears | Wind | 1 | 0 | 0 | 1 | 0 | ||
| Little Torpedo | Water | 1 | 0 | 1 | 0 | 0 | ||
| Musket | Light | 1 | 0 | 0 | 0 | 1 | ||
| Wallock | Earth | 1 | 0 | 0 | 1 | 0 | ||
| Wheellock | Earth | 1 | 0 | 0 | 1 | 0 |