Kerak

Grand Weapons
[Grand Weapons]
Kerak
Can be uncapped to 4★

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Obtain

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ID
JP Name
Release Date ?

This beautiful harp was spun from spindles of golden silk. Mere mortal hands didn't craft this instrument—no, a strange force is at work here, strumming notes that fall on deaf ears. But if someone who could hear its melody were to appear in this world, the harp will come to serve its true purpose.
Charge Attack
Scorched Paradise Massive Fire damage to a foe.
All Fire allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Additional effect at 4★:
All Fire allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
Inferno's Progression Big boost to fire allies' fire ATK based on number of turns passed
150 Unlocks at level 150: Unlocks at level 150:
Hellfire's Majesty Medium boost to fire allies' ATK and max HP
4★ Uncap
Rupies ×100,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.

Resources

References

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