Zeta and Vaseraga (Halloween)
| Game | Strategy | Lore | Voice |
| This character has multiple versions. | ||||||||
|---|---|---|---|---|---|---|---|---|
| Zeta (Event) | Zeta | Zeta (Summer) | Zeta (Dark) | Zeta (Water) | Zeta and Vaseraga (Halloween) | Vaseraga | Vaseraga (Earth) | Vaseraga (Fire) |
| MAX HP | N/A |
|---|---|
| MAX ATK | N/A |
| Element | ??? |
| RaceOfficially called "Type" in-game. | ??? |
| Style | ??? |
| SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ??? |
| GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | ??? |
| Voice Actor | ??? |
| How to Recruit | |
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| ID | |
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| Uncap Limit | |
| Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
| NameJP | |
| TitleJP | |
| Voice ActorJP | |
| Release Date |
| The crimson lancer and ebony reaper adorn themselves for a night of festivities. The sun drops from the sky; the dark falls like a hush, shot through by beacons that beckon to the dead and the lost. A pair of eyes long grown accustomed to shadows and a flame that forges a crimson path—what can they discover within the gathering dusk of deception? |
Charge Attack
| Charge Attack | ||
|---|---|---|
| Icon | Name | Effect |
| |
Abyssal Wall | Massive Earth damage to a foe. Gain Strength: 200%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] |
Skills
| Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Cooldown | Duration | Obtained | Effect |
| |
Magic Horizons | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 9 turns |
8 turns Lvl 55: 9 turns |
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. |
Gain Triple attack rate is boosted / Deals bonus earth DMG / DEF is sharply lowered (Can't be removed) Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns Lvl 75: 9 turns.[1][2] |
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Black Chamber | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 9 turns |
8 turns Lvl 75: 9 turns |
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. |
Gain More likely to be attacked / Counters with a skill when targeted by a foe / Triple attack rate is lowered (Can't be removed) Strength: 150% DEF Up / 30% TA DownDuration: 8 turns Lvl 75: 9 turns.[1] (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].) |
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The Witch and the Reaper | 6 turns | - | Lvl 45 |
2-hit, 300%-350% Earth damage to a foe.[1] Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.) |
Support Skills
| Support SkillsDoes not work from the backline unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Obtained | Effect |
| |
Festive Contractors | Lvl 1 |
Guaranteed double attacks.[1] Zeta and Vaseraga's buffs can't be removed. |
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Gruesome Twosome | Lvl 1 |
At end of turn in which Zeta and Vaseraga's HP hits 50% or below: Restore 50% HP (Healing cap: 5000).[1] Ends cooldown for all of Zeta and Vaseraga's skills. (Can't be reactivated.) |
Extended Mastery Perks
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| RaceCalled "Type" in-game. |
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Gameplay Notes
- This character cannot be used in the same party as their standalone versions.
- Individual outfits for Zeta's and Vaseraga's standalone versions cannot be used on this version. Conversely, this character cannot be used as an outfit for the standalone versions.
- Zeta and Vaseraga (Halloween)'s normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
Magic Horizons
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns grants the following effects:[1][2]- 50% ATK UpPerpetuity modifier
- 80% Bonus Earth DMG effect
- Guaranteed triple attacks
- 70% DEF Down (Ignores the 50% DEF Down cap)
Black Chamber
Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns grants the following effects:[1]- 150% DEF Up
- Boost to hostility (In a 4-man party, the chance to get targeted is ~55%)
- 30% TA Down
- 800% Earth damage to all foes when targeted by a foe (Damage cap: ~800,000)
The Witch and the Reaper
Gruesome Twosome
- Starts the battle with
Gruesome TwosomeAt end of turn in which HP hits 50% or below: All skills' cooldown ends / HP is restored (Can't be removed)
, which is consumed when its HP condition is met.
References
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