Hallessena (Halloween)
| Game | Strategy | Lore | Voice |
| This character has multiple versions. | |
|---|---|
| Hallessena | Hallessena (Halloween) |
| MAX HP | N/A |
|---|---|
| MAX ATK | N/A |
| Element | ??? |
| RaceOfficially called "Type" in-game. | ??? |
| Style | ??? |
| SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ??? |
| GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | ??? |
| Voice Actor | ??? |
| How to Recruit | |
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| ID | |
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| Char ID | |
| Uncap Limit | |
| Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
| NameJP | |
| TitleJP | |
| Voice ActorJP | |
| Release Date |
| The loud and frenzied revving of a chain saw welcomes in All Hallows' Eve. Splattering her lethal weapon with a brilliant array of colors, this little lady steps into the night, ready to trick or treat like there's no tomorrow. |
Charge Attack
| Charge Attack | ||
|---|---|---|
| Icon | Name | Effect |
| |
Night of Crazy Insanity | Massive Light damage to a foe. (Deal Bonus Light DMG based on lvl [Max: 5].) Crazy boo-tiful! (Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Ends upon taking non-plain damage.) |
Skills
| Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Cooldown | Duration | Obtained | Effect |
| |
Carve You Up! | 6 turns Lvl 55: 5 turns |
180 sec | Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. |
4-hit, 75% Light damage to a foe (Damage cap: ~95,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds.[1] Raise lvl by 1. |
| |
This Is Not a Drill | 7 turns Lvl 75: 6 turns |
2 turns | Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. |
Gain Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 80%Duration: 2 turns.[1] (Consumes 30% of charge bar) |
| |
Party Nightmare | 10 turns | 2 turns | Lvl 45 |
All foes gain Strength: 50%Duration: 2 turnsLocal status effect, Strength: 100%Duration: 2 turnsLocal status effect, and Strength: 100%Duration: 2 turnsLocal status effect.[1] All Light allies gain Triple attack rate is boosted (Can't be removed) Strength: Supplemental DMG effect (1% of foe's max HP [Max: 100,000]) / Guaranteed TADuration: 2 turns. (Requires lvl 3 or higher) |
Support Skills
| Support SkillsDoes not work from the backline unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Obtained | Effect |
| |
Party All Night | Lvl 1 |
Guaranteed triple attacks. Charge bar fills up 35% slower.[1] Boost to ATK and reduced DEF based on lvl (Party All Night lvl rises by 1 every turn [Max: 5]) |
| |
Warning: Keep It Down | Lvl 1 |
Upon taking damage: lvl lowers by 2. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Extended Mastery Perks
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DEF Down
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| RaceCalled "Type" in-game. |
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Gameplay Notes
Night of Crazy Insanity
- Deals Bonus Light DMG to a foe based on Hallessena's
Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
lvl.[1]
Party Nightmare
Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
Strength: Supplemental DMG effect (1% of foe's max HP [Max: 100,000]) / Guaranteed TA grants the following effects:[1]- Supplemental DMG effect (1% of foe's max HP [Max: 100,000])
- Guaranteed triple attacks
Party All Night
- Boosts Hallessena's ATKUnique modifier and lowers her DEF based on
Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
's lvl.[1]
Warning: Keep It Down
- Taking damage multiple times in a turn only triggers this passive once.
- Since she gains one stack of
Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
every turn, taking damage results in a net loss of only one stack. - The stack loss occurs before the stack gain from the Party All Night passive, so she will always have at least one stack after the first turn.
References
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