Ilsa (Light)

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This character has multiple versions.
IlsaIlsa (Summer)Ilsa (Light)
[Riot Guide]This title is an unofficial, amateur translation.
Ilsa

MAX HP N/A
MAX ATK N/A
Element ???
RaceOfficially called "Type" in-game. ???
Style ???
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. ???
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. ???
Voice Actor ???
How to Recruit

ID
Char ID
Uncap Limit
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute.
NameJP
TitleJP
Voice ActorJP
Release Date

Pursued by an unseen enemy, this drill sergeant moves from island to island with her cadets in tow. She calls upon a steely resolve to protect herself, her beloved seal weapon, and the students who have nowhere else to call home.

Charge Attack
Icon Name Effect
Burst Removal Massive Light damage to a foe.
End cooldown for Ilsa's linked skills.
Gain 1 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite
.

Skills
Icon Name Cooldown Duration Obtained Effect
Call to Arms Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
5 turns
4 turns
Lvl 55:
5 turns
Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
All allies gain 30% Dark DMG LoweredDark DMG is lowered
Strength: 30%Duration: 4 turns
Lvl 75:
5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
.
Ilsa gains EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
(When EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
:
2 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite
to caster when a foe uses a special attack.)
At level 55:
30% Dark DMG LoweredDark DMG is lowered
Strength: 30%Duration: 4 turns
Lvl 75:
5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
duration increased to 5 turns.
Midnight Mover Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
5 turns
4 turns
Lvl 75:
5 turns
Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
All allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
Lvl 75:
5 turns
.[1]
Ilsa gains On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
Duration: Indefinite
.
(When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
:
2 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite
to caster at end of turn when an ally dodges.)
At level 75:
20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
Lvl 75:
5 turns
duration increased to 5 turns.
Guns R Us 6 turns - Lvl 45
400% Light damage to all foes (Damage cap: ~480,000).[1]
When EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
:

Restore 5% of all allies' HP (Healing cap: 500).
All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
:

All allies gain 10% DA Up (Stackable / Max: 30%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and 5% TA Up (Stackable / Max: 15%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.[1]

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Guerrilla Warfare Lvl 1
When EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
Duration: Indefinite
:
20% boost to all allies' DEF.[1]
When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
Duration: Indefinite
:
15% boost to all allies' dodge rate.
(Can't be EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
Duration: Indefinite
and On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
Duration: Indefinite
at the same time.)
Drill Sergeant Turned Quartermaster Lvl 1
3 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite
to Ilsa at battle start (Max: 3).
(Consumes 1 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite
at end of turn to auto-activate Guns R Us.)

Extended Mastery Perks
Style ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
RaceCalled "Type" in-game. ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Individual Light ATK Up
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Over Mastery Aetherial Mastery
Permanent Mastery

‎‎

Gameplay Notes

Drill Sergeant Turned Quartermaster

  • Auto-activates the skill  Guns R Us400% Light damage to all foes (Damage cap: ~480,000).
    When EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
    :

    Restore 5% of all allies' HP (Healing cap: 500).
    All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
    :

    All allies gain 10% DA Up (Stackable / Max: 30%)Double attack rate is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 5% TA Up (Stackable / Max: 15%)Triple attack rate is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    upon consuming 1 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
    at end of turn.
    • Has the same effect as a regular usage of the skill.
    • Activates even if  Guns R Us400% Light damage to all foes (Damage cap: ~480,000).
      When EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed)
      :

      Restore 5% of all allies' HP (Healing cap: 500).
      All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
      Strength: 10% (Max: 30%)Duration: Indefinite
      .
      When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
      :

      All allies gain 10% DA Up (Stackable / Max: 30%)Double attack rate is boosted (Stackable)
      Strength: 10% (Max: 30%)Duration: Indefinite
      and 5% TA Up (Stackable / Max: 15%)Triple attack rate is boosted (Stackable)
      Strength: 5% (Max: 15%)Duration: Indefinite
      .
      is on cooldown, and does not put it on cooldown if it's not already.

References

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