Field Effects
Field effects are special statuses that affect all allies and all foes simultaneously. During raid battles, field effects apply to all parties.
About Field Effects
No more than two global field effects can be active at once. When two global field effects are already active, one must end before other field effects can activate. Existing effects cannot be overwritten by stronger effects or extended by the same effects. If a quest has multiple battles, field effects do not carry over to subsequent battles. Icons appear in the upper left corner of the screen when field effects are active in battle. Tap the icons to see more information.
Local field effects, such as
Field effect
Local status effect, only affect the caster's battle while active. Local field effects can be deployed even when two global field effects are already active. Only one local field effect can be active at a time. Attempting to deploy a second while one is already active has no effect.
List of Field Effects
Global
| Status | Effect | Source |
|---|---|---|
Field effect |
Prevents use of all charge attacks. | Event Challenge Joya |
| Through each of the five levels of Atomic Collapse, damage reduction gradually decreases over time, making it possible to deal more and more damage. This effect applies to standard attacks, skills, charge attacks, and chain burst damage. | Clarisse (Christmas) | |
Field effect |
ATK is increased over time | Izmir (Summer), Xeno Cocytus Clash |
Field effect |
Debuff resistance and foe special attack damage are modified over time. | Chaos Ruler |
Field effect |
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. | Ultimate Bahamut |
Field effect |
Double attacks cannot be performed. Buffs or debuffs that affect double attack rates have no effect. | Luminiera Omega, Raphael |
Unofficial name Field effect |
DMG is amplified based on number of main allies' elements | Grand Order (Impossible) |
Field effect |
All allies and foes take Fire damage after each turn. | Event Boss Grueler |
Field effect |
ATK is increased over time | Zahlhamelina, Qilin (Raid), The Sun (all difficulties) |
Field effect |
2-3 battle turns progress per turn | Lucilius (Hard) |
Field effect |
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. | Grimnir (Raid) |
Field effect |
Allies can deal critical hits regardless of element. | Ultimate Bahamut |
Field effect |
ATK is boosted / Healing amount is lowered | Shiva (Raid) |
Field effect |
Multiattack rates are increased over time. | Zooey (Promo), Huanglong (Raid) |
Field effect |
Space-time has been distorted, causing 1-3 battle turns to progress per turn | Akasha (Raid) |
Field effect |
When superior element, damage is boosted for Fire, Water, Earth and Wind attacks. | Nighthound |
Local
| Status | Effect | Source |
|---|---|---|
Field effect Local status effect |
Foes and allies can deal critical hits regardless of element / DMG is supplemented | Grimnir (Valentine) |
Field effect Local status effect |
At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used | Rising Force |
Field effect Local status effect |
Can deal critical hits regardless of element / ATK is boosted / DEF is lowered | Alanaan |
Field effect Local status effect |
Foes' ATK is boosted / All allies' hype is boosted before attacking | Vikala |
Field effect Local status effect |
All foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks | Nier |