Arulumaya
| Game | Strategy | Lore | Voice |
| This character has multiple versions. | ||
|---|---|---|
| Arulumaya (Yukata) | Arulumaya | Arulumaya (Holiday) |
| MAX HP | N/A |
|---|---|
| MAX ATK | N/A |
| Element | ??? |
| RaceOfficially called "Type" in-game. | ??? |
| Style | ??? |
| SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ??? |
| GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | ??? |
| Voice Actor | ??? |
| How to Recruit | |
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| ID | |
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| Uncap Limit | |
| Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
| NameJP | |
| TitleJP | |
| Voice ActorJP | |
| Release Date |
| Visions float to the surface of her crystal ball-visions that are always true. She hesitates to speak of what she sees, for she knows the crushing weight of destiny and how it can drive men mad. |
Charge Attack
| Charge Attack | ||
|---|---|---|
| Icon | Name | Effect |
| |
Selene Legacy | Massive Earth damage to a foe. |
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After 5★: Selene Timoria |
Massive Earth damage to a foe. Gaze into Crystal Ball and can reuse End Gaze. All allies gain Strength: 10%. |
Skills
| Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Cooldown | Duration | Obtained | Effect |
| |
Heaven's Moon | 8 turns Lvl 55: 7 turns Lvl 100: 6 turns |
180 sec | Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 100Complete a Fate Episode to unlock. |
150% Earth damage to all foes (Damage cap: ~240,000). Inflict Strength: 10%Duration: 180 secondsStacking: Single. At level 55: Damage increased to 200%. At level 100: Damage increased to 400%-450%. Damage cap increased to ~500,000. Debuff increased to Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. Also inflict Strength: 10%Base Accuracy: 100%Duration: 180 seconds on all foes.[1][2] |
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Tabula Rasa | 8 turns Lvl 95: 7 turns |
3 turns | Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. ⇮ Lvl 95This skill is enhanced again at level 95. |
All allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Strength: 20%Duration: 3 turns. At level 75: Buff increased to Strength: 30%Duration: 3 turns. At level 95: Buff further increased to Strength: 60%Duration: 3 turns. All allies also gain Strength: 10%Duration: 3 turns |
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Nakshatra | 6 turns | - | Lvl 45 |
250%-300% Earth damage to a foe (Damage cap: ~240,000). Inflict Base Accuracy: 100%. |
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Gaze into Crystal Ball / End Gaze |
Gaze: 0 turns End Gaze: 6 turns |
Varies | Lvl 90 |
Gaze into crystal ball. (Random effect based on the dream the crystal ball holds.) |
Support Skills
| Support SkillsDoes not work from the backline unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Obtained | Effect |
| |
Oracle | Lvl 1 |
10% boost to DEF. |
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Extended Mastery Support Skill | EMP | Lessen Water damage for all allies. |
Extended Mastery Perks
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| RaceCalled "Type" in-game. |
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Gameplay Notes
- Shares a Cross-Fate Episode with Sara (Event).
- Gains +250 HP after completing one Cross-Fate Episode.
Gaze into Crystal Ball / End Gaze
- When cast once, gain a random dream. Every turn, the skill can be recast if not activated a second time. Does not go on cooldown at the first activation.
- When cast a second time, the dream is consumed and the corresponding effects become active for 3 turns. The skill then goes on a 6-turn cooldown.
- Different non-Dream of the Moon effects can stack with each other, but cannot stack with a Dream of the Moon effect and get overwritten instead.
- Full Auto does not cast Gaze into Crystal Ball due to its 0-turn cooldown, but does cast End Gaze when a dream is active.
- The probabilities for dreams differ when gained through either Gaze into Crystal Ball or through her charge attack and are as follows:[3]
| Crystal Ball Effects | |||
|---|---|---|---|
| Dream | Normal Probability | C.A. Probability | Effects |
| 30% | 25% | All allies gain Strength: 20%Duration: 3 turns. | |
| 30% | 25% | All allies gain Strength: 20%Duration: 3 turns and Strength: 10%Duration: 3 turns. | |
| 30% | 25% | All Earth allies gain Strength: 50% chance of dealing 20% more damage.Duration: 3 turns | |
| 10% | 25% | All allies gain the effects of all other dreams. | |
Extended Mastery Support Skill
- Lessen Water damageThis is not a damage cut.
Reduces Water damage taken on a multiplier separate from Damage Cuts. for all allies:[4]
| Rank | Reduction |
|---|---|
| 1★ | 2% |
| 2★ | 4% |
| 3★ | 5% |
- If multiple allies have the same Extended Mastery Support Skill, the reductions are on separate multipliers.
- For example, if there are two allies with 3★ skills, damage gets reduced by 9.75%1 - (0.95 * 0.95).
References
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