Weapon Lists/Superlative

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Omega Skill

All Omega () • Olden PrimalRegaliaSephira

Weapon Series

AncestralAstralBahamutBeastClassCosmosDark OpusDraconicEpicEternal SplendorGrandHollowskyNew World FoundationPrimal (Tier 1Tier 2)
RelicsReplicasRevenantRose CrystalRustedSeraphicSuperlativeUltimaUpgradersVintageVyrmamentXeno

Categories

Side StoryPremium Draw • Gala (Premium • Flash) • Holiday • Character Unlock • PromotionalShowdownSummerValentine • Skin Weapons

To-do List

Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information


Icon Name R El Type ATK HP Skills
Ameno Habakiri Any 4036 287
Medium Normal Celere: Medium boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Medium Normal Trium: Medium boost to weapon elementAka, same element as the weapon. allies' multiattack rate
Orochi no Aramasa: Massive elemental damage to a foe.
Gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Caduceus Any 3259 435
Small Normal Majesty: Small boost to weapon elementAka, same element as the weapon. allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Medium Normal Garrison: Medium boost to weapon elementAka, same element as the weapon. allies' DEF based on how low HP is
Staff of Grace: Massive elemental damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Damascus Knife Any 3728 640
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the limit of Bounty lvl to Bounty lvl 10Item drop rate is boosted

Elemental Arts: Boost to weapon elementAka, same element as the weapon. allies' skill DMG cap.
Elemental Hunt: 10% bonus elemental DMG to weapon elementAka, same element as the weapon. allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive elemental damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: 2-hit, 450% bonus elemental DMG is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Excalibur Any 3792 316
Big Normal Garrison: Big boost to DEF as weapon elementAka, same element as the weapon. allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Medium Normal Stamina: Medium boost to ATK as weapon elementAka, same element as the weapon. allies' HP increases
King's Sword: Massive Elemental damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Freikugel Any 4069 277
Big Normal Tyranny: Big boost to weapon elementAka, same element as the weapon. allies' ATK / 10% cut to weapon elementAka, same element as the weapon. allies' max HP
Golden Advent II: When main weapon (MC only): Deals triple attacks against foes in break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in break.
Medium Normal Trium: Medium boost to weapon elementAka, same element as the weapon. allies' multiattack rate
Soul Stealer: 450%Massive elemental damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Gae Bulg Any 3496 391
Big Normal Progression: Big boost to weapon elementAka, same element as the weapon. allies' weapon elementAka, same element as the weapon. ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
30% boost to critical hit DMG cap.
Medium Normal Verity: Medium boost to weapon elementAka, same element as the weapon. allies' critical hit rate
Burst Spear: Massive Elemental damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Hercules Any 3806 345
Medium Normal Restraint: Medium boost to weapon elementAka, same element as the weapon. allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Small Normal Celere: Small boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate
Wondrous Flames: 450%Massive elemental damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Mjolnir Any 3977 283
Medium Normal Fandango: Medium boost to weapon elementAka, same element as the weapon. allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap.
Small Normal Celere: Small boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive elemental DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Sky Piercer Any 3562 382
Big Normal Enmity: Big boost to weapon elementAka, same element as the weapon. allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage
Elemental Blow: 20% Bonus weapon elementAka, same element as the weapon. DMG effect to third hit of elemental allies' triple attacks.
Lunar Fang: Massive elemental damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Ullikummi Any 3371 349
Big Normal Heed: Small boost to weapon elementAka, same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Small Normal Majesty: Small boost to weapon elementAka, same element as the weapon. allies' ATK and max HP
Titan's Song: Massive Elemental damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
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