Mjolnir

Superlative Weapons
[Superlative Weapons]
Mjolnir
Can be uncapped to 4★Can be uncapped to 5★

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ID
JP Name
Release Date ?

A massive golden hammer that contains the power of thunder. No matter what monster it faces, one strike from it renders its foe into the tiniest of pieces.
Charge Attack
Thunderstorm Clobbering 450%Massive elemental DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.[1]
Additional effect at 4★:
Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
. [1]
Additional effect at 5★:
Damage increased to 950%Unworldly.
Weapon Skills
60 Unlocks at level 60: Unlocks at level 60:
Medium Normal Fandango Medium boost to weapon elementAka, same element as the weapon. allies' ATK / Medium boost to triple attack rate.
100 Unlocks at level 100: Unlocks at level 100:
War God's Swing When main weapon (MC only): 50% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage..
▼ 150 Upgraded at level 150 to: Upgraded at level 150 to:
War God's Swing II When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap.[1]
200 Unlocks at level 200: Unlocks at level 200:
Small Normal Celere Small boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate
Weapon versionsThis weapon has alternate versions.






Superlative Weapons










Gameplay Notes

War God's Swing (II)

  • Only normal attacks will gain the 100% / 700% boost to critical hit100% chance of dealing 700% more damage.. The 100% / 700% boost to critical hit100% chance of dealing 700% more damage. will not be applied to damage dealt through skills or Charge attacks.[1]
  • Does not make MC deal critical hits against non-advantageous elements.
  • The 30% boost to critical hit DMG Cap affects any type of damage when it is a critical hit.[1]

References

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