Facsimile

Facsimile refers to any skill that copies the last skill used by an ally.


Facsimile Sources

Certain skills cannot be copied. A "SKILL COPY FAILED" / "NO EFFECT" message will appear if attempting to copy one of these skills. Commonly, this applies to skills that can only be used once or change depending on character/class.

Icon Name Element Skill Name Cooldown Notes
Lunalu  
FacsimileCopy the last skill used by an ally.
(Chance to fail.)
12T
Lvl 45: 10T
Lunalu (Summer)  
FacsimileCopy the last skill used by an ally.
(Chance to fail. Higher Body Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks boost success rate. Uses all Body Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks.)
12T
Lvl 45: 10T
Lunalu (SSR)  
Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Copy an ally's skill. (If the skill is copiable, you know I'll never fail.)
9T
Lvl 55: 8T
Caim  
Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
8T
Lvl 75: 7T
Golden Knight  
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.)
6T

Copyable Skills

Main Character

Class Name Copy Notes
Fighter  Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
 RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
Warrior  Armor Break100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[1]
 Rage IIAll parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
Weapon Master  Brave SoulGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
 Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and 25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
 Power RaiseGain 50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
 Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
 RampageGain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
Berserker  Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
 Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
 Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
 Rampage IIGain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
 UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
X
Knight  Overdrive Surge300% elemental damage to a foe in Overdrive.
 PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
Sentinel  CenturionGain Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Self-inflict ATK DownATK is lowered
Duration: 1 turn
.
 Overdrive Surge II400% elemental damage to a foe in Overdrive.
Holy Saber  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise).
 Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
 ReflectionGain 3-hit 25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
 SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
 TestudoGain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
Spartan  Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
 GuardianGain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
 Hardened ShieldGain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's charge diamonds by 1
on a foe.
 Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
Priest  GraceAll parties gain 15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
 PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1800 [750 for other parties]).
Cleric  Blessing200%-300% Light damage to all foes.
 ClarityRemove 1 debuff from all parties.
Bishop  DispelRemoves 1 buff from a foe.
 Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]).
 ReviveResurrects one party member at 25% Max HP and places them in sub slot 1. ! This skill can be copied, but will target the same character as the original cast.
 VeilAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
 White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
Sage  Blessing II350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
 Dispel DelugeRemove 1 buff from all foes.
 Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
 Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
Wizard  Aether Blast200%-300% elemental damage to a foe.
 Fire200%-250% Fire damage to all foes.
Sorcerer  BlindInflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
 Freeze200%-250% Water damage to all foes.
Hermit  Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
 BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000).
 ChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns
.
 Laser FocusGain Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
 Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict PoisonedHP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
Warlock  Aether BaneInflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on a foe.
 Aether Blast III400%-500% elemental damage to all foes.
 ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
 Dark HazeInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
 Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
X
Thief  Bounty HunterInflict 1 BountyItem drop rate is boosted
stack on a foe.
 Crack ShotGain Salted Wound (1 time)ATK is boosted when foe is in break mode
.
Raider  Bounty Hunter IIInflict 2 BountyItem drop rate is boosted
stacks on a foe.
 Tricky MovesInflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
Hawkeye  Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted
on a foe.
 Crack Shot IIGain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn
and Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn
.
 Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
 Force SnatchRemove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
 Lethal AimGain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
Bandit Tycoon  Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
 Crack Shot IIIGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50%Duration: 1 turn
.
 Rupie FlipPlain damage to one enemy. X
 Spring's GateInflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)
based on Bounty Level (Max: 60%).
 White SmokeAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Enhancer  Elemental FocusAll parties gain 40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
 StallElemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
Arcana Dueler  Elemental Focus IIAll parties gain 60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
 Quick StrikeAll allies gain 5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and 5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
Dark Fencer  Blood SwordGain DrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
 Gravity WaveInflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
 Quick DownInflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
on a foe.
 Stall II200% elemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
Chaos Ruler  AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
 ChaosDeploy the ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
 Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
.
 UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
! This skill can be copied, but will target the same character as the original cast.
 UnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
Grappler  CounterGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
 Taking ChancesGain ATK UpATK is boosted
Duration: 5 turns
.
Self-inflict DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
Kung Fu Artist  Chi ChannelerRestore caster's HP (Healing cap: 1500).
Gain DEF UpDEF is boosted
Duration: 3 turns
.
 Taking Chances IIGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
Ogre  Counter IIGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
 Fighting Spirit200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
 Horizontal SolaceGain Hostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
 PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
 Spirit of TrainingGain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
.
Luchador  Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
 Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
 Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
X
 Tag TeamAll allies attack without using up a turn. X
Ranger  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
 Rain of Arrows150-300% elemental damage to all foes.
Archer  Hard LineBig elemental damage to a foe with a debuff.
 Rain of Arrows IIElemental damage to all foes.
Inflict ATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
Sidewinder  Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).
 ChangeSwitches position with a sub member.
 Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
 Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
 Steady AimInflict Steady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nighthound  Evasive Maneuvers800% elemental damage to a foe.
gain 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
 Frequency JamAll allies gain ~35% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: ~35%Duration: 2 turns
and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
 Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
 Tactical RelocationSwitch positions of any two allies of your choice. X
 Time on Target300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
X
 Twilight ZoneDeploy the Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
field effect.
Harpist  Angelic VoiceInflict CharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
 OvertureHarp: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
Bard  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
 Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
Superstar  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
 Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.
 Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
 Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
 Tremor RoundAll allies gain High Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
Elysian  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
 ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
! This skill can be copied, but the elemental ATK will always match that of the original cast.
 Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
! This skill can be copied, but the elemental DEF Down will always match that of the original cast.
 OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
 Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
Lancer  Double TroubleGain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: Small
on a foe.
 Drive It In200%-250% elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
Dragoon  Battle ScarElemental damage based on charge bar to a foe.
Gain ATK UpATK is boosted
Duration: 3 turns
, DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict OverheatedHP is lowered on every turn
Duration: 1 turn
.
 Double Trouble IIGain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
Valkyrie  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
 Drive It In II300% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
 EinherjarGain 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
.
 RandgrithInflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
.
 Resonating SurgeElemental damage to one enemy and gain 25% Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
Apsaras  Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
 Dance of ZealGain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
! This skill can be copied, but enemies will always attempt to target a character that does not have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
. If ALL characters have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
, then enemies will use normal Hostility rules.
 Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns
.
 Springwater RobeGain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
! This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns
is present on the copying character.
 Swan SongAll parties gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
 Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Break Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain 10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gladiator  Blade SwapGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
 Chase BladeGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
 Cross GuardAll allies gain 40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
 Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
 Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).
Chrysaor  Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
 Blade Swap IIGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
 DiptychGain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
 Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Lumberjack  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Copies the base effect.
 Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
.
Copies the base effect.
 Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
X
 Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
X
Cavalier  Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
Copied effect does not activate twice.
 Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
 High CommandSpear: Gain Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.
X
 Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain ?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
X
Monk  Ascetic StanceGain Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
X
 Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
 True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.
 Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
Robin Hood  Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
Inflict Delay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity
. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
 Emerald FogInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
.
 Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
 Return of the FoxEnd cooldown for caster's other skills.
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
X
Alchemist  Alchemize Green PotionCreate one green potion.
 A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
 Fury CapsuleGain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
 Just the CureRestore 25% of all allies' HP (Healing cap: 1500).
Doctor  Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
X
 Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Counters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP
(Max: 90%) on ally.
X
 NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
X
 Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
X
Ninja  Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to  NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and DA UpDouble attack rate is boosted
Duration: 3 turns
.
 HazeElemental damage to a foe.
Katana: Self-inflict BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain 60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
 Home-Made BombGain Readying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
 NinjutsuBonus effects from seal combo. X
Runeslayer  Dragon BreakConsume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
X
 Mana BurstBig damage to all foes based on Caster's Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
X
 RuneweavingCall forth the power of the tetra-elements to cast a spell. X
 Spell BoostSet Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to  RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
X
Samurai  Finishing TouchGain NimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Until hit
.
 Into Thin AirDodge all foes' attacks.
 Quiet StrategyGain DEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict ATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Also gain ATK UpATK is boosted
Duration: 3 turns
.
Self-inflict DA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and TA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
 Self ReflectionGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
Kengo  Eagle ReversalGain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
 No More DoubtGain Tri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
X
 One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
X
 Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain 100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
X
Sword Master  Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
X
 ContrabladeGain Lethal Attack Dodged (25% HP) (1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Counters on DMG (2 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, and Hostility UpMore likely to be attacked
Duration: 2 turns
.
 EnergizeRestore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
X
 Resonating BladeCasts mainhand's Resonance skill. X
Glorybringer  Al DobleGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
X
 ColmillosGain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate.
X
 EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). X
 Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
X
Gunslinger  BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain ATK Sharply Boosted (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
X
 Early ShotInstantly perform a normal attack. X
 Lock 'n' LoadDiscard remaining bullets and reload. X
 Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
X
Soldier  FortitudeGain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
 Guerrilla TacticsGain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
 Open FireDeal one-foe attacks until all bullets are consumed. X
 Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and perform a one-foe attack with no turn progression. (Consumes bullets.)
X
Mystic  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
X
 Omnipotent EyeGain Omnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified
per turn. When Omnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
X
 Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. X
 Third EyeGrant an ally 100% TA UpTriple attack rate is boosted
Strength: 100%
.
! This skill can be copied, but will target the same character as the original cast.
Nekomancer  Black Cat's PathEnd Cat's Meow and inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.
X
 Cat's MeowGain Cat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).
X
 MoonshadowConvert your charge bar to MPMagic power is amplified
.
X
 Paws of PowerGain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.
X
Assassin  ConcealBoost to caster's dodge rate and multiattack rate
 Out of SightGain Hostility DownLess likely to be attacked
Strength: -10
. Target ally gains Hostility UpMore likely to be attacked
Strength: +30
.
X
 Retaliation RepriseEnd cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
X
 Selectively SkilledUse a secret gear (item is used up). X
Tormentor  Barbed WireInflict PilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
X
 DevotionGrant Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and DEF UpDEF is boosted
Duration: 3 turns
to another ally.
X
 ExecuteUse secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
X
 Recursive NightmareRestore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
X
Drum Master  Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
 Never Miss a BeatDistribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
X
 Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
X
 Resonate RhythmCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
! This skill can be copied, but will target the same character as the original cast.
Rising Force  Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
X
 Jet to JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
. (Recast to end.)
X
 Mosh PitDeploy the MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
field effect.
X
 Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
X
Dancer  Classical LeadGain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
X
 Pas SeulSpeed up caster's charge bar / Boost to hostility
 Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Can't be removed.At 100%, leaves 1 max HP
.
X
 Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
X
Mechanic  ActuationConsume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
Can only be used when companion is active.
X
 ActivateActivate your companion.
Gain full Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
X
 Customized ActionEffects change based on what Action Parts are equipped. X
 RefuelAll allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
X
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