Weapon Master

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line FighterWarriorWeapon MasterBerserker
Description Arm party members with real damage-dealing know-how.
Style Specialty  
Prerequisites CP ×300
Lvl 20 Warrior and Kung Fu Artist
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +900   Total:
ATK +4500
Lvl 5 ATK +900
Lvl 10  ATK +900
Lvl 15 ATK +900
Lvl 20 ATK +900
Master Bonuses ATK +3%
Class Weapon Avenger
Release date ? Other sites
Support Skills
Assault Step Boost to double attack rate.
Toughness Boost to maximum HP.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, HP, Charge Attack Damage, Double Attack
Recommended Subskills
  •  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    : Massive increase to effective damage and survivability.
  •  Self ReflectionGain 60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 1 turn
    , ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
    , and remove all debuffs from self.
    (Consumes 30% of charge bar.)
    : Effective use of excess charge bar.
  •  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
    : Further charge bar generation.
  •  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain 10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and 5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict DA DownDouble attack rate is lowered
    and TA DownTriple attack rate is lowered
    on one enemy.
    : Guaranteed triple attack (and with Axe mainhand DA/TA debuff).

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and 25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
5T 1T No 1
Rampage Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
6T 3T Yes 5
Rage III All parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
5T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Brave Soul Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
7T 3T 10 For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP.[1]
Power Raise Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
7T 3T 8

Assessment

Primarily useful as a charge bar battery when Superstar or (Spear) Double Trouble III are not options, or for intentionally staggering charge attacks for character such as Korwa. For new players, the ATK +3% Master Bonus justifies the CP investment, but not before classes with more important subskills are unlocked.

  •  Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    is the main draw of the class, effectively granting 10% charge bar all allies in addition to the charge attack itself. It pairs excellently with mainhand weapons with powerful charge attack effects, such as Sword of Michael, but loses much of its value for teams that rely on chain bursts or must otherwise wait for the entire party to fill their charge bars.
  •  RampageGain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    helps catch up with the party after using  Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    , but is usually overshadowed by Double Trouble III as a subskill.
  •  Rage IIIAll parties gain 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    generally provides less effective damage than  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    or  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .[2]
    and has much more downtime, but can't miss. It also gains value in multiplayer content, where all parties benefit and foes will likely be debuffed already.
  • Weapon Master makes excellent use of the  Self ReflectionGain 60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 1 turn
    , ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
    , and remove all debuffs from self.
    (Consumes 30% of charge bar.)
    subskill (especially when the Lv3 Rallying Gong crew skill is active), as  Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    counteracts the charge cost.

Overall, Weapon Master is rarely the best choice without an exceptional mainhand weapon or particular setup, but provides enough passive bonuses to rise above some of the more niche Row III classes.

  • Neither Extended Mastery Skill are worth buying due to their long cooldowns and their general inferiority to many other subskills.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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