Bard

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line HarpistBardSuperstarElysian
Description Spin tales to distract foes in overdrive and heal allies
Style Specialty  
Prerequisites CP ×200
Lvl 20 Harpist and Enhancer
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +2% Debuff resistance +2%   Total:
DEF +10%
Debuff resistance +10%
Lvl 5 DEF +2% Debuff resistance +2%
Lvl 10  DEF +2% Debuff resistance +2%
Lvl 15 DEF +2% Debuff resistance +2%
Lvl 20 DEF +2% Debuff resistance +2%
Master Bonuses DEF +2%
Release date ? Other sites
Support Skills
Cantabile Cut to damage received from foes in Overdrive.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills

 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
 ClarityRemove 1 debuff from all parties.: Raid-wide debuff removal.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Overture Harp: All parties gain 25% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
7T 3T No 1
Angelic Voice II Harp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
5T 180s Yes 5
Bard Song Harp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
8T 5T Yes 15

Assessment

Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.

  • Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
  •  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict CharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot.
  •  OvertureHarp: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 25%
    and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 20%
    .
    Dagger: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%
    and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: 10%
    .
    and  Bard SongHarp: All allies gain RefreshHP is restored on every turn
    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain RefreshHP is restored on every turn
    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    provide respectable healing with less risk of over-healing (compared to eg.  Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]).).
  • Elysian still renders both Bard and Superstar obsolete.

Ultimately, Bard is viable over Superstar in battles where  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
,  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
, and a powerful subskill (such as  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
) are desirable over the combined value of Appassionato,  Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
and  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
.
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force
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