Berserker

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line FighterWarriorWeapon MasterBerserker
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Specialty  
Prerequisites CP ×2,500
Gladiator Distinction ×20
Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +2000   Total:
ATK +6000
HP +1000
Lvl 5 HP +500
Lvl 10  ATK +2000
Lvl 15 HP +500
Lvl 20 ATK +2000
Master Bonuses ATK +2% and HP +1%
Class Weapon Berserker's Barrage
Release date 2016-03-10 Other sites Gamewith
Support Skills
Battle Instincts Boost to double attack rate.
Boost to maximum HP.
Revenge Run Amok Slight chance to dodge and counter a foe's one-ally attack.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 25%[1] Base TA RateIncluding Support Skills/Level Bonuses 5%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up
Recommended Subskills

Extended Mastery Skills:
 Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
: Deals good damage and reaches DEF Down's cap with  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
 Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
: Large boost to damage output with a high cost, which is offset by  Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
.
 UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
: Great for Full Auto.
Subskills:
 Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Reaches ATK Down's cap with  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Great utility.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Armor Break II Elemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Rage IV All parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Rampage II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ulfhedinn Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.[2]
(Consumes 100% of charge bar.)
5T 4T 50

Assessment

Overall, a very useful update to Weapon Master, focused around doing as much damage as possible, especially with repeated Charge Attacks.

 Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
allows you to instantly deal immense charge attack damage, or immediately gain a full bar for  UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
.

The rest of the team can be assisted with the use of utility skills such as  Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
and  Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
. (If using  Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
, remember to use it before any use of  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
, lest you waste meter!)

For soloing content, running  Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
,  Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
and  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
is also acceptable.

 Rampage IIGain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.

 UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using  UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
. It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it.

Notable Main Weapons

Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.

  • Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. If you do choose to build one, note that the strong 40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack may mean you no longer need to take  Rage IVAll parties gain 40% ATK UpATK is boosted
    Strength: 40%Duration: 3 turnsStacking: Single
    .
    All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    as a skill. Note that  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , 50% ATK UpATK is boosted
    Strength: 50%Duration: 1 turn
    , and 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    is significantly improved with the class weapon, gaining additional 10% C.A. DMG UpCharge attack DMG is boosted
    Strength: 10%Duration: 1 turn
    and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 10%Duration: 1 turn
    upon use.
    • Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
    • Barbarian's Divinity - Turns  Power RaiseGain 50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill.
    • Barbarian's Devilry - removes the charge bar cost for  Rage IVAll parties gain 40% ATK UpATK is boosted
      Strength: 40%Duration: 3 turnsStacking: Single
      .
      All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 5%Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      . Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for yourself on charge attack.

When choosing a mainhand other than Berserker's Barrage, consider the strength of its charge attack as your main priority. Give special precedence to those weapons that provide partywide multiattack buffs, such as True Infernal Flamescythe, Hermanubis, 4 Certificus, 4 Hollowsky Axe, 4 Yahata's Naginata,etc. These will help you attack more times, thus gaining more charge bar, thus charge attacking more, thus attacking more times in a virtuous cycle.

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