Berserker
About classes | Class list | Skill list | Extended Mastery
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| Class line | |||||||||||||||
| Description | Show your wild side with mix-and-match skills for a dynamically defying fighting style. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Rewards |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2016-03-10 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Battle Instincts | Boost to double attack rate. Boost to maximum HP. |
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| Revenge Run Amok | Slight chance to dodge and counter a foe's one-ally attack. | ||||||||||||||
| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 25%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 5%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . |
5T | 1T | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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Armor Break II | Elemental damage to one foe. Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
5T | 180s | 30 | |
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Rage IV | All parties gain Strength: 40%Duration: 3 turnsStacking: Single. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 25 | |
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Rampage II | Gain Strength: 100% and Strength: 50%. Self-inflict Strength: 30%. |
6T | 3T | 15 | |
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Ulfhedinn | Gain Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.[2] (Consumes 100% of charge bar.) |
5T | 4T | 50 |
Assessment
Overall, a very useful update to Weapon Master, focused around doing as much damage as possible, especially with repeated Charge Attacks.
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Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]()
Strength: 50%Duration: 1 turn , and ![]()
Strength: 30%Duration: 1 turn . allows you to instantly deal immense charge attack damage, or immediately gain a full bar for ![]()
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Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.).
The rest of the team can be assisted with the use of utility skills such as ![]()
Inflict ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. and ![]()
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Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain ![]()
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). (If using ![]()
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Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain ![]()
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.), remember to use it before any use of ![]()
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]()
Strength: 50%Duration: 1 turn , and ![]()
Strength: 30%Duration: 1 turn ., lest you waste meter!)
For soloing content, running ![]()
Inflict ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single., ![]()
Inflict ![]()
Strength: 25%Duration: 180 seconds. and ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. is also acceptable.
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Strength: 100% and ![]()
Strength: 50%.
Self-inflict ![]()
Strength: 30%. is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.
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Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.) is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using ![]()
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Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.). It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it.
Notable Main Weapons
Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.
Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. If you do choose to build one, note that the strong
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on Charge Attack may mean you no longer need to take Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.) as a skill. Note that Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn . is significantly improved with the class weapon, gaining additional 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn upon use.- Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
- Barbarian's Divinity - Turns
Power RaiseGain
50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill. - Barbarian's Devilry - removes the charge bar cost for
Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for yourself on charge attack.
When choosing a mainhand other than ![]()
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Resources
- Reddit Class Discussion (2019-11-22)
- Reddit Class Discussion (2020-03-28) (post-March 2020 EMP Update)
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ GameWith, Berserker https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/25260




