Holy Saber
About classes | Class list | Skill list | Extended Mastery
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| Class line | |||||||||||||||
| Description | Absorb damage and reflect foes' attacks. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Lvl 20 Sentinel and Cleric |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
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| Release date | ? | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Mighty Shield | Chance to reduce damage taken by 50%. | ||||||||||||||
| Aegis Boon | Gain This buff isn't shown on status effect list.Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! upon using (Excludes all-foe all-ally attacks) Duration: 1 turn .. Gain Duration: 1 turn Unique ATK Buff upon using Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | Base TA RateIncluding Support Skills/Level Bonuses | ||||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, HP, Defense | |||||||||||||||
| Recommended Subskills | |||||||||||||||
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Phalanx II | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
5T | 1T | No | 1 | |
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Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | 6T | - | Yes | 5 | |
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Substitute | Gain (Excludes all-foe all-ally attacks) Duration: 1 turn . |
6T | 1T | Yes | 15 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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Reflection | Gain 3-hit Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
6T | 1T | 3 | |
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Testudo | Gain Duration: 5 turns. |
2T | 5T | 10 |
Assessment
Holy Saber provides unmatched defensive utility, opening many solo options and allowing even the least-developed players to contribute meaningfully in multiplayer content.
Phalanx IIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. is main draw of the class, alone enough to trivialize many otherwise lethal attacks, but also stackable with (some, not all) other sources of damage cut (such as the Carbuncle or Athena (Summon) summons) to defend against damage completely. The attack boost provided by Holy Saber's passive is just a bonus. Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise). is less influential, especially in multiplayer, but as Holy Saber is often brought to battles where foe charge attacks are a major threat, a tool to break foes out of overdrive is not entirely unwelcome.
SubstituteGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . protects other party members and provides 50% damage cut to the MC, making it excellent for directing foe attacks in emergencies or simply for reducing damage taken over a long fight. Because the damage cut is provided through a passive, it can stack with Phalanx IIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. to completely negate attacks.- Holy Saber's spear proficiency makes Double Trouble III a staple subskill provided debuffs are available from other sources. The damage and charge bar generation provided by the raid-wide DA/TA Up is tremendous, and the guaranteed triple attack pairs well with
Phalanx IIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.. - Amazing and always sought after in multiplayer, where both Phalanx and Double Trouble are adored. Raid-wide skills also generate considerable contribution, allowing even new/weak players to farm Event Honors or Pendants efficiently.
Overall, Holy Saber is probably the most powerful Row III class in the game. The only reason it is not the top priority for newbies is that the more consistent mitigation provided by Dark Fencer is often more important than negating a limited number of devastating attacks. Holy Saber makes an excellent second unlock, however, as its prerequisites are mostly taken on the path to Dark Fencer, and as it makes as good use of ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. as anyone.
- Neither Extended Mastery Skill is worth buying, as damage reflection is rarely useful and Holy Saber is already incredibly resilient, making defensive utility that benefits the party such as
GraceAll parties gain
15% DEF UpDEF is boosted
Strength: 15%Stacking: Single. or ClarityRemove 1 debuff from all parties. much more efficient.
- Mighty Shield description in-game incorrectly states that 50% DMG Cut works whole time.
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