Holy Saber

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line KnightSentinelHoly SaberSpartan
Description Absorb damage and reflect foes' attacks.
Style Specialty  
Prerequisites CP ×300
Lvl 20 Sentinel and Cleric
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +4%   Total:
DEF +20%
Lvl 5 DEF +4%
Lvl 10  DEF +4%
Lvl 15 DEF +4%
Lvl 20 DEF +4%
Master Bonuses DEF +3%
Class Weapon Skofnung
Release date ? Other sites
Support Skills
Mighty Shield Chance to reduce damage taken by 50%.
Aegis Boon Gain 50% DMG CutTaking 50% less DMG
This buff isn't shown on status effect list.Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
upon using  SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
.
Gain Enchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, HP, Defense
Recommended Subskills

 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
 Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
: Raid-wide damage and charge boost via multi-attack.
 ClarityRemove 1 debuff from all parties.: Raid-wide debuff removal.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Phalanx II All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
5T 1T No 1
Overdrive Surge III 500% elemental damage to a foe in Overdrive. (200% otherwise). 6T - Yes 5
Substitute Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
6T 1T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Reflection Gain 3-hit 25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
6T 1T 3
Testudo Gain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
2T 5T 10

Assessment

Holy Saber provides unmatched defensive utility, opening many solo options and allowing even the least-developed players to contribute meaningfully in multiplayer content.

  •  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    is main draw of the class, alone enough to trivialize many otherwise lethal attacks, but also stackable with (some, not all) other sources of damage cut (such as the Carbuncle or Athena (Summon) summons) to defend against damage completely. The attack boost provided by Holy Saber's passive is just a bonus.
  •  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise). is less influential, especially in multiplayer, but as Holy Saber is often brought to battles where foe charge attacks are a major threat, a tool to break foes out of overdrive is not entirely unwelcome.
  •  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    protects other party members and provides 50% damage cut to the MC, making it excellent for directing foe attacks in emergencies or simply for reducing damage taken over a long fight. Because the damage cut is provided through a passive, it can stack with  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    to completely negate attacks.
  • Holy Saber's spear proficiency makes Double Trouble III a staple subskill provided debuffs are available from other sources. The damage and charge bar generation provided by the raid-wide DA/TA Up is tremendous, and the guaranteed triple attack pairs well with  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    .
  • Amazing and always sought after in multiplayer, where both Phalanx and Double Trouble are adored. Raid-wide skills also generate considerable contribution, allowing even new/weak players to farm Event Honors or Pendants efficiently.

Overall, Holy Saber is probably the most powerful Row III class in the game. The only reason it is not the top priority for newbies is that the more consistent mitigation provided by Dark Fencer is often more important than negating a limited number of devastating attacks. Holy Saber makes an excellent second unlock, however, as its prerequisites are mostly taken on the path to Dark Fencer, and as it makes as good use of  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
as anyone.

  • Neither Extended Mastery Skill is worth buying, as damage reflection is rarely useful and Holy Saber is already incredibly resilient, making defensive utility that benefits the party such as  GraceAll parties gain 15% DEF UpDEF is boosted
    Strength: 15%Stacking: Single
    .
    or  ClarityRemove 1 debuff from all parties. much more efficient.
  • Mighty Shield description in-game incorrectly states that 50% DMG Cut works whole time.
Class Navigation
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