Damage Cut
Damage Cut is a term that refers to any buff that reduces damage by a fixed percentage. It is based on the English translation for Holy Saber's Phalanx skill, which reads "70% DMG cut to all parties."
Damage Cuts are calculated separately from other damage reduction effects, such as Defense. Notably, damage cuts of different types and sources are additive, meaning you can achieve a 100% damage cut and reduce elemental damage received to zero. This is extremely important in many raids, such as Proto Bahamut and Grand Order, where certain triggered attacks can deal damage in the millions.
Damage Cuts do not work on Plain Damage.
Damage Cut Stacking
There are several different types of damage cuts, such as All-Element Damage Cuts, Elemental Damage Cuts (only reduce damage from a specific element), and Repel. Damage cuts of different types will stack with each other.
Damage cuts of the same type but from different sources (such as a character skill, weapon charge attack, and a summon call) will also stack with each other. For the most part, damage cuts of the same type and source will not stack, but there are two characters who are an exception to that rule; see the All-Element Damage Cut section for details.
Note that when combo calling with another player's damage cut summon, a comboed 0★-3★ summon will always grant the 0★ effects, even if its damage cut is upgraded at 3★. Comboing with a 4★ summon will (usually) grant the 4★ effects.
Some damage cuts from character skills, such as ![]()
![]()
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. and certain sword mastery effects, affect all parties (every raid participant). If another player uses such a skill and then you use a weaker skill-based damage cut (that won't stack) on the same turn, your damage cut will have no effect.
Elemental DMG Lowered effects also exist, but stack multiplicatively with Damage Cuts rather than additively.
All-Element Damage Cut

An All-Element Damage Cut reduces any elemental damage taken. So far, all buffs of this type last 1 turn, regardless of source.
Classes
| Class | DMG Cut | C/D | Skill | Notes |
|---|---|---|---|---|
| 50% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | Affects all parties. | |
| 50% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | Affects all parties. | |
| 70% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | Affects all parties. | |
| 70% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . | Affects all parties. | |
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Strength: 100% chance of taking 60% less damage.Duration: 1 turn . | Extended Mastery Skill for Gladiator and Chrysaor. | |
| 50% | 5T | Requires the Technical Frame Part | ||
The Sword Master and Glorybringer classes can provide damage cuts depending on the equipped main weapon. Typically, these effects are considered character skill-sided. See the Sword Mastery Effects section for details.
Character Skills
| Character | Rarity | Element | DMG Cut | C/D | Skill | Notes |
|---|---|---|---|---|---|---|
| 20% | 4T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 70% | 7T | All allies gain Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 60% | 7T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 20% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Wind Damage Cut.. | Stacks with other character skills. Also grants Duration: 1 turn Wind Damage Cut. which does not stack with Wind Cuts from other skills. | |||
| 100% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Fire Damage Cut.. | ||||
| 50% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: All allies also gain Strength: 10%Duration: 3 turns. | ||||
| 25% | 3T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 70% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 50% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: All allies also gain Strength: 25%Duration: 3 turns. | ||||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 25% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | Stacks with other character skills. | |||
| 100% | 9T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. (Consumes 7 .) | Requires 7 . | |||
| 70% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain Strength: 100%. Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | 60% DMG Cut until you clear his Level 100 (5★) Fate Episode. | |||
| 40% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 65: Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! . | ||||
| 60% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 25% | 4T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 50% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Dark Damage Cut.. | Also grants Duration: 1 turn Dark Damage Cut.. | |||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 25% | 3T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 60% | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 40% | 7T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Strength: 1500. | ||||
| 40% | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
Summon Calls
| Summon + Call | Rarity | Element | DMG Cut | C/D | Notes |
|---|---|---|---|---|---|
All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | 30% | 9T | |||
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 60%Duration: 3 turns. | 70% (100%) | 3T (Initial)3-turn cooldown at the start of battle. Cannot be resummoned. | Can only be used once per battle. DMG Cut increases at 3★. | ||
Base Accuracy: 30%Duration: 1 turn Local status effect, Base Accuracy: 50%Duration: 1 turn Local status effect, Base Accuracy: 20%, Base Accuracy: 80%Duration: 180 seconds, and on all foes. All allies gain Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 3%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and Duration: Indefinite. | 10% (20%) | 9T (Initial)9-turn cooldown at the start of battle. Cannot be resummoned. | Can only be used once per battle. DMG Cut increases at 3★. | ||
Weapon Charge Attacks
The following damage cuts last until the end of the turn. Any weapon that gains a boost to its damage cut has it upgraded at 4★.
| Weapon Charge Attack | Rarity | Element | Type | DMG Cut |
|---|---|---|---|---|
| 30% | ||||
| 35% | ||||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. | 15% (20%) | |||
After 4★: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! | 15% (4★ only) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. | 15% (35%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. | 15% | |||
Inflict Duration: 180 seconds and Duration: 180 seconds. After 4★: All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. | 30% (4★ only) | |||
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. | 15% (20%) | |||
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. | 15% (20%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | 30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | 30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | 30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. | 30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. | 15% | |||
Elemental Damage Cut






Reduces damage taken from a specific element.
In raids that deal random element damage, Elemental Switch effects (such as ![]()
) are extremely useful in conjunction with Elemental DMG Cuts.
Classes
| Class | DMG Cut | Duration | C/D | Skill | Affects | Notes |
|---|---|---|---|---|---|---|
| 25% Elemental Cut Fire Damage Cut. Water Damage Cut. Earth Damage Cut. Wind Damage Cut. Light Damage Cut. Dark Damage Cut. | 5T | 1T | All Allies | Requires the appropriate Anti-Element Linen Cloth Secret Gear. | ||
| 1T | lvl rises by 1 upon consuming secret gear). |
The Sword Master and Glorybringer classes can provide damage cuts depending on the equipped main weapon. Typically, these effects are considered character skill-sided. See the Sword Mastery Effects section for details.
Character Skills
| Character | Rarity | Element | DMG Cut | Dur. | C/D | Skill | Affects | Notes |
|---|---|---|---|---|---|---|---|---|
Wind Damage Cut.40% Wind | 1T | 7T | Duration: 1 turn Wind Damage Cut., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. | All Allies | ||||
Wind Damage Cut.30% Wind | 3T | 7T | All allies gain Duration: 3 turnsWind Damage Cut.. | All Allies | ||||
Wind Damage Cut.70% Wind | 2T | 8T | Duration: 2 turnsWind Damage Cut.. | All Allies | ||||
Wind Damage Cut.20% Wind | 5T | 6T | Strength: 20%Duration: 5 turns, Duration: 5 turnsWind Damage Cut., and . | All Allies | ||||
Wind Damage Cut.20% Wind | 1T | 5T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Wind Damage Cut.. | All Allies | Also grants Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Fire Damage Cut.90% Fire | 3T | 6T | Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) | Self | Requires 4 . | |||
Fire Damage Cut.70% Fire | 2T | 7T | Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsFire Damage Cut., and Strength: 100%Duration: 2 turns. | One Ally | ||||
Fire Damage Cut.70% Fire | 2T | 8T | Duration: 1 turn Lvl 55: 2 turnsFire Damage Cut.. At level 90: All allies also gain Duration: Indefinite. Lily also gains Duration: Indefinite. | All Allies | ||||
Fire Damage Cut.40% Fire | 1T | 8T | Duration: 1 turn Fire Damage Cut.. | All Allies | ||||
Fire Damage Cut.50% Fire | 1T | 5T | Duration: 1 turn Fire Damage Cut.. At level 45: Effect increased to Duration: 1 turn Fire Damage Cut.. | All Allies | ||||
Fire Damage Cut.10% Fire | 3T | 5T | Strength: 10%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. | All Allies | ||||
Fire Damage Cut.30% Fire | 3T | 7T | Gain Duration: 3 turnsFire Damage Cut.. At level 45: Effect increased to Duration: 3 turnsFire Damage Cut.. | Self | ||||
Fire Damage Cut.25% Fire | 3T | 9T | Duration: 3 turnsNote, the in-game English skill translation is wrong.Fire Damage Cut. and Strength: 75%Duration: 3 turns. | Self | ||||
Water Damage Cut.20% Water | 5T | 6T | Duration: Indefinite. All allies gain Strength: 20%Duration: 5 turns and Duration: 5 turnsWater Damage Cut.. | All Allies | ||||
Water Damage Cut.20% Water | 3T | 6T | Gain Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Duration: 3 turns. | All Allies (at level 90) | Before level 90 (5★), only affects self. | |||
Earth Damage Cut.40% Earth | 1T | 7T | Duration: 1 turn Earth Damage Cut., Duration: 3 turns, and Duration: Indefinite. (When Florence's is 3 or more: All allies also gain Strength: (Healing cap: 400)Duration: 3 turns.) | All Allies | ||||
Earth Damage Cut.70% Earth | 2T | 8T | Duration: 2 turnsEarth Damage Cut. and Duration: Indefinite. | All Allies | ||||
Earth Damage Cut.15% Earth | 3T | 8T | Strength: 20%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut. At level 90: All allies also gain Strength: 25%Duration: 3 turns. | All Allies | ||||
Earth Damage Cut.20% Earth | 2T | 7T | Duration: 2 turnsEarth Damage Cut.. | All Allies | ||||
Dark Damage Cut.20% Dark | 5T | 6T | Strength: 20%Duration: 5 turns and Strength: 20%Duration: 5 turnsDark Damage Cut.. When 1 (Spirits recover every 5 turns) is consumed: Also inflict Strength: 20%Duration: 180 seconds on a foe. | All Allies | ||||
Dark Damage Cut.100% Dark | 2T | 7T | Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsDark Damage Cut., and Strength: 100%Duration: 2 turns. | Self | ||||
Dark Damage Cut.20% Dark | 1T | 6T | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Dark Damage Cut.. | All Allies | Also grants Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Dark Damage Cut.60% Dark | 1T | 6T | Dark Damage Cut.. | All Allies | ||||
Dark Damage Cut.70% Dark | 2T | 8T | Duration: 2 turnsDark Damage Cut. and . At level 95: All allies also gain Strength: 50%Duration: 2 turns. | All Allies | ||||
Light Damage Cut.70% Light | 2T | 8T | Strength: 50%Duration: 2 turns and Duration: 2 turnsLight Damage Cut.. At level 100: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". | All Allies |
Character Charge Attacks
| Character + C.A. | Rarity | Element | DMG Cut | Dur. | Affects | Notes |
|---|---|---|---|---|---|---|
Wind Damage Cut.30% Wind | 2.5T | All Allies | One possible effect. See character page for details. | |||
All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. | Earth Damage Cut.20% Earth | 2.5T | All Allies | |||
All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. | Earth Damage Cut.20% Earth | 2.5T | All Allies | |||
After 5★: All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. | Dark Damage Cut.20% Dark | 2.5T | All Allies | Requires 5★. | ||
All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. | Light Damage Cut.20% Light | 2.5T | All Allies | |||
Summon Calls
The damage cuts in the first set of parenthesisFor example: (10%) are their 3★ uncap values, while ones in bracketsFor example: [20%] are their 4★ uncap values. Not all summons' damage cuts are upgraded upon reaching uncap thresholds.
Elemental damage cuts from summons last 3 turns unless otherwise specified in Notes.
| Summon + Call | Rarity | Element | DMG Cut | C/D | Notes |
|---|---|---|---|---|---|
Strength: 30%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. | Wind Damage Cut.30% Wind (50%) [60%] | 9T | |||
Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. | Wind Damage Cut.20% Wind (40%) [50%] | 3TInitial cooldown at start of battle / 9TCooldown after call | |||
Bonus Water damage. All allies gain Duration: 3 turnsWater Damage Cut. and Duration: 3 turnsFire Damage Cut.. | Fire Damage Cut.10% Fire Water Damage Cut.10% Water | 9T | |||
Strength: 25%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. | Fire Damage Cut.25% Fire (50%) | 8T | |||
Strength: 30%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. | Fire Damage Cut.30% Fire (50%) [60%] | 9T | |||
Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. | Fire Damage Cut.70% Fire | 3TInitial cooldown at start of battle / 12TCooldown after call | DMG Cut lasts 1 turn. | ||
Duration: 1 turn Fire Damage Cut.. | Fire Damage Cut.70% Fire | 12T 4★: 3T3-turn initial cooldown at battle start / 12T12-turn cooldown after call. | DMG Cut lasts 1 turn. | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. | Water Damage Cut.25% Water (50%) | 8T | |||
All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. | Water Damage Cut.30% Water (50%) [60%] | 9T | |||
Strength: 25%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. | Earth Damage Cut.25% Earth (50%) | 8T | |||
Strength: 30%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. | Earth Damage Cut.30% Earth (50%) [60%] | 9T | |||
Duration: 3 turnsFire Damage Cut.. | Fire Damage Cut.10% Fire [20%] | 8T | |||
Strength: 25%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. | Wind Damage Cut.25% Wind (50%) | 8T | |||
Strength: 30%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. | Dark Damage Cut.30% Dark (50%) [60%] | 9T | |||
All allies gain Strength: 30%Duration: 3 turnsDark Damage Cut.. | Dark Damage Cut.30% Dark | 9T | |||
Strength: 15% and Dark Damage Cut.. | Dark Damage Cut.15% Dark (30%) | 9T | |||
Strength: 25%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. | Light Damage Cut.25% Light (50%) | 8T | |||
Strength: 30%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. | Light Damage Cut.30% Light (50%) [60%] | 9T | |||
Strength: 25%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. | Dark Damage Cut.25% Dark (50%) | 8T | |||
Note: There is another set of SR Carbuncles that provide elemental damage cuts, but they are only obtained through Promotional Codes and have inferior effects compared to regular SR Carbuncles. To avoid confusion for readers, they have not been listed in the above table.
Weapon Charge Attacks
The following damage cuts last until the end of the turn. Any weapon that gains a boost to its damage cut has it upgraded at 4★.
| Weapon Charge Attack | Rarity | Element | Type | DMG Cut | Affects |
|---|---|---|---|---|---|
Gain Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | Fire Damage Cut.10% Fire | Main Character | |||
Gain Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | Fire Damage Cut.10% Fire | Main Character | |||
Repel

Repel not only reduces damage taken, but also reflects the amount of damage prevented back to the enemy (up to 99,999).
Repel may have a turn duration and/or a hit count. For example, Holy Saber's Extended Mastery Skill ![]()
![]()
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. grants a 1-turn or 3-hit ![]()
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! to the Main Character. If the MC takes 5 hits in one turn, Repel will be effective for the first 3 hits then lose effectiveness for the 4th and 5th hits. However, even if MC only takes 1 hit with Repel up, Repel will be lost at the start of the next turn.
In-game skill descriptions may refer to it as "Reflection".
Character Sources
| Character | Rarity | Element | Repel | Dur. | C/D | Source | Affects | Notes |
|---|---|---|---|---|---|---|---|---|
| 30% | 2T or 3 hits | 8T | Strength: 30%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | All Allies | ||||
| 50% | 3T or 1 hit | 6T | Duration: 180 seconds on a foe. | Self | ||||
| 40% | 3T or 3 hits | 9T | Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 2 hits. | All Allies | ||||
| 40% | 3T or 2 hits | 9T | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Medusa gains Duration: 3 turns. (When foe uses a special attack: All allies gain Strength: 50%, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite.) | All Allies | ||||
| 60% | 3T or 3 hits | 6T | Strength: 50%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 60%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | Self | ||||
| 20% | 1T or 3 hits | 4T | Strength: 20%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Effect enhanced. | Self | ||||
| 50% | 1T or 3 hits | 7T | Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 50%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | Self | ||||
| 40% | 3T or 3 hits | 9T | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. (Allies with gain Duration: Indefinite.) | All Allies | ||||
| 99% | 1T | 10T | (Includes all-ally attacks) Duration: 1 turn , Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Strength: 150%Multiplier: AssassinDuration: 1 turn . | Self | ||||
| 20% | - | - | is active: Boost to hostility, 20% repel, and refresh up to 500 HP per turn. Reduces ATKUnique modifier by 30%. | Self | Requires to be active. Has a Repel effect but does not grant the status effect. | |||
| 50% | 3T or 3 hits | 7T | Strength: 50%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Duration: 3 turns. | All Allies | ||||
| 20% | 2T | 8T | Strength: 20%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | All Allies | ||||
| 40% | 3T or 3 hits | 9T | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | All Allies | ||||
| 40% | 2 hits | 9T | Random bonus effect. | Self | One possible effect. See character page for details. | |||
| 40% | 2 hits | - | At level 90: Damage reflection always activates if Kyokasuigetsu was used that turn. | Self | 5% chance to activate. Has a Repel effect but does not grant the status effect. | |||
| 40% | 2 hits | - | Strength: 40%Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Rosetta gains Duration: Indefinite. | All Allies | ||||
| 60% | 3T | 6T | Strength: 50%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for 3 hits. At level 45: Buff increased to Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 90: All other allies also gain Strength: 20%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | Self | Requires level 90 (5★) to grant party-wide Repel. | |||
| 20% | All Allies | |||||||
Weapon Sources
| Weapon Charge Attack | Rarity | Element | Type | DMG Cut | Dur. | Affects |
|---|---|---|---|---|---|---|
| 10% | 4.5T or 1 hit | All Allies | ||||
| 20% | 4.5T or 3 hits | All Allies | ||||
Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | 20% | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. | 10% | 4.5T or 1 hit | All Allies | |||
Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | 20% | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ? | 3.5T or 3 hits | Main Character | |||
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Sword Mastery Effects
, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using
Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) or Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10T cooldown for Sword Master, and an 8T cooldown for Glorybringer. - Resonance: Activated by using
Resonating BladeCasts mainhand's Resonance skill..
- Attack: Activated with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. (Currently, no weapons grant damage cuts on attack.) - Defend: Activated every time the Main Character takes damage while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
| Weapon | Rarity | Element | Skill | Cost | DMG Cut | Duration | Affects |
|---|---|---|---|---|---|---|---|
| Defend | 20% Elemental Cut Fire Damage Cut. Water Damage Cut. Earth Damage Cut. Wind Damage Cut. Light Damage Cut. Dark Damage Cut. | 2T | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Parties | |||
| Awaken | - | Wind Damage Cut.15% Wind | 3T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Parties | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element | 1T | All Parties | ||||
| Defend | Wind Damage Cut.20% Wind | 2T | Main Character | ||||
| Defend | Wind Damage Cut.20% Wind | 2T | Main Character | ||||
| Awaken | - | Wind Damage Cut.15% Wind | 3T | All Allies | |||
| Awaken | - | Wind Damage Cut.20% Wind | 3T | All Allies | |||
| Resonance | Strength: ?Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!?% Repel | 1T or 3 hits | Main Character | ||||
| Awaken | - | Fire Damage Cut.15% Fire | 3T | All Allies | |||
| Awaken | - | Fire Damage Cut.15% Fire | 3T | All Allies | |||
| Awaken | - | Fire Damage Cut.15% Fire | 3T | All Allies | |||
| Awaken | - | Fire Damage Cut.15% Fire | 3T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Awaken | - | Fire Damage Cut.20% Fire | 3T | Main Character | |||
| Defend | Water Damage Cut.20% Water | 2T | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Awaken | - | Water Damage Cut.15% Water | 3T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Parties | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Awaken | - | Earth Damage Cut.15% Earth | 3T | All Allies | |||
| Awaken | - | Earth Damage Cut.15% Earth | 3T | All Allies | |||
| Defend | Earth Damage Cut.20% Earth | 2T | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth | 2T | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth | 2T | Main Character | ||||
| Awaken | - | Earth Damage Cut.15% Earth | 3T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element | 1T | All Allies | |||
| Defend | Strength: 20%Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!20% Repel | - | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Awaken | - | Dark Damage Cut.15% Dark | 3T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element | 1T | All Parties | ||||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element | 1T | All Parties | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element | 1T | All Allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element | 1T | All Allies | |||
| Awaken | - | Light Damage Cut.15% Light | 3T | All Allies | |||
| Awaken | - | Light Damage Cut.20% Light | 3T | All Allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element | 1T | All Parties | ||||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element | 1T | All Parties | ||||
| Awaken | - | Light Damage Cut.20% Light | 3T | All Allies | |||
| Awaken | - | Light Damage Cut.15% Light | 3T | All Allies | |||
| Defend | Strength: ?Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!?% Repel | - | Main Character | ||||
| Awaken | - | Light Damage Cut.20% Light | 3T | All Allies | |||
Elemental DMG Lowered
A different kind of resist buff are the ![]()
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.![]()
Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.![]()
Earth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.![]()
Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.![]()
Light DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.![]()
Dark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts. Elemental DMG Lowered buffs.
The easiest way to spot these are that they show no number in their buff icon. These buffs stack multiplicatively with Damage Cut abilities, so a ![]()
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| Character | Rarity | Element | Targets | Damage Lowered % | Duration | C/D | Source | EMP | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
| Anila | All Allies | 10% Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | At level 95: ATKNormal Modifier boost for all allies increased to 10%. Also lessen Wind damage taken by 10% for all allies. | No | At Lv. 95 | |||
| Danua (Halloween) | All Allies | 20% All-DMG | N/A | N/A | N/A | Yes | Vs Petrified Foes | |||
| Heles | Self | 30% All-DMG | N/A | N/A | N/A | Yes | Vs Overdrive | |||
| Io (Summer) | All Allies | 20% All-DMG | N/A | N/A | N/A | Yes | Vs Burned foes | |||
| Satyr | Self | 80% Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. | 1 | 6 | (Excludes all-foe all-ally attacks) Duration: 1 turn . (Consumes 1 : Also gain Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts..) | No | Consumes 1 | |||
| Teena (Valentine) | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Burned foes | |||
| Zahlhamelina | All Allies | 5% Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Anre | All Allies | 50% All-DMG | 3 | - | Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage, Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., and Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (Can't recast.) | No | ||||
| Aqours Second-Years | All Allies | 20% | 5.5 | N/A | N/A | No | ||||
| Charlotta | Self | 30% All-DMG | N/A | N/A | N/A | Yes | Vs Overdrive | |||
| Diantha (Summer) | All Allies | 5% | N/A | N/A | N/A | Yes | ||||
| Ejaeli | All Allies | ?? | N/A | N/A | N/A | Yes | ||||
| Erin | All Allies | 25% | 2 | 8 | Strength: 25%Duration: 2 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. and Duration: 2 turns. | No | ||||
| Europa | All Allies | ??, 50% | 2-hit | 12 | Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite. (Effect ends upon taking damage 2 times.) | Yes | Additional EMP skill Fire DMG Lessened | |||
| Katalina | All Allies | ?? | N/A | N/A | N/A | Yes | ||||
| Lily (Event) | All Allies | ?? | N/A | N/A | N/A | Yes | ||||
| Lily | All Allies | 5% | N/A | N/A | Yes | |||||
| All Allies | 4% (max 20%) | N/A | N/A | At level 95: Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of . (Fire DMG reduction takes effect even when Lily is a sub ally.) | No | At Lv. 95 | ||||
| Mishra | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Blinded Foes | |||
| Romeo | All Allies | 80% | 1 | 6 | (Excludes all-foe all-ally attacks) . When 1 is consumed: Also gain Strength: 80%Duration: 1 turn Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.. | No | Requires Amplified Mode & 2 Spirit | |||
| Yuel (Event) | All Allies | ?? | N/A | N/A | N/A | Yes | ||||
| Yuel (Water) | All Allies | 5% All-DMG | N/A | N/A | N/A | Yes | Vs Foxflame'd foes | |||
| Alexiel | Self | 10% | N/A | N/A | N/A | Yes | ||||
| Arulumaya | All Allies | 5% | N/A | N/A | N/A | Yes | ||||
| Cain (Grand) | ??? | ??? All-DMG | N/A | N/A | N/A | Yes | Vs Secret Plot'd foes | |||
| Jin (Summer) | Self | ?? | N/A | N/A | N/A | Yes | ||||
| Medusa | Earth Allies | ?? | N/A | N/A | . (Water damage reduction takes effect even when Medusa is a sub ally.) | No | ||||
| Nezahualpilli (SR) | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Sharp Eye'd foes | |||
| Rosetta (Summer) | All Allies | 0/15/15/25% | - | 7 | Duration: Indefinite and a shield effect worth 70% of caster's max HP (Max: 4000). (When shield effect ends: Duration: Indefinite ends.) | No | Strength depends on barrier level | |||
| Siegfried | Self | 10% | N/A | N/A | N/A | Yes | ||||
| Vaseraga (Earth) | Self | 50% All-DMG | 8 | 10 | DMG taken is lowered (Can't be removed) , sharply boosting stats. (Uses up 100% of charge bar) | No | ||||
| Vira (Summer) | All Allies | 5% All-DMG | N/A | N/A | N/A | Yes | Vs Charmed foes | |||
| Arriet | All Allies | 5% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Chloe (Summer) | All Allies | 5% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | No | When Chloe is a sub ally | ||||
| Elta | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Charmed foes | |||
| Gawain | All Allies | 10% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | No | |||||
| Katzelia | All Allies | 20% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | 3.5 | N/A | All allies gain Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | N/A | ||||
| Korwa | All Allies | 5% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Korwa (Summer) | All Allies | 5% Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Niyon | All Allies | 20% All-DMG | N/A | N/A | N/A | No | Vs Tuned foes | |||
| Conan Edogawa | All Allies | 10% All-DMG | N/A | N/A | N/A | Yes | Vs Tracked foes | |||
| De La Fille (Summer) | All Allies | 5% All-DMG | N/A | N/A | N/A | Yes | Vs Blinded foes | |||
| Elta (Light) | All Allies | 15% All-DMG | N/A | N/A | N/A | No | Vs Charmed foes | |||
| Fif | All Allies | 20% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | No | ||||
| Io (Grand) | All Allies | 10% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | No | ||||
| Jeanne d'Arc (SR) | All Allies | ??% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | Additional 10% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. / 3T on ougi | |||
| Johann (Event) | Self | 10% All-DMG | N/A | N/A | N/A | No | Vs Overdrive | |||
| Levin Sisters | All Allies | 10% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | No | ||||
| Mirin (Light) | All Allies | 10% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | 3.5 | N/A | N/A | No | Based on 3+ chain burst | |||
| Noa | All Allies | ?? Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Sarunan | All Allies | 5% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | Yes | ||||
| Uzuki Shimamura | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Charmed foes | |||
| Zeta (Event) | All Allies | 10% All-DMG | N/A | N/A | N/A | Yes | Vs Burned foes | |||
| Cagliostro (Halloween) | All Allies | 4% (max 20%) | N/A | N/A | . (Light damage reduction takes effect even when Cagliostro is a sub ally.) | Yes | ||||
| Koume Shirasaka | All Allies | ?? All-DMG | N/A | N/A | N/A | Yes | Vs Zombified foes | |||
| Ferry (Grand) | All Allies | 10% Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | N/A | N/A | N/A | No | ||||
| Vira (SSR) | Self | 25% Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. | 10 | 13 | (Consumes 50% of charge bar.) | No | ||||
| Zeta (Dark) | All Allies | 5% All-DMG | N/A | N/A | N/A | Yes | Vs Burned foes | |||
DMG Lowered Weapons
Some weapons that also lower damage are:
- These weapons grant 10% at skill level 15 up to a grid max of 30%.
- These weapons grant 1% per skill level to skill level 15, 0.5% to skill level 20, up to a total of 17.5%.
Rose Crystal weapons grant 1% per skill level vs. weak elements, 2% per skill level vs. their strong element. Weapon Skills#Unique Weapon Skills has their strength details.
Some mainhand only grid reductions are:
- This weapon provides 10% vs putrefied foes when main weapon
- This weapon provides x% vs poisoned foes when main weapon
Some weapons that provide notable ougi dmg lessened are:
- 4* Seraphic weapons grant 20% superior dmg lessened for 3.5t on ougi