Monk

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line Monk
Description A monastic warrior with mastery over body, capable of smashing boulders with fists.
Style Specialty  
Prerequisites Luchador Lvl 20
Sage Lvl 20
CP ×4,000
Monk's Distinction ×20
Spirit's Gift of RobeClear the quest Successor to History
Rewards
Crystal ×50
- Clear Chapter 88 Quest: Successor to History.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +1000   Total:
ATK +3000
Skill DMG +30%
Lvl 5 Skill DMG +15%
Lvl 10  ATK +1000
Lvl 15 Skill DMG +15%
Lvl 20 ATK +1000
Master Bonuses Skill DMG Cap +3%
Class Weapon Kanabo
Ringed Armguards
Release date 2020-06-18 Other sites gbf-wiki
(Japanese wiki)
GamewithKamigame
Support Skills
Snap Punch Upon using damage skills or charge attack:
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(If MC is below 25% HP at the end of turn: Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 5.)
Mantra Based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ?% Base TA RateIncluding Support Skills/Level Bonuses ?%
Recommended Extended Mastery Perks
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ascetic Stance Gain Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.[1]
5T 2T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] 5T - 35
Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.[1]
6T 2T 40
Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.[1]
7T 4T 30

Gameplay Notes

Snap Punch

  • Only skills with a red border are applicable. Other colors do not count even if they deal damage.

Mantra

  • Boosts attack specs and skill specs based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level.[1]
  • Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Lvl Status ATK UpNormal modifier DMG Cap Up Skill DMG Up Skill DMG Cap Up Trigger Chance
1 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
10%1%10%2%10%
2 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
20%2%20%4%20%
3 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
30%3%30%6%30%
4 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
40%4%40%8%40%
5 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
50%5%50%10%50%
6 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
60%6%60%12%60%
7 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
70%7%70%14%70%
8 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
80%8%80%16%80%
9 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
90%9%90%18%90%
10 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
100%10%100%20%100%

Assessment

A damage dealer focused on ramping up attack strength and strong automatic skill damage, along with minor team utility. Monk will significantly increase damage per turn in longer battles - though it needs some form of healing to stop Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks collapsing when health gets too low. Monk's damage will be significantly increased through sources of Supplemental Damage and boosts to the skill damage cap. Consider taking characters, weapons or summons that can provide those.

Notable Main Weapons

  • Kanabo - The first of Monk's CCW options. This weapon focuses on improving Mantra, causing an additional two instances of damage when it procs.  Ascetic StanceGain Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    .
    Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    lvl by 1.
    gains improved defense capability. Its charge attack also has a multi-hit bonus skill damage addition. Overall a good pick if you can take advantage of the extra damage instances from the charge attack and Mantra.
  • Ringed Armguards - The more defensive CCW option. It turns Mantra into a stacking debuff tool, adds more gain for Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks from Snap Punch, and when you reach the collapse point for Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    you only lose two stacks instead of five. An option if you expect to be taking enough damage to risk Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks collapsing.
  • Phantom Fangs - Innate skill damage cap up and Supplemental Damage on charge attack make this an excellent fit for Monk.
  • Kiss of The Devil - An extremely strong 50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    and 200% Skill DMG UpSkill DMG is boosted
    Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on charge attack, a powerful attack modifier, and very strong Supplemental Damage to enemies with Red HeatHP is lowered on every turn
    . Needs both The Devil (SSR) and Fraux in the team setup for best effectiveness.
  • Yggdrasil's Bough - Up to 50% increase in skill damage cap if you have enough buffs, a very strong attack modifier, and ShieldNext ATK received will be ineffective for a fixed amount
    and StrengthATK is greatly boosted based on how high HP is
    on charge attack.

Resources

Class Navigation
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References

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