Monk
About classes | Class list | Skill list | Extended Mastery
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| Class line | |||||||||||||||
| Description | A monastic warrior with mastery over body, capable of smashing boulders with fists. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | Rewards | ||||||||||||||
| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2020-06-18 | Other sites | (Japanese wiki) |
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| Support Skills | |||||||||||||||
| Snap Punch | Upon using damage skills or charge attack: Raise lvl by 1 (Max: 10). (If MC is below 25% HP at the end of turn: lvl lowers by 5.) |
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| Mantra | Based on lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | ?% | Base TA RateIncluding Support Skills/Level Bonuses | ?% | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Ascetic Stance | Gain Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1.[1] |
5T | 2T | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] | 5T | - | 35 | |
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Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, Strength: 100%Duration: 2 turns, and Strength: 100%Duration: 2 turns.[1] |
6T | 2T | 40 | |
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Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain Strength: 25%Duration: 4 turns, Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and Strength: 70% chance of dealing 30% more damage.Duration: 4 turns.[1] |
7T | 4T | 30 |
Gameplay Notes
Snap Punch
- Only skills with a red border are applicable. Other colors do not count even if they deal damage.
Mantra
- Boosts attack specs and skill specs based on
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level.[1] - Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Assessment
A damage dealer focused on ramping up attack strength and strong automatic skill damage, along with minor team utility. Monk will significantly increase damage per turn in longer battles - though it needs some form of healing to stop ![]()
stacks collapsing when health gets too low. Monk's damage will be significantly increased through sources of Supplemental Damage and boosts to the skill damage cap. Consider taking characters, weapons or summons that can provide those.
Notable Main Weapons
Kanabo - The first of Monk's CCW options. This weapon focuses on improving Mantra, causing an additional two instances of damage when it procs.
Ascetic StanceGain
Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1. gains improved defense capability. Its charge attack also has a multi-hit bonus skill damage addition. Overall a good pick if you can take advantage of the extra damage instances from the charge attack and Mantra. Ringed Armguards - The more defensive CCW option. It turns Mantra into a stacking debuff tool, adds more gain for
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks from Snap Punch, and when you reach the collapse point for Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
you only lose two stacks instead of five. An option if you expect to be taking enough damage to risk Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks collapsing. Phantom Fangs - Innate skill damage cap up and Supplemental Damage on charge attack make this an excellent fit for Monk.
Kiss of The Devil - An extremely strong
50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and 200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. on charge attack, a powerful attack modifier, and very strong Supplemental Damage to enemies with Red HeatHP is lowered on every turn
. Needs both The Devil (SSR) and
Fraux in the team setup for best effectiveness.
Yggdrasil's Bough - Up to 50% increase in skill damage cap if you have enough buffs, a very strong attack modifier, and
ShieldNext ATK received will be ineffective for a fixed amount
and StrengthATK is greatly boosted based on how high HP is
on charge attack.
Resources
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
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