Dancer

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Class Data
Class line Dancer
Description Waltz in there, give in to the dance, and knock them out.
Style Specialty  
Prerequisites CP ×1,000
Champion Merit x10
Blue Sky StepperRewards
Crystal ×50
– Clear Chapter 25 Quest: So You Think You Can Dance (Requires Chapter 63 to be cleared.)
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +300   Total:
ATK +900
Double attack rate +4%
Lvl 5 Double attack rate +2%
Lvl 10  ATK +300
Lvl 15 Double attack rate +2%
Lvl 20 ATK +300
Master Bonuses Dodge +1%
Release date 2017-09-14 Other sites Gamewith
Support Skills
Fanciful Footwork Gain Dodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
upon dealing multiattacks.
Pas de Passion Gain DA Up (Stackable)Double attack rate is boosted (Stackable)
upon dodging.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 8%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
-
Recommended Subskills
 Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
: To stack with  Classical LeadGain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
for the entire team to TA for the entire turn
 Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. With 11.6k~16.6k HP or above for 100% charge bar to use with Classical Lead for the entire team to do a full burst at any charge level

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Spellbound Salsa Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Can't be removed.At 100%, leaves 1 max HP
.
5T 1T No 1 Can't be used if max HP has already been lowered to 1.
Also causes plain damage to self to lower current HP to new max HP if applicable.
Classical Lead Gain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
9T 1T No 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.

If the main character is not in first position, only the characters placed after them will copy their attack(s).
Two to Tango Gain Routine StepAttacks twice each turn
Duration: 4 turns
.
16T 4T No 15 EtoileAllies positioned after you will copy your attack
copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.
One-hit buffs, like Shiva (Summon)'s Path of DestructionATK is boosted
, Salted WoundATK is boosted when foe is in break mode
, or DefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Pas Seul Speed up caster's charge bar / Boost to hostility 5T 2T 25

Assessment

None yet.

Resources

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
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III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
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EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
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References

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