Alchemist

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line AlchemistDoctor
Description Distill alchemical potions and rejuvenate allies.
Style Specialty  
Prerequisites CP ×500
Mage Creed ×1
Unmasking the MysteryRewards
Crystal ×30
- host and clear the co-op quest EX1-4: Claw-Carved Path.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 HP +20 Healing +2%   Total:
HP +100
Healing +10%
Lvl 5 HP +20 Healing +2%
Lvl 10  HP +20 Healing +2%
Lvl 15 HP +20 Healing +2%
Lvl 20 HP +20 Healing +2%
Master Bonuses Healing +5%
Class Weapon Faust
Release date ? Other sites Gamewith
Support Skills
Alchemical Expertise Boost to green and blue potions' effects.
Inspired Knowledge 5% boost to  A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
-
Recommended Subskills
-

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Alchemize Green Potion Create one green potion. 7T - No 1
Just the Cure Restore 25% of all allies' HP (Healing cap: 1500). 7T - Yes 5
A Little Pick-Me-Up All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
10T - Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Fury Capsule Gain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
6T 3T 10

Assessment

Allows you to be a healer without a staff or spear mainhand.
Gives the only all-allies direct heal subskill in game.
 Alchemize Green PotionCreate one green potion.: Lets you start hoarding potions from turn 1. Which work even under Skill SealedCan't use skills
.
 Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: The only subskill party heal in the game. Allows you heal as any class. Synergizes well with Dark Fencer's and Chaos Ruler's passive 1 turn cooldown reduction.
 A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
: Could be useful for specific 1st turn C.A. setups when you just need an additional party-wide Charge Bar +Instantly boosts Charge Bar by
. Mechanic, Berserker, Apsaras,  Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. and certain summon calls like Bonito's outperform it.
 Fury CapsuleGain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
: Gives 20% more attack than  Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
but has a longer cooldown and requires you to plan 3 turns ahead.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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