Samurai
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Raise the attack gauge to 200% with your steely resolve. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | ![]() |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2015-03-09 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Samurai Chivalry | Charge bar maximum is increased to 200%. | ||||||||||||||
| Without Reserve | Boost to Duration: 2 turns. (Consumes 30% of charge bar.) Katana: Also gain (Effect removed on next all-foe all-ally attack) . Self-inflict Duration: 2 turnsCan't be removed. Bow: Also gain Duration: 3 turns. Self-inflict Duration: 5 turns and Duration: 5 turns.. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 4%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 1%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, Charge Attack Damage Up | |||||||||||||||
| Recommended Subskills | |||||||||||||||
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Finishing Touch | Gain Strength: DA: Guaranteed / TA: ??%Duration: Until hit. |
5T | - | No | 1 | |
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Self Reflection | Gain Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.) |
1T | 1T | Yes | 5 | |
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Quiet Strategy | Gain Duration: 2 turns. (Consumes 30% of charge bar.) Katana: Also gain (Effect removed on next all-foe all-ally attack) . Self-inflict Duration: 2 turnsCan't be removed. Bow: Also gain Duration: 3 turns. Self-inflict Duration: 5 turns and Duration: 5 turns. |
7T | 2T | Yes | 15 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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Into Thin Air | Dodge all foes' attacks. | 5T | 1T | 10 |
Assessment
Worth the get for the neat Mastery bonus. Overall a very gimmick class, but can work if you want a character that can wield a Katana. 200% charge with ![]()
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Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual.
Self-inflict ![]()
Strength: 20%Duration: 5 turns. can be extremely powerful (if you can get there), while ![]()
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Strength: 70%Duration: 3 turns. is a safer option. Recommended to get Mystic First for that sweet additional 1% per hit, enabling Samurai to reach 200% much faster. Into thin Air is a dodge on a very short cooldown, and help Samurai maintain Finishing Touch again even against AoE attack, but does not contribute much to offense.
| Class Navigation | |
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