Samurai

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line SamuraiKengo
Description Raise the attack gauge to 200% with your steely resolve.
Style Specialty  
Prerequisites CP ×500
Warrior Creed ×1
Twilight SlayerRewards
Crystal ×30
- host and clear the co-op quest EX3-4: Rule of the Twilight.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 ATK +600   Total:
ATK +3000
Lvl 5 ATK +600
Lvl 10  ATK +600
Lvl 15 ATK +600
Lvl 20 ATK +600
Master Bonuses ATK +5%
Class Weapon Murakumo
Release date 2015-03-09 Other sites Gamewith
Support Skills
Samurai Chivalry Charge bar maximum is increased to 200%.
Without Reserve Boost to  Quiet StrategyGain DEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict ATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Also gain ATK UpATK is boosted
Duration: 3 turns
.
Self-inflict DA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and TA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up
Recommended Subskills

 PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
: Provides more charge bar gain to reach 200% easier.
 Taking Chances IIGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
: Massive increase to burst damage.
 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Finishing Touch Gain NimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Until hit
.
5T - No 1
Self Reflection Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
1T 1T Yes 5
Quiet Strategy Gain DEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict ATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Also gain ATK UpATK is boosted
Duration: 3 turns
.
Self-inflict DA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and TA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
7T 2T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Into Thin Air Dodge all foes' attacks. 5T 1T 10

Assessment

Worth the get for the neat Mastery bonus. Overall a very gimmick class, but can work if you want a character that can wield a Katana. 200% charge with  Taking Chances IIGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
can be extremely powerful (if you can get there), while  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
is a safer option. Recommended to get Mystic First for that sweet additional 1% per hit, enabling Samurai to reach 200% much faster. Into thin Air is a dodge on a very short cooldown, and help Samurai maintain Finishing Touch again even against AoE attack, but does not contribute much to offense.

Class Navigation
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