Bandit Tycoon
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Plunder from the powerful using your well-honed arts of thievery. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | |||||||||||||||
| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2016-08-25 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Eyes on the Prize | Boost to 's success rate. 1% boost to ATKUnique modifier per target's stack. 10% boost to rupie drop amount. |
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| Rapid Shot | 5~15% boost to Strength: 25%Duration: 4 turns.'s triple attack rate. Reduce Strength: 25%Duration: 4 turns.'s cooldown by 2 turns. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 10%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 10%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, Double Attack Rate | |||||||||||||||
| Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
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Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Crack Shot III | Gain Strength: 20%Multiplier: NormalDuration: 1 turn , Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and Strength: 50%Duration: 1 turn . |
5T | 1T | No | 1 |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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Bounty Hunter IV | 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of . |
5T | - | 25 | stacks are applied before damage is dealt. |
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White Smoke | All allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and (Effect removed on next all-foe all-ally attack) . |
8T | 30 | ||
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Rupie Flip | Plain damage to one enemy. | 0T | - | 10 | Uses rupies. 1 Rupie = 1 Damage. Choose: 1000, 3000, or 10000 Rupies. Up to 100000 Rupies can be used per battle. Remaining Rupies available are displayed when choosing how much to spend. |
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Spring's Gate | Inflict Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%) based on Bounty Level (Max: 60%).[2][3] |
5T | 3T / 1T | 50 | The strength of Strength: 15% + 5% per level (Max: 60%) is dependent on the foe with the highest . It will grant Strength: 15% without increasing by 5% per stack, up to 60% at 9 . |
Assessment
An upgrade of the Bounty Hunter class, Hawkeye, Bandit Tycoon offers some additional utility over its Row III counterpart. The ability to carry three Bounty Hunter skills at once makes it very useful for farming for drops in low-end content, but this utility drops off once important drops start to be distributed in honor-based Blue Chests instead.
With the addition of ![]()
![]()
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain ![]()
Strength: 15% + 5% per ![]()
level (Max: 60%) based on Bounty Level (Max: 60%)., Bandit Tycoon becomes one of the best damage dealing classes with the use of ![]()
, ![]()
and ![]()
buffs with the option to bring utility in the form of ![]()
![]()
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]()
(Effect removed on next all-foe all-ally attack)
. it however lacks debuffs so the party would need to provide it.
Crack Shot IIIGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50%Duration: 1 turn . provides a very strong increase in damage against a foe in Break. For more flexible use, bring Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%).. Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of
BountyItem drop rate is boosted
. only applies BountyItem drop rate is boosted
three times, but the damage that comes with it is better than nothing. White SmokeAll allies gain
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. is useful against enemies with powerful debuffs or attacks that can be dodged by Mirror Image. Rupie FlipPlain damage to one enemy. deals Plain Damage with a 0 turn cooldown allowing you to deal multiple hits in a single turn for the quests that require them.
Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%). provides the most power for Bandit Tycoon, but for peak effectiveness the opponent should have BountyItem drop rate is boosted
level 9. To enable full power usage of Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%)., consider:- Bringing characters that have
Salted WoundATK is boosted when foe is in break mode
such as Tien or
Zeta.
- A way to guarantee triple attack for the whole party, or at least high multiattack rates.
- Bringing a character that can inflict multiple
BountyItem drop rate is boosted
stacks themselves such as Tien or
Mary (Holiday). If using Tien, be sure to save Intense Bullet450% Fire damage to a foe (Damage cap: ~630,000).
Raise BountyItem drop rate is boosted
by 2.
At level 55:
Now raises BountyItem drop rate is boosted
by 3. for last since it is guaranteed to land.
- Bringing characters that have
Notable Main Weapons
Bandit Tycoon is not particularly weapon-dependent as a class, but certain weapons have better interaction with Bounty than some others.
The Storyteller - Significantly increases the effectiveness of Bounty skills.
- Kingpin's Humanity - The boost to mode bar cut is of negligible use, but the boost to ATK against opponents in Break can be useful if taking
Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%). - Kingpin's Divinity -
Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of
BountyItem drop rate is boosted
. affecting all foes will not be of use in most fights in the game, as most fights will be against a single enemy. - Kingpin's Devilry - The small chance to inflict Bounty stacks on each attack may have use if you're starved for skill slot space, otherwise consider another option.
- Kingpin's Humanity - The boost to mode bar cut is of negligible use, but the boost to ATK against opponents in Break can be useful if taking
Damascus Knife 🛑

🛑This weapon requires many Gold Moons to acquire, and will realistically involve the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases Bounty success rate, the maximum Bounty stacks, and gives bonus damage against Bounty-marked enemies. Also has a very strong charge attack that deals very large bonus damage and adds more Bounty stacks. A powerful choice if you can afford the Gold Moon cost.
Jolly Starcracker ⚠️

⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - An alternate option for Light. Improves the MC's double attack rate based on enemy bounty stacks, and adds one on charge attack.
Resources
- Reddit Class Discussion (2019-11-15)
- Reddit Class Discussion (2020-04-17} (post-March 2020 EMP Update)
| Class Navigation | |
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| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ @ViridisPatria Spring's Gate, https://twitter.com/ViridisPatria/status/1237417282369810433
- ↑ jpokiehl, Onslaught https://twitter.com/jpokiehl/status/1249271125328031745

