Superstar

About classes | Class list | Skill list | Extended Mastery


Class Data
Class line HarpistBardSuperstarElysian
Description Sing foes to sleep and inspire allies' double attacks.
Style Specialty  
Prerequisites CP ×500
Lvl 20 Bard and Arcana Dueler
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1 DEF +3% Debuff resistance +3%   Total:
DEF +15%
Debuff resistance +15%
Lvl 5 DEF +3% Debuff resistance +3%
Lvl 10  DEF +3% Debuff resistance +3%
Lvl 15 DEF +3% Debuff resistance +3%
Lvl 20 DEF +3% Debuff resistance +3%
Master Bonuses DEF +3%
Class Weapon Langeleik
Release date ? Other sites
Support Skills
Cantabile Cut to DMG damage taken from a foe in Overdrive.
Appassionato 10% Boost to  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count;
Unique modifier
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Debuff Success Rate
Recommended Subskills

 Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
 Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
: Higher risk/reward alternative to Miserable Mist.
 Gravity WaveInflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
/  BlindInflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
: Alternatives to Angelic Voice for foes immune to CharmedAttacks are slightly limited
.
 Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
: Decent sustain, but usually less effective than the debuffs above.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Overture II Harp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
7T 3T No 1
Soul Soloist Harp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.[1]
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.[1]
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.[1]
5T 3T Yes 5
Sky Realm Song Harp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
6T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Sheep Song Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.[2]
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's charge diamonds by 1
on a foe.[2]
6T 3T 8
Tremor Round All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
6T 3T 5 Boost to buff strength based on numbers of parties.

Assessment

Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
or  Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]).). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.

  •  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.
  •  Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
    Strength: 30%Base Accuracy: 200%
    on all foes.
    All allies gain 30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Base Accuracy: 200%Duration: 3 turns
    .
    Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%
    on all foes.
    All allies gain 20% Debuff Res. UpDebuff resistance is boosted
    Strength: 20%Base Accuracy: 200%Duration: 3 turns
    .
    Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
    Strength: 5%Base Accuracy: 90%
    on all foes.
    All allies gain 5% Debuff Res. UpDebuff resistance is boosted
    Strength: 5%Base Accuracy: 90%Duration: 3 turns
    .
    helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.
  •  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    provides massive damage and charge bar generation via double-attacks.
  • The  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict CharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    subskill is one of the most powerful CharmedAttacks are slightly limited
    and can only reliably be taken by Superstar.
  • For battles where both  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict CharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    and  Bard SongHarp: All allies gain RefreshHP is restored on every turn
    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain RefreshHP is restored on every turn
    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    are desirable, Bard can be superior despite being a Row II class.

Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.

  •  Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and DelayReduce a foe's charge diamonds by 1
    on a foe.
    Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and DelayReduce a foe's charge diamonds by 1
    on a foe.
    has niche potential, but is usually worse than  Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict CharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    or  BlindInflict BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    and thus not worth buying without a specific usage in mind.
  •  Tremor RoundAll allies gain High Voltage (ATK Up)ATK is boosted
    Duration: 3 turns
    and High Voltage (DEF Up)DEF is boosted
    Duration: 3 turns
    .
    is conceivably useful if every other buff and debuff is somehow covered, but  Rage IIIAll parties gain 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    or  RampageGain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    is usually better.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References

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