Drain
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil

Damage dealt is partially absorbed to HP.
About Drain
Drain is a status effect that restores a character's HP upon attacking. Amount healed is based on a percentage of damage dealt, typically up to a certain HP cap. The amount and its cap varies based on the Drain source.
| Set | Type | Stacks? |
|---|---|---|
| 1 | Standard | No |
| Passive Drain effects | ||
| Equivalent buffs | ||
| 2 | Undispellable (Granted by | Yes |
At the end of a character's action, the strongest Set 1 effect is applied first, followed by healing from undispellable Drain.
Drain effects activate on one-foe attacks, charge attacks, and counters unless otherwise specified.
Some characters' support skills will grant additional effects to allies with ![]()
. See Interactions with Drain for details.
Drain Sources
Main Character
| Class | Source | Targets | DMG to HP | Cap | Duration | Cooldown | Sub?Can be used as a subskill on other classes | Notes |
|---|---|---|---|---|---|---|---|---|
Duration: 3 turns(Healing cap: 500 HP). |
Self | ?%Verification needed. | 500 HP | 3 turns | 9 turns | No | ||
Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. |
All allies | ?%Verification needed. | 800 HP | 3 turns | 9 turns | No | Requires using an Axe or . | |
Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite. |
Self | ?%Verification needed. | 800 HP | 3 turns | 5 turns | No | Requires equipping | |
Characters
The following skills and charge attacks grant ![]()
. For abilities that grant another buff with a Drain effect, see the Equivalent Buffs section. Character skills that recover HP based on damage dealt, but do not actually grant a Drain status effect, are listed on the Healing page.
Support skills in this section have a passive Drain effect, but do not grant any Drain or equivalent buff. Extended Mastery Support Skills that state Slight chance to restore HP with every one-foe attack restore HP based on damage dealt; it is mentioned in the Japanese description, but not in the English version.
| Character | Element | Source | Targets | DMG to HP | Cap | Dur | C/D | Notes |
|---|---|---|---|---|---|---|---|---|
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns. End cooldown for caster's other skills. |
Self | 10% | 2000 HP | 2T | 7T | |||
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns. |
Self / All allies |
10% | 1000 HP | 2T | 7T | Affects all allies upon consuming . | ||
Multiplier: Unique: 30% boost to ATKUnique modifier, 50% boost to DEF, Drain effect (Healing cap: 500), and additional effect to Scarlet Oath. (Crimson Love lowers by 1 at end of turn.) |
Self | ?%Verification needed. | 500 HP | - | - | Activates while Vira has . | ||
Strength: ?%Verification needed. of damage dealt (Healing cap: 300)Duration: 3 turns. |
Self | ?%Verification needed. | 300 HP | 3T | 6T | Duration extended by 2 turns when Owen uses his charge attack. | ||
Duration: 3 turns, Duration: 3 turns, and Duration: Indefinite. (Boost to effects based on number of .) |
All Allies | ?%Verification needed. | 500-1500 HP | 3T | 7T | Strength increased by dragon fruit consumed. | ||
Boost to DEF based on how low HP is. |
Self | 2-5% | 500 HP | - | - | 3% chance to activate on one-foe attacks. | ||
Gain Strength: 30%-90%Duration: 3 turns and Strength: (Healing cap: 3333)Duration: 1 turn . |
Self | ?%Verification needed. | 3333 HP | 1T | 6T | Requires Axe form. | ||
(Healing cap: 500). |
Self | ?%Verification needed. | 500 HP | - | - | Activates on enemies afflicted by . | ||
Gain Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Can't be removed lvl by 1. |
Self | ?%Verification needed. | 500 HP | 3.5T | - | Requires Starslayer mode. | ||
| Self | ?%Verification needed. | ?Verification needed. | - | - | 30% chanceVerification needed. (3★) to activate on one-foe attacks. | |||
Strength: (Healing cap: 500)Duration: 5 turns, Duration: 5 turns, and Strength: 20%. |
All allies | ?%Verification needed. | 500 HP | 5T | 7T | |||
| Self | 25% | 800 HP | - | - | Only activates on one-foe attacks while Nicholas is under 50% HP. | |||
Strength: 35%Base Accuracy: 80% on a foe. When Vania has 0 : Gain Strength: 20%Multiplier: NormalDuration: 3 turns, Strength: 20%Duration: 3 turns, Strength: 20%Duration: 3 turns, and Strength: 10%Duration: 3 turns. At level 95: Strength: 20%Duration: 3 turns increased to Duration: 3 turns. Also gain Strength: Healing cap: 700Duration: 3 turns. Consume 1 : Gain Duration: 3 turns and Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. Base Accuracy: 100% success rate increased to 100%. |
Self | ?%Verification needed. | 700 HP | 3T | 8T | Requires level 95 (5★). | ||
| Self | ?%Verification needed. | 300 HP | - | - | Slight chance to activate on one-foe attacks. | |||
| Self | ?%Verification needed. | 500 HP (3★) | - | - | 30% chance (3★) to activate on one-foe attacks. | |||
All allies gain Duration: 1 turn and Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. |
All allies | 100% | 15% of max HP | 4T | 14T | Only source of undispellable Drain. | ||
| Self | ?%Verification needed. | ?Verification needed. | - | - | 30% chanceVerification needed. (3★) to activate on one-foe attacks. | |||
Restore caster's HP (Healing cap: 500). Gain Strength: (Healing cap: 500)Duration: 3 turns. |
Self | ?%Verification needed. | 500 HP | 3T | 8T | Also directly heals (Healing cap: 500). | ||
Duration: 1 turn and Strength: Healing cap: 750Duration: 3 turns. |
Self | ?%Verification needed. | 750 HP | 4T | 5T | Requires Awoken mode. | ||
Activate Blade of Evil's Seal. Gain Strength: 1% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | 1% | 1000 HP | 2.5T | - | |||
Weapon Charge Attacks
| Weapon + C.A. | Element | Type | Targets | DMG to HP | Cap | Duration | Notes |
|---|---|---|---|---|---|---|---|
Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies gain Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ?%Verification needed. | 500 HP | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires 4★. | ||
All allies gain Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Boost to MC's C.A. DMG and C.A. DMG cap (Stackable). |
All allies | ?%Verification needed. | 1000 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Gain . After 4★: All allies gain . |
All allies | ?%Verification needed. | ?Verification needed. | ?Verification needed. | Requires 4★. | ||
Gain . |
Main Character | ?%Verification needed. | ?Verification needed. | ?Verification needed. | |||
Inflict . After 4★: Gain Strength: Healing cap: 500 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
Gain Strength: (Healing cap: 500 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 1000 and now affects all allies. Also inflict . |
Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 1000 and now affects all allies. MC also gains Strength: 15% (Max: 60%)Duration: Indefinite and Strength: 3% (Max: 12%)Duration: Indefinite. |
Main Character / All allies (4★) |
?%Verification needed. | 500 HP / 1000 HP (4★) | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Gain . After 4★: All allies gain . |
All allies | ?%Verification needed. | ?Verification needed. | ?Verification needed. | Requires 4★. | ||
| All allies | ?%Verification needed. | ?Verification needed. | ?Verification needed. | ||||
Sword Mastery Effects
, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using
Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) or Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, and an 8-turn cooldown for Glorybringer. - Resonance: Activated by using
Resonating BladeCasts mainhand's Resonance skill..
- Attack: Activated with every one-foe attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. - Defend: Activated every time the Main Character takes damage while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
| Weapon | Element | Type | Source | Targets | DMG to HP | Cap | Cost |
Notes |
|---|---|---|---|---|---|---|---|---|
| Attack | Main Character | 3% | 100 HP | 1 | ||||
| Attack | Main Character | ? | ? | 1 | ||||
| Attack | Main Character | ? | 300 HP | 1 | ||||
| Resonance | All allies | ? | ? | 4 | Grants Duration: 3 turns for 3 turns, with a 7-turn cooldown. | |||
| Attack | Main Character | ? | 500 HP | 1 | ||||
| Attack | Main Character | ? | 500 HP | 1 | ||||
| Attack | Main Character | ? | 300 HP | 1 | ||||
| Attack | Main Character | ? | 300 HP | 1 | ||||
Summon Calls
| Summon + Call | Element | Targets | DMG to HP | Cap | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
Lancelot: All allies gain Strength: 100%Duration: 1 turn for 1 turn. Vane: All allies gain Strength: 1000Duration: 3 turns for 3 turns. Percival: All allies gain Strength: 20%. Siegfried: All allies gain Strength: 5% of DMG dealtDuration: 2 turns (Healing cap: 500) for 2 turns. |
All allies | ? | 500 HP / 800 HP (3★) / 1000 HP (4★) | 2 turns | 9 turns | One possible effect. | |
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). |
All allies | 5% | 500 HP / 1000 HP (3★, 4★) | 3 turns | 9 turns | At 4★, Drain changes to . | |
Strength: MediumDuration: 3 turns and Strength: 300 HPDuration: 3 turns. |
All allies | ? | 300 HP | 3 turns | 9 turns | ||
Equivalent Buffs
The following buffs are equivalent to Drain, or have Drain as one of several effects. They will not stack with standard Drain, passive effects, or other equivalent buffs, but they do stack with ![]()
| Status Effect | Granted By | Element | Source | Targets | DMG to HP | Cap | Dur | C/D | Notes |
|---|---|---|---|---|---|---|---|---|---|
Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) |
Fire Allies | 25% | 800 HP | - | - | Requires Alanaan to switch from sub ally to main ally position. Only activates on one-foe attacks. | |||
Duration: 5 turns. |
Fire Allies | ? | 1000 HP | 5T | 12T | ||||
Raise caster's Duration: Indefinite Rank by 1 (Max: 4). |
Self | 10% | 500 HP | - | 5T | Higher Heart ranks don't change its base Drain effect, but Caim's healing specs will increase. Only activates on one-foe attacks. | |||
Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, and Duration: Indefinite all rise by a random number. (Can't be reactivated.) |
- | - | Grants 1~4 ranks when Caim switches from sub ally to main ally position. | ||||||
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite (Max: 5). |
Self | ? | 500 HP | 5T | 12T | ||||
ATK is boosted / DEF is boosted / (Can't be removed) Special buff |
All Light allies gain ATK is boosted / DEF is boosted / (Can't be removed) Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. |
Light Allies | 5% | 1000 HP | 5T | 5T5-turn cooldown at battle start. / 12T12-turn cooldown after use. |
Cooldown can be shortened; see character page for details. | ||
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
All allies | 5% | 1000 HP | 3T | 9T | Requires 4★. | |||
Interactions with Drain
| Name | Element | Source | Targets | Effect | Notes |
|---|---|---|---|---|---|
Duration: 3 turns (1000 HP drain cap) as well as Strength: 5%-15%Duration: 3 turnsStacking: TeamwideStrength scales linearly upon using Duration: 3 turns(Healing cap: 500 HP).. |
All allies | Duration: 3 turns(Healing cap: 500 HP). grants Drain to all allies instead of MC only, and its healing cap is increased to 1000. |
Requires equipping Original Sin with | ||
Extend Owen's skill effects by 2 turns. |
Self | If Saving SlashGain Strength: ?%Verification needed. of damage dealt (Healing cap: 300)Duration: 3 turns.'s Drain is active, extends its duration by 2 turns. |
Does not work on Drain from other sources. | ||
. |
All allies | Characters with Drain gain a 30% boost to C.A. DMG and 5% boost to C.A. DMG cap. | |||