Revive
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Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources. |
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil

Revive an ally.
Revive Sources
Main Character
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The Bishop class' skill ReviveResurrects one party member at 25% Max HP and places them in sub slot 1. allows any class to bring revive as a subskill.
Character Skills
| Icon | Name | Element | Skill | Amount | Affects | C/D | Notes |
|---|---|---|---|---|---|---|---|
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Joel (SR) | ![]() CPRRevive a Water ally. (Boost to HP restored based on lvl.) |
Varies (Up to 50%) |
One ally | 16T | HP restored varies based on Joel's lvl. See character page for details. | |
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Lennah | ![]() Forget Me NotRevive an ally with 100% HP. |
100% | One ally | 20T | Requires level 100 (5★). | |
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Fif | ![]() Five-Soul's CharityRevive all allies with full HP. All non-revived allies gain Duration: Indefinite. (Can't recast.) |
100% | All allies | Ready in 10T10-turn cooldown at start of battle. Cannot be recast after one use. | Requires level 100 (5★). | |
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Sophia | ![]() MetanoiaRevive an ally with 50% HP. |
50% | One ally | 16T | ||
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Erica Fontaine | ![]() Grasse au SuieruChance to revive an ally. If revive fails, Grasse au Suieru cooldown is set to 2 turns. (Only useable when in Koubu) |
1 HP | One ally | 15T | Requires Koubu mode. Not guaranteed. | |
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Elize Lutus | ![]() ResurrectionChance to revive an ally. If successful, ally revives with 1 HP. If revive fails, Resurrection's cooldown is set to 2 turns. |
1 HP | One ally | 15T | Not guaranteed. | |
Summon Calls
| Icon | Name | Element | Call | Amount | Affects | C/D | Notes |
|---|---|---|---|---|---|---|---|
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Europa | Taurus BlightMassive Water damage to all foes. Revive two random allies at 50% Max HP. |
50% | Two allies | 3T | Can only be called once per battle. Revives two random allies. | |
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Kaguya (Summer) | Miraculous SerendipityAll Light allies gain Strength: 30%. Chance to revive an ally. |
?% | One ally | 3TInitial cooldown at start of battle / 9TCooldown after call | Slight chance at 3★. Guaranteed after 4★. | |
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Oceanus | Deep Calls to DeepMassive Water damage to all foes. Chance to revive an ally with 25% HP. | 25% | One ally | 9T | Guaranteed revive at 4★. | |
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Judgement (SSR) | Verdict Sphere400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. |
?Verification needed. | Wind ally | 5TInitial cooldown at start of battle / 9TCooldown after call 4★: 3TInitial cooldown at start of battle / 9TCooldown after call |
Revived ally will be knocked out again after 3-4 turns. See summon page for details. | |
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Judgement (SR) | Verdict Sphere400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 2 turns for 2 turns. |
?Verification needed. | Wind ally | 9TInitial cooldown at start of battle / 13TCooldown after call 3★: 6TInitial cooldown at start of battle / 10TCooldown after call |
Revived ally will be knocked out again after 2 turns. See summon page for details. | |
Interactions with Revive
| Icon | Name | Element | Skill | Target | Notes |
|---|---|---|---|---|---|
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Europa (Summer) | Twilight MiracleWhen another ally is revived: End cooldown for Europa's skills. (Doesn't activate if revived with an item.) |
All Allies | ||
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