Judgement (SSR)
| This summon has multiple versionsDifferent summon versions can still be equipped simultaneously. | |
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| Judgement (SR) | Judgement (SSR) |
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[Arcarum Series]
Judgement
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Expression error: Unexpected > operator.Expression error: Unexpected > operator.
| ??? | HP | ATK |
|---|---|---|
| Level 1 | ?? | ?? |
| Level 100 | ?? | ?? |
| Obtain | - | |
Expression error: Unexpected >= operator.Expression error: Unexpected >= operator.
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| NameJP | |
| Release Date |
| This fate-affirming entity takes the form of a triumphant chorus, heralding the arrival of judgment fair and swift. Its echoing tune fills the skies, resurrecting the dead from their eternal slumber. Celestially bound to the all-ruling Emperor, their authority to deliver judgment is also their sole source of opposition. |
| Main AuraThis aura is only available when equipped as a Main Summon. - Judgement's Aura | |
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| 3★This is the aura for the 3★ version of this summon. | 100% boost to Wind allies' Normal ATK. 10% boost to DEF. |
| 4★This is the aura for the 4★ version of this summon. | 110% boost to Wind allies' Normal ATK. 10% boost to DEF. |
| 5★This is the aura for the 5★ version of this summon. | 130% boost to Wind allies' Normal ATK. 10% boost to DEF. |
| Sub AuraThis aura is only available when equipped as a Sub Summon. | |
| 3★This is the aura for the 3★ version of this summon. | 7% boost to Wind allies' damage dealt against Earth foes. |
| 4★This is the aura for the 4★ version of this summon. | 10% boost to Wind allies' damage dealt against Earth foes. |
| 5★This is the aura for the 5★ version of this summon. | 10% boost to Wind allies' damage dealt against Earth foes. |
| Call - Verdict Sphere | Initial Cooldown | Cooldown on Call | |
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| 3★This is the call for the 3★ version of this summon. | 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. | 5T5-turn cooldown at the start of battle. | 9T9 turn cooldown. |
| 4★This is the call for the 4★ version of this summon. | 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. | 3T3-turn cooldown at the start of battle. | |
| 5★This is the call for the 5★ version of this summon. | 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. |
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| Can't be included in other players' combo calls. | |||
| 4★ Uncap Materials | |
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| Rupie cost: - | |
| 5★ Uncap Materials | |
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| Rupie cost: - | |
| Reduction Materials | |
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| Only one copy of each Arcarum summon can be obtained in the game. Arcarum summons cannot be sold for rupies, reduced or used for upgrading. |
Gameplay Notes
Sub Aura
- Stacks with Ring of Raphael's Blessing weapon skill.

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Call - Verdict Sphere
- The call effect will revive allies in the backline if the frontline is full.
- Sentenced effect timer does not decrease while the unit stays in the backline.
- Sentenced cannot be cleared or dispelled.
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