The Tower (SR)

This summon has multiple versionsDifferent summon versions can still be equipped simultaneously.
The Tower (SR)The Tower (SSR)
Arcarum Series
[Arcarum Series]
The Tower

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??? HP ATK
Level 1 ?? ??
Level 100 ?? ??
Obtain -

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ID
Summon ID
NameJP
Release Date

This fate-affirming entity takes the form of a calamitous fortress, ascending through the skies to foreshadow an approaching crisis. Its purpose serves only to unleash a crushing blow upon carefully laid efforts, bringing about one's gruesome collapse. Celestially bound to the shrewd Magician, what remains after the stardust has settled may be heaven or hell.
Main AuraThis aura is only available when equipped as a Main Summon. - The Tower's Aura
0★This is the basic aura for this summon. Its level does not influence the aura. 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
3★This is the aura for the 3★ version of this summon. 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub AuraThis aura is only available when equipped as a Sub Summon.
0★This is the basic aura for this summon. Its level does not influence the aura. 10% boost to Earth allies' HP.
3★This is the aura for the 3★ version of this summon. 15% boost to Earth allies' HP.
Call - Callous FistInitial Cooldown Cooldown on Call
0★This is the basic call for this summon. Its level does not influence the call. Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
12T12-turn cooldown at the start of battle. Reduced by 1 turn for each uncap. 16T16-turn cooldown upon call.
3★This is the call for the 3★ version of this summon.9T9-turn cooldown at the start of battle.13T13 turn cooldown.
Can't be included in other players' combo calls.


Reduction Materials
Only one copy of each Arcarum summon can be obtained in the game.
Arcarum summons cannot be sold for rupies, reduced or used for upgrading.
Forge Summon
1★ Uncap
2★ Uncap
3★ Uncap
Forge The Tower (SSR)

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Gameplay Notes

Call - Callous Fist

  • ToweringDEF is boosted. Skill will activate 3 turns later.
    lasts for 9 turns total and deals damage to all foes every 3 turns.
  • ToweringDEF is boosted. Skill will activate 3 turns later.
    damage and damage cap increases for each subsequent activation.
  • The damage is based on the attack of the Main Character.
    • This damage is treated as skill damage
  • The damage cap is influenced by Master Bonuses, EMPs, Seraphic weapon skills, Ultima Weapon (Scandre Facultas) Skill DMG cap, Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    , DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    and DMG Cap Up effects from other sources present on the Main Character.
  • If Lyria (Event) is in the party, the ToweringDEF is boosted. Skill will activate 3 turns later.
    buff will be placed on Lyria instead of the MC.
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