Lethal Attack Dodged
Status Effects
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Stacking: ATK Down | DEF Down

Can withstand lethal DMG. (Leaves 1 HP)
Lethal Attack Dodged, also called Guts, is a buff that allows a character to survive being knocked out for one hit.
Lethal Attack Dodged Sources
| Element | Character | Weapon | Summon Call | |||
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| Skill | Charge Attack | Support Skill / Extended Mastery Support Skill |
Charge Attack | Skill | ||
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When main weapon (MC only): effect at battle start |
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When main weapon (MC only): Guts effect to MC and Gachapin at battle start. |
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When main weapon: MC gains . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. When main weapon (MC only): Starts battle with . |
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Similar Effects
The following effects are equivalent to Lethal Attack Dodged, but do not use the Lethal Attack Dodged icon.
| Status Effect | Granted By | Element | Source | Targets | Duration | C/D | Notes |
|---|---|---|---|---|---|---|---|
(Boost to multiattack rate based on number of Feedback. Guts effect when HP is 25% or above [Consumes 3 Feedback].) |
All allies | Indefinite / 1 time | - | Consumes 3 upon activating. | |||
Guaranteed triple attacks and 20% Bonus Water DMG effect. Take a lethal hit without being knocked out (Consumes 3 and leaves 1 HP). |
Self | Indefinite / 1 time | - | Requires Kolulu to be under 25% HP. Consumes 3 upon activating. | |||
(Gain Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (Gain (Excludes all-foe all-ally attacks) Duration: 2 turns [instead of Duration: 2 turns] and Duration: 2 turns.) |
Self | 2 turns / 1 time | 6 turns | Requires level 100 (5★). | |||
Trilok Smash activates at end of turn when below 25% HP. Take a lethal hit without being knocked out (Consumes 1 / Leaves 1 HP) |
Self | Indefinite / 1 time | - | Consumes 1 . | |||
Strength: 200% DEF UpDuration: 1 turn . (Consumes 30% of caster's charge bar.) |
Wind ally | 1 turn / 1 time | 7 turns | Consumes 30% charge bar. | |||
Strength: 40%-120%Duration: 5 turns. (Will be knocked out when effect ends.) (Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) |
Self | 5 turns / Indefinite | 15 turns | Knocks out Geisenborger once effect ends. Duration can be extended; see character page for details. | |||
Take a lethal hit without being knocked-out while is active (only occurs once and leaves 1 HP). |
Self | 4 turns / 1 time | - | Curse of the Mask is gained through Immovable Talisman IIIGain Duration: 2 turns. Self-inflict Duration: 4 turns. (Uses 25% of max HP) and Talismancy: Void Strike450%Massive Light damage to a foe. 400% Bonus Light damage to enemy if is active (Damage cap: ~1,160,000). Self-inflict for 4 turns.. | |||
Duration: 5 turns, then knocked out after 5 turns. (Effect removed upon full HP recovery. Can't be cast if HP is full). |
Self | 5 turns / Indefinite | 15 turns | Knocks out Jeanne once effect ends. Cannot be activated if Jeanne has full HP. Removed by restoring Jeanne to full HP. | |||
Duration: Indefinite |
Duration: Indefinite. When Sub Ally: MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP). ( lowers by 1 at end of turn upon taking lethal damage.) |
Main Character | Indefinite / 13 times | - | Requires Nier to be a sub ally to take effect. MC still gains Death Reversed if Nier starts battle as a main ally, but it will not activate until she is a sub ally. | ||
When Vaseraga is above 25% HP: Debuff immunity and buffs can't be removed. |
Self | Indefinite / 20 turns | - | ||||