Class Champion Weapons

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Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective classes or class lines. They are forged through the Shop (Weapon Series > Class Champion Weapons). Forging these weapons are required to unlock Row IV and Extra II classes.

There are two main types of Class Champion Weapons, distinguished by their starting point: Replica Weapons or Rusted Weapons. Replicas can be obtained from Co-op Extra Stages or by trading them from the Shop.

Row IV classes do not require forging their respective Class Champion Weapons as part of the unlock process. Forging any Class Champion Weapon for any class grants access to the unlock quest for all Row IV classes. Meanwhile, each Extra II class has its own class quest, unlocked by element-changing its respective Class Champion Weapon. It is highly recommended to first forge an Extra II Class Champion Weapon, as it will unlock both the class' quest and the Row IV class quest Search for an Heir.

List of Class Champion Weapons

See: Class Weapons

Forging from a Replica Weapon

First-time weapon stone discount

Weapon Stone requirements are discounted the first time you forge each Class Champion Weapon.

For example, this means that after forging a Nirvana Nyx, an Oliver Incendo can still be forged at a discount. However, any other Nirvana weapon cannot be forged at a discount.

Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.

Obtaining a Replica Weapon

Replica Weapons can be obtained as rare drops from Co-op Extra Stages (possible drops vary by stage) and from Share Chests in Rose Queen (Raid). Three copies of each weapon can also be purchased from the Shop under Weapon Series > Class Champion Weapons > Redeem Replica Items. These copies are not restocked.

Extra
Stage
Possible Replica Drops
1-1Avenger, Nirvana, Oliver
1-2Avenger, Hellion Gauntlet, Skofnung
1-3Ipetam, Keraunos, Skofnung, Proximo
1-4Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeleik
1-5Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-1Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-2Keraunos, Faust (Earth replicas)
2-3Avenger, Hellion Gauntlet (Fire replicas)
2-4Nirvana, Romulus Spear, Murakumo (Light replicas)
3-1Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
3-2Skofnung, Langeleik (Water replicas)
3-3Oliver, Rosenberg (Wind replicas)
3-4Ipetam, Muramasa, Nebuchad, Proximo
4-1Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
4-2Oliver, Langeleik, Romulus Spear, Kapilavastu
4-3Langeleik, Faust, Misericorde
4-4Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum
4-5Ipetam, Nebuchad, Murakumo, Proximo
5-1All Row IV Replicas
5-2All Row IV Replicas
5-3All EX I Replicas
5-4All Replicas
6-10★ SSR Class Champion Weapons
6-20★ SSR Class Champion Weapons

The weapon you choose to craft does not dictate which class you must use to complete the class quest for the first time.

In order to upgrade your replica weapon, it needs to be level 75. It is highly recommended to use Steel Bricks to uncap Replicas, particularly ones from the Shop, to reduce the time spent farming another Replica if you make another copy of the CCW in the future.

Note that while SSR Class Champion Weapon drops from EX 6-1 and 6-2 can theoretically bypass the Replica and SSR Upgrade steps, the drops come at 0★. As such, you need four identical drops to make a 3★ uncapped one before progressing any furthera feat that makes it far less practical than starting from an SR Replica. Using a Damascus Ingot or Gold Brick on these is extremely unwise.

Reforging the Replica

After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a [Skybound] class champion weapon. This requires the following materials, based on the replica weapon's element:

Class Champion WeaponCo-op Material Needed
Avenger Infernal Garnet ×50
Skofnung Frozen Hell Prism ×50
Nirvana Halo Light Quartz ×50
Keraunos Evil Judge Crystal ×50
Oliver Horseman's Plate ×50
Ipetam Phantom Demon Jewel ×50
Hellion Gauntlet Infernal Garnet ×50
Rosenbogen Horseman's Plate ×50
Langeleik Frozen Hell Prism ×50
Romulus Spear Halo Light Quartz ×50
Proximo Horseman's Plate ×50
Faust Evil Judge Crystal ×50
Murakumo Halo Light Quartz ×50
Muramasa Phantom Demon Jewel ×50
Aschallon Infernal Garnet ×50
Nebuchad Phantom Demon Jewel ×50
Kapilavastu Frozen Hell Prism ×50
Misericorde Horseman's Plate ×50
Soul Echoer Evil Judge Crystal ×50

Rebuilding the Weapon

After reforging, upgrade the weapon to Level 100. Then, rebuild it using the following items, corresponding to the weapon's type and element:

Changing its Element

Changing the weapon's element is the last step needed to unlock the class quest. You will need the following materials in the desired element:

Class Quest

Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.

The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.

Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.

Total Materials Needed to Unlock Class Quests

ItemAmount
Steel Brick2
Antique Cloth20
Silver Centrum3
Prism Chip170
Champion Merit30
Blue Sky Crystal25
Weapon-dependent Items
70
768
(200 first time)
50
Warrior Creed / Mage Creed35
Class Distinction40
50
Element-dependent Items
30
100
30
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class.

5★ Uncap

Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.

In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.

Emblems

Emblems are consumable items which unlock the second weapon skill of a 5 Class Champion weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.

Inventory
Item Step Limit Material 1Material 2Material 3Material 4

Emblem of Humanity
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Knight Esteem ×10-

Emblem of Divinity
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Sage Esteem ×10-

Emblem of Devilry
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Knight Esteem ×5 Sage Esteem ×5

Forging from a Rusted Weapon

Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes.

These weapons are directly upgraded from Rusted Weapon, to Relic, to 5 Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.

Forging a Relic

Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.

Forging the Weapon

Class Champion Weapon Effects

3★ and 4★ Weapons

Icon Name R El Type ATK HP Skills
Aschallon 2405 203
Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid
Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped)
Aurora: Massive fire DMG to a foe / Boost to charge bar
Avenger 2519 180
Swordmaster's Soul: Extend Rage RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.

 Rage IIAll parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.

 Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.

 Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
buff duration for MC.
Supreme Trepidation: Cut to Rage RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.

 Rage IIAll parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.

 Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.

 Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain 5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
cooldown.
Exhatio: Massive Fire damage to a foe.
Gain Charge Bar +?%Instantly boosts Charge Bar by ?%
Strength: ?%
.
Faust 2276 229
Nature's Truth: Boost to  A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Forbidden Training: Boost honors gained by all allies' skills.
Cosmikonus: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hellion Gauntlet 2245 235
Harbinger of Destruction: Slight chance to dodge all attacks. Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
upon dodging.
Strength to Spare: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  CounterGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
,  Counter IIGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
or  Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
.
Hellion All-Blaze: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ipetam 2301 224
Hunger for Chaos: Boost to skill hit rate
The Butcher's Knife: Boost to DMG for stall
Count Zero: Massive dark DMG to a foe / Boost to charge bar
Kapilavastu 2040 276
Gate of Wisdom: Boost  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
to 1 MPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost  Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. to 3% charge bar per 200 HP.
Great Punishment: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Keraunos 2105 231
Thunder's Roar: Boost to Aether Blast
Act of God: Boost to Focus
Grand Meteor: Massive earth DMG to a foe / Boost to charge bar
Langeleik 2100 232
Lost Song of the Sages: Boost to  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
.
Banquet of Joy: Allies gain RefreshHP is restored on every turn
upon using  OvertureHarp: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Empireo: Massive water DMG to a foe / Boost to charge bar
Misericorde 2285 227
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear.
Based on 11 occurences from 77 usage.
Confidence intervals are assuming an approximately normal distribution at 95% confidence.
chance to not use up Secret Gear.
Wicked Fangs:  Retaliation RepriseEnd cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
self-inflicts 20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn Can't be removed.
instead.
Doom: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Murakumo 2543 179
Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster.
Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting  Self ReflectionGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
.
Kusanagi: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Muramasa 2563 175
Safeguard: Chance of an all-foe attack.
Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off".
The Frontlines: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nebuchad 2585 167
God of Death: Boost  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
to 40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable)
Strength: 40% (Max: 200%)Duration: 6 turns
and 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: 6 turns

Consecrated Sacrifice: Critical effect when Triple ThreatGuaranteed triple attack
is active
Carchemish: Massive dark DMG to a foe / 20% Boost to charge bar
Nirvana 2053 274
Serenity's Mead: Boost to Panacea
Reincarnation: Autorevive upon using Panacea
Akashic Records: Massive light DMG to a foe / Boost to charge bar
Oliver 2571 170
Loki's Wit: When main weapon:  Bounty HunterInflict 1 BountyItem drop rate is boosted
stack on a foe.
line of skills inflict 1 extra BountyItem drop rate is boosted
.
Making a Killing: When main weapon: ~5% boost to item-drop rate.
Eternal Retour: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Proximo 2387 203
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Romulus Spear 2189 246
The Light in the Dark: Restore HP upon using  Drive It In200%-250% elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
,  Drive It In II300% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
, and  Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Break Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain 10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Verification needed.
.
Warlord's Lance: Inflict GravitySpecial attack max charge turn is extended
Duration: ?
upon casting  Resonating SurgeElemental damage to one enemy and gain 25% Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
.
Celestial Star: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Rosenbogen 2388 217
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe.
gain 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Skofnung 2385 207
Indomitable Loyalty: Boost to  Overdrive Surge300% elemental damage to a foe in Overdrive.,  Overdrive Surge II400% elemental damage to a foe in Overdrive., and  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Boost to hostilityVerification needed. Strength unknown. .
Muddied Stream: Massive Water damage to a foe.
Gain Charge Bar +?%Instantly boosts Charge Bar by ?%
Strength: ?%
.
Soul Echoer 2094 230
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll
Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs
Soul Kagura: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

5★ Weapons

Icon Name R El Type ATK HP Skills
Berserker's Barrage Any 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive elemental DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Championship Belt Any 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Elemental damage to a foe.
Gain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Chanteuse Angelique Any 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive elemental DMG to a foe.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Demonic Longstaff Any 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes.'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes.
Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive elemental DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Devil's Finger Any 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Elemental damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Guardian's Xiphos Any 3215 279
Legionnaire's Nature: When main weapon: MC gains Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive elemental DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage Any 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Helmholtz Any 2826 300
Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Pentatonic Dyad: Massive Elemental damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmwige Any 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive elemental damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
John Doe Any 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive elemental damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Kanabo Any 2872 348
Warrior Monk's Nature: When main weapon: Boost to  Ascetic StanceGain Counters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
's specs. (Counter upgraded to Counters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Tenacious Thrash: Massive Elemental damage to a foe.
4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total).
Lunatic Broom Any 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe / 20% boost to charge bar / Recover 3 MPMagic power is amplified
at end of turn
Maverick Any 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe.
gain 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive elemental DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Mezieres Any 3033 312
Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Elemental damage to a foe.
All allies gain 30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Original Sin Any 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive elemental DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Psycho Syringe Any 3065 309
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.
Clear-Cut Diagnosis: Massive550% elemental damage elemental damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Ridill Any 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive elemental damage to a foe. When MC has energy: Recover 5 energy.
Ringed Armguards Any 2961 345
Enlightened Monk's Nature: When main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex: When main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.
Tenacious Thrash: Massive Elemental damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle Any 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Elemental damage to a foe.
Gain 15% Healing UpHeal skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHeal skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Sherwood Bow Any 3087 320
Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
.
Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Elemental damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Tall-Tale Teller Any 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Elemental damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tetrastreamer Any 3455 237
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn
Tetra's Essence: This is the essence of greatness. Gain its power by using emblems.
Hidden Utopia: Massive elemental damage to a foe.
MC gains Reflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (elemental damage to all foes at end of turn)
The Storyteller Any 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Elemental damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
Unsigned Kaneshige Any 3435 241
Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Elemental damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Vanguard Any 3246 257
Cavalier's Nature: When main weapon (MC only): Gain DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Elemental damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Wasserspeier Any 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive elemental damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.

References

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