Revenant Weapons
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Recruiting Eternals | Uncapping Eternals

Revenant Weapons are Fabled Weapons that are initially found in Unite and Fight events. After a long, arduous upgrading process that requires some thousands of items, crystals, and rupies, you can recruit a powerful SSR Eternals character.
When going through the shop to upgrade your Revenant Weapon, you will only be able to see the materials needed for the current step. This guide outlines all the materials necessary so that you can gather them all at once.
NOTE: It is only necessary to complete every step to recruit the Eternals character and/or enhance the charge attack.
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List of Revenant Weapons
- See: Category:Revenant Weapons
Step 1: Obtain the Revenant Weapon
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The first step is to get the initial weapon from a Unite and Fight event. When the event is live, visit the Token Draw page to choose which weapon type you want as the prize for this event. Once per event you can change the weapon that will be in the box. This can be done when resetting the box contents. It is sometimes suggested for newer players to choose the dagger or harp first, since the Charge Attack is extremely useful on them; the dagger increases multiattack rate, and the harp heals.
Participate in event raid battles to obtain event tokens which are used to secure 4 copies of the weapon. It needs to be fully uncapped and upgraded to level 100 for the next step.
The weapon you upgrade dictates which Eternals character you can recruit at the end of this quest. Since there is a Unite and Fight about every month you'll have opportunities to choose a different weapon if you wish. You are not limited to recruiting just one Eternal, but the costs in material and time are very high, so choose carefully.
Step 2: Awaken the Revenant Weapon
After your Revenant Weapon is level 100, navigate to the Weapon Series shop, Revenant Weapons section, and select your weapon. The awaken step requires the following materials:
Shining Orb ×50
Skylight Scroll ×50
Radiant Whorl ×50
White Dragon Scale ×50
Champion Merit ×50
Crystal ×100
Refer to the individual item pages for information on where to obtain them.
| WARNING: Stop here if you only want a Light-element weapon with an awoken Charge Attack. The next step will cost many Light materials but only increases the weapon's stats marginally. If you do not want the character associated with your weapon, the stats by themselves are not worth the large amount of materials. |
Step 3: Change the Revenant Weapon's Element
Preface notes:
- Even though your weapon starts out as Light element, you still need to perform this step even if you want it to remain Light.
- The element you change your weapon to does not have to match the element of the character you want to obtain, i.e. if you are crafting a
Seven-Star Sword, you can change its element to
Dark and you will still obtain
Seofon.
- The Eternals 5★ uncapping process requires equipping the Revenant Weapon as your main hand and dueling against the Eternal. You will be required to build at least two element-changed Revenant Weapons during the process, so avoid choosing for all of these an element that is weak to the Eternal that you want to uncap to 5★. (For example, if you want to uncap
Seofon to 5★, avoid making only
Earth-element
Seven-Star Swords).
To change your Revenant Weapon's element, you must create a precious-stone relic and feed it to your Revenant Weapon. To create a relic, you need a level 75 Rusted Weapon of the same weapon type as your Revenant Weapon. Rusted Weapons are common drops from Proto Bahamut and rare drops from Angel Halo. If you are not lucky enough to get 4 copies of the same weapon, remember that you can use ![]()
You also need the following materials in the desired element to create a relic from a Rusted Weapon:
- Low Orb x250
- Whorl x250
Flawed Prism x250
After you create the relic, you need your Revenant Weapon's skill to be 10 in order to proceed. Feed the Rusted Weapon along with 3 True Animas in the desired element to the Revenant Weapon to change its element. The skill level is saved with every step in this process, so feel free to start leveling up the weapon skill as soon as you obtain your first Revenant weapon.
| WARNING: Stop here if you do not want the character associated with your weapon. At this point, your weapon has its awakened Charge Attack and is the element you want. Further steps will increase its stats marginally, and the final step will improve the charge attack slightly, but if you do not want the character the stats by themselves are not worth the large amount of materials. |
Interlude: Upgrade Sierokarte's Shop
Next, you will need to upgrade your Revenant Weapon. First, however, this requires the Knickknack Shack to be upgraded. To do this, you need a single copy of each of the ![]()
Mithra Anima x5
Rupie ×200,000
This step is only necessary once per account. If you are upgrading another Revenant Weapon, you will not need to upgrade the shop again.
Caution: ![]()
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Step 4: Upgrade the Revenant Weapon
This last step consists of 6 separate upgrades, each requiring more, rarer items. Once again, refer to the individual item pages or the general Items page for information on where to obtain them. Any non-specific items need to be in your desired element for that item type (e.g. if you are making a fire weapon, Whorl will be ![]()
Total Materials Needed
Here are the total numbers of items you need for the entire process from start to finish.
This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
| Total Materials Needed | |
|---|---|
| Item | Amount |
| 1 | |
| 300 | |
| 300 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 80 | |
| 80 | |
| 100 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 250 | |
| 450 | |
| 50 | |
| 30 | |
| 70 | |
| 2100 | |
| Revenant Weapon | 4 |
| Rusted Weapon | 4 |
| Element-dependent items | |
| 100 | |
| 950 | |
| 100 | |
| 250 | |
| 150 | |
| 950 | |
| 80 | |
| 9 | |
| 60 | |
| Only needed once | |
| 5 | |
| Various | 14 |
| 200000 | |
Final Step: Recruit Eternals Character
You must now defeat the Eternals character in a Fate Episode in order to recruit them. Good luck!
If you want to recruit another Eternals character in the future, the only step you can skip is upgrading Sierokarte's shop. All other items must be gathered again.
Battle Data
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Anre |
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|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded One-Rift Spear |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Anre | 8,111,111Verification needed. | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Anre, |
| Wooden | Silver | Gold |
|---|---|---|
Tweyen |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Two-Crown Bow |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Tweyen | 8,222,222 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Tweyen, |
| Wooden | Silver | Gold |
|---|---|---|
Threo |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Three-Tiger Axe |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Threo | 8,333,333 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Threo, |
| Wooden | Silver | Gold |
|---|---|---|
Feower |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Four-Sky Blade |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Feower | 8,444,444 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Feower, |
| Wooden | Silver | Gold |
|---|---|---|
Fif |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Five-Soul Staff |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Fif | 8,555,555 | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Fif, |
| Wooden | Silver | Gold |
|---|---|---|
Seox |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Six-Ruin Fist |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Seox | 8,666,000 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Seox, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy[edit]
Seofon |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Seven-Star Sword |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Seofon | 8,777,777 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Seofon, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy[edit]
Battling against Seofon is an easy, but tricky battle as he will dispel your party if he is afflicted with
BurnedHP is lowered on every turn
. Avoid debuffing him with it if possible.
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is important since his HP triggers will debuff
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on all allies. At around 50%, a Full Chain should be able to defeat him with a buffed up party.
Eahta |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Eight-Life Katana |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Eahta | 8,888,888 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Eahta, |
| Wooden | Silver | Gold |
|---|---|---|
Niyon |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Nine-Realm Harp |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Niyon | 9,000,000Verification needed. Should be 8,999,999 if it follows the other Eternals fights pattern. | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Niyon, |
| Wooden | Silver | Gold |
|---|---|---|
Tien |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Ten-Wolf Gun |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Tien | 8,000,000 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Tien, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy[edit]
If you are a Fire player trying to unlock your first Eternal character, try to concentrate on buffing your party instead of debuffing Tien, as those are very unlikely to land.
Stardust hits hard and can potentially kill an unlucky character who gets hit multiple times. Try aiming to inflict 2,000,000 damage or more on the first turn to get Tien bellow her 75% Trigger, which will cause her to use The Final Order to buff herself instead. If you can keep up this amount of damage on every turn, you can basically breeze through the fight unscathed as Tien will be locked into casting The Last Order instead of attacking. Even doing so every other turn should be enough to have an easy time defeating her, making a very offensive MC job and characters choice a good strategy.5★ and 6★ Uncaps for Eternals
Please see the Uncapping Eternals page.
Revenant Weapon Charge Attacks
All Revenant Weapons have the same Charge Attack before forging them in the Shop. Upon forging to Sterling they lose that common effect and assume their unique effect instead. Upon fully awakening the weapon its effect is once again changed into a more powerful version.
Unforged Weapons
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana | 2530 | 178 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Five-Soul Staff | 2040 | 272 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Four-Sky Blade | 2270 | 227 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Nine-Realm Harp | 2100 | 228 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| One-Rift Spear | 2235 | 251 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Seven-Star Sword | 2500 | 213 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Six-Ruin Fist | 2220 | 236 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Ten-Wolf Gun | 2550 | 170 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Three-Tiger Axe | 2495 | 181 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Two-Crown Bow | 2370 | 217 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
Sterling Weapons and above
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana Sterling | 2675 | 188 | Zion's Might: Big boost to light allies' ATK Random 1-turn cut to skill cooldown. |
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| Five-Soul Staff Sterling | 2160 | 288 | Zion's Might: Big boost to light allies' ATK Restore 10% of all allies' HP (Healing cap: 2000). All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
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| Four-Sky Blade Sterling | 2400 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Sterling | 2220 | 243 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| One-Rift Spear Sterling | 2300 | 260 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
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| Seven-Star Sword Sterling | 2520 | 216 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Six-Ruin Fist Sterling | 2340 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ten-Wolf Gun Sterling | 2700 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Three-Tiger Axe Sterling | 2640 | 192 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Two-Crown Bow Sterling | 2510 | 230 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Fully Awakened Weapons
Light element weapons are used for the sake of displaying the list here, but the same stats, charge attack and skills apply for all elemental versions.
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana Ivory | 2990 | 210 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Random 1-turn cut to skill cooldown. Gain Strength: 30%. |
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| Five-Soul Staff Ivory | 2420 | 320 | Zion's Might: Big boost to light allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Ivory | 2680 | 268 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ivory | 2470 | 275 | Zion's Might: Big boost to light allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| One-Rift Spear Ivory | 2570 | 295 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
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| Seven-Star Sword Ivory | 2810 | 242 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Six-Ruin Fist Ivory | 2630 | 280 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ten-Wolf Gun Ivory | 3020 | 200 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Three-Tiger Axe Ivory | 2950 | 215 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
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| Two-Crown Bow Ivory | 2800 | 255 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 4 turns. |


































