Weapon Lists/SSR/Light
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
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Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
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Adamantine Gauntlet | 2640 | 280 | Thunder's Verity: Medium boost to light allies' critical hit rate Grand Epic: Boost to ATK based on how many Epic weapons are equipped Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Ameno Habakiri | 4036 | 287 | Thunder's Celere: Medium boost to Light allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable) Thunder's Trium: Medium boost to Light allies' multiattack rate Gain Strength: 5,000. 4★: Slight chance~20% to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
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Ancient Bow of Artemis | 2810 | 260 | Knightcode's Might II: Big boost to light allies' ATK Knightcode's Enmity: Small boost to light allies' ATK based on how low HP is Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Aschallon Lumen | 2830 | 240 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Ivoric Liege: Reduce DMG taken from Dark when Awakening Blade is active (Effect is halved when sub-equipped) Gain Strength: 20% If : Recover 5 energy. |
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Asclepius Rod | 2610 | 348 | Grace of Healing II: Big boost to healing for all allies. Zion's Healing: Big boost to healing cap for Light allies. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also restore all allies' HP (Healing cap: 2000). |
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Atma Axe | 2844 | 165 | Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP . |
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Atma Blade | 2856 | 163 | Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP . |
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Atma Bow | 2608 | 206 | Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP . |
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Atma Dagger | 2402 | 224 | Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP . |
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Atma Fist | 2328 | 237 | Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP . |
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Atma Gun | 2857 | 157 | Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP . |
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Atma Harp | 2245 | 224 | Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP . |
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Atma Spear | 2350 | 238 | Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP . |
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Atma Staff | 2162 | 270 | Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP . |
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Atma Sword | 2594 | 195 | Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP . |
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Auguste Commemorative Staff | 1725 | 231 | Resort's Might: Big boost to light allies' ATK Nostalgic Summer: When main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Strength: 10% if HP is full. Restore 10% of all allies' HP (Healing cap: 750). |
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| Avenger Lumen | 2960 | 213 | Swordmaster's Soul: Extend rage for caster Supreme Trepidation: Cut to rage cooldown |
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Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Bow of Artemis | 2810 | 260 | Zion's Might: Big boost to light allies' ATK Light's Enmity: Small boost to light allies' ATK based on how low HP is Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Bow of Eternal Splendor | 999 | 99 | |||||
| Bow of Iliad | 2810 | 260 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Thunder's Dual-Edge: Medium boost to double attack rate for light allies Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Bravery | 2492 | 220 | Thunder's Primacy: Medium boost to light allies' ATK and double attack rate Light's Aegis: Small boost to light allies' max HP Boost to MC's ATK and DEF (Stackable). |
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| Caduceus | 3259 | 435 | Light's Majesty: Small boost to Light allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caladbolg | 3030 | 260 | Promenade of the Priestess: Big boost to Light allies' ATK (Zion's Might skill-type). Gain Refresh while main weapon. Terra's Aegis: Big boost to earth allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain . |
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Capulet's Oath | 2165 | 287 | Zion's Might: Big boost to light allies' ATK Preemptive Silver Wall: Boost to DEF for light allies for first 8 turns of battle Strength: 5% Max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Certificus | 3385 | 280 | Zion's Might III: Massive boost to light allies' ATK Thunder's Sentence: Medium boost to light allies' C.A. DMG and C.A. DMG cap All allies gain Strength: 40%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Championship Belt | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.'s effect / Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
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| Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and 20% Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Strength: 10%Duration: 3 turns and 10% Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Cherished Flip Charm | 1990 | 250 | Bountiful Protection: All allies gain Strength: 1500Duration: Indefinite at start of battle Bountiful Strike: When main weapon (MC only): Bonus Light DMG effect to a foe with Bounty |
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| Chichiushi | 2130 | 153 | Nature's Providence: Medium boost to light allies' ATK Nature's Protection: When main weapon, speed up your charge bar by 20%Verification needed. . |
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Claidheamh Soluis | 3200 | 230 | Zion's Might: Big boost to light allies' ATK Thunder's Verity: Medium boost to light allies' critical hit rate Golden Craft: Supplement light allies' critical hit DMG Cut to mode bar when a foe is in overdrive. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Cletine | 2305 | 259 | Thunder's Verity: Medium boost to light allies' critical hit rate Thunder's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Conifer | 2299 | 259 | Zion's Aegis: Big boost to light allies' max HP Thunder's Verity: Medium boost to light allies' critical hit rate |
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Cosmic Blade | 3157 | 222 | Cosmic Blade II: 50% boost to ATK and HP of equipped katanas Azure Blade's Discipline: Boost to DMG cap based on how many katanas are equipped Gain . |
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Cosmic Bow | 2959 | 271 | Cosmic Bow II: 50% boost to ATK and HP of equipped bows Azure Bow's Discipline: Boost to DMG cap based on how many bows are equipped Gain . |
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Cosmic Dagger | 2832 | 283 | Cosmic Dagger II: 50% boost to ATK and HP of equipped daggers Azure Dagger's Discipline: Boost to DMG cap based on how many daggers are equipped Gain . |
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Cosmic Gauntlet | 2775 | 294 | Cosmic Gauntlet II: 50% boost to ATK and HP of equipped melee weapons Azure Gauntlet's Discipline: Boost to DMG cap based on how many melee weapons are equipped Gain . |
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Cosmic Harp | 2619 | 325 | Cosmic Harp II: 50% boost to ATK and HP of equipped harps Azure Harp's Discipline: Boost to DMG cap based on how many harps are equipped Gain . |
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Cosmic Lance | 2718 | 306 | Cosmic Lance II: 50% boost to ATK and HP of equipped spears Azure Lance's Discipline: Boost to DMG cap based on how many spears are equipped Gain . |
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Cosmic Rifle | 3185 | 213 | Cosmic Rifle II: 50% boost to ATK and HP of equipped guns Azure Rifle's Discipline: Boost to DMG cap based on how many guns are equipped Gain . |
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Cosmic Rod | 2549 | 340 | Cosmic Rod II: 50% boost to ATK and HP of equipped staffs Azure Rod's Discipline: Boost to DMG cap based on how many staffs are equipped Gain . |
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Cosmic Scythe | 3115 | 226 | Cosmic Scythe II: 50% boost to ATK and HP of equipped axes Azure Scythe's Discipline: Boost to DMG cap based on how many axes are equipped Gain . |
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Cosmic Sword | 2973 | 255 | Cosmic Sword II: 50% boost to ATK and HP of equipped swords Azure Sword's Discipline: Boost to DMG cap based on how many sabres are equipped Gain . |
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Crystal Luin | 2295 | 260 | Zion's Trium: Big boost to light allies' multiattack rate Light's Enmity: Small boost to ATK as light allies' HP decreases Strength: 10%Duration: 180 seconds and Strength: 10%Duration: 180 seconds |
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| Damascus Knife | 3728 | 640 | Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the limit of Bounty lvl to Golden Arts: Boost to Light allies' skill DMG cap. Golden Hunt: 10% bonus Light DMG to Light allies against foes with . 4★: 2-hit, 450% bonus Light DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise by 2. |
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| Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Strength: 20%Duration: 3 turns upon using Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Devil's Finger | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise Execution lvl by 1 |
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Diamond Edge | 2450 | 245 | Zion's Aegis: Big boost to light allies' max HP |
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| Dominion Harp | 1727 | 188 | Aura Divine: When main weapon: boost to all allies' DEF and 10% boost to debuff resistance. Sign from Above: Big boost to light allies' ATK Inflict Strength: 5%Duration: 180 seconds. |
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Dormius | 2770 | 194 | Zion's Might: Big boost to light allies' ATK Light's Dual-Edge: Small boost to double attack rate for light allies |
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Draconic Blade | 3894 | 273 | Lu Woh's Authority: Boost to Light allies' ATK0.1% per turn per skill level, max 25% Modifier: EX based on number of turns passed Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Boost to MC's C.A. DMG and C.A. DMG cap (Stackable). |
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Eden | 3140 | 340 | Zion's Might III: Massive boost to light allies' ATK Thunder's Stamina: Medium boost to ATK as light allies' HP increases All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies also gain Strength: 1500. |
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| Eight-Life Katana | 2530 | 178 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Eight-Life Katana Ivory | 2990 | 210 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Random 1-turn cut to skill cooldown. Gain Strength: 30%. |
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| Eight-Life Katana Lumen | 2720 | 190 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK |
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| Eight-Life Katana Sterling | 2675 | 188 | Zion's Might: Big boost to light allies' ATK Random 1-turn cut to skill cooldown. |
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Eon | 2350 | 260 | Zion's Might: Big boost to light allies' ATK Light's Refuge: Small boost to light allies' debuff resistance Boost to all allies' Light ATK. |
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Ethereal Lasher | 3250 | 280 | Thunder's Primacy: Medium boost to light allies' ATK and double attack rate Thunder's Aegis: Medium boost to light allies' max HP Gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Excalibur | 3792 | 316 | Zion's Garrison: Big boost to DEF as Light allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Thunder's Stamina: Medium boost to ATK as Light allies' HP increases Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Faust Lumen | 2680 | 270 | Nature's Truth: Boost to A Little Pick-Me-Up Forbidden Training: Boost honors gained by all allies' skills Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Five-Soul Staff | 2040 | 272 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Five-Soul Staff Ivory | 2420 | 320 | Zion's Might: Big boost to light allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Five-Soul Staff Lumen | 2200 | 290 | Zion's Might: Big boost to light allies' ATK Restore all allies' HP All allies gain . |
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| Five-Soul Staff Sterling | 2160 | 288 | Zion's Might: Big boost to light allies' ATK Restore 10% of all allies' HP (Healing cap: 2000). All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
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Flamma Orbis | 2840 | 189 | Solaris's Supremacy: Massive boost to Light allies' ATK Sunveil's Crown: When main weapon: Boost to Light allies' skill DMG specs when MC is not debuffed All allies gain (Effect removed on next all-foe all-ally attack) . Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Fonic Rod | 1730 | 230 | Magic Charge: Medium boost to ATK as Light allies' HP decreases Speed Cast: Small boost to Light allies' ATK Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Four-Sky Blade | 2270 | 227 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Four-Sky Blade Ivory | 2680 | 268 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Lumen | 2430 | 243 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Sterling | 2400 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Freikugel | 4069 | 277 | Zion's Tyranny: Big boost to Light allies' ATK / 10% cut to Light allies' max HP Golden Advent II: When main weapon (MC only): Deals triple attacks against foes in break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in break. Thunder's Trium: Medium boost to Light allies' multiattack rate Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance.Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Full Metal Recoil | 3500 | 170 | Thunder's Celere: Medium boost to light allies' ATK and critical hit rate Light's Mystery: Small boost to light allies' C.A. DMG Golden Arts: Boost to Light allies' skill damage cap. Inflict Strength: 20%Duration: 180 secondsStacking: Charge Attack. 4★: Also inflict Strength: 15%Duration: 180 seconds. |
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Fusion Mobius | 2225 | 240 | Zion's Might: Big boost to light allies' ATK Light's Mystery: Small boost to light allies' C.A. DMG |
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| Gae Bulg | 3496 | 391 | Zion's Progression: Big boost to Light allies' Light ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 30% boost to critical hit DMG cap. Thunder's Verity: Medium boost to Light allies' critical hit rate Gain . 4★: now affects all allies. |
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Gambanteinn | 2760 | 380 | Zion's Might III: Massive boost to light allies' ATK Light's Trium: Small boost to light allies' multiattack rate Restore allies' HP (Healing cap: 1000). All allies gain Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Now restores 15% of all allies' HP (Healing cap: 2000). Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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| Gauntlets | 1880 | 201 | Strength: Big boost to Light allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gigante Bisector | 2332 | 255 | Zion's Might: Big boost to light allies' ATK Light's Garrison: Small boost to light allies' DEF based on how low HP is Gain Strength: 100% chanceVerification needed. Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Counter attacks grant 5% charge bar per hit.. |
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| Gigante Fist | 1910 | 203 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Slight chance to inflict Duration: 180 seconds. |
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| Glory Thread | 2017 | 173 | Heaven's Truth: Big boost to light allies' ATK Herald of the Seraph: When main weapon (MC only): Boost to double attack rate when light ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Golden Axe Relic | 2125 | 154 | The Pulse: A soul from eons past lingers within. |
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| Golden Blossom | 1785 | 195 | Thunder's Might: Medium boost to light allies' ATK Light's Aegis: Small boost to light allies' max HP Gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Golden Bow Relic | 2020 | 184 | The Pulse: A soul from eons past lingers within. |
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Golden Dagger Relic | 1930 | 193 | The Pulse: A soul from eons past lingers within. |
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Golden Gauntlet Relic | 1890 | 201 | The Pulse: A soul from eons past lingers within. |
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Golden Gun Relic | 2170 | 145 | The Pulse: A soul from eons past lingers within. |
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Golden Harp Relic | 1730 | 209 | The Pulse: A soul from eons past lingers within. |
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Golden Katana Relic | 2155 | 152 | The Pulse: A soul from eons past lingers within. |
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Golden Premium Sword | 197 | 25 | Gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Golden SHRIMP Spreader | 79 | 24 | Boost to all allies' C.A. DMG while in effect. |
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Golden Spear Relic | 1855 | 209 | The Pulse: A soul from eons past lingers within. |
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Golden Staff Relic | 1490 | 198 | The Pulse: A soul from eons past lingers within. |
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Golden Sword Relic | 2030 | 174 | The Pulse: A soul from eons past lingers within. |
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Goldslime Bell | 1620 | 255 | Goldslime's Aegis: Big boost to light allies' max HP Gold's Gleam: When main weapon (MC only): Boost to C.A. DMG and C.A. DMG cap based on how high HP is |
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Gothic Cutlery | 2469 | 219 | Thunder's Primacy: Medium boost to light allies' ATK / Medium boost to double attack rate for light allies Light's Dual-Edge: Small boost to double attack rate for light allies |
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| Gotle Bell Cane | 1500 | 200 | Bells of Grace: 5% boost to EXP |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Gungnir | 2490 | 280 | Thunder's Might: Medium boost to light allies' ATK Thunder's Restraint: Medium boost to light allies' double attack rate and critical hit rate Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of upon using Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Harp of Everlore | 2660 | 270 | Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of the Teachers | 2200 | 230 | Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Hauteclaire | 3080 | 260 | Thunderswift Bladework: Big boost to light allies' max HP (Zion's Aegis skill-type) When equipped as main weapon (MC only): Boost to multiattack rate. Inferno's Might: Big boost to fire allies' ATK 5% Bonus Plain damage. |
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| Hekatonkheles | 2120 | 154 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Strength: 11%Duration: 180 seconds. |
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| Hellion Gauntlet Lumen | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns.. Gain and Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Helmwige | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Hercules | 3806 | 345 | Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Light's Celere: Small boost to Light allies' ATK and critical hit rate 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Heroic Bow | 2940 | 260 | Zion's Might: Big boost to light allies' ATK Zero to Hero: Big boost to wind allies' ATK (Ventosus skill-type) / Boost to bow-specialty allies' triple attack rate Inflict Strength: 20%Base Accuracy: 100%Stacking: Charge Attack / Character Side. |
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Hollowsky Bow | 3120 | 280 | Voidcast Arrow: 20% boostSize: Big Modifier: EX to bow- and gun-specialty allies' ATK. Big boost10% chance of dealing ~50% more damage. to bow- and gun-specialty allies' critical hit rate. Deleterious Covenant: Supplemental damage to bow- and gun-specialty allies' critical hits (Damage cap: 30,000). All allies gain Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Light allies gain Strength: 60% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Holy Fox Strings | 1777 | 194 | Fleeting Wisps: Big boost to light allies' ATK Vessel's Desolation: When main weapon (MC only): 10% Bonus Light DMG effect against foes with . Inflict Strength: 5000Duration: 180 seconds. |
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Hope-Filled Knuckles | 2883 | 291 | Zion's Might: Big boost to light allies' ATK Radiant Pearl Blow: 20% Bonus Light DMG effect to the third hit of Light allies' triple attacks. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to Strength: 40% chance of dealing 20% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies also gain Strength: 10%Multiplier: Seraphic. |
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Hrotti | 2990 | 257 | Zion's Aegis: Big boost to light allies' max HP Noble's Defense: Light allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at start of the first attack phase. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%. |
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| Huanglong Gauntlet | 3080 | 320 | Thunder of the Sunrise: Big boost to Light allies' ATK Scales of the Sunrise: Lessen Dark damage1% per skill lvl up to 15% at skill lvl 15. 0.5% per skill level from skill 16-20. 17.5% at skill lvl 20. Strength: 15%Duration: 180 seconds. |
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| Huanglong Katana | 3490 | 246 | Zion's Tyranny II: Massive boostSkill lvl 20: 25.5% to light allies' ATK / 10% cut to light allies' max HP Prayer of the Sunrise: All allies gain Strength: 10% (Max: 50%)Duration: 7 turns upon using healing skills Duration: Lasts until damage is taken.. |
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| Huanglong Spear | 3010 | 336 | Zion's Might II: Big boost to light allies' ATK Harbinger of the Dark Sunrise: When main weapon: Immunity to charge attack sealing debuffs. 20% boost to all allies' C.A. DMG and C.A. DMG Cap. Strength: 10%Duration: 2.5 turnsOther parties receive 3 turns of effect instead.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ipetam Lumen | 2710 | 265 | Hunger for Chaos: Boost to skill hit rate The Butcher's Knife: Boost to DMG for stall |
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Iridescent Bow | 2600 | 208 | Thunder's Restraint: Medium boost to light allies' double attack rate and critical hit rate Downfall of Ignorance: When main weapon: Medium boost to bow-specialty allies' ATK and max HP Bonus Light damage (Damage cap: ~420,000). |
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Ivory Ark | 3180 | 318 | Zion's Celere II: Big boost to light allies' ATK and critical hit rate Light's Grace: Small boost to light allies' max HP and debuff resistance All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
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Jolly Starcracker | 2707 | 177 | Thunder's Celere: Medium boost to light allies' ATK and critical hit rate Treasure Trick: When main weapon (MC only): Boost to double attack rate based on foe's level. Inflict . |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus Light damage (Damage cap: ~130,000 per hit~520,000 total). |
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| Kapilavastu Lumen | 2410 | 320 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Keraunos Lumen | 2570 | 265 | Thunder's Roar: Boost to ether blast Act of God: Boost to focus |
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| Kicking Enhancement Shoes | 2190 | 230 | Doc Agasa's Invention: Big boost to light allies' ATK Game Changer: Boost to light allies' skill DMG Gain Strength: 20%. |
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| Langeleik Lumen | 2480 | 266 | Lost Song of the Sages: Boost to bard song Banquet of Joy: Allies gain refresh upon using overture and concludere |
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Levin Shooter | 2800 | 300 | Zion's Trium: Big boost to light allies' multiattack rate Three-Sister Rule: When main weapon (MC only): Gain Strength: 10,000 upon dealing a triple attack (Stackable / Max: 3 times) Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Lion Khan Claw | 2840 | 302 | Zion's Might II: Big boostNormal II 6% base, 1% per skill level, SL10 16%, SL15 20% to light allies' ATK Thunder's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Inflict . |
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Love Live Light | 2324 | 231 | One Light: Big boost to Light allies' ATK Make Our Dreams Come True: When main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. |
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Lu Woh's Horn | 3161 | 230 | Authority's Trium: Massive boost to light allies' multiattack rate White Covenant: Supplement damage dealt by second, third, and fourth hits of Light allies' normal attacks. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Luminiera Bhuj Omega | 2990 | 217 | Knightcode's Aegis II: Medium boost to light allies' max HP Hoarfrost's Might: Big boost to water allies' ATK Slight chance to remove a buff effect. |
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| Luminiera Bolt Omega | 3050 | 203 | Knightcode's Might II: Big boost to light allies' ATK Terra's Aegis: Big boost to earth allies' max HP Slight chance to remove a buff effect. |
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| Luminiera Harp Omega | 2510 | 265 | Knightcode's Might II: Big boost to light allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Slight chance to remove a buff effect. |
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| Luminiera Sword Omega | 2850 | 244 | Knightcode's Majesty: Small boost to light allies' ATK and max HP Light's Might: Small boost to light allies' ATK Slight chance to remove a buff effect. |
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| Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. at end of turn |
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Machine Saw | 2363 | 104 | Layman's Saw of Death: Big boost to light allies' ATK Drive Sprocket: When main weapon (MC only): Gain Strength: 5% (Max: 30%)Duration: Indefinite and Strength: 5% (Max: 30%)Duration: Indefinite when dealing multiattacks. Inflict Base Accuracy: Slight. Gain Duration: Indefinite and Duration: Indefinite. |
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| Magus Scepter | 1735 | 231 | Zion's Might: Big boost to light allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Meteor's Light | 2205 | 135 | Power Conduit: Big boost to light allies' ATK One-Hit Hologram: MC Only (Once per battle): Gain . Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Mezieres | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus Elemental DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Mikazuki Munechika | 2501 | 176 | Great Sword Under Heaven: Big boost to light allies' ATK Munechika Sanjo Crafted: 15% Boost to katana-specialty allies' C.A. DMG Strength: 5% HP (Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Misericorde Lumen | 2690 | 270 | Twilight: Slight chance to not use up Secret Gear. Wicked Fangs: Decrease strength from lvl rises by 1 upon consuming secret gear).. Self-inflict .. Gain Strength: 20%. 1-turn cut to MC's skill cooldown. |
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| Mittron's Bow | 2710 | 250 | Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG) All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mittron's Gauntlet | 2540 | 270 | Knightcode's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Preemptive Silver Barrier: All light allies gain Shield at start of battle All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mittron's Treasured Blade | 2590 | 260 | Knightcode's Celere: Small boost to light allies' ATK and critical hit rate Knightcode's Enmity: Small boost to ATK as light allies' HP decreases All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mjolnir | 3977 | 283 | Thunder's Fandango: Medium boost to Light allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap. Light's Celere: Small boost to Light allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Murakumo | 2543 | 179 | Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). Gain Strength: 20%. |
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| Murakumo Lumen | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). Gain Strength: 20% and Strength: 10%. |
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| Murakumo Rebirth | 2565 | 181 | Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn , Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). Gain Strength: 20%. |
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| Muramasa Lumen | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nebuchad Lumen | 3040 | 200 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active |
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| Nigredo Lance | 1850 | 206 | Forbidden Putrefaction: When main weapon: All allies take 10% less DMG from foes that are putrefied Grand Works: Big boost to light allies' ATK |
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| Nine-Realm Harp | 2100 | 228 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Nine-Realm Harp Ivory | 2470 | 275 | Zion's Might: Big boost to light allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Lumen | 2250 | 250 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Sterling | 2220 | 243 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nirvana | 2053 | 274 | Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using Panacea |
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| Nirvana Lumen | 2420 | 322 | Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using panacea |
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| Nirvana Rebirth | 2070 | 276 | Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using panacea |
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Official's Jitte | 2515 | 215 | Thunder's Celere: Medium boost to light allies' ATK and critical hit rate Luminis Excelsior: Boost to light charge attack DMG cap All allies gain . |
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| Oliver Lumen | 3030 | 200 | Loki's Wit: When main weapon: stack on a foe. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20% Inflict 1 stack. |
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| One-Rift Spear | 2235 | 251 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| One-Rift Spear Ivory | 2570 | 295 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
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| One-Rift Spear Lumen | 2330 | 265 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
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| One-Rift Spear Sterling | 2300 | 260 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Ouroboros Prime | 2863 | 382 | Zion's Crux: Big supplemental boost to light allies' C.A. DMG Thunder's Celere: Medium boost to light allies' ATK and critical hit rate Self-inflict Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Damage increased to 1050% (Damage cap: ~2,550,000). Create 1 green potion. |
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Phantom Fangs | 2717 | 241 | Armed Shine: Big boost to light allies' ATK Golden Arts: Boost to Light allies' skill damage cap. All allies gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Pillar of Flame | 2630 | 250 | Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Verity II: Big boost to light allies' critical hit rate Gain Strength: 15% and Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Pinkie Needle | 2461 | 225 | Zion's Might: Big boost to light allies' ATK Locked on the Heart: When main weapon (MC only): Bonus Light damage effect when foe is under Inflict . If successful, all allies gain . |
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Porculius | 2690 | 180 | Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Gain Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Prismatic Mace | 2230 | 298 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Verification needed. . |
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Proximo Lumen | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Railgun | 2790 | 160 | Zion's Might: Big boost to light allies' ATK Thunder's Verity: Medium boost to light allies' critical hit rate Inflict Duration: 180 seconds. |
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Rainbow Bracelet | 2270 | 240 | Power of the Prism Stones: Big boost to Light allies' ATK Rainbow-Colored Light: When main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Strength: 10% if HP is full. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Gain Strength: 5%-15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Raphael | 2170 | 142 | Spirit Serenity: Big boost to light allies' ATK |
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Rhongomyniad | 2847 | 320 | Radiant Sovereign: Unworldly boost to light allies' ATK Astral Pierce II: 50%-10% boost to Light allies' skill damage cap based on how high their HP is. All allies gain (Effect removed on next all-foe all-ally attack) . 4★: All allies also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Light Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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Ringed Armguards | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Romulus Spear | 2189 | 246 | The Light in the Dark: Restore HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., Spear: Inflict on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and Spear: Inflict to one enemy in Break. All parties gain Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain Strength: 20%.Verification needed. . Warlord's Lance: Inflict Duration: ? upon casting Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%. |
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| Romulus Spear Lumen | 2580 | 290 | The Light in the Dark: Restore HP upon using lead drive Warlord's Lance: Add 1 to a foe's charge attack counter upon casting Resonating Surge |
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| Romulus Spear Rebirth | 2189 | 246 | The Light in the Dark: Restore HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., Spear: Inflict on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and Spear: Inflict to one enemy in Break. All parties gain Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain Strength: 20%.Verification needed. . Warlord's Lance: Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. also inflicts Duration: ?. Gain Strength: 20%. |
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| Rosenbogen Lumen | 2810 | 256 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and gain Strength: 100%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn Will deal large damage and inflict blind on all foes... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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Ruler of Fate | 3290 | 210 | Zion's Might: Big boost to light allies' ATK Light's Mystery: Small boost to light allies' C.A. DMG Luminis Excelsior: Boost to light charge attack DMG cap Inflict Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, or Strength: 10% (Max: 30%)Duration: 180 seconds at random. 4★: Now inflicts all 3 debuffs at once. |
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Sacred Standard | 3082 | 351 | Zion's Trium: Big boost to light allies' multiattack rate Thunder's Progression: Medium boost to light allies' light ATK based on number of turns passed All Light allies gain Strength: 70%-75% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Light allies also gain Strength: 15%. |
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Saintly Crystal | 2519 | 363 | Zion's Might: Big boost to light allies' ATK Light's Grace: Small boost to light allies' max HP and debuff resistance All allies gain Strength: 20%Dark Damage Cut.. |
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Sealed Claustrum | 2560 | 342 | Zion's Might: Big boost to light allies' ATK Spirit's Aegis: Lessen Dark damage for Light allies Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sephira Emerald Staff | 2335 | 311 | Knightcode's Might II: Big boost to light allies' ATK Sephira Light-Tek: Massive boost to light allies' critical hit rate in Arcarum Deal bonus Light damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Seven-Star Sword | 2500 | 213 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Seven-Star Sword Ivory | 2810 | 242 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Seven-Star Sword Lumen | 2550 | 220 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Seven-Star Sword Sterling | 2520 | 216 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Sharp Letter | 2412 | 235 | Thunder's Might: Medium boost to light allies' ATK Thunder's Restraint: Medium boost to light allies' double attack rate and critical hit rate |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon: Dodge all attacks from foes upon using Random debuff to all foes. (1 time). Longstrider's Apex: When main weapon: When main weapon (MC only): Bonus Elemental DMG effect based on number of foe's debuffs. Remove 1 buff. Hit to debuff resistance (Stackable). |
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| Shock-a-Lot | 1905 | 195 | Apex Predator: Big boost to Light allies' ATK Shock on Contact: When main weapon: Light damage to all foes at end of turn if MC takes damage during that turn Inflict Duration: 180 seconds and Duration: 180 seconds. |
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Shooting of The Star | 2498 | 167 | Chariot-Star's Wish: When main weapon: Massive boost to Light allies' ATKModifier: EX. 20% Bonus Light Damage effect to Light allies with . Sephira Maxi-Light: 20% boost to Light allies' DMG cap in Arcarum. All allies under gain Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. |
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Silver Axe Relic | 2055 | 149 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Bow Relic | 1955 | 178 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Dagger Relic | 1870 | 187 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Gauntlet Relic | 1830 | 194 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Gun Relic | 2100 | 140 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Harp Relic | 1730 | 209 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Katana Relic | 2080 | 148 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Spear Relic | 1790 | 202 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Staff Relic | 1680 | 224 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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Silver Sword Relic | 1960 | 168 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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| Six-Ruin Fist | 2220 | 236 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Six-Ruin Fist Ivory | 2630 | 280 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Six-Ruin Fist Lumen | 2400 | 250 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 150%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Six-Ruin Fist Sterling | 2340 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Skofnung Lumen | 2810 | 244 | Indomitable Loyalty: Boost to drive burst Sword of the Saviour: Boost to hostility |
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| Sky Piercer | 3562 | 382 | Zion's Enmity: Big boost to ATK as Light allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage Radiant Pearl Blow: Bonus Light DMG effect to third hit of Light allies' triple attacks. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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| Sleipnir Shoe | 2399 | 256 | Thunder's Enmity: Medium boost to ATK as light allies' HP decreases Zion's Garrison: Big boost to DEF as light allies' HP decreases Inflict Strength: 10% and Strength: 10%. 4★: Debuff strength increased to Strength: 20% and Strength: 20%. |
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Snowy Mobius Strip | 2210 | 242 | Zion's Might: Big boost to light allies' ATK Terra's Might: Big boost to earth allies' ATK |
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Sol Flamma | 2431 | 162 | Solaris's Supremacy: Massive boost to Light allies' ATK All allies gain (Effect removed on next all-foe all-ally attack) . |
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Soul Echoer Lumen | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs Gain and Strength: 20%. |
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Spectral Cleaver | 3110 | 240 | Zion's Enmity: Big boost to light allies' ATK based on how low HP is Thunder's Verity: Medium boost to light allies' critical hit rate Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 180 seconds. 4★: Also inflict Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Spirit Seeker | 3610 | 150 | Zion's Trium: Big boost to light allies' multiattack rate All-Night Party: Small boost to axe-specialty allies' ATK and triple attack rate Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: Also gain Strength: 20%Duration: Indefinite. (Ends upon taking damage.) |
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Staff of Divine Justice | 2070 | 280 | Divine Gavel: Big boost to Light allies' ATK Oracle's Boon: When main weapon (MC only): 30% boost to C.A. DMG and 20% boost to C.A. DMG Cap. Strength: 15%Duration: 180 seconds. 4★: All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Staff of Eternal Splendor | 999 | 99 | |||||
| Sunset Fan | 2210 | 234 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Light's Might: Small boostNormal 0% base, 1% per skill level, SL10 10% to light allies' ATK |
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Sword of Renunciation | 3660 | 316 | Knightcode's Majesty III: Big boost to Light allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. Duration: Indefinite. Additional effect based on the pendulum. |
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Sword of Repudiation | 3660 | 316 | Zion's Majesty: Big boost to Light allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. Duration: Indefinite. Additional effect based on the pendulum. |
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Sword on the Cob | 3240 | 220 | Zion's Might: Big boost to light allies' ATK Golden Arts: Boost to Light allies' skill damage cap. All allies gain and . 4★: Also remove 1 debuff from all allies. |
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Symbol of Justice | 2390 | 246 | Zion's Might: Big boost to light allies' ATK Preemptive Silver Wall: Boost to DEF for light allies for first 8 turns of battle. All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Tabarzin | 2656 | 186 | Light's Celere: Small boost to light allies' ATK and critical hit rate Light's Aegis: Small boost to light allies' max HP All allies gain . |
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Takeminakata | 2701 | 177 | Thunder's Primacy: Medium boost to light allies' ATK and double attack rate Golden Arts: Boost to Light allies' skill damage cap. Boost to all allies' skill DMG and skill DMG cap. |
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Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Taming Sari | 2916 | 284 | Zion's Might II: Big boost to light allies' ATK Light's Aegis: Small boost to light allies' max HP Hero's Stature: Boost to light allies' DMG cap Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. |
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| Ten-Wolf Gun | 2550 | 170 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Ten-Wolf Gun Ivory | 3020 | 200 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ten-Wolf Gun Lumen | 2740 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ten-Wolf Gun Sterling | 2700 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tetrastreamer | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Light damage to all foes at end of turn) |
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| The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
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| Three-Tiger Axe | 2495 | 181 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Three-Tiger Axe Ivory | 2950 | 215 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
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| Three-Tiger Axe Lumen | 2680 | 195 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Three-Tiger Axe Sterling | 2640 | 192 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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Thunder Dirk Jove | 2890 | 289 | Zion's Might: Big boost to light allies' ATK Audacity: Small boost to ATK based on how low HP is (MC only) Gain . 4★: All allies gain . |
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| Thunder God Spear | 1850 | 208 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| True Purity Sunblade | 3133 | 240 | True Solaris's Supremacy: Massive boost to light allies' ATK / Small boost to max HP Sunveil's Radiance: When main weapon: Big boost to all allies' ATK based on how high MC's HP is Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Damage increased to 550%Massive. Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
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Twin Helix | 2470 | 247 | Zion's Might: Big boost to light allies' ATK Oblivion's Might: Big boost to dark allies' ATK |
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| Two-Crown Bow | 2370 | 217 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Two-Crown Bow Ivory | 2800 | 255 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 4 turns. |
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| Two-Crown Bow Lumen | 2550 | 232 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Two-Crown Bow Sterling | 2510 | 230 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ukonvasara | 2980 | 217 | Zion's Might: Big boost to light allies' ATK Enchantress's Barrier: When main weapon, boost to debuff resistance10% at SL15 Restore 100 + 10% HP (Healing cap: 1500). 4★: Heal increased to 100 + 15% HP (Healing Cap: 2000). |
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| Ullikummi | 3371 | 349 | Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff when using first ability. Light's Majesty: Small boost to Light allies' ATK and max HP All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ultima Axe | 3317 | 193 | Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Blade | 3335 | 190 | Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Bow | 3042 | 241 | Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Claw | 2717 | 277 | Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Dagger | 2805 | 263 | Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Gun | 3332 | 184 | Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Harp | 2621 | 256 | Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Spear | 2746 | 278 | Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Staff | 2525 | 317 | Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ultima Sword | 3029 | 228 | Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Unsigned Kaneshige | 3435 | 241 | Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
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| Valentine Sword | 2025 | 173 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP |
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Vanguard | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Veselago Piton | 2150 | 157 | Thunder's Might: Medium boost to light allies' ATK Light's Aegis: Small boostNormal 2% base, 1% per skill level, SL10 12% to light allies' max HP Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wales' Finest | 2340 | 250 | Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Thunder's Aegis: Medium boost to light allies' max HP All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Walthari | 3000 | 270 | Zion's Might: Big boost to light allies' ATK Thunder's Healing: Medium boost to light allies' healing cap Light's Aegis: Small boost to light allies' max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: 1 turn , Strength: 20%Duration: Until used, and Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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Woodland Prayer | 2060 | 305 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Gain and "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
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| Xeno Purity Sunblade | 2345 | 180 | Solaris's Supremacy: Massive boost to Light allies' ATK Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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