Weapon Lists/Superlative
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Weapons | |
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| All Weapons | |
| Omega Skill |
All
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| Weapon Series |
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| Categories |
Side Story • Premium Draw • Gala (Premium • Flash) • Holiday • Character Unlock • Promotional • Showdown • Summer • Valentine • Skin Weapons |
| To-do List |
Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Ameno Habakiri | Any | 4036 | 287 | Medium Normal Celere: Medium boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable) Medium Normal Trium: Medium boost to weapon elementAka, same element as the weapon. allies' multiattack rate Gain Strength: 5,000. 4★: Slight chance~20% to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
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| Caduceus | Any | 3259 | 435 | Small Normal Majesty: Small boost to weapon elementAka, same element as the weapon. allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Medium Normal Garrison: Medium boost to weapon elementAka, same element as the weapon. allies' DEF based on how low HP is 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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| Damascus Knife | Any | 3728 | 640 | Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the limit of Bounty lvl to Elemental Arts: Boost to weapon elementAka, same element as the weapon. allies' skill DMG cap. Elemental Hunt: 10% bonus elemental DMG to weapon elementAka, same element as the weapon. allies against foes with . 4★: 2-hit, 450% bonus elemental DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise by 2. |
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| Excalibur | Any | 3792 | 316 | Big Normal Garrison: Big boost to DEF as weapon elementAka, same element as the weapon. allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap. Medium Normal Stamina: Medium boost to ATK as weapon elementAka, same element as the weapon. allies' HP increases Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore MC's HP (Healing cap: 5000). |
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| Freikugel | Any | 4069 | 277 | Big Normal Tyranny: Big boost to weapon elementAka, same element as the weapon. allies' ATK / 10% cut to weapon elementAka, same element as the weapon. allies' max HP Golden Advent II: When main weapon (MC only): Deals triple attacks against foes in break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in break. Medium Normal Trium: Medium boost to weapon elementAka, same element as the weapon. allies' multiattack rate Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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| Gae Bulg | Any | 3496 | 391 | Big Normal Progression: Big boost to weapon elementAka, same element as the weapon. allies' weapon elementAka, same element as the weapon. ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 30% boost to critical hit DMG cap. Medium Normal Verity: Medium boost to weapon elementAka, same element as the weapon. allies' critical hit rate Gain . 4★: now affects all allies. |
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| Hercules | Any | 3806 | 345 | Medium Normal Restraint: Medium boost to weapon elementAka, same element as the weapon. allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Small Normal Celere: Small boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | Any | 3977 | 283 | Medium Normal Fandango: Medium boost to weapon elementAka, same element as the weapon. allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap. Small Normal Celere: Small boost to weapon elementAka, same element as the weapon. allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Sky Piercer | Any | 3562 | 382 | Big Normal Enmity: Big boost to weapon elementAka, same element as the weapon. allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage Elemental Blow: 20% Bonus weapon elementAka, same element as the weapon. DMG effect to third hit of elemental allies' triple attacks. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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| Ullikummi | Any | 3371 | 349 | Big Normal Heed: Small boost to weapon elementAka, same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff when using first ability. Small Normal Majesty: Small boost to weapon elementAka, same element as the weapon. allies' ATK and max HP All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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