Sword Master
About classes | Class list | Skill list | Extended Mastery
| Class Data | |||||||||||||||
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| Class line | |||||||||||||||
| Description | Harness the energy of the sword to wield powers unique to each blade. | ||||||||||||||
| Style | Specialty | ||||||||||||||
| Prerequisites | ![]() |
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| Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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| Master Bonuses | |||||||||||||||
| Class Weapon | |||||||||||||||
| Release date | 2015-12-15 | Other sites | |||||||||||||
| Support Skills | |||||||||||||||
| Kenshin | Unleash the power hidden within your sword or katana. (Effects differ based on main weapon.) | ||||||||||||||
| Overpower | When : +20% ATKNormal modifier. -10% DEF. Hostility +10. |
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| Base Multiattack Rates | |||||||||||||||
| Base DA RateIncluding Support Skills/Level Bonuses | 10%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 5%[1] | ||||||||||||
| Recommended Extended Mastery Perks | |||||||||||||||
| Attack, Double Attack, DEF, Energy. | |||||||||||||||
| Recommended Subskills | |||||||||||||||
| - | |||||||||||||||
Skills
| Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
|---|---|---|---|---|---|---|---|
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Awakening Blade | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum stacks.) |
10T | No | 1 | ||
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Resonating Blade | Casts mainhand's Resonance skill. | No | 5 | Can only be used with enough available. |
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Energize | Restore to maximum. (Consumes 30% of charge bar.) |
3T | - | No | 15 | Can only be used while . |
Extended Mastery Skills
| Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
|---|---|---|---|---|---|---|
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Contrablade | Gain Duration: 2 turns, Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and Duration: 2 turns. |
6T | 2T | 35 |
Gameplay Notes
Sword Abilities
Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:
- Awaken: Activates upon casting
Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.).
Awakening your blade also grants 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon. EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy is consumed upon attacking, taking damage, and/or using Resonating Blade. - Resonance: Activates upon casting
Resonating BladeCasts mainhand's Resonance skill..
Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill. - Attack: Activates with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Costs 1 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy per attack turn, regardless of multiattacks. With Double StrikeAttacks twice each turn
or Tri-SlashAttacks 3 times each turn
buffs, 2 and 3 Energy will be spent total, respectively.
Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn. - Defend: Activates when the Main Character is hit while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.
When ![]()
hits 0, Sword Release effects end.
You can recast ![]()
(Casts mainhand's Awaken skill.
Gain maximum ![]()
stacks.) or use ![]()
![]()
to maximum.
(Consumes 30% of charge bar.) while under ![]()
to recover energy before it runs out.
See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.
Assessment
None yet.
Trivia
- While not equipped with a mainhand weapon in battle, Sword Master defaults to
Bronze Sword's assets, including Sword Release skills.
| Class Navigation | |
|---|---|
| I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
| II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
| III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
| IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
| Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
| EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
| EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- 1 2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html




